import { useState, ChangeEvent, FormEvent, FC } from 'react'; // interface KeySelectionComponentProps {} export const TextMapper: FC = () => { const text = ` RIPPER SWARMS M T SV W LD OC 6" 2 6+ 4 8+ 0 RANGED WEAPONS RANGE A BS S AP D ABILITIES Spinemaws [PISTOL] 6" 4 5+ 3 0 1 CORE: Deep Strike MELEE WEAPONS RANGE A WS S AP D FACTION: Synapse Xenos claws and teeth [SUSTAINED HITS 1] Melee 6 5+ 2 0 1 Chitinous Horrors (Aura): While an enemy unit is within Engagement Range of this unit, halve the Objective Control characteristic of models in that enemy unit. KEYWORDS: Swarm, Great Devourer, Ripper Swarms FACTION KEYWORDS: Tyranids RIPPER SWARMS Living carpets of Rippers squirm across the ground wherever the Tyranid swarms advance. Little more than simple eating machines, these chitinous horrors swarm over the wounded and dead alike, and can even drag down trained warriors in sufficient numbers. Once a Ripper's fangs sink home, it will not let go… WARGEAR OPTIONS UNIT COMPOSITION - All models in this unit can each be equipped with 1 spinemaws. - 3-6 Ripper Swarms Every model is equipped with: xenos claws and teeth. KEYWORDS: Swarm, Great Devourer, Ripper Swarms FACTION KEYWORDS: Tyranids SCREAMER-KILLER M T SV W LD OC 8" 9 2+ 10 8+ 3 RANGED WEAPONS Bio-plasmic scream [ASSAULT, BLAST] RANGE A BS S AP D ABILITIES 18" D6+3 4+ 8 -2 1 CORE: Deadly Demise 1 MELEE WEAPONS RANGE A WS S AP D FACTION: Synapse Screamer-killer talons Melee 10 3+ 10 -2 3 Death Scream: In your Shooting phase, after this model has shot, select one unit hit by one or more of those attacks. That unit must take a Battle-shock test, subtracting 1 from that test. KEYWORDS: Monster, Great Devourer, Screamer-Killer FACTION KEYWORDS: Tyranids SCREAMER-KILLER An older adaptation of the basic Carnifex strain, the Screamer-Killer was christened by terrified Imperial troops for the distinctive howl it emits as it generates then unleashes its bio-plasmic blasts. Screamer-Killers are often seen at the forefront of a Tyranid assault, where they can inflict the most damage quickly. WARGEAR OPTIONS UNIT COMPOSITION - None - 1 Screamer-Killer This model is equipped with: bio-plasmic scream; Screamer-Killer talons. KEYWORDS: Monster, Great Devourer, Screamer-Killer FACTION KEYWORDS: Tyranids PSYCHOPHAGE M T SV W LD OC 8" 9 3+ 10 8+ 3 RANGED WEAPONS Psychoclastic torrent [IGNORES COVER, TORRENT] MELEE WEAPONS Talons and betentacled maw [ANTI-PSYKER 2+, DEVASTATING WOUNDS] RANGE A BS S AP D ABILITIES 12" D6 N/A 6 -1 1 CORE: Deadly Demise 1, Feel No Pain 5+ RANGE A WS S AP D FACTION: Synapse Melee D6+1 3+ 6 -1 2 Bio-stimulus (Aura): While a friendly Tyranids unit is within 6" of this model, models in that unit have the Feel No Pain 6+ ability. Feeding Frenzy: Each time this model makes a melee attack that targets a unit that is below its Starting Strength, add 1 to the Hit roll. If that target is also Below Half-strength, add 1 to the Wound roll as well. KEYWORDS: Monster, Great Devourer, Psychophage FACTION KEYWORDS: Tyranids PSYCHOPHAGE These monsters stampede into battle with frightening speed. They devour any prey organism in their paths, but especially favour those victims with psychic abilities. How they metabolise such esoteric powers is unclear, but doing so allows them to project surges of psychocorrosive ash that deflagrate their victims' minds and souls. WARGEAR OPTIONS UNIT COMPOSITION - None - 1 Psychophage This model is equipped with: psychoclastic torrent; talons and betentacled maw. KEYWORDS: Monster, Great Devourer, Psychophage FACTION KEYWORDS: Tyranids BARBGAUNTS M T SV W LD OC 6" 4 4+ 2 8+ 1 RANGED WEAPONS RANGE A BS S AP D ABILITIES Bio-cannon [BLAST, HEAVY] 24" D6 4+ 5 0 1 FACTION: Synapse MELEE WEAPONS RANGE A WS S AP D Xenos claws and teeth Melee 1 4+ 4 0 1 Disruption Bombardment: In your Shooting phase, after this unit has shot, if an enemy Infantry unit was hit by one or more of those attacks made by this unit's bio-cannons, until the end of your opponent's next turn, that enemy unit is disrupted. While a unit is disrupted, subtract 2 from its Move characteristic, and subtract 2 from Advance and Charge rolls made for it. KEYWORDS: Infantry, Great Devourer, Barbgaunts FACTION KEYWORDS: Tyranids BARBGAUNTS Barbgaunts are little more than living weapons, their bodies and bio-cannons slaved to the will of a pulsating ganglio-parasite that piggybacks them into battle. There, they unleash volleys of chitinous barbs that detonate with the fury of violent muscle-spasms and transfix nearby victims with hails of jagged projectiles. WARGEAR OPTIONS UNIT COMPOSITION - None - 5-10 Barbgaunts Every model is equipped with: bio-cannon; xenos claws and teeth. KEYWORDS: Infantry, Great Devourer, Barbgaunts FACTION KEYWORDS: Tyranids TERMAGANTS M T SV W LD OC 6" 3 5+ 1 8+ 2 RANGED WEAPONS RANGE A BS S AP D ABILITIES Fleshborer [ASSAULT] 18" 1 4+ 5 0 1 FACTION: Synapse Termagant spinefists [ASSAULT, PISTOL, TWIN-LINKED] 12" 2 4+ 3 0 1 Termagant devourer 18" 2 4+ 4 0 1 MELEE WEAPONS RANGE A WS S AP D Xenos claws and teeth Melee 1 4+ 3 0 1 KEYWORDS: Infantry, Great Devourer, Endless Multitude, Termagants Skulking Horrors: Once per turn, when an enemy unit ends a Normal, Advance or Fall Back move within 9" of this unit, if this unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to D6". FACTION KEYWORDS: Tyranids TERMAGANTS Scuttling predators that attack in huge swarms, Termagants were originally spawned to roam the tight arterial passages of hive ships and hunt intruders. They harry their prey with a hail of firepower, seeking always to outflank and envelop their victims as they erode their numbers. WARGEAR OPTIONS UNIT COMPOSITION - All models in this unit can each have their fleshborer replaced with 1 Termagant devourer. - 10-20 Termagants - All models in this unit can each have their fleshborer replaced with 1 Termagant spinefists. Every model is equipped with: fleshborer; xenos claws and teeth. KEYWORDS: Infantry, Great Devourer, Endless Multitude, Termagants FACTION KEYWORDS: Tyranids NEUROTYRANT M T SV W LD OC 6" 8 4+ 9 7+ 3 RANGED WEAPONS RANGE A BS S AP D ABILITIES 18" 2D6 N/A 5 -1 2 CORE: Leader MELEE WEAPONS RANGE A WS S AP D FACTION: Synapse, Shadow in the Warp Neurotyrant claws and lashes Melee 6 3+ 5 0 1 Node Lash (Psychic): While this model is leading a unit, each time a model in that unit makes an attack, add 1 to the Hit roll. If the target is Battle-shocked, add 1 to the Wound roll as well. Psychic scream [IGNORES COVER, PSYCHIC, TORRENT] Psychic Terror (Psychic): If one or more Neurotyrants from your army are on the battlefield when you unleash the Shadow in the Warp, subtract 1 from the Battle-shock test each enemy unit on the battlefield must take as a result. Synaptic Relays: In your Command phase, you can select up to two friendly Tyranids units within 12" of this model's unit. Until the start of your next Command phase, the selected units are always considered to be within Synapse Range of your army. Designer's Note: Place a Synaptic Relay token next to each selected unit to remind you. INVULNERABLE SAVE KEYWORDS: Monster, Character, Fly, Psyker, Great Devourer, Synapse, Neurotyrant FACTION KEYWORDS: Tyranids 4+ NEUROTYRANT The Shadow in the Warp radiating from this immensely powerful psyker-analogue creeps in all directions, driving even non-psychic prey organisms to screaming madness. As its foes writhe in agony, the Neurotyrant guides the swarms around it to slaughter with brutal efficiency. WARGEAR OPTIONS UNIT COMPOSITION - None - 1 Neurotyrant This model is equipped with: psychic scream; Neurotyrant claws and lashes. LEADER This model can be attached to the following units: - Neurogaunts - Tyrant Guard KEYWORDS: Monster, Character, Fly, Psyker, Great Devourer, Synapse, Neurotyrant FACTION KEYWORDS: Tyranids VON RYAN'S LEAPERS M T SV W LD OC 10" 5 4+ 3 8+ 1 MELEE WEAPONS RANGE A WS S AP D ABILITIES Leaper's talons Melee 6 3+ 5 -1 1 CORE: Fights First, Infiltrators, Stealth FACTION: Synapse Pouncing Leap: You can target this unit with the Heroic Intervention Stratagem for 0CP, and can do so even if you have already used that Stratagem on a different unit this phase. INVULNERABLE SAVE KEYWORDS: Infantry, Great Devourer, Von Ryan's Leapers FACTION KEYWORDS: Tyranids 6+ VON RYAN'S LEAPERS Stealthy hunters and expert ambushers, Von Ryan's Leapers are swift, agile and especially lethal when fighting in dense terrain. Akin to living mines, they lie still at the optimum locations to cause as much damage as possible. When they sense the perfect time to strike, they butcher all around in a murderous frenzy. WARGEAR OPTIONS UNIT COMPOSITION - None - 3-6 Von Ryan's Leapers Every model is equipped with: Leaper's talons. KEYWORDS: Infantry, Great Devourer, Von Ryan's Leapers FACTION KEYWORDS: Tyranids NEUROGAUNTS M T SV W LD OC 6" 3 6+ 1 8+ 1 MELEE WEAPONS RANGE A WS S AP D ABILITIES Xenos claws and teeth Melee 1 4+ 3 0 1 FACTION: Synapse Neurocytes: While this unit is within Synapse Range of your army, it has the Synapse keyword. KEYWORDS: Infantry, Great Devourer, Endless Multitude, Neurogaunts FACTION KEYWORDS: Tyranids NEUROGAUNTS Neurogaunts scuttle forward in seething masses, driven on by the parasitic neurocytes that cling to their backs. Their primary purpose is to protect the synaptic node beasts coordinating invasion swarms. It is a task they go about with single-minded savagery, slashing, biting and giving their lives without an instant's hesitation. WARGEAR OPTIONS UNIT COMPOSITION - None - 1-2 Neurogaunt Nodebeasts* - 10-20 Neurogaunts Every model is equipped with: xenos claws and teeth. * This unit can only contain 2 Neurogaunt Nodebeasts if it contains 20 Neurogaunts. KEYWORDS: Infantry, Great Devourer, Endless Multitude, Neurogaunts FACTION KEYWORDS: Tyranids WINGED TYRANID PRIME M T SV W LD OC 12" 5 4+ 6 7+ 1 MELEE WEAPONS RANGE A WS S AP D ABILITIES Prime talons Melee 6 2+ 6 -1 2 CORE: Deep Strike, Leader FACTION: Shadow in the Warp, Synapse Alpha Warrior: While this model is leading a unit, weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability. Death Blow: If this model is destroyed by a melee attack, if it has not fought this phase, roll one D6: on a 4+, do not remove it from play. The destroyed model can fight after the attacking model's unit has finished making its attacks, and is then removed from play. KEYWORDS: Infantry, Character, Fly, Great Devourer, Synapse, Winged Tyranid Prime FACTION KEYWORDS: Tyranids WINGED TYRANID PRIME Tyranid Primes adapted for flight possess all the physical and synaptic might of an alpha war-beast, while also boasting the frightening speed and manoeuvrability imparted by huge leathery wings. Swooping down into the midst of the foe, they rend and tear until nought remains but corpses and fleeing prey. WARGEAR OPTIONS UNIT COMPOSITION - None - 1 Winged Tyranid Prime This model is equipped with: Prime talons. LEADER This model can be attached to the following units: - Gargoyles - Tyranid Warriors with melee Bio-weapons - Tyranid Warriors with Ranged Bio-weapons KEYWORDS: Infantry, Character, Fly, Great Devourer, Synapse, Winged Tyranid Prime FACTION KEYWORDS: Tyranids ` const lineCount = (text: string) => text.split('\n').length const numberOfDigits = (num: number) => num.toString().length const lineCountDigits = numberOfDigits(lineCount(text)); return (