Merge branch 'collision'

This commit is contained in:
Emmaline Autumn 2023-11-04 13:16:11 -06:00
commit 31596774df
11 changed files with 1144 additions and 66 deletions

26
.vscode/settings.json vendored
View File

@ -1,24 +1,24 @@
{ {
"workbench.colorCustomizations": { "workbench.colorCustomizations": {
"activityBar.activeBackground": "#d816d8", "activityBar.activeBackground": "#2f7c47",
"activityBar.background": "#d816d8", "activityBar.background": "#2f7c47",
"activityBar.foreground": "#e7e7e7", "activityBar.foreground": "#e7e7e7",
"activityBar.inactiveForeground": "#e7e7e799", "activityBar.inactiveForeground": "#e7e7e799",
"activityBarBadge.background": "#caca15", "activityBarBadge.background": "#422c74",
"activityBarBadge.foreground": "#15202b", "activityBarBadge.foreground": "#e7e7e7",
"commandCenter.border": "#e7e7e799", "commandCenter.border": "#e7e7e799",
"sash.hoverBorder": "#d816d8", "sash.hoverBorder": "#2f7c47",
"statusBar.background": "#aa11aa", "statusBar.background": "#215732",
"statusBar.foreground": "#e7e7e7", "statusBar.foreground": "#e7e7e7",
"statusBarItem.hoverBackground": "#d816d8", "statusBarItem.hoverBackground": "#2f7c47",
"statusBarItem.remoteBackground": "#aa11aa", "statusBarItem.remoteBackground": "#215732",
"statusBarItem.remoteForeground": "#e7e7e7", "statusBarItem.remoteForeground": "#e7e7e7",
"titleBar.activeBackground": "#aa11aa", "titleBar.activeBackground": "#215732",
"titleBar.activeForeground": "#e7e7e7", "titleBar.activeForeground": "#e7e7e7",
"titleBar.inactiveBackground": "#aa11aa99", "titleBar.inactiveBackground": "#21573299",
"titleBar.inactiveForeground": "#e7e7e799" "titleBar.inactiveForeground": "#e7e7e799"
}, },
"peacock.remoteColor": "aa11aa", "peacock.remoteColor": "#215732",
"deno.enable": true, "deno.enable": true,
"deno.unstable": true, "deno.unstable": true,
"liveServer.settings.port": 5501, "liveServer.settings.port": 5501,
@ -34,6 +34,8 @@
"NMAX", "NMAX",
"omggif's", "omggif's",
"plte", "plte",
"trns" "trns",
"aabb",
"deadzone"
] ]
} }

380
bundle.js
View File

@ -408,9 +408,15 @@ class Vector {
y; y;
z; z;
constructor(x = 0, y = 0, z = 0){ constructor(x = 0, y = 0, z = 0){
this.x = x; if (typeof x === "number") {
this.y = y; this.x = x;
this.z = z; this.y = y;
this.z = z;
} else {
this.x = x.x;
this.y = x.y || y;
this.z = x.z || z;
}
} }
set(v, y, z) { set(v, y, z) {
if (arguments.length === 1 && typeof v !== "number") { if (arguments.length === 1 && typeof v !== "number") {
@ -445,7 +451,7 @@ class Vector {
} }
} }
add(v, y, z) { add(v, y, z) {
if (arguments.length === 1 && typeof v !== 'number') { if (arguments.length === 1 && typeof v !== "number") {
this.x += v.x; this.x += v.x;
this.y += v.y; this.y += v.y;
this.z += v.z; this.z += v.z;
@ -460,10 +466,10 @@ class Vector {
return this; return this;
} }
sub(v, y, z) { sub(v, y, z) {
if (arguments.length === 1 && typeof v !== 'number') { if (arguments.length === 1 && typeof v !== "number") {
this.x -= v.x; this.x -= v.x;
this.y -= v.y; this.y -= v.y;
this.z -= v.z; this.z -= v.z || 0;
} else if (arguments.length === 2) { } else if (arguments.length === 2) {
this.x -= v; this.x -= v;
this.y -= y ?? 0; this.y -= y ?? 0;
@ -475,7 +481,7 @@ class Vector {
return this; return this;
} }
mult(v) { mult(v) {
if (typeof v === 'number') { if (typeof v === "number") {
this.x *= v; this.x *= v;
this.y *= v; this.y *= v;
this.z *= v; this.z *= v;
@ -487,7 +493,7 @@ class Vector {
return this; return this;
} }
div(v) { div(v) {
if (typeof v === 'number') { if (typeof v === "number") {
this.x /= v; this.x /= v;
this.y /= v; this.y /= v;
this.z /= v; this.z /= v;
@ -507,11 +513,11 @@ class Vector {
return this; return this;
} }
dist(v) { dist(v) {
const dx = this.x - v.x, dy = this.y - v.y, dz = this.z - v.z; const dx = this.x - v.x, dy = this.y - v.y, dz = this.z - (v.z || 0);
return Math.sqrt(dx * dx + dy * dy + dz * dz); return Math.sqrt(dx * dx + dy * dy + dz * dz);
} }
dot(v, y, z) { dot(v, y, z) {
if (arguments.length === 1 && typeof v !== 'number') { if (arguments.length === 1 && typeof v !== "number") {
return this.x * v.x + this.y * v.y + this.z * v.z; return this.x * v.x + this.y * v.y + this.z * v.z;
} }
return this.x * v + this.y * y + this.z * z; return this.x * v + this.y * y + this.z * z;
@ -525,7 +531,7 @@ class Vector {
return start + (stop - start) * amt; return start + (stop - start) * amt;
}; };
let x, y; let x, y;
if (arguments.length === 2 && typeof v_or_x !== 'number') { if (arguments.length === 2 && typeof v_or_x !== "number") {
amt = amt_or_y; amt = amt_or_y;
x = v_or_x.x; x = v_or_x.x;
y = v_or_x.y; y = v_or_x.y;
@ -572,13 +578,24 @@ class Vector {
copy() { copy() {
return new Vector(this.x, this.y, this.z); return new Vector(this.x, this.y, this.z);
} }
drawDot() { drawDot(color) {
if (!doodler) return; if (!doodler) return;
doodler.dot(this, { doodler.dot(this, {
weight: 2, weight: 2,
color: 'red' color: color || "red"
}); });
} }
draw(origin) {
if (!doodler) return;
const startPoint = origin ? new Vector(origin) : new Vector();
doodler.line(startPoint, startPoint.copy().add(this.copy().normalize().mult(100)));
}
normal(v) {
if (!v) return new Vector(-this.y, this.x);
const dx = v.x - this.x;
const dy = v.y - this.y;
return new Vector(-dy, dx);
}
static fromAngle(angle, v) { static fromAngle(angle, v) {
if (v === undefined || v === null) { if (v === undefined || v === null) {
v = new Vector(); v = new Vector();
@ -622,9 +639,9 @@ class Vector {
return Math.acos(v1.dot(v2) / Math.sqrt(v1.magSq() * v2.magSq())); return Math.acos(v1.dot(v2) / Math.sqrt(v1.magSq() * v2.magSq()));
} }
static lerp(v1, v2, amt) { static lerp(v1, v2, amt) {
const retval = new Vector(v1.x, v1.y, v1.z); const val = new Vector(v1.x, v1.y, v1.z);
retval.lerp(v2, amt); val.lerp(v2, amt);
return retval; return val;
} }
static vectorProjection(v1, v2) { static vectorProjection(v1, v2) {
v2 = v2.copy(); v2 = v2.copy();
@ -633,6 +650,16 @@ class Vector {
v2.mult(sp); v2.mult(sp);
return v2; return v2;
} }
static vectorProjectionAndDot(v1, v2) {
v2 = v2.copy();
v2.normalize();
const sp = v1.dot(v2);
v2.mult(sp);
return [
v2,
sp
];
}
static hypot2(a, b) { static hypot2(a, b) {
return Vector.dot(Vector.sub(a, b), Vector.sub(a, b)); return Vector.dot(Vector.sub(a, b), Vector.sub(a, b));
} }
@ -657,6 +684,54 @@ class OriginVector extends Vector {
return new OriginVector(origin, v); return new OriginVector(origin, v);
} }
} }
function satCollisionSpline(p, spline) {
for(let i = 0; i < 100; i++){
const t1 = i / 100;
const t2 = (i + 1) / 100;
const segmentStart = spline.getPointAtT(t1);
const segmentEnd = spline.getPointAtT(t2);
if (segmentIntersectsPolygon(p, segmentStart, segmentEnd)) {
return true;
}
}
return false;
}
function segmentIntersectsPolygon(p, start, end) {
const edges = p.getEdges();
for (const edge of edges){
const axis = edge.copy().normal().normalize();
const proj1 = projectPolygonOntoAxis(p, axis);
const proj2 = projectSegmentOntoAxis(start, end, axis);
if (!overlap(proj1, proj2)) {
return false;
}
}
return true;
}
function projectPolygonOntoAxis(p, axis) {
let min = Infinity;
let max = -Infinity;
for (const point of p.points){
const dotProduct = point.copy().add(p.center).dot(axis);
min = Math.min(min, dotProduct);
max = Math.max(max, dotProduct);
}
return {
min,
max
};
}
function projectSegmentOntoAxis(start, end, axis) {
const dotProductStart = start.dot(axis);
const dotProductEnd = end.dot(axis);
return {
min: Math.min(dotProductStart, dotProductEnd),
max: Math.max(dotProductStart, dotProductEnd)
};
}
function overlap(proj1, proj2) {
return proj1.min <= proj2.max && proj1.max >= proj2.min;
}
const easeInOut = (x)=>x < 0.5 ? 4 * x * x * x : 1 - Math.pow(-2 * x + 2, 3) / 2; const easeInOut = (x)=>x < 0.5 ? 4 * x * x * x : 1 - Math.pow(-2 * x + 2, 3) / 2;
const map = (value, x1, y1, x2, y2)=>(value - x1) * (y2 - x2) / (y1 - x1) + x2; const map = (value, x1, y1, x2, y2)=>(value - x1) * (y2 - x2) / (y1 - x1) + x2;
class Doodler { class Doodler {
@ -1021,7 +1096,7 @@ class ZoomableDoodler extends Doodler {
e.preventDefault(); e.preventDefault();
this.dragging = false; this.dragging = false;
}); });
this._canvas.addEventListener("mouseleave", (e)=>{ this._canvas.addEventListener("mouseleave", (_e)=>{
this.dragging = false; this.dragging = false;
}); });
this._canvas.addEventListener("mousemove", (e)=>{ this._canvas.addEventListener("mousemove", (e)=>{
@ -1233,6 +1308,277 @@ const init = (opt, zoomable, postInit)=>{
window.doodler = zoomable ? new ZoomableDoodler(opt, postInit) : new Doodler(opt, postInit); window.doodler = zoomable ? new ZoomableDoodler(opt, postInit) : new Doodler(opt, postInit);
window.doodler.init(); window.doodler.init();
}; };
class Polygon {
points;
center;
constructor(points){
this.points = points.map((p)=>new Vector(p));
this.center = this.calcCenter();
}
draw(color) {
for(let i = 0; i < this.points.length; i++){
const p1 = this.points[i];
const p2 = this.points.at(i - this.points.length + 1);
doodler.line(p1.copy().add(this.center), p2.copy().add(this.center), {
color
});
}
}
calcCenter() {
if (!this.points.length) return new Vector();
const center = new Vector();
for (const point of this.points){
center.add(point);
}
center.div(this.points.length);
return center;
}
get circularHitbox() {
let greatestDistance = 0;
for (const p of this.points){
greatestDistance = Math.max(p.copy().add(this.center).dist(this.center), greatestDistance);
}
return {
center: this.center.copy(),
radius: greatestDistance
};
}
_aabb;
get AABB() {
if (!this._aabb) {
this._aabb = this.recalculateAABB();
}
return this._aabb;
}
recalculateAABB() {
let smallestX, biggestX, smallestY, biggestY;
smallestX = smallestY = Infinity;
biggestX = biggestY = -Infinity;
for (const p of this.points){
const temp = p.copy().add(this.center);
smallestX = Math.min(temp.x, smallestX);
biggestX = Math.max(temp.x, biggestX);
smallestY = Math.min(temp.y, smallestY);
biggestY = Math.max(temp.y, biggestY);
}
return {
x: smallestX,
y: smallestY,
w: biggestX - smallestX,
h: biggestY - smallestY
};
}
static createPolygon(sides = 3, radius = 100) {
sides = Math.round(sides);
if (sides < 3) {
throw "You need at least 3 sides for a polygon";
}
const poly = new Polygon([]);
const rotangle = Math.PI * 2 / sides;
let angle = 0;
for(let i = 0; i < sides; i++){
angle = i * rotangle + (Math.PI - rotangle) * 0.5;
const pt = new Vector(Math.cos(angle) * radius, Math.sin(angle) * radius);
poly.points.push(pt);
}
poly.center = poly.calcCenter();
return poly;
}
getEdges() {
const edges = [];
for(let i = 0; i < this.points.length; i++){
const nextIndex = (i + 1) % this.points.length;
const edge = this.points[nextIndex].copy().add(this.center).sub(this.points[i].copy().add(this.center));
edges.push(edge);
}
return edges;
}
getNearestPoint(p) {
let nearest = this.points[0];
for (const point of this.points){
if (p.dist(point) < p.dist(nearest)) nearest = point;
}
return nearest;
}
}
class SplineSegment {
points;
length;
constructor(points){
this.points = points;
this.length = this.calculateApproxLength(100);
}
draw(color) {
const [a, b, c, d] = this.points;
doodler.drawBezier(a, b, c, d, {
strokeColor: color || "#ffffff50"
});
}
getPointAtT(t) {
const [a, b, c, d] = this.points;
const res = a.copy();
res.add(Vector.add(a.copy().mult(-3), b.copy().mult(3)).mult(t));
res.add(Vector.add(Vector.add(a.copy().mult(3), b.copy().mult(-6)), c.copy().mult(3)).mult(Math.pow(t, 2)));
res.add(Vector.add(Vector.add(a.copy().mult(-1), b.copy().mult(3)), Vector.add(c.copy().mult(-3), d.copy())).mult(Math.pow(t, 3)));
return res;
}
getClosestPoint(v) {
const resolution = 1 / 25;
let closest = this.points[0];
let closestDistance = this.points[0].dist(v);
let closestT = 0;
for(let i = 0; i < 25; i++){
const point = this.getPointAtT(i * resolution);
const distance = v.dist(point);
if (distance < closestDistance) {
closest = point;
closestDistance = distance;
closestT = i * resolution;
}
}
return [
closest,
closestDistance,
closestT
];
}
getPointsWithinRadius(v, r) {
const points = [];
const resolution = 1 / 25;
for(let i = 0; i < 25 + 1; i++){
const point = this.getPointAtT(i * resolution);
const distance = v.dist(point);
if (distance < r) {
points.push([
i * resolution,
this
]);
}
}
return points;
}
tangent(t) {
const [a, b, c, d] = this.points;
const res = Vector.sub(b, a).mult(3 * Math.pow(1 - t, 2));
res.add(Vector.add(Vector.sub(c, b).mult(6 * (1 - t) * t), Vector.sub(d, c).mult(3 * Math.pow(t, 2))));
return res;
}
doesIntersectCircle(x, y, r) {
const v = new Vector(x, y);
const resolution = 1 / 25;
let distance = Infinity;
let t;
for(let i = 0; i < 25 - 1; i++){
const a = this.getPointAtT(i * resolution);
const b = this.getPointAtT((i + 1) * resolution);
const ac = Vector.sub(v, a);
const ab = Vector.sub(b, a);
const d = Vector.add(Vector.vectorProjection(ac, ab), a);
const ad = Vector.sub(d, a);
const k = Math.abs(ab.x) > Math.abs(ab.y) ? ad.x / ab.x : ad.y / ab.y;
let dist;
if (k <= 0.0) {
dist = Vector.hypot2(v, a);
} else if (k >= 1.0) {
dist = Vector.hypot2(v, b);
}
dist = Vector.hypot2(v, d);
if (dist < distance) {
distance = dist;
t = i * resolution;
}
}
if (distance < r) return t;
return false;
}
intersectsCircle(circleCenter, radius) {
for(let i = 0; i < 100; i++){
const t1 = i / 100;
const t2 = (i + 1) / 100;
const segmentStart = this.getPointAtT(t1);
const segmentEnd = this.getPointAtT(t2);
const segmentLength = Math.sqrt((segmentEnd.x - segmentStart.x) ** 2 + (segmentEnd.y - segmentStart.y) ** 2);
const resolution = Math.max(10, Math.ceil(100 * (segmentLength / radius)));
for(let j = 0; j <= resolution; j++){
const t = j / resolution;
const point = this.getPointAtT(t);
const distance = Math.sqrt((point.x - circleCenter.x) ** 2 + (point.y - circleCenter.y) ** 2);
if (distance <= radius) {
return true;
}
}
}
return false;
}
calculateApproxLength(resolution = 25) {
const stepSize = 1 / resolution;
const points = [];
for(let i = 0; i <= resolution; i++){
const current = stepSize * i;
points.push(this.getPointAtT(current));
}
this.length = points.reduce((acc, cur)=>{
const prev = acc.prev;
acc.prev = cur;
if (!prev) return acc;
acc.length += cur.dist(prev);
return acc;
}, {
prev: undefined,
length: 0
}).length;
return this.length;
}
calculateEvenlySpacedPoints(spacing, resolution = 1) {
const points = [];
points.push(this.points[0]);
let prev = points[0];
let distSinceLastEvenPoint = 0;
let t = 0;
const div = Math.ceil(this.length * resolution * 10);
while(t < 1){
t += 1 / div;
const point = this.getPointAtT(t);
distSinceLastEvenPoint += prev.dist(point);
if (distSinceLastEvenPoint >= spacing) {
const overshoot = distSinceLastEvenPoint - spacing;
const evenPoint = Vector.add(point, Vector.sub(point, prev).normalize().mult(overshoot));
distSinceLastEvenPoint = overshoot;
points.push(evenPoint);
prev = evenPoint;
}
prev = point;
}
return points;
}
_aabb;
get AABB() {
if (!this._aabb) {
this._aabb = this.recalculateAABB();
}
return this._aabb;
}
recalculateAABB() {
let minX = Infinity;
let minY = Infinity;
let maxX = -Infinity;
let maxY = -Infinity;
for(let i = 0; i < 100; i++){
const t = i / 100;
const point = this.getPointAtT(t);
minX = Math.min(minX, point.x);
minY = Math.min(minY, point.y);
maxX = Math.max(maxX, point.x);
maxY = Math.max(maxY, point.y);
}
return {
x: minX,
y: minY,
w: maxX - minX,
h: maxY - minY
};
}
}
init({ init({
width: 400, width: 400,
height: 400, height: 400,

26
collision/aa.ts Normal file
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@ -0,0 +1,26 @@
import { Point } from "../geometry/vector.ts";
export type axisAlignedBoundingBox = {
w: number;
h: number;
} & Point;
export const axisAlignedCollision = (
aa1: axisAlignedBoundingBox,
aa2: axisAlignedBoundingBox,
) => {
return aa1.x < aa2.x + aa2.w &&
aa1.x + aa1.w > aa2.x &&
aa1.y < aa2.y + aa2.h &&
aa1.y + aa1.h > aa2.y;
};
export const axisAlignedContains = (
aa1: axisAlignedBoundingBox,
aa2: axisAlignedBoundingBox,
) => {
return aa1.x < aa2.x &&
aa1.y < aa2.y &&
aa1.x + aa1.w > aa2.x + aa2.w &&
aa1.y + aa1.h > aa2.y + aa2.h;
};

15
collision/circular.ts Normal file
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@ -0,0 +1,15 @@
import { Point } from "../geometry/vector.ts";
import { Vector } from "../mod.ts";
export type CircleLike = {
center: Point;
radius: number;
};
export const circularCollision = (c1: CircleLike, c2: CircleLike) => {
const center1 = new Vector(c1.center);
const center2 = new Vector(c2.center);
const maxDist = c1.radius + c2.radius;
return Vector.dist(center1, center2) < maxDist;
};

125
collision/sat.ts Normal file
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@ -0,0 +1,125 @@
import { Polygon } from "../geometry/polygon.ts";
import { SplineSegment } from "../geometry/spline.ts";
import { Vector } from "../geometry/vector.ts";
import { CircleLike } from "./circular.ts";
export function satCollisionSpline(p: Polygon, spline: SplineSegment): boolean {
const numSegments = 100; // You can adjust the number of segments based on your needs
for (let i = 0; i < numSegments; i++) {
const t1 = i / numSegments;
const t2 = (i + 1) / numSegments;
const segmentStart = spline.getPointAtT(t1);
const segmentEnd = spline.getPointAtT(t2);
if (segmentIntersectsPolygon(p, segmentStart, segmentEnd)) {
return true;
}
}
return false;
}
export function satCollisionPolygon(poly: Polygon, poly2: Polygon): boolean {
for (const edge of poly.getEdges()) {
const axis = edge.copy().normal().normalize();
const proj1 = projectPolygonOntoAxis(poly, axis);
const proj2 = projectPolygonOntoAxis(poly2, axis);
if (!overlap(proj1, proj2)) return false;
}
for (const edge of poly2.getEdges()) {
const axis = edge.copy().normal().normalize();
const proj1 = projectPolygonOntoAxis(poly, axis);
const proj2 = projectPolygonOntoAxis(poly2, axis);
if (!overlap(proj1, proj2)) return false;
}
return true;
}
export function satCollisionCircle(p: Polygon, circle: CircleLike): boolean {
for (const edge of p.getEdges()) {
const axis = edge.copy().normal().normalize();
const proj1 = projectPolygonOntoAxis(p, axis);
const proj2 = projectCircleOntoAxis(circle, axis);
if (!overlap(proj1, proj2)) return false;
}
const center = new Vector(circle.center);
const nearest = p.getNearestPoint(center);
const axis = nearest.copy().normal(center).normalize();
const proj1 = projectPolygonOntoAxis(p, axis);
const proj2 = projectCircleOntoAxis(circle, axis);
if (!overlap(proj1, proj2)) return false;
return true;
}
function segmentIntersectsPolygon(
p: Polygon,
start: Vector,
end: Vector,
): boolean {
const edges = p.getEdges();
for (const edge of edges) {
// const axis = new Vector(-edge.y, edge.x).normalize();
const axis = edge.copy().normal().normalize();
const proj1 = projectPolygonOntoAxis(p, axis);
const proj2 = projectSegmentOntoAxis(start, end, axis);
if (!overlap(proj1, proj2)) {
return false; // No overlap, no intersection
}
}
return true; // Overlapping on all axes, intersection detected
}
function projectPolygonOntoAxis(
p: Polygon,
axis: Vector,
): { min: number; max: number } {
let min = Infinity;
let max = -Infinity;
for (const point of p.points) {
const dotProduct = point.copy().add(p.center).dot(axis);
min = Math.min(min, dotProduct);
max = Math.max(max, dotProduct);
}
return { min, max };
}
function projectSegmentOntoAxis(
start: Vector,
end: Vector,
axis: Vector,
): { min: number; max: number } {
const dotProductStart = start.dot(axis);
const dotProductEnd = end.dot(axis);
return {
min: Math.min(dotProductStart, dotProductEnd),
max: Math.max(dotProductStart, dotProductEnd),
};
}
function projectCircleOntoAxis(
c: CircleLike,
axis: Vector,
): { min: number; max: number } {
const dot = new Vector(c.center).dot(axis);
const min = dot - c.radius;
const max = dot + c.radius;
return { min, max };
}
function overlap(
proj1: { min: number; max: number },
proj2: { min: number; max: number },
): boolean {
return proj1.min <= proj2.max && proj1.max >= proj2.min;
}

View File

@ -2,7 +2,7 @@
"compilerOptions": { "compilerOptions": {
"lib": [ "lib": [
"DOM", "DOM",
"es2015" "es2023"
], ],
"types": [ "types": [
"./global.d.ts" "./global.d.ts"

123
geometry/polygon.ts Normal file
View File

@ -0,0 +1,123 @@
import { axisAlignedBoundingBox } from "../collision/aa.ts";
import { CircleLike } from "../collision/circular.ts";
import { Vector } from "../mod.ts";
import { Point } from "./vector.ts";
export class Polygon {
points: Vector[];
center: Vector;
constructor(points: Point[]) {
this.points = points.map((p) => new Vector(p));
this.center = this.calcCenter();
}
draw(color?: string) {
for (let i = 0; i < this.points.length; i++) {
const p1 = this.points[i];
const p2 = this.points.at(i - this.points.length + 1)!;
doodler.line(p1.copy().add(this.center), p2.copy().add(this.center), {
color,
});
}
}
calcCenter() {
if (!this.points.length) return new Vector();
const center = new Vector();
for (const point of this.points) {
center.add(point);
}
center.div(this.points.length);
return center;
}
get circularHitbox(): CircleLike {
let greatestDistance = 0;
for (const p of this.points) {
greatestDistance = Math.max(
p.copy().add(this.center).dist(this.center),
greatestDistance,
);
}
return {
center: this.center.copy(),
radius: greatestDistance,
};
}
_aabb?: axisAlignedBoundingBox;
get AABB(): axisAlignedBoundingBox {
if (!this._aabb) {
this._aabb = this.recalculateAABB();
}
return this._aabb;
}
recalculateAABB(): axisAlignedBoundingBox {
let smallestX, biggestX, smallestY, biggestY;
smallestX =
smallestY =
Infinity;
biggestX =
biggestY =
-Infinity;
for (const p of this.points) {
const temp = p.copy().add(this.center);
smallestX = Math.min(temp.x, smallestX);
biggestX = Math.max(temp.x, biggestX);
smallestY = Math.min(temp.y, smallestY);
biggestY = Math.max(temp.y, biggestY);
}
return {
x: smallestX,
y: smallestY,
w: biggestX - smallestX,
h: biggestY - smallestY,
};
}
static createPolygon(sides = 3, radius = 100) {
sides = Math.round(sides);
if (sides < 3) {
throw "You need at least 3 sides for a polygon";
}
const poly = new Polygon([]);
// figure out the angles required
const rotangle = (Math.PI * 2) / sides;
let angle = 0;
// loop through and generate each point
for (let i = 0; i < sides; i++) {
angle = (i * rotangle) + ((Math.PI - rotangle) * 0.5);
const pt = new Vector(Math.cos(angle) * radius, Math.sin(angle) * radius);
poly.points.push(pt);
}
poly.center = poly.calcCenter();
return poly;
}
getEdges(): Vector[] {
const edges: Vector[] = [];
for (let i = 0; i < this.points.length; i++) {
const nextIndex = (i + 1) % this.points.length;
const edge = this.points[nextIndex].copy().add(this.center).sub(
this.points[i].copy().add(this.center),
);
edges.push(edge);
}
return edges;
}
getNearestPoint(p: Vector) {
let nearest = this.points[0];
for (const point of this.points) {
if (p.dist(point) < p.dist(nearest)) nearest = point;
}
return nearest;
}
}

246
geometry/spline.ts Normal file
View File

@ -0,0 +1,246 @@
import { axisAlignedBoundingBox } from "../collision/aa.ts";
import { Point, Vector } from "./vector.ts";
export class SplineSegment {
points: [Vector, Vector, Vector, Vector];
length: number;
constructor(points: [Vector, Vector, Vector, Vector]) {
this.points = points;
this.length = this.calculateApproxLength(100);
}
draw(color?: string) {
const [a, b, c, d] = this.points;
doodler.drawBezier(a, b, c, d, {
strokeColor: color || "#ffffff50",
});
}
getPointAtT(t: number) {
const [a, b, c, d] = this.points;
const res = a.copy();
res.add(Vector.add(a.copy().mult(-3), b.copy().mult(3)).mult(t));
res.add(
Vector.add(
Vector.add(a.copy().mult(3), b.copy().mult(-6)),
c.copy().mult(3),
).mult(Math.pow(t, 2)),
);
res.add(
Vector.add(
Vector.add(a.copy().mult(-1), b.copy().mult(3)),
Vector.add(c.copy().mult(-3), d.copy()),
).mult(Math.pow(t, 3)),
);
return res;
}
getClosestPoint(v: Vector): [Vector, number, number] {
const samples = 25;
const resolution = 1 / samples;
let closest = this.points[0];
let closestDistance = this.points[0].dist(v);
let closestT = 0;
for (let i = 0; i < samples; i++) {
const point = this.getPointAtT(i * resolution);
const distance = v.dist(point);
if (distance < closestDistance) {
closest = point;
closestDistance = distance;
closestT = i * resolution;
}
}
return [closest, closestDistance, closestT];
}
getPointsWithinRadius(v: Vector, r: number) {
const points: [number, SplineSegment][] = [];
const samples = 25;
const resolution = 1 / samples;
for (let i = 0; i < samples + 1; i++) {
const point = this.getPointAtT(i * resolution);
const distance = v.dist(point);
if (distance < r) {
points.push([i * resolution, this]);
}
}
return points;
}
tangent(t: number) {
// dP(t) / dt = -3(1-t)^2 * P0 + 3(1-t)^2 * P1 - 6t(1-t) * P1 - 3t^2 * P2 + 6t(1-t) * P2 + 3t^2 * P3
const [a, b, c, d] = this.points;
const res = Vector.sub(b, a).mult(3 * Math.pow(1 - t, 2));
res.add(
Vector.add(
Vector.sub(c, b).mult(6 * (1 - t) * t),
Vector.sub(d, c).mult(3 * Math.pow(t, 2)),
),
);
return res;
}
doesIntersectCircle(x: number, y: number, r: number) {
const v = new Vector(x, y);
const samples = 25;
const resolution = 1 / samples;
let distance = Infinity;
let t;
for (let i = 0; i < samples - 1; i++) {
const a = this.getPointAtT(i * resolution);
const b = this.getPointAtT((i + 1) * resolution);
const ac = Vector.sub(v, a);
const ab = Vector.sub(b, a);
const d = Vector.add(Vector.vectorProjection(ac, ab), a);
const ad = Vector.sub(d, a);
const k = Math.abs(ab.x) > Math.abs(ab.y) ? ad.x / ab.x : ad.y / ab.y;
let dist;
if (k <= 0.0) {
dist = Vector.hypot2(v, a);
} else if (k >= 1.0) {
dist = Vector.hypot2(v, b);
}
dist = Vector.hypot2(v, d);
if (dist < distance) {
distance = dist;
t = i * resolution;
}
}
if (distance < r) return t;
return false;
}
intersectsCircle(circleCenter: Point, radius: number): boolean {
const numSegments = 100; // Initial number of segments
const minResolution = 10; // Minimum resolution to ensure accuracy
for (let i = 0; i < numSegments; i++) {
const t1 = i / numSegments;
const t2 = (i + 1) / numSegments;
const segmentStart = this.getPointAtT(t1);
const segmentEnd = this.getPointAtT(t2);
const segmentLength = Math.sqrt(
(segmentEnd.x - segmentStart.x) ** 2 +
(segmentEnd.y - segmentStart.y) ** 2,
);
// Dynamically adjust resolution based on segment length
const resolution = Math.max(
minResolution,
Math.ceil(numSegments * (segmentLength / radius)),
);
for (let j = 0; j <= resolution; j++) {
const t = j / resolution;
const point = this.getPointAtT(t);
const distance = Math.sqrt(
(point.x - circleCenter.x) ** 2 + (point.y - circleCenter.y) ** 2,
);
if (distance <= radius) {
return true; // Intersection detected
}
}
}
return false; // No intersection found
}
calculateApproxLength(resolution = 25) {
const stepSize = 1 / resolution;
const points: Vector[] = [];
for (let i = 0; i <= resolution; i++) {
const current = stepSize * i;
points.push(this.getPointAtT(current));
}
this.length =
points.reduce((acc: { prev?: Vector; length: number }, cur) => {
const prev = acc.prev;
acc.prev = cur;
if (!prev) return acc;
acc.length += cur.dist(prev);
return acc;
}, { prev: undefined, length: 0 }).length;
return this.length;
}
calculateEvenlySpacedPoints(spacing: number, resolution = 1) {
const points: Vector[] = [];
points.push(this.points[0]);
let prev = points[0];
let distSinceLastEvenPoint = 0;
let t = 0;
const div = Math.ceil(this.length * resolution * 10);
while (t < 1) {
t += 1 / div;
const point = this.getPointAtT(t);
distSinceLastEvenPoint += prev.dist(point);
if (distSinceLastEvenPoint >= spacing) {
const overshoot = distSinceLastEvenPoint - spacing;
const evenPoint = Vector.add(
point,
Vector.sub(point, prev).normalize().mult(overshoot),
);
distSinceLastEvenPoint = overshoot;
points.push(evenPoint);
prev = evenPoint;
}
prev = point;
}
return points;
}
private _aabb?: axisAlignedBoundingBox;
get AABB() {
if (!this._aabb) {
this._aabb = this.recalculateAABB();
}
return this._aabb;
}
recalculateAABB(): axisAlignedBoundingBox {
const numPoints = 100; // You can adjust the number of points based on your needs
let minX = Infinity;
let minY = Infinity;
let maxX = -Infinity;
let maxY = -Infinity;
for (let i = 0; i < numPoints; i++) {
const t = i / numPoints;
const point = this.getPointAtT(t);
minX = Math.min(minX, point.x);
minY = Math.min(minY, point.y);
maxX = Math.max(maxX, point.x);
maxY = Math.max(maxY, point.y);
}
return { x: minX, y: minY, w: maxX - minX, h: maxY - minY };
}
}

View File

@ -7,10 +7,19 @@ export class Vector implements Point {
y: number; y: number;
z: number; z: number;
constructor(x = 0, y = 0, z = 0) { constructor();
this.x = x; constructor(p: Point);
this.y = y; constructor(x: number, y: number, z?: number);
this.z = z; constructor(x: number | Point = 0, y = 0, z = 0) {
if (typeof x === "number") {
this.x = x;
this.y = y;
this.z = z;
} else {
this.x = x.x;
this.y = x.y || y;
this.z = x.z || z;
}
} }
set(x: number, y: number, z?: number): void; set(x: number, y: number, z?: number): void;
@ -18,9 +27,11 @@ export class Vector implements Point {
set(v: [number, number, number]): void; set(v: [number, number, number]): void;
set(v: Vector | [number, number, number] | number, y?: number, z?: number) { set(v: Vector | [number, number, number] | number, y?: number, z?: number) {
if (arguments.length === 1 && typeof v !== "number") { if (arguments.length === 1 && typeof v !== "number") {
this.set((v as Vector).x || (v as Array<number>)[0] || 0, this.set(
(v as Vector).x || (v as Array<number>)[0] || 0,
(v as Vector).y || (v as Array<number>)[1] || 0, (v as Vector).y || (v as Array<number>)[1] || 0,
(v as Vector).z || (v as Array<number>)[2] || 0); (v as Vector).z || (v as Array<number>)[2] || 0,
);
} else { } else {
this.x = v as number; this.x = v as number;
this.y = y || 0; this.y = y || 0;
@ -43,7 +54,7 @@ export class Vector implements Point {
return (x * x + y * y + z * z); return (x * x + y * y + z * z);
} }
setMag(len: number): void; setMag(len: number): void;
setMag(v: Vector, len: number): Vector setMag(v: Vector, len: number): Vector;
setMag(v_or_len: Vector | number, len?: number) { setMag(v_or_len: Vector | number, len?: number) {
if (len === undefined) { if (len === undefined) {
len = v_or_len as number; len = v_or_len as number;
@ -60,7 +71,7 @@ export class Vector implements Point {
add(x: number, y: number): Vector; add(x: number, y: number): Vector;
add(v: Vector): Vector; add(v: Vector): Vector;
add(v: Vector | number, y?: number, z?: number) { add(v: Vector | number, y?: number, z?: number) {
if (arguments.length === 1 && typeof v !== 'number') { if (arguments.length === 1 && typeof v !== "number") {
this.x += v.x; this.x += v.x;
this.y += v.y; this.y += v.y;
this.z += v.z; this.z += v.z;
@ -78,11 +89,12 @@ export class Vector implements Point {
sub(x: number, y: number, z: number): Vector; sub(x: number, y: number, z: number): Vector;
sub(x: number, y: number): Vector; sub(x: number, y: number): Vector;
sub(v: Vector): Vector; sub(v: Vector): Vector;
sub(v: Vector | number, y?: number, z?: number) { sub(v: Point): Vector;
if (arguments.length === 1 && typeof v !== 'number') { sub(v: Vector | Point | number, y?: number, z?: number) {
if (arguments.length === 1 && typeof v !== "number") {
this.x -= v.x; this.x -= v.x;
this.y -= v.y; this.y -= v.y;
this.z -= v.z; this.z -= v.z || 0;
} else if (arguments.length === 2) { } else if (arguments.length === 2) {
// 2D Vector // 2D Vector
this.x -= v as number; this.x -= v as number;
@ -95,7 +107,7 @@ export class Vector implements Point {
return this; return this;
} }
mult(v: number | Vector) { mult(v: number | Vector) {
if (typeof v === 'number') { if (typeof v === "number") {
this.x *= v; this.x *= v;
this.y *= v; this.y *= v;
this.z *= v; this.z *= v;
@ -107,7 +119,7 @@ export class Vector implements Point {
return this; return this;
} }
div(v: number | Vector) { div(v: number | Vector) {
if (typeof v === 'number') { if (typeof v === "number") {
this.x /= v; this.x /= v;
this.y /= v; this.y /= v;
this.z /= v; this.z /= v;
@ -126,27 +138,25 @@ export class Vector implements Point {
this.y = s * prev_x + c * this.y; this.y = s * prev_x + c * this.y;
return this; return this;
} }
dist(v: Vector) { dist(v: Vector | Point) {
const dx = this.x - v.x, const dx = this.x - v.x,
dy = this.y - v.y, dy = this.y - v.y,
dz = this.z - v.z; dz = this.z - (v.z || 0);
return Math.sqrt(dx * dx + dy * dy + dz * dz); return Math.sqrt(dx * dx + dy * dy + dz * dz);
} }
dot(x: number, y: number, z: number): number; dot(x: number, y: number, z: number): number;
dot(v: Vector): number; dot(v: Vector): number;
dot(v: Vector | number, y?: number, z?: number) { dot(v: Vector | number, y?: number, z?: number) {
if (arguments.length === 1 && typeof v !== 'number') { if (arguments.length === 1 && typeof v !== "number") {
return (this.x * v.x + this.y * v.y + this.z * v.z); return (this.x * v.x) + (this.y * v.y) + (this.z * v.z);
} }
return (this.x * (v as number) + this.y * y! + this.z * z!); return (this.x * (v as number)) + (this.y * y!) + (this.z * z!);
} }
cross(v: Vector) { cross(v: Vector) {
const x = this.x, const x = this.x,
y = this.y, y = this.y,
z = this.z; z = this.z;
return new Vector(y * v.z - v.y * z, return new Vector(y * v.z - v.y * z, z * v.x - v.z * x, x * v.y - v.x * y);
z * v.x - v.z * x,
x * v.y - v.x * y);
} }
lerp(x: number, y: number, z: number): void; lerp(x: number, y: number, z: number): void;
lerp(v: Vector, amt: number): void; lerp(v: Vector, amt: number): void;
@ -155,7 +165,7 @@ export class Vector implements Point {
return start + (stop - start) * amt; return start + (stop - start) * amt;
}; };
let x, y: number; let x, y: number;
if (arguments.length === 2 && typeof v_or_x !== 'number') { if (arguments.length === 2 && typeof v_or_x !== "number") {
// given vector and amt // given vector and amt
amt = amt_or_y; amt = amt_or_y;
x = v_or_x.x; x = v_or_x.x;
@ -202,10 +212,30 @@ export class Vector implements Point {
return new Vector(this.x, this.y, this.z); return new Vector(this.x, this.y, this.z);
} }
drawDot() { drawDot(color?: string) {
if (!doodler) return; if (!doodler) return;
doodler.dot(this, {weight: 2, color: 'red'}); doodler.dot(this, { weight: 2, color: color || "red" });
}
draw(origin?: Point) {
if (!doodler) return;
const startPoint = origin ? new Vector(origin) : new Vector();
doodler.line(
startPoint,
startPoint.copy().add(this.copy().normalize().mult(100)),
);
}
normal(): Vector;
normal(v: Vector): Vector;
normal(v?: Vector) {
if (!v) return new Vector(-this.y, this.x);
const dx = v.x - this.x;
const dy = v.y - this.y;
return new Vector(-dy, dx);
} }
static fromAngle(angle: number, v?: Vector) { static fromAngle(angle: number, v?: Vector) {
@ -261,9 +291,9 @@ export class Vector implements Point {
static lerp(v1: Vector, v2: Vector, amt: number) { static lerp(v1: Vector, v2: Vector, amt: number) {
// non-static lerp mutates object, but this version returns a new vector // non-static lerp mutates object, but this version returns a new vector
const retval = new Vector(v1.x, v1.y, v1.z); const val = new Vector(v1.x, v1.y, v1.z);
retval.lerp(v2, amt); val.lerp(v2, amt);
return retval; return val;
} }
static vectorProjection(v1: Vector, v2: Vector) { static vectorProjection(v1: Vector, v2: Vector) {
@ -273,9 +303,16 @@ export class Vector implements Point {
v2.mult(sp); v2.mult(sp);
return v2; return v2;
} }
static vectorProjectionAndDot(v1: Vector, v2: Vector): [Vector, number] {
v2 = v2.copy();
v2.normalize();
const sp = v1.dot(v2);
v2.mult(sp);
return [v2, sp];
}
static hypot2(a: Vector, b: Vector) { static hypot2(a: Vector, b: Vector) {
return Vector.dot(Vector.sub(a, b), Vector.sub(a, b)) return Vector.dot(Vector.sub(a, b), Vector.sub(a, b));
} }
} }
@ -284,9 +321,9 @@ export class OriginVector extends Vector {
get halfwayPoint() { get halfwayPoint() {
return { return {
x: (this.mag()/2 * Math.sin(this.heading())) + this.origin.x, x: (this.mag() / 2 * Math.sin(this.heading())) + this.origin.x,
y: (this.mag()/2 * Math.cos(this.heading())) + this.origin.y y: (this.mag() / 2 * Math.cos(this.heading())) + this.origin.y,
} };
} }
constructor(origin: Point, p: Point) { constructor(origin: Point, p: Point) {

166
main.ts
View File

@ -5,19 +5,30 @@ import { SpriteAnimation } from "./animation/sprite.ts";
import { initializeDoodler, Vector } from "./mod.ts"; import { initializeDoodler, Vector } from "./mod.ts";
import { handleGIF } from "./processing/gif.ts"; import { handleGIF } from "./processing/gif.ts";
import { ZoomableDoodler } from "./zoomableCanvas.ts"; import { ZoomableDoodler } from "./zoomableCanvas.ts";
import { axisAlignedCollision, axisAlignedContains } from "./collision/aa.ts";
import { circularCollision } from "./collision/circular.ts";
import { satCollisionSpline } from "./collision/sat.ts";
import { Polygon } from "./geometry/polygon.ts";
import { SplineSegment } from "./geometry/spline.ts";
// import { ZoomableDoodler } from "./zoomableCanvas.ts";
initializeDoodler( initializeDoodler(
{ {
width: 400, width: 2400,
height: 400, height: 1200,
framerate: 90, bg: "#333",
}, },
true, true,
(ctx) => { (ctx) => {
ctx.imageSmoothingEnabled = false; ctx.imageSmoothingEnabled = false;
// ctx.translate(1200, 600);
}, },
); );
// const movingVector = new Vector(100, 300);
// let angleMultiplier = 0;
// const v = new Vector(30, 30);
// doodler.registerDraggable(v, 20);
const img = new Image(); const img = new Image();
img.src = "./pixel fire.gif"; img.src = "./pixel fire.gif";
@ -29,4 +40,151 @@ doodler.createLayer((c, i, t) => {
// c.drawImage(img, 0, 0); // c.drawImage(img, 0, 0);
}); });
requestAnimationFrame; const spline = new SplineSegment([
new Vector({ x: -25, y: -25 }).mult(10).add(p),
new Vector({ x: 25, y: -25 }).mult(10).add(p),
new Vector({ x: -25, y: -25 }).mult(10).add(p),
new Vector({ x: -25, y: 25 }).mult(10).add(p),
]);
// poly.center = p.copy();
const poly2 = Polygon.createPolygon(4);
poly2.center = p.copy().add(100, 100);
// poly.center.add(p);
doodler.createLayer((c) => {
// c.translate(1200, 600);
for (let i = 0; i < c.canvas.width; i += 50) {
for (let j = 0; j < c.canvas.height; j += 50) {
doodler.drawSquare(new Vector(i, j), 50, { color: "#00000010" });
}
}
const cir = poly2.circularHitbox;
// const t = spline.getPointsWithinRadius(
// new Vector(cir.center),
// cir.radius,
// ).map((t) => t[0]);
const intersects = satCollisionSpline(poly2, spline);
const color = intersects ? "red" : "aqua";
// const point = spline.getPointAtT(t || 0);
// point.drawDot("pink");
// console.log(satCollision(
// ));
// for (let i = 0; i < 10; i++) {
// for (const i of t) {
// // const tan = spline.tangent(i / 10);
// const point = spline.getPointAtT(i);
// point.drawDot();
// }
spline.draw(color);
poly2.draw(color);
// poly2.center.add(Vector.random2D());
const [gamepad] = navigator.getGamepads();
const deadzone = 0.05;
if (gamepad) {
const leftX = gamepad.axes[0];
const leftY = gamepad.axes[1];
const rightX = gamepad.axes[2];
const rightY = gamepad.axes[3];
// if (axisAlignedContains(poly2.aaHitbox, poly.aaHitbox)) {
// poly.center.add(
// new Vector(
// Math.min(Math.max(rightX - deadzone, 0), rightX + deadzone),
// Math.min(Math.max(rightY - deadzone, 0), rightY + deadzone),
// ).mult(10),
// );
// poly2.center.add(
// new Vector(
// Math.min(Math.max(leftX - deadzone, 0), leftX + deadzone),
// Math.min(Math.max(leftY - deadzone, 0), leftY + deadzone),
// ).mult(10),
// );
// }
// poly.center.add(
// new Vector(
// Math.min(Math.max(leftX - deadzone, 0), leftX + deadzone),
// Math.min(Math.max(leftY - deadzone, 0), leftY + deadzone),
// ).mult(10),
// );
let mMulti = 10;
const mod = new Vector(
Math.min(Math.max(rightX - deadzone, 0), rightX + deadzone),
Math.min(Math.max(rightY - deadzone, 0), rightY + deadzone),
);
// let future = new Vector(cir.center).add(mod.copy().mult(mMulti--));
// while (spline.intersectsCircle(future, cir.radius)) {
// // if (mMulti === 0) {
// // mMulti = 1;
// // break;
// // }
// future = new Vector(cir.center).add(mod.copy().mult(mMulti--));
// }
poly2.center.add(
mod.mult(mMulti),
);
// (doodler as ZoomableDoodler).moveOrigin({ x: -rigthX * 5, y: -rigthY * 5 });
// if (gamepad.buttons[7].value) {
// (doodler as ZoomableDoodler).scaleAt(
// { x: 200, y: 200 },
// 1 + (gamepad.buttons[7].value / 5),
// );
// }
// if (gamepad.buttons[6].value) {
// (doodler as ZoomableDoodler).scaleAt(
// { x: 200, y: 200 },
// 1 - (gamepad.buttons[6].value / 5),
// );
// }
}
// doodler.drawImageWithOutline(img, p);
// doodler.line(new Vector(100, 100), new Vector(200, 200))
// doodler.dot(new Vector(300, 300))
// doodler.fillCircle(movingVector, 6, { color: 'red' });
// doodler.drawRect(new Vector(50, 50), movingVector.x, movingVector.y);
// doodler.fillRect(new Vector(200, 250), 30, 10)
// doodler.drawCenteredSquare(new Vector(200, 200), 40, { color: 'purple', weight: 5 })
// doodler.drawBezier(new Vector(100, 150), movingVector, new Vector(150, 300), new Vector(100, 250))
// let rotatedOrigin = new Vector(200, 200)
// doodler.drawRotated(rotatedOrigin, Math.PI * angleMultiplier, () => {
// doodler.drawCenteredSquare(rotatedOrigin, 30)
// doodler.drawSprite(img, new Vector(0, 40), 80, 20, new Vector(160, 300), 80, 20)
// })
// movingVector.set((movingVector.x + 1) % 400, movingVector.y);
// angleMultiplier += .001;
// doodler.drawSprite(img, new Vector(0, 40), 80, 20, new Vector(100, 300), 80, 20)
// doodler.drawScaled(1.5, () => {
// doodler.line(p.copy().add(-8, 10), p.copy().add(8, 10), {
// color: "grey",
// weight: 2,
// });
// doodler.line(p.copy().add(-8, -10), p.copy().add(8, -10), {
// color: "grey",
// weight: 2,
// });
// doodler.line(p, p.copy().add(0, 12), { color: "brown", weight: 4 });
// doodler.line(p, p.copy().add(0, -12), { color: "brown", weight: 4 });
// });
});
// document.addEventListener("keyup", (e) => {
// e.preventDefault();
// if (e.key === " ") {
// doodler.unregisterDraggable(v);
// }
// });

View File

@ -54,7 +54,7 @@ export class ZoomableDoodler extends Doodler {
e.preventDefault(); e.preventDefault();
this.dragging = false; this.dragging = false;
}); });
this._canvas.addEventListener("mouseleave", (e) => { this._canvas.addEventListener("mouseleave", (_e) => {
this.dragging = false; this.dragging = false;
}); });
this._canvas.addEventListener("mousemove", (e) => { this._canvas.addEventListener("mousemove", (e) => {