module exports
This commit is contained in:
parent
ea311a1787
commit
69ab471d22
363
bundle.js
363
bundle.js
@ -684,6 +684,184 @@ class OriginVector extends Vector {
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return new OriginVector(origin, v);
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}
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}
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class SplineSegment {
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points;
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length;
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constructor(points){
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this.points = points;
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this.length = this.calculateApproxLength(100);
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}
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draw(color) {
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const [a, b, c, d] = this.points;
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doodler.drawBezier(a, b, c, d, {
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strokeColor: color || "#ffffff50"
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});
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}
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getPointAtT(t) {
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const [a, b, c, d] = this.points;
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const res = a.copy();
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res.add(Vector.add(a.copy().mult(-3), b.copy().mult(3)).mult(t));
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res.add(Vector.add(Vector.add(a.copy().mult(3), b.copy().mult(-6)), c.copy().mult(3)).mult(Math.pow(t, 2)));
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res.add(Vector.add(Vector.add(a.copy().mult(-1), b.copy().mult(3)), Vector.add(c.copy().mult(-3), d.copy())).mult(Math.pow(t, 3)));
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return res;
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}
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getClosestPoint(v) {
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const resolution = 1 / 25;
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let closest = this.points[0];
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let closestDistance = this.points[0].dist(v);
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let closestT = 0;
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for(let i = 0; i < 25; i++){
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const point = this.getPointAtT(i * resolution);
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const distance = v.dist(point);
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if (distance < closestDistance) {
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closest = point;
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closestDistance = distance;
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closestT = i * resolution;
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}
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}
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return [
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closest,
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closestDistance,
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closestT
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];
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}
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getPointsWithinRadius(v, r) {
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const points = [];
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const resolution = 1 / 25;
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for(let i = 0; i < 25 + 1; i++){
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const point = this.getPointAtT(i * resolution);
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const distance = v.dist(point);
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if (distance < r) {
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points.push([
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i * resolution,
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this
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]);
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}
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}
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return points;
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}
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tangent(t) {
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const [a, b, c, d] = this.points;
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const res = Vector.sub(b, a).mult(3 * Math.pow(1 - t, 2));
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res.add(Vector.add(Vector.sub(c, b).mult(6 * (1 - t) * t), Vector.sub(d, c).mult(3 * Math.pow(t, 2))));
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return res;
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}
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doesIntersectCircle(x, y, r) {
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const v = new Vector(x, y);
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const resolution = 1 / 25;
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let distance = Infinity;
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let t;
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for(let i = 0; i < 25 - 1; i++){
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const a = this.getPointAtT(i * resolution);
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const b = this.getPointAtT((i + 1) * resolution);
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const ac = Vector.sub(v, a);
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const ab = Vector.sub(b, a);
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const d = Vector.add(Vector.vectorProjection(ac, ab), a);
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const ad = Vector.sub(d, a);
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const k = Math.abs(ab.x) > Math.abs(ab.y) ? ad.x / ab.x : ad.y / ab.y;
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let dist;
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if (k <= 0.0) {
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dist = Vector.hypot2(v, a);
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} else if (k >= 1.0) {
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dist = Vector.hypot2(v, b);
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}
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dist = Vector.hypot2(v, d);
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if (dist < distance) {
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distance = dist;
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t = i * resolution;
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}
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}
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if (distance < r) return t;
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return false;
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}
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intersectsCircle(circleCenter, radius) {
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for(let i = 0; i < 100; i++){
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const t1 = i / 100;
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const t2 = (i + 1) / 100;
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const segmentStart = this.getPointAtT(t1);
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const segmentEnd = this.getPointAtT(t2);
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const segmentLength = Math.sqrt((segmentEnd.x - segmentStart.x) ** 2 + (segmentEnd.y - segmentStart.y) ** 2);
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const resolution = Math.max(10, Math.ceil(100 * (segmentLength / radius)));
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for(let j = 0; j <= resolution; j++){
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const t = j / resolution;
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const point = this.getPointAtT(t);
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const distance = Math.sqrt((point.x - circleCenter.x) ** 2 + (point.y - circleCenter.y) ** 2);
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if (distance <= radius) {
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return true;
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}
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}
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}
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return false;
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}
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calculateApproxLength(resolution = 25) {
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const stepSize = 1 / resolution;
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const points = [];
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for(let i = 0; i <= resolution; i++){
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const current = stepSize * i;
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points.push(this.getPointAtT(current));
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}
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this.length = points.reduce((acc, cur)=>{
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const prev = acc.prev;
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acc.prev = cur;
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if (!prev) return acc;
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acc.length += cur.dist(prev);
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return acc;
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}, {
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prev: undefined,
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length: 0
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}).length;
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return this.length;
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}
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calculateEvenlySpacedPoints(spacing, resolution = 1) {
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const points = [];
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points.push(this.points[0]);
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let prev = points[0];
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let distSinceLastEvenPoint = 0;
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let t = 0;
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const div = Math.ceil(this.length * resolution * 10);
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while(t < 1){
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t += 1 / div;
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const point = this.getPointAtT(t);
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distSinceLastEvenPoint += prev.dist(point);
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if (distSinceLastEvenPoint >= spacing) {
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const overshoot = distSinceLastEvenPoint - spacing;
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const evenPoint = Vector.add(point, Vector.sub(point, prev).normalize().mult(overshoot));
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distSinceLastEvenPoint = overshoot;
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points.push(evenPoint);
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prev = evenPoint;
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}
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prev = point;
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}
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return points;
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}
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_aabb;
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get AABB() {
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if (!this._aabb) {
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this._aabb = this.recalculateAABB();
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}
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return this._aabb;
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}
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recalculateAABB() {
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let minX = Infinity;
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let minY = Infinity;
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let maxX = -Infinity;
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let maxY = -Infinity;
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for(let i = 0; i < 100; i++){
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const t = i / 100;
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const point = this.getPointAtT(t);
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minX = Math.min(minX, point.x);
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minY = Math.min(minY, point.y);
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maxX = Math.max(maxX, point.x);
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maxY = Math.max(maxY, point.y);
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}
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return {
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x: minX,
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y: minY,
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w: maxX - minX,
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h: maxY - minY
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};
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}
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}
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class Doodler {
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ctx;
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_canvas;
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@ -1292,6 +1470,10 @@ class Polygon {
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color
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});
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}
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doodler.dot(this.center, {
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weight: 4,
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color: "yellow"
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});
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}
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calcCenter() {
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if (!this.points.length) return new Vector();
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@ -1354,6 +1536,9 @@ class Polygon {
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poly.points.push(pt);
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}
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poly.center = poly.calcCenter();
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for (const p of poly.points){
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p.sub(poly.center);
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}
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return poly;
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}
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getEdges() {
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@ -1413,184 +1598,6 @@ function projectCircleOntoAxis(c, axis) {
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function overlap(proj1, proj2) {
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return proj1.min <= proj2.max && proj1.max >= proj2.min;
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}
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class SplineSegment {
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points;
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length;
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constructor(points){
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this.points = points;
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this.length = this.calculateApproxLength(100);
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}
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draw(color) {
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const [a, b, c, d] = this.points;
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doodler.drawBezier(a, b, c, d, {
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strokeColor: color || "#ffffff50"
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});
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}
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getPointAtT(t) {
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const [a, b, c, d] = this.points;
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const res = a.copy();
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res.add(Vector.add(a.copy().mult(-3), b.copy().mult(3)).mult(t));
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res.add(Vector.add(Vector.add(a.copy().mult(3), b.copy().mult(-6)), c.copy().mult(3)).mult(Math.pow(t, 2)));
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res.add(Vector.add(Vector.add(a.copy().mult(-1), b.copy().mult(3)), Vector.add(c.copy().mult(-3), d.copy())).mult(Math.pow(t, 3)));
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return res;
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}
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getClosestPoint(v) {
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const resolution = 1 / 25;
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let closest = this.points[0];
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let closestDistance = this.points[0].dist(v);
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let closestT = 0;
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for(let i = 0; i < 25; i++){
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const point = this.getPointAtT(i * resolution);
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const distance = v.dist(point);
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if (distance < closestDistance) {
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closest = point;
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closestDistance = distance;
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closestT = i * resolution;
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}
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}
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return [
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closest,
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closestDistance,
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closestT
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];
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}
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getPointsWithinRadius(v, r) {
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const points = [];
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const resolution = 1 / 25;
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for(let i = 0; i < 25 + 1; i++){
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const point = this.getPointAtT(i * resolution);
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const distance = v.dist(point);
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if (distance < r) {
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points.push([
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i * resolution,
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this
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]);
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}
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}
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return points;
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}
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tangent(t) {
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const [a, b, c, d] = this.points;
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const res = Vector.sub(b, a).mult(3 * Math.pow(1 - t, 2));
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res.add(Vector.add(Vector.sub(c, b).mult(6 * (1 - t) * t), Vector.sub(d, c).mult(3 * Math.pow(t, 2))));
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return res;
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}
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doesIntersectCircle(x, y, r) {
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const v = new Vector(x, y);
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const resolution = 1 / 25;
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let distance = Infinity;
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let t;
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for(let i = 0; i < 25 - 1; i++){
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const a = this.getPointAtT(i * resolution);
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const b = this.getPointAtT((i + 1) * resolution);
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const ac = Vector.sub(v, a);
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const ab = Vector.sub(b, a);
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const d = Vector.add(Vector.vectorProjection(ac, ab), a);
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const ad = Vector.sub(d, a);
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const k = Math.abs(ab.x) > Math.abs(ab.y) ? ad.x / ab.x : ad.y / ab.y;
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let dist;
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if (k <= 0.0) {
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dist = Vector.hypot2(v, a);
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} else if (k >= 1.0) {
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dist = Vector.hypot2(v, b);
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}
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dist = Vector.hypot2(v, d);
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if (dist < distance) {
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distance = dist;
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t = i * resolution;
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}
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}
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if (distance < r) return t;
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return false;
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}
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intersectsCircle(circleCenter, radius) {
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for(let i = 0; i < 100; i++){
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const t1 = i / 100;
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const t2 = (i + 1) / 100;
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const segmentStart = this.getPointAtT(t1);
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const segmentEnd = this.getPointAtT(t2);
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const segmentLength = Math.sqrt((segmentEnd.x - segmentStart.x) ** 2 + (segmentEnd.y - segmentStart.y) ** 2);
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const resolution = Math.max(10, Math.ceil(100 * (segmentLength / radius)));
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for(let j = 0; j <= resolution; j++){
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const t = j / resolution;
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const point = this.getPointAtT(t);
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const distance = Math.sqrt((point.x - circleCenter.x) ** 2 + (point.y - circleCenter.y) ** 2);
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if (distance <= radius) {
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return true;
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}
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}
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}
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return false;
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}
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calculateApproxLength(resolution = 25) {
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const stepSize = 1 / resolution;
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const points = [];
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for(let i = 0; i <= resolution; i++){
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const current = stepSize * i;
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points.push(this.getPointAtT(current));
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}
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this.length = points.reduce((acc, cur)=>{
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const prev = acc.prev;
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acc.prev = cur;
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if (!prev) return acc;
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acc.length += cur.dist(prev);
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return acc;
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}, {
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prev: undefined,
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length: 0
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}).length;
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return this.length;
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}
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calculateEvenlySpacedPoints(spacing, resolution = 1) {
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const points = [];
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points.push(this.points[0]);
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let prev = points[0];
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let distSinceLastEvenPoint = 0;
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let t = 0;
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const div = Math.ceil(this.length * resolution * 10);
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while(t < 1){
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t += 1 / div;
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const point = this.getPointAtT(t);
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distSinceLastEvenPoint += prev.dist(point);
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if (distSinceLastEvenPoint >= spacing) {
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const overshoot = distSinceLastEvenPoint - spacing;
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const evenPoint = Vector.add(point, Vector.sub(point, prev).normalize().mult(overshoot));
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distSinceLastEvenPoint = overshoot;
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points.push(evenPoint);
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prev = evenPoint;
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}
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prev = point;
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}
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return points;
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}
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_aabb;
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get AABB() {
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if (!this._aabb) {
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this._aabb = this.recalculateAABB();
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}
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return this._aabb;
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}
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recalculateAABB() {
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let minX = Infinity;
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let minY = Infinity;
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let maxX = -Infinity;
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let maxY = -Infinity;
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for(let i = 0; i < 100; i++){
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const t = i / 100;
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const point = this.getPointAtT(t);
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minX = Math.min(minX, point.x);
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minY = Math.min(minY, point.y);
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maxX = Math.max(maxX, point.x);
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maxY = Math.max(maxY, point.y);
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}
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return {
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x: minX,
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y: minY,
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w: maxX - minX,
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h: maxY - minY
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};
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}
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}
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init({
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fillScreen: true,
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bg: "#333",
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@ -20,6 +20,8 @@ export class Polygon {
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color,
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});
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}
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doodler.dot(this.center, { weight: 4, color: "yellow" });
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}
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calcCenter() {
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@ -103,6 +105,9 @@ export class Polygon {
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poly.points.push(pt);
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}
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poly.center = poly.calcCenter();
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for (const p of poly.points) {
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p.sub(poly.center);
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}
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return poly;
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}
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16
mod.ts
16
mod.ts
@ -1,5 +1,17 @@
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/// <reference types="./global.d.ts" />
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export { init as initializeDoodler } from "./init.ts";
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export { GIFAnimation } from "./animation/gif.ts";
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export { SpriteAnimation } from "./animation/sprite.ts";
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export { axisAlignedCollision, axisAlignedContains } from "./collision/aa.ts";
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export { circularCollision } from "./collision/circular.ts";
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export {
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satCollisionAABBCircle,
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satCollisionCircle,
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satCollisionPolygon,
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satCollisionSpline,
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} from "./collision/sat.ts";
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export { Vector } from "./geometry/vector.ts";
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export { Polygon } from "./geometry/polygon.ts";
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export { SplineSegment } from "./geometry/spline.ts";
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export { init as initializeDoodler } from "./init.ts";
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