sprite and gif animations
This commit is contained in:
parent
2e039719f6
commit
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16
.vscode/settings.json
vendored
16
.vscode/settings.json
vendored
@ -21,5 +21,19 @@
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"peacock.remoteColor": "aa11aa",
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"deno.enable": true,
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"deno.unstable": true,
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"liveServer.settings.port": 5501
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"liveServer.settings.port": 5501,
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"cSpell.words": [
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"BGRA",
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"blitting",
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"dpng",
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"idat",
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"iend",
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"ihdr",
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"imgscr",
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"Namee",
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"NMAX",
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"omggif's",
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"plte",
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"trns"
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]
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}
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63
animation/gif.ts
Normal file
63
animation/gif.ts
Normal file
@ -0,0 +1,63 @@
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import { Vector } from "../geometry/vector.ts";
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import { Frame, handleGIF } from "../processing/gif.ts";
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type frame = { canvas: HTMLCanvasElement } & Frame;
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export class GIFAnimation {
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frames: frame[] = [];
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canvas: HTMLCanvasElement;
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ctx!: CanvasRenderingContext2D;
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ready = false;
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constructor(
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url: string,
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private origin: Vector,
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private scale = 1,
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) {
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this.canvas = document.createElement("canvas");
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this.init(url);
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}
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async init(url: string) {
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const res = await fetch(url);
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const buf = new Uint8Array(await res.arrayBuffer());
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const gif = handleGIF(buf);
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this.frames = gif.frames;
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this.frameTimes = this.frames.map((f) => f.delay);
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this.totalAnimationTime = this.frameTimes.reduce(
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(a, b) => a + b,
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0,
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);
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this.canvas.width = gif.w;
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this.canvas.height = gif.h;
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this.ctx = this.canvas.getContext("2d")!;
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this.ready = true;
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}
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frameTimes!: number[];
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totalAnimationTime = 0;
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_frameCounter = 0;
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currentFrameIndex = 0;
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draw(timeSinceLastFrame: number) {
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if (!this.ready) return;
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this._frameCounter += timeSinceLastFrame;
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const currentFrameDelay = this.frames[this.currentFrameIndex].delay * 10;
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while (this._frameCounter >= currentFrameDelay) {
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this._frameCounter -= currentFrameDelay;
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this.currentFrameIndex = (this.currentFrameIndex + 1) %
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this.frames.length;
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}
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const currentFrame = this.frames[this.currentFrameIndex];
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doodler.drawImage(
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currentFrame.canvas,
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this.origin,
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this.canvas.width * this.scale,
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this.canvas.height * this.scale,
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);
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}
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}
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@ -9,8 +9,8 @@ export class SpriteAnimation {
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private cellHeight: number,
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private cellCountX: number,
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private cellCountY: number,
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private timing = 1,
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private scale = 1,
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public timing = 1,
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public scale = 1,
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) {
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this.image = new Image();
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this.image.src = this.imageUrl;
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472
bundle.js
472
bundle.js
@ -2,6 +2,404 @@
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// deno-lint-ignore-file
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// This code was bundled using `deno bundle` and it's not recommended to edit it manually
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class GifReader {
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buf;
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p;
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width;
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height;
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globalPaletteOffset;
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globalPaletteSize;
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frames;
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loopCountValue;
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constructor(buf){
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this.buf = buf;
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this.p = 0;
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this.width = 0;
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this.height = 0;
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this.globalPaletteOffset = null;
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this.globalPaletteSize = null;
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this.frames = [];
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this.loopCountValue = null;
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this.parseHeader();
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this.parseFrames();
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}
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numFrames() {
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return this.frames.length;
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}
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loopCount() {
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return this.loopCountValue;
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}
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frameInfo(frameNum) {
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if (frameNum < 0 || frameNum >= this.frames.length) {
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throw new Error("Frame index out of range.");
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}
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return this.frames[frameNum];
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}
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decodeAndBlitFrameBGRA(frameNum, pixels) {
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const frame = this.frameInfo(frameNum);
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const numPixels = frame.width * frame.height;
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const indexStream = new Uint8Array(numPixels);
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GifReaderLZWOutputIndexStream(this.buf, frame.dataOffset, indexStream, numPixels);
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const paletteOffset = frame.paletteOffset;
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let trans = frame.transparentIndex;
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if (trans === null) trans = 256;
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const frameWidth = frame.width;
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const frameStride = this.width - frameWidth;
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let xLeft = frameWidth;
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const opBeg = (frame.y * this.width + frame.x) * 4;
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const opEnd = ((frame.y + frame.height) * this.width + frame.x) * 4;
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let op = opBeg;
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let scanStride = frameStride * 4;
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if (frame.interlaced === true) {
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scanStride += this.width * 4 * 7;
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}
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let interlaceSkip = 8;
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for(let i = 0, il = indexStream.length; i < il; ++i){
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const index = indexStream[i];
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if (xLeft === 0) {
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op += scanStride;
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xLeft = frameWidth;
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if (op >= opEnd) {
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scanStride = frameStride * 4 + this.width * 4 * (interlaceSkip - 1);
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op = opBeg + (frameWidth + frameStride) * (interlaceSkip << 1);
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interlaceSkip >>= 1;
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}
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}
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if (index === trans) {
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op += 4;
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} else {
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const r = this.buf[(paletteOffset || 0) + index * 3];
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const g = this.buf[(paletteOffset || 0) + index * 3 + 1];
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const b = this.buf[(paletteOffset || 0) + index * 3 + 2];
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pixels[op++] = b;
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pixels[op++] = g;
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pixels[op++] = r;
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pixels[op++] = 255;
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}
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--xLeft;
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}
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}
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decodeAndBlitFrameRGBA(frameNum, pixels) {
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const frame = this.frameInfo(frameNum);
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const numPixels = frame.width * frame.height;
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const indexStream = new Uint8Array(numPixels);
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GifReaderLZWOutputIndexStream(this.buf, frame.dataOffset, indexStream, numPixels);
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const paletteOffset = frame.paletteOffset;
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let trans = frame.transparentIndex;
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if (trans === null) trans = 256;
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const frameWidth = frame.width;
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const frameStride = this.width - frameWidth;
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let xLeft = frameWidth;
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const opBeg = (frame.y * this.width + frame.x) * 4;
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const opEnd = ((frame.y + frame.height) * this.width + frame.x) * 4;
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let op = opBeg;
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let scanStride = frameStride * 4;
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if (frame.interlaced === true) {
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scanStride += this.width * 4 * 7;
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}
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let interlaceSkip = 8;
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for(let i = 0, il = indexStream.length; i < il; ++i){
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const index = indexStream[i];
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if (xLeft === 0) {
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op += scanStride;
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xLeft = frameWidth;
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if (op >= opEnd) {
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scanStride = frameStride * 4 + this.width * 4 * (interlaceSkip - 1);
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op = opBeg + (frameWidth + frameStride) * (interlaceSkip << 1);
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interlaceSkip >>= 1;
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}
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}
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if (index === trans) {
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op += 4;
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} else {
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const rI = (paletteOffset || 0) + index * 3;
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const r = this.buf[rI];
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const g = this.buf[rI + 1];
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const b = this.buf[rI + 2];
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pixels[op++] = r;
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pixels[op++] = g;
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pixels[op++] = b;
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pixels[op++] = 255;
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}
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--xLeft;
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}
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}
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parseHeader() {
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if (this.buf[this.p++] !== 0x47 || this.buf[this.p++] !== 0x49 || this.buf[this.p++] !== 0x46 || this.buf[this.p++] !== 0x38 || (this.buf[this.p++] + 1 & 0xfd) !== 0x38 || this.buf[this.p++] !== 0x61) {
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throw new Error("Invalid GIF 87a/89a header.");
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}
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}
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parseLogicalScreenDescriptor() {}
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parseGlobalColorTable() {}
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parseFrames() {
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const width = this.buf[this.p++] | this.buf[this.p++] << 8;
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const height = this.buf[this.p++] | this.buf[this.p++] << 8;
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const pf0 = this.buf[this.p++];
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const global_palette_flag = pf0 >> 7;
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const num_global_colors_pow2 = pf0 & 0x7;
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const num_global_colors = 1 << num_global_colors_pow2 + 1;
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this.buf[this.p++];
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this.buf[this.p++];
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let global_palette_offset = null;
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let global_palette_size = null;
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if (global_palette_flag) {
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global_palette_offset = this.p;
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global_palette_size = num_global_colors;
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this.p += num_global_colors * 3;
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}
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let no_eof = true;
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let delay = 0;
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let transparentIndex = null;
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let disposal = 0;
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let loopCount = null;
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this.width = width;
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this.height = height;
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while(no_eof && this.p < this.buf.length){
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switch(this.buf[this.p++]){
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case 0x21:
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switch(this.buf[this.p++]){
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case 0xff:
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if (this.buf[this.p] !== 0x0b || this.buf[this.p + 1] == 0x4e && this.buf[this.p + 2] == 0x45 && this.buf[this.p + 3] == 0x54 && this.buf[this.p + 4] == 0x53 && this.buf[this.p + 5] == 0x43 && this.buf[this.p + 6] == 0x41 && this.buf[this.p + 7] == 0x50 && this.buf[this.p + 8] == 0x45 && this.buf[this.p + 9] == 0x32 && this.buf[this.p + 10] == 0x2e && this.buf[this.p + 11] == 0x30 && this.buf[this.p + 12] == 0x03 && this.buf[this.p + 13] == 0x01 && this.buf[this.p + 16] == 0) {
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this.p += 14;
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loopCount = this.buf[this.p++] | this.buf[this.p++] << 8;
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this.p++;
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} else {
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this.p += 12;
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while(true){
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const block_size = this.buf[this.p++];
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if (!(block_size >= 0)) throw Error("Invalid block size");
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if (block_size === 0) break;
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this.p += block_size;
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}
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}
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break;
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case 0xf9:
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{
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if (this.buf[this.p++] !== 0x4 || this.buf[this.p + 4] !== 0) {
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throw new Error("Invalid graphics extension block.");
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}
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const pf1 = this.buf[this.p++];
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delay = this.buf[this.p++] | this.buf[this.p++] << 8;
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transparentIndex = this.buf[this.p++];
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if ((pf1 & 1) === 0) transparentIndex = null;
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disposal = pf1 >> 2 & 0x7;
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this.p++;
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break;
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}
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case 0x01:
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case 0xfe:
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while(true){
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const block_size = this.buf[this.p++];
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if (!(block_size >= 0)) throw Error("Invalid block size");
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if (block_size === 0) break;
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this.p += block_size;
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}
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break;
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default:
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throw new Error("Unknown graphic control label: 0x" + this.buf[this.p - 1].toString(16));
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}
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break;
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case 0x2c:
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{
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const x = this.buf[this.p++] | this.buf[this.p++] << 8;
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const y = this.buf[this.p++] | this.buf[this.p++] << 8;
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const w = this.buf[this.p++] | this.buf[this.p++] << 8;
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const h = this.buf[this.p++] | this.buf[this.p++] << 8;
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const pf2 = this.buf[this.p++];
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const local_palette_flag = pf2 >> 7;
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const interlace_flag = pf2 >> 6 & 1;
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const num_local_colors_pow2 = pf2 & 0x7;
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const num_local_colors = 1 << num_local_colors_pow2 + 1;
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let palette_offset = global_palette_offset;
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let palette_size = global_palette_size;
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let has_local_palette = false;
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if (local_palette_flag) {
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has_local_palette = true;
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palette_offset = this.p;
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palette_size = num_local_colors;
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this.p += num_local_colors * 3;
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}
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const data_offset = this.p;
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this.p++;
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while(true){
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const block_size = this.buf[this.p++];
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if (!(block_size >= 0)) throw Error("Invalid block size");
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if (block_size === 0) break;
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this.p += block_size;
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}
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this.frames.push({
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x,
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y,
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width: w,
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height: h,
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hasLocalPalette: has_local_palette,
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paletteOffset: palette_offset,
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paletteSize: palette_size,
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dataOffset: data_offset,
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dataLength: this.p - data_offset,
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transparentIndex: transparentIndex,
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interlaced: !!interlace_flag,
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delay: delay,
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disposal: disposal
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});
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break;
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}
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case 0x3b:
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no_eof = false;
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break;
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default:
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throw new Error("Unknown gif block: 0x" + this.buf[this.p - 1].toString(16));
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}
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}
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}
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}
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function GifReaderLZWOutputIndexStream(codeStream, p, output, outputLength) {
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const minCodeSize = codeStream[p++];
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const clear_code = 1 << minCodeSize;
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const eoi_code = clear_code + 1;
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let nextCode = eoi_code + 1;
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let curCodeSize = minCodeSize + 1;
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let codeMask = (1 << curCodeSize) - 1;
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let curShift = 0;
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let cur = 0;
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let op = 0;
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let subBlockSize = codeStream[p++];
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const codeTable = new Int32Array(4096);
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let prevCode = null;
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while(true){
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while(curShift < 16){
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if (subBlockSize === 0) break;
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cur |= codeStream[p++] << curShift;
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curShift += 8;
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if (subBlockSize === 1) {
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subBlockSize = codeStream[p++];
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} else {
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--subBlockSize;
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}
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}
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if (curShift < curCodeSize) {
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break;
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}
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const code = cur & codeMask;
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cur >>= curCodeSize;
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curShift -= curCodeSize;
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if (code === clear_code) {
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nextCode = eoi_code + 1;
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curCodeSize = minCodeSize + 1;
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codeMask = (1 << curCodeSize) - 1;
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prevCode = null;
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continue;
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} else if (code === eoi_code) {
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break;
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}
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const chaseCode = code < nextCode ? code : prevCode;
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let chaseLength = 0;
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let chase = chaseCode;
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while(chase > clear_code){
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chase = codeTable[chase] >> 8;
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++chaseLength;
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}
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const k = chase;
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const op_end = op + chaseLength + (chaseCode !== code ? 1 : 0);
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if (op_end > outputLength) {
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console.log("Warning, gif stream longer than expected.");
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return;
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}
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output[op++] = k;
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op += chaseLength;
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let b = op;
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if (chaseCode !== code) {
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output[op++] = k;
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}
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chase = chaseCode;
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while(chaseLength--){
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chase = codeTable[chase];
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output[--b] = chase & 0xff;
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chase >>= 8;
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}
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if (prevCode !== null && nextCode < 4096) {
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codeTable[nextCode++] = prevCode << 8 | k;
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if (nextCode >= codeMask + 1 && curCodeSize < 12) {
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++curCodeSize;
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codeMask = codeMask << 1 | 1;
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}
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}
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prevCode = code;
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}
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if (op !== outputLength) {
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console.log("Warning, gif stream shorter than expected.");
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}
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return output;
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}
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function handleGIF(data) {
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const framesBase64 = [];
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const reader = new GifReader(data);
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for(let i = 0; i < reader.numFrames(); i++){
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const frameData = reader.frameInfo(i);
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const canvas = document.createElement("canvas");
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canvas.width = reader.width;
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canvas.height = reader.height;
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const ctx = canvas.getContext("2d");
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const imageData = ctx.createImageData(reader.width, reader.height);
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reader.decodeAndBlitFrameRGBA(i, imageData.data);
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ctx.putImageData(imageData, 0, 0, frameData.x, frameData.y, frameData.width, frameData.height);
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framesBase64.push({
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...frameData,
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canvas
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});
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}
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return {
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w: reader.width,
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h: reader.height,
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frames: framesBase64
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};
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}
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class GIFAnimation {
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origin;
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scale;
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frames;
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canvas;
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ctx;
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ready;
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constructor(url, origin, scale = 1){
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||||
this.origin = origin;
|
||||
this.scale = scale;
|
||||
this.frames = [];
|
||||
this.ready = false;
|
||||
this.totalAnimationTime = 0;
|
||||
this._frameCounter = 0;
|
||||
this.currentFrameIndex = 0;
|
||||
this.canvas = document.createElement("canvas");
|
||||
this.init(url);
|
||||
}
|
||||
async init(url) {
|
||||
const res = await fetch(url);
|
||||
const buf = new Uint8Array(await res.arrayBuffer());
|
||||
const gif = handleGIF(buf);
|
||||
this.frames = gif.frames;
|
||||
this.frameTimes = this.frames.map((f)=>f.delay);
|
||||
this.totalAnimationTime = this.frameTimes.reduce((a, b)=>a + b, 0);
|
||||
this.canvas.width = gif.w;
|
||||
this.canvas.height = gif.h;
|
||||
this.ctx = this.canvas.getContext("2d");
|
||||
this.ready = true;
|
||||
}
|
||||
frameTimes;
|
||||
totalAnimationTime;
|
||||
_frameCounter;
|
||||
currentFrameIndex;
|
||||
draw(timeSinceLastFrame) {
|
||||
if (!this.ready) return;
|
||||
this._frameCounter += timeSinceLastFrame;
|
||||
const currentFrameDelay = this.frames[this.currentFrameIndex].delay * 10;
|
||||
while(this._frameCounter >= currentFrameDelay){
|
||||
this._frameCounter -= currentFrameDelay;
|
||||
this.currentFrameIndex = (this.currentFrameIndex + 1) % this.frames.length;
|
||||
}
|
||||
const currentFrame = this.frames[this.currentFrameIndex];
|
||||
doodler.drawImage(currentFrame.canvas, this.origin, this.canvas.width * this.scale, this.canvas.height * this.scale);
|
||||
}
|
||||
}
|
||||
const Constants = {
|
||||
TWO_PI: Math.PI * 2
|
||||
};
|
||||
@ -259,47 +657,6 @@ class OriginVector extends Vector {
|
||||
return new OriginVector(origin, v);
|
||||
}
|
||||
}
|
||||
class SpriteAnimation {
|
||||
imageUrl;
|
||||
cellWidth;
|
||||
cellHeight;
|
||||
cellCountX;
|
||||
cellCountY;
|
||||
timing;
|
||||
scale;
|
||||
image;
|
||||
origin;
|
||||
constructor(imageUrl, cellWidth, cellHeight, cellCountX, cellCountY, timing = 1, scale = 1){
|
||||
this.imageUrl = imageUrl;
|
||||
this.cellWidth = cellWidth;
|
||||
this.cellHeight = cellHeight;
|
||||
this.cellCountX = cellCountX;
|
||||
this.cellCountY = cellCountY;
|
||||
this.timing = timing;
|
||||
this.scale = scale;
|
||||
this._frameCount = 0;
|
||||
this.image = new Image();
|
||||
this.image.src = this.imageUrl;
|
||||
this.origin = new Vector();
|
||||
}
|
||||
_frameCount;
|
||||
get frameCount() {
|
||||
return this._frameCount += this.timing;
|
||||
}
|
||||
getCell() {
|
||||
const time = Math.floor(this.frameCount);
|
||||
const x = time % this.cellCountX * this.cellWidth;
|
||||
const y = Math.floor(time / this.cellCountX) % this.cellCountY * this.cellHeight;
|
||||
return {
|
||||
x,
|
||||
y
|
||||
};
|
||||
}
|
||||
draw() {
|
||||
const { x, y } = this.getCell();
|
||||
doodler.drawSprite(this.image, new Vector(x, y), this.cellWidth, this.cellHeight, this.origin, this.cellWidth * this.scale, this.cellHeight * this.scale);
|
||||
}
|
||||
}
|
||||
const easeInOut = (x)=>x < 0.5 ? 4 * x * x * x : 1 - Math.pow(-2 * x + 2, 3) / 2;
|
||||
const map = (value, x1, y1, x2, y2)=>(value - x1) * (y2 - x2) / (y1 - x1) + x2;
|
||||
class Doodler {
|
||||
@ -339,18 +696,23 @@ class Doodler {
|
||||
this.startDrawLoop();
|
||||
}
|
||||
timer;
|
||||
lastFrameAt = 0;
|
||||
startDrawLoop() {
|
||||
this.lastFrameAt = Date.now();
|
||||
this.timer = setInterval(()=>this.draw(), 1000 / this.framerate);
|
||||
}
|
||||
draw() {
|
||||
const time = Date.now();
|
||||
const frameTime = time - this.lastFrameAt;
|
||||
this.ctx.clearRect(0, 0, this.width, this.height);
|
||||
this.ctx.fillStyle = this.bg;
|
||||
this.ctx.fillRect(0, 0, this.width, this.height);
|
||||
for (const [i, l] of (this.layers || []).entries()){
|
||||
l(this.ctx, i);
|
||||
l(this.ctx, i, frameTime);
|
||||
this.drawDeferred();
|
||||
}
|
||||
this.drawUI();
|
||||
this.lastFrameAt = time;
|
||||
}
|
||||
createLayer(layer) {
|
||||
this.layers.push(layer);
|
||||
@ -743,7 +1105,6 @@ class ZoomableDoodler extends Doodler {
|
||||
setTimeout(()=>this.hasDoubleTapped = false, 300);
|
||||
return false;
|
||||
}
|
||||
console.log(this.mouse);
|
||||
if (this.scale > 1) {
|
||||
this.frameCounter = map(this.scale, this.maxScale, 1, 0, 59);
|
||||
this.zoomDirection = -1;
|
||||
@ -874,25 +1235,16 @@ const init = (opt, zoomable, postInit)=>{
|
||||
};
|
||||
init({
|
||||
width: 400,
|
||||
height: 400
|
||||
height: 400,
|
||||
framerate: 90
|
||||
}, true, (ctx)=>{
|
||||
ctx.imageSmoothingEnabled = false;
|
||||
});
|
||||
new Vector(100, 300);
|
||||
const v = new Vector(30, 30);
|
||||
doodler.registerDraggable(v, 20);
|
||||
const img = new Image();
|
||||
img.src = "./skeleton.png";
|
||||
img.hidden;
|
||||
document.body.append(img);
|
||||
new Vector(200, 200);
|
||||
const animSprite = new SpriteAnimation("./EngineSprites.png", 100, 20, 1, 5, .02, 5);
|
||||
doodler.createLayer(()=>{
|
||||
animSprite.draw();
|
||||
});
|
||||
document.addEventListener("keyup", (e)=>{
|
||||
e.preventDefault();
|
||||
if (e.key === " ") {
|
||||
doodler.unregisterDraggable(v);
|
||||
}
|
||||
img.src = "./pixel fire.gif";
|
||||
const p = new Vector();
|
||||
const gif = new GIFAnimation("./fire-joypixels.gif", p, .5);
|
||||
doodler.createLayer((c, i, t)=>{
|
||||
gif.draw(t);
|
||||
});
|
||||
requestAnimationFrame;
|
||||
|
20
canvas.ts
20
canvas.ts
@ -27,7 +27,11 @@ export interface IDoodlerOptions {
|
||||
framerate?: number;
|
||||
}
|
||||
|
||||
type layer = (ctx: CanvasRenderingContext2D, index: number) => void;
|
||||
type layer = (
|
||||
ctx: CanvasRenderingContext2D,
|
||||
index: number,
|
||||
frameTime: number,
|
||||
) => void;
|
||||
|
||||
export class Doodler {
|
||||
protected ctx: CanvasRenderingContext2D;
|
||||
@ -85,11 +89,15 @@ export class Doodler {
|
||||
}
|
||||
|
||||
private timer?: number;
|
||||
private lastFrameAt = 0;
|
||||
private startDrawLoop() {
|
||||
this.lastFrameAt = Date.now();
|
||||
this.timer = setInterval(() => this.draw(), 1000 / this.framerate);
|
||||
}
|
||||
|
||||
protected draw() {
|
||||
const time = Date.now();
|
||||
const frameTime = time - this.lastFrameAt;
|
||||
this.ctx.clearRect(0, 0, this.width, this.height);
|
||||
this.ctx.fillStyle = this.bg;
|
||||
this.ctx.fillRect(0, 0, this.width, this.height);
|
||||
@ -97,10 +105,12 @@ export class Doodler {
|
||||
// d.point.set(this.mouseX,this.mouseY);
|
||||
// }
|
||||
for (const [i, l] of (this.layers || []).entries()) {
|
||||
l(this.ctx, i);
|
||||
l(this.ctx, i, frameTime);
|
||||
this.drawDeferred();
|
||||
}
|
||||
this.drawUI();
|
||||
|
||||
this.lastFrameAt = time;
|
||||
}
|
||||
|
||||
// Layer management
|
||||
@ -215,9 +225,9 @@ export class Doodler {
|
||||
this.ctx.restore();
|
||||
}
|
||||
|
||||
drawImage(img: HTMLImageElement, at: Vector): void;
|
||||
drawImage(img: HTMLImageElement, at: Vector, w: number, h: number): void;
|
||||
drawImage(img: HTMLImageElement, at: Vector, w?: number, h?: number) {
|
||||
drawImage(img: CanvasImageSource, at: Vector): void;
|
||||
drawImage(img: CanvasImageSource, at: Vector, w: number, h: number): void;
|
||||
drawImage(img: CanvasImageSource, at: Vector, w?: number, h?: number) {
|
||||
w && h
|
||||
? this.ctx.drawImage(img, at.x, at.y, w, h)
|
||||
: this.ctx.drawImage(img, at.x, at.y);
|
||||
|
BIN
cartoon fire.png
Normal file
BIN
cartoon fire.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 228 KiB |
@ -10,5 +10,10 @@
|
||||
},
|
||||
"tasks": {
|
||||
"dev": "deno bundle --watch main.ts bundle.js"
|
||||
},
|
||||
"imports": {
|
||||
"std": "https://deno.land/std@0.205.0/mod.ts",
|
||||
"std/": "https://deno.land/std@0.205.0/",
|
||||
"dpng": "https://deno.land/x/dpng@0.7.5/mod.ts"
|
||||
}
|
||||
}
|
BIN
fire-joypixels.gif
Normal file
BIN
fire-joypixels.gif
Normal file
Binary file not shown.
After Width: | Height: | Size: 444 KiB |
14
index.html
14
index.html
@ -1,12 +1,26 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta http-equiv="X-UA-Compatible" content="IE=edge">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<title>Doodler</title>
|
||||
<style>
|
||||
* {
|
||||
image-rendering: pixelated;
|
||||
}
|
||||
|
||||
img {
|
||||
width: 50px;
|
||||
border: 1px aqua solid;
|
||||
margin: 2px;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<script src="bundle.js"></script>
|
||||
</body>
|
||||
|
||||
</html>
|
96
main.ts
96
main.ts
@ -1,13 +1,16 @@
|
||||
/// <reference types="./global.d.ts" />
|
||||
|
||||
import { GIFAnimation } from "./animation/gif.ts";
|
||||
import { SpriteAnimation } from "./animation/sprite.ts";
|
||||
import { initializeDoodler, Vector } from "./mod.ts";
|
||||
import { handleGIF } from "./processing/gif.ts";
|
||||
import { ZoomableDoodler } from "./zoomableCanvas.ts";
|
||||
|
||||
initializeDoodler(
|
||||
{
|
||||
width: 400,
|
||||
height: 400,
|
||||
framerate: 90,
|
||||
},
|
||||
true,
|
||||
(ctx) => {
|
||||
@ -15,94 +18,15 @@ initializeDoodler(
|
||||
},
|
||||
);
|
||||
|
||||
const movingVector = new Vector(100, 300);
|
||||
let angleMultiplier = 0;
|
||||
const v = new Vector(30, 30);
|
||||
doodler.registerDraggable(v, 20);
|
||||
const img = new Image();
|
||||
img.src = "./skeleton.png";
|
||||
img.hidden;
|
||||
document.body.append(img);
|
||||
img.src = "./pixel fire.gif";
|
||||
|
||||
const p = new Vector(200, 200);
|
||||
const p = new Vector();
|
||||
const gif = new GIFAnimation("./fire-joypixels.gif", p, .5);
|
||||
|
||||
const animSprite = new SpriteAnimation(
|
||||
"./EngineSprites.png",
|
||||
100,
|
||||
20,
|
||||
1,
|
||||
5,
|
||||
.02,
|
||||
5,
|
||||
);
|
||||
|
||||
doodler.createLayer(() => {
|
||||
animSprite.draw();
|
||||
// const [gamepad] = navigator.getGamepads();
|
||||
// const deadzone = 0.04;
|
||||
// if (gamepad) {
|
||||
// const leftX = gamepad.axes[0];
|
||||
// const leftY = gamepad.axes[1];
|
||||
// p.add(
|
||||
// Math.min(Math.max(leftX - deadzone, 0), leftX + deadzone),
|
||||
// Math.min(Math.max(leftY - deadzone, 0), leftY + deadzone),
|
||||
// );
|
||||
|
||||
// const rigthX = gamepad.axes[2];
|
||||
// const rigthY = gamepad.axes[3];
|
||||
// (doodler as ZoomableDoodler).moveOrigin({ x: -rigthX * 5, y: -rigthY * 5 });
|
||||
|
||||
// if (gamepad.buttons[7].value) {
|
||||
// (doodler as ZoomableDoodler).scaleAt(
|
||||
// { x: 200, y: 200 },
|
||||
// 1 + (gamepad.buttons[7].value / 5),
|
||||
// );
|
||||
// }
|
||||
// if (gamepad.buttons[6].value) {
|
||||
// (doodler as ZoomableDoodler).scaleAt(
|
||||
// { x: 200, y: 200 },
|
||||
// 1 - (gamepad.buttons[6].value / 5),
|
||||
// );
|
||||
// }
|
||||
// }
|
||||
// doodler.drawImageWithOutline(img, p);
|
||||
// doodler.line(new Vector(100, 100), new Vector(200, 200))
|
||||
// doodler.dot(new Vector(300, 300))
|
||||
// doodler.fillCircle(movingVector, 6, { color: 'red' });
|
||||
// doodler.drawRect(new Vector(50, 50), movingVector.x, movingVector.y);
|
||||
// doodler.fillRect(new Vector(200, 250), 30, 10)
|
||||
|
||||
// doodler.drawCenteredSquare(new Vector(200, 200), 40, { color: 'purple', weight: 5 })
|
||||
// doodler.drawBezier(new Vector(100, 150), movingVector, new Vector(150, 300), new Vector(100, 250))
|
||||
|
||||
// let rotatedOrigin = new Vector(200, 200)
|
||||
// doodler.drawRotated(rotatedOrigin, Math.PI * angleMultiplier, () => {
|
||||
// doodler.drawCenteredSquare(rotatedOrigin, 30)
|
||||
// doodler.drawSprite(img, new Vector(0, 40), 80, 20, new Vector(160, 300), 80, 20)
|
||||
// })
|
||||
|
||||
// movingVector.set((movingVector.x + 1) % 400, movingVector.y);
|
||||
// angleMultiplier += .001;
|
||||
|
||||
// doodler.drawSprite(img, new Vector(0, 40), 80, 20, new Vector(100, 300), 80, 20)
|
||||
|
||||
// doodler.drawScaled(1.5, () => {
|
||||
// doodler.line(p.copy().add(-8, 10), p.copy().add(8, 10), {
|
||||
// color: "grey",
|
||||
// weight: 2,
|
||||
// });
|
||||
// doodler.line(p.copy().add(-8, -10), p.copy().add(8, -10), {
|
||||
// color: "grey",
|
||||
// weight: 2,
|
||||
// });
|
||||
// doodler.line(p, p.copy().add(0, 12), { color: "brown", weight: 4 });
|
||||
// doodler.line(p, p.copy().add(0, -12), { color: "brown", weight: 4 });
|
||||
// });
|
||||
doodler.createLayer((c, i, t) => {
|
||||
gif.draw(t);
|
||||
// c.drawImage(img, 0, 0);
|
||||
});
|
||||
|
||||
document.addEventListener("keyup", (e) => {
|
||||
e.preventDefault();
|
||||
if (e.key === " ") {
|
||||
doodler.unregisterDraggable(v);
|
||||
}
|
||||
});
|
||||
requestAnimationFrame;
|
||||
|
BIN
pixel fire.gif
Normal file
BIN
pixel fire.gif
Normal file
Binary file not shown.
After Width: | Height: | Size: 769 B |
573
processing/gif.ts
Normal file
573
processing/gif.ts
Normal file
@ -0,0 +1,573 @@
|
||||
export type Frame = {
|
||||
x: number;
|
||||
y: number;
|
||||
width: number;
|
||||
height: number;
|
||||
hasLocalPalette: boolean;
|
||||
paletteOffset: number | null;
|
||||
paletteSize: number | null;
|
||||
dataOffset: number;
|
||||
dataLength: number;
|
||||
transparentIndex: number | null;
|
||||
interlaced: boolean;
|
||||
delay: number;
|
||||
disposal: number;
|
||||
};
|
||||
|
||||
/**
|
||||
* @classdesc This class is a TS refactoring of 'omggif's GifReader constructor, I simply copy-pasta'd it to be able to include using a deno bundler since they currently do not work properly with npm packages. Due to this, if anything doesn't work, do NOT contact the original author for issues with this class
|
||||
* @author original - Dean McNamee <dean@gmail.com>
|
||||
* @author refactor - Emma Short <emma@cyborggrizzly.com>
|
||||
*/
|
||||
|
||||
export class GifReader {
|
||||
private buf: Uint8Array;
|
||||
private p: number;
|
||||
public width: number;
|
||||
public height: number;
|
||||
private globalPaletteOffset: number | null;
|
||||
private globalPaletteSize: number | null;
|
||||
private frames: Frame[];
|
||||
private loopCountValue: number | null;
|
||||
|
||||
constructor(buf: Uint8Array) {
|
||||
this.buf = buf;
|
||||
this.p = 0;
|
||||
this.width = 0;
|
||||
this.height = 0;
|
||||
this.globalPaletteOffset = null;
|
||||
this.globalPaletteSize = null;
|
||||
this.frames = [];
|
||||
this.loopCountValue = null;
|
||||
|
||||
this.parseHeader();
|
||||
this.parseFrames();
|
||||
}
|
||||
|
||||
public numFrames(): number {
|
||||
return this.frames.length;
|
||||
}
|
||||
|
||||
public loopCount(): number | null {
|
||||
return this.loopCountValue;
|
||||
}
|
||||
|
||||
public frameInfo(frameNum: number): Frame {
|
||||
if (frameNum < 0 || frameNum >= this.frames.length) {
|
||||
throw new Error("Frame index out of range.");
|
||||
}
|
||||
return this.frames[frameNum];
|
||||
}
|
||||
|
||||
public decodeAndBlitFrameBGRA(
|
||||
frameNum: number,
|
||||
pixels: Uint8ClampedArray,
|
||||
): void {
|
||||
const frame = this.frameInfo(frameNum);
|
||||
const numPixels = frame.width * frame.height;
|
||||
const indexStream = new Uint8Array(numPixels); // At most 8-bit indices.
|
||||
GifReaderLZWOutputIndexStream(
|
||||
this.buf,
|
||||
frame.dataOffset,
|
||||
indexStream,
|
||||
numPixels,
|
||||
);
|
||||
const paletteOffset = frame.paletteOffset;
|
||||
|
||||
let trans = frame.transparentIndex;
|
||||
if (trans === null) trans = 256;
|
||||
|
||||
// We are possibly just blitting to a portion of the entire frame.
|
||||
// That is a subRect within the frameRect, so the additional pixels
|
||||
// must be skipped over after we finished a scanline.
|
||||
const frameWidth = frame.width;
|
||||
const frameStride = this.width - frameWidth;
|
||||
let xLeft = frameWidth; // Number of subRect pixels left in scanline.
|
||||
|
||||
// Output index of the top left corner of the subRect.
|
||||
const opBeg = ((frame.y * this.width) + frame.x) * 4;
|
||||
// Output index of what would be the left edge of the subRect, one row
|
||||
// below it, i.e. the index at which an interlace pass should wrap.
|
||||
const opEnd = ((frame.y + frame.height) * this.width + frame.x) * 4;
|
||||
let op = opBeg;
|
||||
|
||||
let scanStride = frameStride * 4;
|
||||
|
||||
// Use scanStride to skip past the rows when interlacing. This is skipping
|
||||
// 7 rows for the first two passes, then 3 then 1.
|
||||
if (frame.interlaced === true) {
|
||||
scanStride += this.width * 4 * 7; // Pass 1.
|
||||
}
|
||||
|
||||
let interlaceSkip = 8; // Tracking the row interval in the current pass.
|
||||
|
||||
for (let i = 0, il = indexStream.length; i < il; ++i) {
|
||||
const index = indexStream[i];
|
||||
|
||||
if (xLeft === 0) { // Beginning of new scan line
|
||||
op += scanStride;
|
||||
xLeft = frameWidth;
|
||||
if (op >= opEnd) { // Catch the wrap to switch passes when interlacing.
|
||||
scanStride = frameStride * 4 + this.width * 4 * (interlaceSkip - 1);
|
||||
// interlaceSkip / 2 * 4 is interlaceSkip << 1.
|
||||
op = opBeg + (frameWidth + frameStride) * (interlaceSkip << 1);
|
||||
interlaceSkip >>= 1;
|
||||
}
|
||||
}
|
||||
|
||||
if (index === trans) {
|
||||
op += 4;
|
||||
} else {
|
||||
const r = this.buf[(paletteOffset || 0) + index * 3];
|
||||
const g = this.buf[(paletteOffset || 0) + index * 3 + 1];
|
||||
const b = this.buf[(paletteOffset || 0) + index * 3 + 2];
|
||||
pixels[op++] = b;
|
||||
pixels[op++] = g;
|
||||
pixels[op++] = r;
|
||||
pixels[op++] = 255;
|
||||
}
|
||||
--xLeft;
|
||||
}
|
||||
}
|
||||
|
||||
public decodeAndBlitFrameRGBA(
|
||||
frameNum: number,
|
||||
pixels: Uint8ClampedArray,
|
||||
): void {
|
||||
const frame = this.frameInfo(frameNum);
|
||||
const numPixels = frame.width * frame.height;
|
||||
const indexStream = new Uint8Array(numPixels); // At most 8-bit indices.
|
||||
GifReaderLZWOutputIndexStream(
|
||||
this.buf,
|
||||
frame.dataOffset,
|
||||
indexStream,
|
||||
numPixels,
|
||||
);
|
||||
// debugger;
|
||||
const paletteOffset = frame.paletteOffset;
|
||||
|
||||
let trans = frame.transparentIndex;
|
||||
if (trans === null) trans = 256;
|
||||
|
||||
// We are possibly just blitting to a portion of the entire frame.
|
||||
// That is a subRect within the frameRect, so the additional pixels
|
||||
// must be skipped over after we finished a scanline.
|
||||
const frameWidth = frame.width;
|
||||
const frameStride = this.width - frameWidth;
|
||||
let xLeft = frameWidth; // Number of subRect pixels left in scanline.
|
||||
|
||||
// Output index of the top left corner of the subRect.
|
||||
const opBeg = ((frame.y * this.width) + frame.x) * 4;
|
||||
// Output index of what would be the left edge of the subRect, one row
|
||||
// below it, i.e. the index at which an interlace pass should wrap.
|
||||
const opEnd = ((frame.y + frame.height) * this.width + frame.x) * 4;
|
||||
let op = opBeg;
|
||||
|
||||
let scanStride = frameStride * 4;
|
||||
|
||||
// Use scanStride to skip past the rows when interlacing. This is skipping
|
||||
// 7 rows for the first two passes, then 3 then 1.
|
||||
if (frame.interlaced === true) {
|
||||
scanStride += this.width * 4 * 7; // Pass 1.
|
||||
}
|
||||
|
||||
let interlaceSkip = 8; // Tracking the row interval in the current pass.
|
||||
|
||||
for (let i = 0, il = indexStream.length; i < il; ++i) {
|
||||
const index = indexStream[i];
|
||||
|
||||
if (xLeft === 0) { // Beginning of new scan line
|
||||
op += scanStride;
|
||||
xLeft = frameWidth;
|
||||
if (op >= opEnd) { // Catch the wrap to switch passes when interlacing.
|
||||
scanStride = frameStride * 4 + this.width * 4 * (interlaceSkip - 1);
|
||||
// interlaceSkip / 2 * 4 is interlaceSkip << 1.
|
||||
op = opBeg + (frameWidth + frameStride) * (interlaceSkip << 1);
|
||||
interlaceSkip >>= 1;
|
||||
}
|
||||
}
|
||||
|
||||
if (index === trans) {
|
||||
op += 4;
|
||||
} else {
|
||||
const rI = (paletteOffset || 0) + index * 3;
|
||||
const r = this.buf[rI];
|
||||
const g = this.buf[rI + 1];
|
||||
const b = this.buf[rI + 2];
|
||||
pixels[op++] = r;
|
||||
pixels[op++] = g;
|
||||
pixels[op++] = b;
|
||||
pixels[op++] = 255;
|
||||
}
|
||||
--xLeft;
|
||||
}
|
||||
}
|
||||
|
||||
// Additional private or public methods should be implemented below
|
||||
|
||||
private parseHeader(): void {
|
||||
// Parse the GIF file header
|
||||
if (
|
||||
this.buf[this.p++] !== 0x47 || this.buf[this.p++] !== 0x49 ||
|
||||
this.buf[this.p++] !== 0x46 ||
|
||||
this.buf[this.p++] !== 0x38 || (this.buf[this.p++] + 1 & 0xfd) !== 0x38 ||
|
||||
this.buf[this.p++] !== 0x61
|
||||
) {
|
||||
throw new Error("Invalid GIF 87a/89a header.");
|
||||
}
|
||||
}
|
||||
|
||||
private parseLogicalScreenDescriptor(): void {
|
||||
// Parse the Logical Screen Descriptor block
|
||||
}
|
||||
|
||||
private parseGlobalColorTable(): void {
|
||||
// Parse the Global Color Table block if it exists
|
||||
}
|
||||
|
||||
private parseFrames(): void {
|
||||
const width = this.buf[this.p++] | this.buf[this.p++] << 8;
|
||||
const height = this.buf[this.p++] | this.buf[this.p++] << 8;
|
||||
const pf0 = this.buf[this.p++]; // <Packed Fields>.
|
||||
const global_palette_flag = pf0 >> 7;
|
||||
const num_global_colors_pow2 = pf0 & 0x7;
|
||||
const num_global_colors = 1 << (num_global_colors_pow2 + 1);
|
||||
const background = this.buf[this.p++];
|
||||
this.buf[this.p++]; // Pixel aspect ratio (unused?).
|
||||
|
||||
let global_palette_offset = null;
|
||||
let global_palette_size = null;
|
||||
|
||||
if (global_palette_flag) {
|
||||
global_palette_offset = this.p;
|
||||
global_palette_size = num_global_colors;
|
||||
this.p += num_global_colors * 3; // Seek past palette.
|
||||
}
|
||||
|
||||
let no_eof = true;
|
||||
|
||||
const frames = [];
|
||||
|
||||
let delay = 0;
|
||||
let transparentIndex = null;
|
||||
let disposal = 0; // 0 - No disposal specified.
|
||||
let loopCount = null;
|
||||
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
|
||||
while (no_eof && this.p < this.buf.length) {
|
||||
switch (this.buf[this.p++]) {
|
||||
case 0x21: // Graphics Control Extension Block
|
||||
switch (this.buf[this.p++]) {
|
||||
case 0xff: // Application specific block
|
||||
// Try if it's a Netscape block (with animation loop counter).
|
||||
if (
|
||||
this.buf[this.p] !== 0x0b || // 21 FF already read, check block size.
|
||||
// NETSCAPE2.0
|
||||
this.buf[this.p + 1] == 0x4e && this.buf[this.p + 2] == 0x45 &&
|
||||
this.buf[this.p + 3] == 0x54 &&
|
||||
this.buf[this.p + 4] == 0x53 &&
|
||||
this.buf[this.p + 5] == 0x43 &&
|
||||
this.buf[this.p + 6] == 0x41 &&
|
||||
this.buf[this.p + 7] == 0x50 &&
|
||||
this.buf[this.p + 8] == 0x45 &&
|
||||
this.buf[this.p + 9] == 0x32 &&
|
||||
this.buf[this.p + 10] == 0x2e &&
|
||||
this.buf[this.p + 11] == 0x30 &&
|
||||
// Sub-block
|
||||
this.buf[this.p + 12] == 0x03 &&
|
||||
this.buf[this.p + 13] == 0x01 && this.buf[this.p + 16] == 0
|
||||
) {
|
||||
this.p += 14;
|
||||
loopCount = this.buf[this.p++] | this.buf[this.p++] << 8;
|
||||
this.p++; // Skip terminator.
|
||||
} else { // We don't know what it is, just try to get past it.
|
||||
this.p += 12;
|
||||
while (true) { // Seek through subblocks.
|
||||
const block_size = this.buf[this.p++];
|
||||
// Bad block size (ex: undefined from an out of bounds read).
|
||||
if (!(block_size >= 0)) throw Error("Invalid block size");
|
||||
if (block_size === 0) break; // 0 size is terminator
|
||||
this.p += block_size;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case 0xf9: { // Graphics Control Extension
|
||||
if (this.buf[this.p++] !== 0x4 || this.buf[this.p + 4] !== 0) {
|
||||
throw new Error("Invalid graphics extension block.");
|
||||
}
|
||||
const pf1 = this.buf[this.p++];
|
||||
delay = this.buf[this.p++] | this.buf[this.p++] << 8;
|
||||
transparentIndex = this.buf[this.p++];
|
||||
if ((pf1 & 1) === 0) transparentIndex = null;
|
||||
disposal = pf1 >> 2 & 0x7;
|
||||
this.p++; // Skip terminator.
|
||||
break;
|
||||
}
|
||||
|
||||
// Plain Text Extension could be present and we just want to be able
|
||||
// to parse past it. It follows the block structure of the comment
|
||||
// extension enough to reuse the path to skip through the blocks.
|
||||
case 0x01: // Plain Text Extension (fallthrough to Comment Extension)
|
||||
case 0xfe: // Comment Extension.
|
||||
while (true) { // Seek through subblocks.
|
||||
const block_size = this.buf[this.p++];
|
||||
// Bad block size (ex: undefined from an out of bounds read).
|
||||
if (!(block_size >= 0)) throw Error("Invalid block size");
|
||||
if (block_size === 0) break; // 0 size is terminator
|
||||
this.p += block_size;
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
throw new Error(
|
||||
"Unknown graphic control label: 0x" +
|
||||
this.buf[this.p - 1].toString(16),
|
||||
);
|
||||
}
|
||||
break;
|
||||
|
||||
case 0x2c: { // Image Descriptor.
|
||||
const x = this.buf[this.p++] | this.buf[this.p++] << 8;
|
||||
const y = this.buf[this.p++] | this.buf[this.p++] << 8;
|
||||
const w = this.buf[this.p++] | this.buf[this.p++] << 8;
|
||||
const h = this.buf[this.p++] | this.buf[this.p++] << 8;
|
||||
const pf2 = this.buf[this.p++];
|
||||
const local_palette_flag = pf2 >> 7;
|
||||
const interlace_flag = pf2 >> 6 & 1;
|
||||
const num_local_colors_pow2 = pf2 & 0x7;
|
||||
const num_local_colors = 1 << (num_local_colors_pow2 + 1);
|
||||
let palette_offset = global_palette_offset;
|
||||
let palette_size = global_palette_size;
|
||||
let has_local_palette = false;
|
||||
if (local_palette_flag) {
|
||||
has_local_palette = true;
|
||||
palette_offset = this.p; // Override with local palette.
|
||||
palette_size = num_local_colors;
|
||||
this.p += num_local_colors * 3; // Seek past palette.
|
||||
}
|
||||
|
||||
const data_offset = this.p;
|
||||
|
||||
this.p++; // codeSize
|
||||
while (true) {
|
||||
const block_size = this.buf[this.p++];
|
||||
// Bad block size (ex: undefined from an out of bounds read).
|
||||
if (!(block_size >= 0)) throw Error("Invalid block size");
|
||||
if (block_size === 0) break; // 0 size is terminator
|
||||
this.p += block_size;
|
||||
}
|
||||
|
||||
this.frames.push({
|
||||
x,
|
||||
y,
|
||||
width: w,
|
||||
height: h,
|
||||
hasLocalPalette: has_local_palette,
|
||||
paletteOffset: palette_offset,
|
||||
paletteSize: palette_size,
|
||||
dataOffset: data_offset,
|
||||
dataLength: this.p - data_offset,
|
||||
transparentIndex: transparentIndex,
|
||||
interlaced: !!interlace_flag,
|
||||
delay: delay,
|
||||
disposal: disposal,
|
||||
});
|
||||
break;
|
||||
}
|
||||
case 0x3b: // Trailer Marker (end of file).
|
||||
no_eof = false;
|
||||
break;
|
||||
|
||||
default:
|
||||
throw new Error(
|
||||
"Unknown gif block: 0x" + this.buf[this.p - 1].toString(16),
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// private readSubBlocks(): string {
|
||||
// // Read a series of sub-blocks
|
||||
// return "";
|
||||
// }
|
||||
|
||||
// private readBlockTerminator(): void {
|
||||
// // Read a block terminator if necessary
|
||||
// }
|
||||
}
|
||||
|
||||
function GifReaderLZWOutputIndexStream(
|
||||
codeStream: Uint8Array,
|
||||
p: number,
|
||||
output: Uint8Array,
|
||||
outputLength: number,
|
||||
) {
|
||||
const minCodeSize = codeStream[p++];
|
||||
|
||||
const clear_code = 1 << minCodeSize;
|
||||
const eoi_code = clear_code + 1;
|
||||
let nextCode = eoi_code + 1;
|
||||
|
||||
let curCodeSize = minCodeSize + 1; // Number of bits per code.
|
||||
// NOTE: This shares the same name as the encoder, but has a different
|
||||
// meaning here. Here this masks each code coming from the code stream.
|
||||
let codeMask = (1 << curCodeSize) - 1;
|
||||
let curShift = 0;
|
||||
let cur = 0;
|
||||
|
||||
let op = 0; // Output pointer.
|
||||
|
||||
let subBlockSize = codeStream[p++];
|
||||
|
||||
const codeTable = new Int32Array(4096); // Can be signed, we only use 20 bits.
|
||||
|
||||
let prevCode = null; // Track code-1.
|
||||
|
||||
while (true) {
|
||||
// Read up to two bytes, making sure we always 12-bits for max sized code.
|
||||
while (curShift < 16) {
|
||||
if (subBlockSize === 0) break; // No more data to be read.
|
||||
|
||||
cur |= codeStream[p++] << curShift;
|
||||
curShift += 8;
|
||||
|
||||
if (subBlockSize === 1) { // Never let it get to 0 to hold logic above.
|
||||
subBlockSize = codeStream[p++]; // Next subBlock.
|
||||
} else {
|
||||
--subBlockSize;
|
||||
}
|
||||
}
|
||||
|
||||
if (curShift < curCodeSize) {
|
||||
break;
|
||||
}
|
||||
|
||||
const code = cur & codeMask;
|
||||
cur >>= curCodeSize;
|
||||
curShift -= curCodeSize;
|
||||
|
||||
if (code === clear_code) {
|
||||
// We don't actually have to clear the table. This could be a good idea
|
||||
// for greater error checking, but we don't really do any anyway. We
|
||||
// will just track it with next_code and overwrite old entries.
|
||||
|
||||
nextCode = eoi_code + 1;
|
||||
curCodeSize = minCodeSize + 1;
|
||||
codeMask = (1 << curCodeSize) - 1;
|
||||
|
||||
// Don't update prev_code ?
|
||||
prevCode = null;
|
||||
continue;
|
||||
} else if (code === eoi_code) {
|
||||
break;
|
||||
}
|
||||
|
||||
// We have a similar situation as the decoder, where we want to store
|
||||
// variable length entries (code table entries), but we want to do in a
|
||||
// faster manner than an array of arrays. The code below stores sort of a
|
||||
// linked list within the code table, and then "chases" through it to
|
||||
// construct the dictionary entries. When a new entry is created, just the
|
||||
// last byte is stored, and the rest (prefix) of the entry is only
|
||||
// referenced by its table entry. Then the code chases through the
|
||||
// prefixes until it reaches a single byte code. We have to chase twice,
|
||||
// first to compute the length, and then to actually copy the data to the
|
||||
// output (backwards, since we know the length). The alternative would be
|
||||
// storing something in an intermediate stack, but that doesn't make any
|
||||
// more sense. I implemented an approach where it also stored the length
|
||||
// in the code table, although it's a bit tricky because you run out of
|
||||
// bits (12 + 12 + 8), but I didn't measure much improvements (the table
|
||||
// entries are generally not the long). Even when I created benchmarks for
|
||||
// very long table entries the complexity did not seem worth it.
|
||||
// The code table stores the prefix entry in 12 bits and then the suffix
|
||||
// byte in 8 bits, so each entry is 20 bits.
|
||||
|
||||
const chaseCode: number = code < nextCode ? code : prevCode as number;
|
||||
|
||||
// Chase what we will output, either {CODE} or {CODE-1}.
|
||||
let chaseLength = 0;
|
||||
let chase = chaseCode as number;
|
||||
while (chase > clear_code) {
|
||||
chase = codeTable[chase] >> 8;
|
||||
++chaseLength;
|
||||
}
|
||||
|
||||
const k = chase;
|
||||
|
||||
const op_end = op + chaseLength + (chaseCode !== code ? 1 : 0);
|
||||
if (op_end > outputLength) {
|
||||
console.log("Warning, gif stream longer than expected.");
|
||||
return;
|
||||
}
|
||||
|
||||
// Already have the first byte from the chase, might as well write it fast.
|
||||
output[op++] = k;
|
||||
|
||||
op += chaseLength;
|
||||
let b = op; // Track pointer, writing backwards.
|
||||
|
||||
if (chaseCode !== code) { // The case of emitting {CODE-1} + k.
|
||||
output[op++] = k;
|
||||
}
|
||||
|
||||
chase = chaseCode;
|
||||
while (chaseLength--) {
|
||||
chase = codeTable[chase];
|
||||
output[--b] = chase & 0xff; // Write backwards.
|
||||
chase >>= 8; // Pull down to the prefix code.
|
||||
}
|
||||
|
||||
if (prevCode !== null && nextCode < 4096) {
|
||||
codeTable[nextCode++] = prevCode << 8 | k;
|
||||
|
||||
if (nextCode >= codeMask + 1 && curCodeSize < 12) {
|
||||
++curCodeSize;
|
||||
codeMask = codeMask << 1 | 1;
|
||||
}
|
||||
}
|
||||
|
||||
prevCode = code;
|
||||
}
|
||||
|
||||
if (op !== outputLength) {
|
||||
console.log("Warning, gif stream shorter than expected.");
|
||||
}
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
export function handleGIF(
|
||||
data: Uint8Array,
|
||||
) {
|
||||
const framesBase64: ({ canvas: HTMLCanvasElement } & Frame)[] = [];
|
||||
const reader = new GifReader(data);
|
||||
|
||||
for (let i = 0; i < reader.numFrames(); i++) {
|
||||
const frameData = reader.frameInfo(i);
|
||||
// const buf = new Uint8Array(frameData.width * frameData.height * 4);
|
||||
const canvas = document.createElement("canvas");
|
||||
canvas.width = reader.width;
|
||||
canvas.height = reader.height;
|
||||
const ctx = canvas.getContext("2d")!;
|
||||
const imageData = ctx.createImageData(reader.width, reader.height);
|
||||
reader.decodeAndBlitFrameRGBA(i, imageData.data);
|
||||
|
||||
ctx.putImageData(
|
||||
imageData,
|
||||
0,
|
||||
0,
|
||||
frameData.x,
|
||||
frameData.y,
|
||||
frameData.width,
|
||||
frameData.height,
|
||||
);
|
||||
framesBase64.push({ ...frameData, canvas });
|
||||
}
|
||||
return {
|
||||
w: reader.width,
|
||||
h: reader.height,
|
||||
frames: framesBase64,
|
||||
};
|
||||
}
|
@ -157,8 +157,6 @@ export class ZoomableDoodler extends Doodler {
|
||||
// this.origin.x = 0;
|
||||
// this.origin.y = 0;
|
||||
|
||||
console.log(this.mouse);
|
||||
|
||||
if (this.scale > 1) {
|
||||
this.frameCounter = map(this.scale, this.maxScale, 1, 0, 59);
|
||||
this.zoomDirection = -1;
|
||||
|
Loading…
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Reference in New Issue
Block a user