{ "\ufeff\nRIPPER SWARMS\nM\nT\nSV\nW\nLD\nOC\nA\nBS\nS\nAP\nD\nABILITIES\n6\"\n2\n6+\n4\n8+\n0\n\n\n\n\n\n\nRANGED WEAPONS\nRANGE\n\n\n\n\n\n\nSpinemaws [PISTOL]\n6\"\n4\n5+\n3\n0\n1\nCORE: Deep Strike\nMELEE WEAPONS\nRANGE\nA\nWS\nS\nAP\nD\nFACTION: Synapse\nXenos claws and teeth [SUSTAINED HITS 1]\nMelee\n6\n5+\n2\n0\n1\nChitinous Horrors (Aura): While an enemy unit is within\nKEYWORDS: Swarm, Great Devourer, Ripper Swarms\n\n\n\n\n\nEngagement Range of this unit, halve the Objective Control\n\n\n\n\n\n\ncharacteristic of models in that enemy unit.\n\n\n\n\n\n\nFACTION KEYWORDS:\n\n\n\n\n\n\nTyranids\n\n\nRIPPER SWARMS\nLiving carpets of Rippers squirm across the ground wherever the \nTyranid swarms advance. Little more than simple eating machines, \nthese chitinous horrors swarm over the wounded and dead alike, and \ncan even drag down trained warriors in sufficient numbers. Once a \nRipper\u2019s fangs sink home, it will not let go\u2026\nWARGEAR OPTIONS \tUNIT COMPOSITION\n\u25a0 All models in this unit can each be equipped with 1 spinemaws.\t\u25a0 3-6 Ripper Swarms\nEvery model is equipped with: xenos claws and teeth.\nKEYWORDS: Swarm, Great Devourer, Ripper Swarms \tFACTION KEYWORDS: \tTyranids\n\nSCREAMER-KILLER\nM\nT\nSV\nW\nLD\nOC\nBS\nS\nAP\nD\nABILITIES\n8\"\n9\n2+\n10\n8+\n3\n\n\n\n\n\nRANGED WEAPONS\nRANGE\nA\n\n\n\n\n\nBio-plasmic scream [ASSAULT, BLAST]\n18\"\nD6+3\n4+\n8\n-2\n1\nCORE: Deadly Demise 1\nMELEE WEAPONS\nRANGE\nA\nWS\nS\nAP\nD\nFACTION: Synapse\nScreamer-killer talons\nMelee\n10\n3+\n10\n-2\n3\nDeath Scream: In your Shooting phase, after this model has\nKEYWORDS: Monster, Great Devourer, Screamer-Killer\n\n\n\n\nshot, select one unit hit by one or more of those attacks.\n\n\n\n\n\nThat unit must take a Battle-shock test, subtracting 1 from\n\n\n\n\n\nthat test.\n\n\n\n\n\nFACTION KEYWORDS:\n\n\n\n\n\nTyranids\n\n\nSCREAMER-KILLER\nAn older adaptation of the basic Carnifex strain, the Screamer-Killer \nwas christened by terrified Imperial troops for the distinctive howl \nit emits as it generates then unleashes its bio-plasmic blasts. \nScreamer-Killers are often seen at the forefront of a Tyranid assault, \nwhere they can inflict the most damage quickly.\nWARGEAR OPTIONS \tUNIT COMPOSITION\n\u25a0 None\t\u25a0 1 Screamer-Killer\nThis model is equipped with: bio-plasmic scream": null, " \nScreamer-Killer talons.\nKEYWORDS: Monster, Great Devourer, Screamer-Killer\nFACTION KEYWORDS: \nTyranids\n\nPSYCHOPHAGE\nM\nT\nSV\nW\nLD\nOC\nA\nBS\nS\nAP\nD\nABILITIES\n8\"\n9\n3+\n10\n8+\n3\n\n\n\n\n\n\nRANGED WEAPONS\nRANGE\n\n\n\n\n\n\nPsychoclastic torrent [IGNORES COVER, TORRENT]\n12\"\nD6\nN/A\n6\n-1\n1\nCORE: Deadly Demise 1, Feel No Pain 5+\nMELEE WEAPONS\nRANGE\nA\nWS\nS\nAP\nD\nFACTION: Synapse\nTalons and betentacled maw\nMelee\nD6+1\n3+\n6\n-1\n2\nBio-stimulus (Aura): While a friendly Tyranids unit\n[ANTI-PSYKER 2+, DEVASTATING WOUNDS]\n\n\n\n\n\n\nis within 6\" of this model, models in that unit have the\n\n\n\n\n\n\n\nFeel No Pain 6+ ability.\nFeeding Frenzy: Each time this model makes a melee attack \nthat targets a unit that is below its Starting Strength, add 1 to \nthe Hit roll. If that target is also Below Half-strength, add 1 to \nthe Wound roll as well.\nKEYWORDS: Monster, Great Devourer, Psychophage \tFACTION KEYWORDS: \tTyranids\n\nPSYCHOPHAGE\nThese monsters stampede into battle with frightening speed. They \ndevour any prey organism in their paths, but especially favour those \nvictims with psychic abilities. How they metabolise such esoteric \npowers is unclear, but doing so allows them to project surges of \npsychocorrosive ash that deflagrate their victims\u2019 minds and souls.\nWARGEAR OPTIONS \tUNIT COMPOSITION\n\u25a0 None\t\u25a0 1 Psychophage\nThis model is equipped with: psychoclastic torrent": null, " talons \nand betentacled maw.\nKEYWORDS: Monster, Great Devourer, Psychophage \tFACTION KEYWORDS: \tTyranids\n\nBARBGAUNTS\nM\nT\nSV\nW\nLD\nOC\nA\nBS\nS\nAP\nD\nABILITIES\n6\"\n4\n4+\n2\n8+\n1\n\n\n\n\n\n\nRANGED WEAPONS\nRANGE\n\n\n\n\n\n\nBio-cannon [BLAST, HEAVY]\n24\"\nD6\n4+\n5\n0\n1\nFACTION: Synapse\nMELEE WEAPONS\nRANGE\nA\nWS\nS\nAP\nD\nDisruption Bombardment: In your Shooting phase, after\n\n\n\n\n\n\n\nthis unit has shot, if an enemy Infantry unit was hit by one\nXenos claws and teeth\nMelee\n1\n4+\n4\n0\n1\n\n\n\n\n\n\n\n\nor more of those attacks made by this unit\u2019s bio-cannons,\nKEYWORDS: Infantry, Great Devourer, Barbgaunts\n\n\n\n\n\nuntil the end of your opponent\u2019s next turn, that enemy unit is\n\n\n\n\n\n\ndisrupted. While a unit is disrupted, subtract 2 from its Move\n\n\n\n\n\n\ncharacteristic, and subtract 2 from Advance and Charge rolls\n\n\n\n\n\n\nmade for it.\n\n\n\n\n\n\nFACTION KEYWORDS:\n\n\n\n\n\n\nTyranids\n\n\nBARBGAUNTS\nBarbgaunts are little more than living weapons, their bodies and \nbio-cannons slaved to the will of a pulsating ganglio-parasite that \npiggybacks them into battle. There, they unleash volleys of chitinous \nbarbs that detonate with the fury of violent muscle-spasms and \ntransfix nearby victims with hails of jagged projectiles.\nWARGEAR OPTIONS \tUNIT COMPOSITION\n\u25a0 None\t\u25a0 5-10 Barbgaunts\nEvery model is equipped with: bio-cannon": null, " xenos claws \nand teeth.\nKEYWORDS: Infantry, Great Devourer, Barbgaunts \tFACTION KEYWORDS: \tTyranids\n\nTERMAGANTS\nM\nT\nSV\nW\nLD\nOC\nA\nBS\nS\nAP\nD\nABILITIES\n6\"\n3\n5+\n1\n8+\n2\n\n\n\n\n\n\nRANGED WEAPONS\nRANGE\n\n\n\n\n\n\nFleshborer [ASSAULT]\n18\"\n1\n4+\n5\n0\n1\nFACTION: Synapse\nTermagant spinefists [ASSAULT, PISTOL, TWIN-LINKED]\n12\"\n2\n4+\n3\n0\n1\nSkulking Horrors: Once per turn, when an enemy unit ends a\nTermagant devourer\n18\"\n2\n4+\n4\n0\n1\n\n\n\n\n\n\n\n\nNormal, Advance or Fall Back move within 9\" of this unit, if this\nMELEE WEAPONS\nRANGE\nA\nWS\nS\nAP\nD\nunit is not within Engagement Range of one or more enemy\n\n\n\n\n\n\n\nunits, it can make a Normal move of up to D6\".\nXenos claws and teeth\nMelee\n1\n4+\n3\n0\n1\n\n\nKEYWORDS: Infantry, Great Devourer, Endless Multitude, Termagants\nFACTION KEYWORDS: \nTyranids\n\nTERMAGANTS\nScuttling predators that attack in huge swarms, Termagants were \noriginally spawned to roam the tight arterial passages of hive ships \nand hunt intruders. They harry their prey with a hail of firepower, \nseeking always to outflank and envelop their victims as they erode \ntheir numbers.\nWARGEAR OPTIONS \tUNIT COMPOSITION\n\u25a0 All models in this unit can each have their fleshborer replaced with 1 Termagant devourer.\t\u25a0 10-20 Termagants\n\u25a0 All models in this unit can each have their fleshborer replaced with 1 Termagant spinefists.\nKEYWORDS: Infantry, Great Devourer, Endless Multitude, Termagants\nEvery model is equipped with: fleshborer": null, " xenos claws and teeth.\nFACTION KEYWORDS: \nTyranids\n\nNEUROTYRANT\nM\nT\nSV\nW\nLD\nOC\nA\nBS\nS\nAP\nD\nABILITIES\n6\"\n8\n4+\n9\n7+\n3\n\n\n\n\n\n\nRANGED WEAPONS\nRANGE\n\n\n\n\n\n\nPsychic scream [IGNORES COVER, PSYCHIC, TORRENT]\n18\"\n2D6\nN/A\n5\n-1\n2\nCORE: Leader\nMELEE WEAPONS\nRANGE\nA\nWS\nS\nAP\nD\nFACTION: Synapse, Shadow in the Warp\nNeurotyrant claws and lashes\nMelee\n6\n3+\n5\n0\n1\nNode Lash (Psychic): While this model is leading a unit, each\n\n\n\n\n\n\n\ntime a model in that unit makes an attack, add 1 to the Hit roll.\n\n\n\n\n\n\n\nIf the target is Battle-shocked, add 1 to the Wound roll as well.\nPsychic Terror (Psychic): If one or more Neurotyrants \nfrom your army are on the battlefield when you unleash the \nShadow in the Warp, subtract 1 from the Battle-shock test \neach enemy unit on the battlefield must take as a result.\nSynaptic Relays: In your Command phase, you can select \nup to two friendly Tyranids units within 12\" of this model\u2019s \nunit. Until the start of your next Command phase, the selected \nunits are always considered to be within Synapse Range of \nyour army.\nDesigner\u2019s Note: Place a Synaptic Relay token next to each selected unit to \nremind you. \nINVULNERABLE SAVE \t4+\nKEYWORDS: Monster, Character, Fly, Psyker, Great Devourer, Synapse, \tNeurotyrant\nFACTION KEYWORDS: \nTyranids\n\nNEUROTYRANT\nThe Shadow in the Warp radiating from this immensely powerful \npsyker-analogue creeps in all directions, driving even non-psychic \nprey organisms to screaming madness. As its foes writhe in agony, \nthe Neurotyrant guides the swarms around it to slaughter with \nbrutal efficiency.\nWARGEAR OPTIONS \tUNIT COMPOSITION\n\u25a0 None\t\u25a0 1 Neurotyrant\nThis model is equipped with: psychic scream": null, " Neurotyrant \nclaws and lashes.\nLEADER\nThis model can be attached to the following units:\n\u25a0 Neurogaunts\n\u25a0 Tyrant Guard\nKEYWORDS: Monster, Character, Fly, Psyker, Great Devourer, Synapse, \tNeurotyrant\nFACTION KEYWORDS: \nTyranids\n\nVON RYAN\u2019S LEAPERS\nM\nT\nSV\nW\nLD\nOC\nA\nWS\nS\nAP\nD\nABILITIES\n10\"\n5\n4+\n3\n8+\n1\n\n\n\n\n\n\nMELEE WEAPONS\n\n\nRANGE\n\n\n\n\n\n\nLeaper\u2019s talons\n\n\nMelee\n6\n3+\n5\n-1\n1\nCORE: Fights First, Infiltrators, Stealth\nFACTION: Synapse\nPouncing Leap: You can target this unit with the Heroic \nIntervention Stratagem for 0CP, and can do so even if \nyou have already used that Stratagem on a different unit \nthis phase.\nKEYWORDS: Infantry, Great Devourer, Von Ryan\u2019s Leapers\nINVULNERABLE SAVE\n6+\n\nFACTION KEYWORDS:\n\n\nTyranids\n\n\n\nVON RYAN\u2019S LEAPERS\nStealthy hunters and expert ambushers, Von Ryan\u2019s Leapers are swift, \nagile and especially lethal when fighting in dense terrain. Akin to \nliving mines, they lie still at the optimum locations to cause as much \ndamage as possible. When they sense the perfect time to strike, they \nbutcher all around in a murderous frenzy.\nWARGEAR OPTIONS \tUNIT COMPOSITION\n\u25a0 None\t\u25a0 3-6 Von Ryan\u2019s Leapers\nEvery model is equipped with: Leaper\u2019s talons.\nKEYWORDS: Infantry, Great Devourer, Von Ryan\u2019s Leapers\nFACTION KEYWORDS: \nTyranids\n\nNEUROGAUNTS\nM\nT\nSV\nW\nLD\nOC\nA\nWS\nS\nAP\nD\nABILITIES\n6\"\n3\n6+\n1\n8+\n1\n\n\n\n\n\n\nMELEE WEAPONS\n\n\nRANGE\n\n\n\n\n\n\nXenos claws and teeth\n\n\nMelee\n1\n4+\n3\n0\n1\nFACTION: Synapse\nNeurocytes: While this unit is within Synapse Range of your \narmy, it has the Synapse keyword.\nKEYWORDS: Infantry, Great Devourer, Endless Multitude, Neurogaunts\nFACTION KEYWORDS: \nTyranids\n\nNEUROGAUNTS\nNeurogaunts scuttle forward in seething masses, driven on by the \nparasitic neurocytes that cling to their backs. Their primary purpose is \nto protect the synaptic node beasts coordinating invasion swarms. It \nis a task they go about with single-minded savagery, slashing, biting \nand giving their lives without an instant\u2019s hesitation.\nWARGEAR OPTIONS\n\u25a0 None\nUNIT COMPOSITION\n\u25a0 1-2 Neurogaunt Nodebeasts*\n\u25a0 10-20 Neurogaunts\nEvery model is equipped with: xenos claws and teeth.\n* This unit can only contain 2 Neurogaunt Nodebeasts if it contains \n20 Neurogaunts.\nKEYWORDS: Infantry, Great Devourer, Endless Multitude, Neurogaunts\nFACTION KEYWORDS: \nTyranids\n\nWINGED TYRANID PRIME\nM\nT\nSV\nW\nLD\nOC\nA\nWS\nS\nAP\nD\nABILITIES\n12\"\n5\n4+\n6\n7+\n1\n\n\n\n\n\n\nMELEE WEAPONS\n\n\nRANGE\n\n\n\n\n\n\nPrime talons\n\n\nMelee\n6\n2+\n6\n-1\n2\nCORE: Deep Strike, Leader\nFACTION: Shadow in the Warp, Synapse\nAlpha Warrior: While this model is leading a unit, \nweapons equipped by models in that unit have the \n[SUSTAINED HITS 1] ability.\nDeath Blow: If this model is destroyed by a melee attack, if it \nhas not fought this phase, roll one D6: on a 4+, do not remove \nit from play. The destroyed model can fight after the attacking \nmodel\u2019s unit has finished making its attacks, and is then \nremoved from play.\nKEYWORDS: Infantry, Character, Fly, Great Devourer, Synapse, \tWinged Tyranid Prime\nFACTION KEYWORDS: \nTyranids\n\n\nWINGED TYRANID PRIME\nTyranid Primes adapted for flight possess all the physical and synaptic \nmight of an alpha war-beast, while also boasting the frightening speed \nand manoeuvrability imparted by huge leathery wings. Swooping \ndown into the midst of the foe, they rend and tear until nought remains \nbut corpses and fleeing prey.\nWARGEAR OPTIONS \tUNIT COMPOSITION\n\u25a0 None\t\u25a0 1 Winged Tyranid Prime\nThis model is equipped with: Prime talons.\nLEADER\nThis model can be attached to the following units:\n\u25a0 Gargoyles\n\u25a0 Tyranid Warriors with melee Bio-weapons\n\u25a0 Tyranid Warriors with Ranged Bio-weapons\nKEYWORDS: Infantry, Character, Fly, Great Devourer, Synapse, \tWinged Tyranid Prime\nFACTION KEYWORDS: \nTyranids": null }