sprite and gif animations

This commit is contained in:
Emmaline Autumn 2023-11-04 13:06:49 -06:00
parent 2e039719f6
commit 79e7996d46
13 changed files with 1110 additions and 157 deletions

16
.vscode/settings.json vendored
View File

@ -21,5 +21,19 @@
"peacock.remoteColor": "aa11aa",
"deno.enable": true,
"deno.unstable": true,
"liveServer.settings.port": 5501
"liveServer.settings.port": 5501,
"cSpell.words": [
"BGRA",
"blitting",
"dpng",
"idat",
"iend",
"ihdr",
"imgscr",
"Namee",
"NMAX",
"omggif's",
"plte",
"trns"
]
}

63
animation/gif.ts Normal file
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@ -0,0 +1,63 @@
import { Vector } from "../geometry/vector.ts";
import { Frame, handleGIF } from "../processing/gif.ts";
type frame = { canvas: HTMLCanvasElement } & Frame;
export class GIFAnimation {
frames: frame[] = [];
canvas: HTMLCanvasElement;
ctx!: CanvasRenderingContext2D;
ready = false;
constructor(
url: string,
private origin: Vector,
private scale = 1,
) {
this.canvas = document.createElement("canvas");
this.init(url);
}
async init(url: string) {
const res = await fetch(url);
const buf = new Uint8Array(await res.arrayBuffer());
const gif = handleGIF(buf);
this.frames = gif.frames;
this.frameTimes = this.frames.map((f) => f.delay);
this.totalAnimationTime = this.frameTimes.reduce(
(a, b) => a + b,
0,
);
this.canvas.width = gif.w;
this.canvas.height = gif.h;
this.ctx = this.canvas.getContext("2d")!;
this.ready = true;
}
frameTimes!: number[];
totalAnimationTime = 0;
_frameCounter = 0;
currentFrameIndex = 0;
draw(timeSinceLastFrame: number) {
if (!this.ready) return;
this._frameCounter += timeSinceLastFrame;
const currentFrameDelay = this.frames[this.currentFrameIndex].delay * 10;
while (this._frameCounter >= currentFrameDelay) {
this._frameCounter -= currentFrameDelay;
this.currentFrameIndex = (this.currentFrameIndex + 1) %
this.frames.length;
}
const currentFrame = this.frames[this.currentFrameIndex];
doodler.drawImage(
currentFrame.canvas,
this.origin,
this.canvas.width * this.scale,
this.canvas.height * this.scale,
);
}
}

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@ -9,8 +9,8 @@ export class SpriteAnimation {
private cellHeight: number,
private cellCountX: number,
private cellCountY: number,
private timing = 1,
private scale = 1,
public timing = 1,
public scale = 1,
) {
this.image = new Image();
this.image.src = this.imageUrl;

472
bundle.js
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@ -2,6 +2,404 @@
// deno-lint-ignore-file
// This code was bundled using `deno bundle` and it's not recommended to edit it manually
class GifReader {
buf;
p;
width;
height;
globalPaletteOffset;
globalPaletteSize;
frames;
loopCountValue;
constructor(buf){
this.buf = buf;
this.p = 0;
this.width = 0;
this.height = 0;
this.globalPaletteOffset = null;
this.globalPaletteSize = null;
this.frames = [];
this.loopCountValue = null;
this.parseHeader();
this.parseFrames();
}
numFrames() {
return this.frames.length;
}
loopCount() {
return this.loopCountValue;
}
frameInfo(frameNum) {
if (frameNum < 0 || frameNum >= this.frames.length) {
throw new Error("Frame index out of range.");
}
return this.frames[frameNum];
}
decodeAndBlitFrameBGRA(frameNum, pixels) {
const frame = this.frameInfo(frameNum);
const numPixels = frame.width * frame.height;
const indexStream = new Uint8Array(numPixels);
GifReaderLZWOutputIndexStream(this.buf, frame.dataOffset, indexStream, numPixels);
const paletteOffset = frame.paletteOffset;
let trans = frame.transparentIndex;
if (trans === null) trans = 256;
const frameWidth = frame.width;
const frameStride = this.width - frameWidth;
let xLeft = frameWidth;
const opBeg = (frame.y * this.width + frame.x) * 4;
const opEnd = ((frame.y + frame.height) * this.width + frame.x) * 4;
let op = opBeg;
let scanStride = frameStride * 4;
if (frame.interlaced === true) {
scanStride += this.width * 4 * 7;
}
let interlaceSkip = 8;
for(let i = 0, il = indexStream.length; i < il; ++i){
const index = indexStream[i];
if (xLeft === 0) {
op += scanStride;
xLeft = frameWidth;
if (op >= opEnd) {
scanStride = frameStride * 4 + this.width * 4 * (interlaceSkip - 1);
op = opBeg + (frameWidth + frameStride) * (interlaceSkip << 1);
interlaceSkip >>= 1;
}
}
if (index === trans) {
op += 4;
} else {
const r = this.buf[(paletteOffset || 0) + index * 3];
const g = this.buf[(paletteOffset || 0) + index * 3 + 1];
const b = this.buf[(paletteOffset || 0) + index * 3 + 2];
pixels[op++] = b;
pixels[op++] = g;
pixels[op++] = r;
pixels[op++] = 255;
}
--xLeft;
}
}
decodeAndBlitFrameRGBA(frameNum, pixels) {
const frame = this.frameInfo(frameNum);
const numPixels = frame.width * frame.height;
const indexStream = new Uint8Array(numPixels);
GifReaderLZWOutputIndexStream(this.buf, frame.dataOffset, indexStream, numPixels);
const paletteOffset = frame.paletteOffset;
let trans = frame.transparentIndex;
if (trans === null) trans = 256;
const frameWidth = frame.width;
const frameStride = this.width - frameWidth;
let xLeft = frameWidth;
const opBeg = (frame.y * this.width + frame.x) * 4;
const opEnd = ((frame.y + frame.height) * this.width + frame.x) * 4;
let op = opBeg;
let scanStride = frameStride * 4;
if (frame.interlaced === true) {
scanStride += this.width * 4 * 7;
}
let interlaceSkip = 8;
for(let i = 0, il = indexStream.length; i < il; ++i){
const index = indexStream[i];
if (xLeft === 0) {
op += scanStride;
xLeft = frameWidth;
if (op >= opEnd) {
scanStride = frameStride * 4 + this.width * 4 * (interlaceSkip - 1);
op = opBeg + (frameWidth + frameStride) * (interlaceSkip << 1);
interlaceSkip >>= 1;
}
}
if (index === trans) {
op += 4;
} else {
const rI = (paletteOffset || 0) + index * 3;
const r = this.buf[rI];
const g = this.buf[rI + 1];
const b = this.buf[rI + 2];
pixels[op++] = r;
pixels[op++] = g;
pixels[op++] = b;
pixels[op++] = 255;
}
--xLeft;
}
}
parseHeader() {
if (this.buf[this.p++] !== 0x47 || this.buf[this.p++] !== 0x49 || this.buf[this.p++] !== 0x46 || this.buf[this.p++] !== 0x38 || (this.buf[this.p++] + 1 & 0xfd) !== 0x38 || this.buf[this.p++] !== 0x61) {
throw new Error("Invalid GIF 87a/89a header.");
}
}
parseLogicalScreenDescriptor() {}
parseGlobalColorTable() {}
parseFrames() {
const width = this.buf[this.p++] | this.buf[this.p++] << 8;
const height = this.buf[this.p++] | this.buf[this.p++] << 8;
const pf0 = this.buf[this.p++];
const global_palette_flag = pf0 >> 7;
const num_global_colors_pow2 = pf0 & 0x7;
const num_global_colors = 1 << num_global_colors_pow2 + 1;
this.buf[this.p++];
this.buf[this.p++];
let global_palette_offset = null;
let global_palette_size = null;
if (global_palette_flag) {
global_palette_offset = this.p;
global_palette_size = num_global_colors;
this.p += num_global_colors * 3;
}
let no_eof = true;
let delay = 0;
let transparentIndex = null;
let disposal = 0;
let loopCount = null;
this.width = width;
this.height = height;
while(no_eof && this.p < this.buf.length){
switch(this.buf[this.p++]){
case 0x21:
switch(this.buf[this.p++]){
case 0xff:
if (this.buf[this.p] !== 0x0b || this.buf[this.p + 1] == 0x4e && this.buf[this.p + 2] == 0x45 && this.buf[this.p + 3] == 0x54 && this.buf[this.p + 4] == 0x53 && this.buf[this.p + 5] == 0x43 && this.buf[this.p + 6] == 0x41 && this.buf[this.p + 7] == 0x50 && this.buf[this.p + 8] == 0x45 && this.buf[this.p + 9] == 0x32 && this.buf[this.p + 10] == 0x2e && this.buf[this.p + 11] == 0x30 && this.buf[this.p + 12] == 0x03 && this.buf[this.p + 13] == 0x01 && this.buf[this.p + 16] == 0) {
this.p += 14;
loopCount = this.buf[this.p++] | this.buf[this.p++] << 8;
this.p++;
} else {
this.p += 12;
while(true){
const block_size = this.buf[this.p++];
if (!(block_size >= 0)) throw Error("Invalid block size");
if (block_size === 0) break;
this.p += block_size;
}
}
break;
case 0xf9:
{
if (this.buf[this.p++] !== 0x4 || this.buf[this.p + 4] !== 0) {
throw new Error("Invalid graphics extension block.");
}
const pf1 = this.buf[this.p++];
delay = this.buf[this.p++] | this.buf[this.p++] << 8;
transparentIndex = this.buf[this.p++];
if ((pf1 & 1) === 0) transparentIndex = null;
disposal = pf1 >> 2 & 0x7;
this.p++;
break;
}
case 0x01:
case 0xfe:
while(true){
const block_size = this.buf[this.p++];
if (!(block_size >= 0)) throw Error("Invalid block size");
if (block_size === 0) break;
this.p += block_size;
}
break;
default:
throw new Error("Unknown graphic control label: 0x" + this.buf[this.p - 1].toString(16));
}
break;
case 0x2c:
{
const x = this.buf[this.p++] | this.buf[this.p++] << 8;
const y = this.buf[this.p++] | this.buf[this.p++] << 8;
const w = this.buf[this.p++] | this.buf[this.p++] << 8;
const h = this.buf[this.p++] | this.buf[this.p++] << 8;
const pf2 = this.buf[this.p++];
const local_palette_flag = pf2 >> 7;
const interlace_flag = pf2 >> 6 & 1;
const num_local_colors_pow2 = pf2 & 0x7;
const num_local_colors = 1 << num_local_colors_pow2 + 1;
let palette_offset = global_palette_offset;
let palette_size = global_palette_size;
let has_local_palette = false;
if (local_palette_flag) {
has_local_palette = true;
palette_offset = this.p;
palette_size = num_local_colors;
this.p += num_local_colors * 3;
}
const data_offset = this.p;
this.p++;
while(true){
const block_size = this.buf[this.p++];
if (!(block_size >= 0)) throw Error("Invalid block size");
if (block_size === 0) break;
this.p += block_size;
}
this.frames.push({
x,
y,
width: w,
height: h,
hasLocalPalette: has_local_palette,
paletteOffset: palette_offset,
paletteSize: palette_size,
dataOffset: data_offset,
dataLength: this.p - data_offset,
transparentIndex: transparentIndex,
interlaced: !!interlace_flag,
delay: delay,
disposal: disposal
});
break;
}
case 0x3b:
no_eof = false;
break;
default:
throw new Error("Unknown gif block: 0x" + this.buf[this.p - 1].toString(16));
}
}
}
}
function GifReaderLZWOutputIndexStream(codeStream, p, output, outputLength) {
const minCodeSize = codeStream[p++];
const clear_code = 1 << minCodeSize;
const eoi_code = clear_code + 1;
let nextCode = eoi_code + 1;
let curCodeSize = minCodeSize + 1;
let codeMask = (1 << curCodeSize) - 1;
let curShift = 0;
let cur = 0;
let op = 0;
let subBlockSize = codeStream[p++];
const codeTable = new Int32Array(4096);
let prevCode = null;
while(true){
while(curShift < 16){
if (subBlockSize === 0) break;
cur |= codeStream[p++] << curShift;
curShift += 8;
if (subBlockSize === 1) {
subBlockSize = codeStream[p++];
} else {
--subBlockSize;
}
}
if (curShift < curCodeSize) {
break;
}
const code = cur & codeMask;
cur >>= curCodeSize;
curShift -= curCodeSize;
if (code === clear_code) {
nextCode = eoi_code + 1;
curCodeSize = minCodeSize + 1;
codeMask = (1 << curCodeSize) - 1;
prevCode = null;
continue;
} else if (code === eoi_code) {
break;
}
const chaseCode = code < nextCode ? code : prevCode;
let chaseLength = 0;
let chase = chaseCode;
while(chase > clear_code){
chase = codeTable[chase] >> 8;
++chaseLength;
}
const k = chase;
const op_end = op + chaseLength + (chaseCode !== code ? 1 : 0);
if (op_end > outputLength) {
console.log("Warning, gif stream longer than expected.");
return;
}
output[op++] = k;
op += chaseLength;
let b = op;
if (chaseCode !== code) {
output[op++] = k;
}
chase = chaseCode;
while(chaseLength--){
chase = codeTable[chase];
output[--b] = chase & 0xff;
chase >>= 8;
}
if (prevCode !== null && nextCode < 4096) {
codeTable[nextCode++] = prevCode << 8 | k;
if (nextCode >= codeMask + 1 && curCodeSize < 12) {
++curCodeSize;
codeMask = codeMask << 1 | 1;
}
}
prevCode = code;
}
if (op !== outputLength) {
console.log("Warning, gif stream shorter than expected.");
}
return output;
}
function handleGIF(data) {
const framesBase64 = [];
const reader = new GifReader(data);
for(let i = 0; i < reader.numFrames(); i++){
const frameData = reader.frameInfo(i);
const canvas = document.createElement("canvas");
canvas.width = reader.width;
canvas.height = reader.height;
const ctx = canvas.getContext("2d");
const imageData = ctx.createImageData(reader.width, reader.height);
reader.decodeAndBlitFrameRGBA(i, imageData.data);
ctx.putImageData(imageData, 0, 0, frameData.x, frameData.y, frameData.width, frameData.height);
framesBase64.push({
...frameData,
canvas
});
}
return {
w: reader.width,
h: reader.height,
frames: framesBase64
};
}
class GIFAnimation {
origin;
scale;
frames;
canvas;
ctx;
ready;
constructor(url, origin, scale = 1){
this.origin = origin;
this.scale = scale;
this.frames = [];
this.ready = false;
this.totalAnimationTime = 0;
this._frameCounter = 0;
this.currentFrameIndex = 0;
this.canvas = document.createElement("canvas");
this.init(url);
}
async init(url) {
const res = await fetch(url);
const buf = new Uint8Array(await res.arrayBuffer());
const gif = handleGIF(buf);
this.frames = gif.frames;
this.frameTimes = this.frames.map((f)=>f.delay);
this.totalAnimationTime = this.frameTimes.reduce((a, b)=>a + b, 0);
this.canvas.width = gif.w;
this.canvas.height = gif.h;
this.ctx = this.canvas.getContext("2d");
this.ready = true;
}
frameTimes;
totalAnimationTime;
_frameCounter;
currentFrameIndex;
draw(timeSinceLastFrame) {
if (!this.ready) return;
this._frameCounter += timeSinceLastFrame;
const currentFrameDelay = this.frames[this.currentFrameIndex].delay * 10;
while(this._frameCounter >= currentFrameDelay){
this._frameCounter -= currentFrameDelay;
this.currentFrameIndex = (this.currentFrameIndex + 1) % this.frames.length;
}
const currentFrame = this.frames[this.currentFrameIndex];
doodler.drawImage(currentFrame.canvas, this.origin, this.canvas.width * this.scale, this.canvas.height * this.scale);
}
}
const Constants = {
TWO_PI: Math.PI * 2
};
@ -259,47 +657,6 @@ class OriginVector extends Vector {
return new OriginVector(origin, v);
}
}
class SpriteAnimation {
imageUrl;
cellWidth;
cellHeight;
cellCountX;
cellCountY;
timing;
scale;
image;
origin;
constructor(imageUrl, cellWidth, cellHeight, cellCountX, cellCountY, timing = 1, scale = 1){
this.imageUrl = imageUrl;
this.cellWidth = cellWidth;
this.cellHeight = cellHeight;
this.cellCountX = cellCountX;
this.cellCountY = cellCountY;
this.timing = timing;
this.scale = scale;
this._frameCount = 0;
this.image = new Image();
this.image.src = this.imageUrl;
this.origin = new Vector();
}
_frameCount;
get frameCount() {
return this._frameCount += this.timing;
}
getCell() {
const time = Math.floor(this.frameCount);
const x = time % this.cellCountX * this.cellWidth;
const y = Math.floor(time / this.cellCountX) % this.cellCountY * this.cellHeight;
return {
x,
y
};
}
draw() {
const { x, y } = this.getCell();
doodler.drawSprite(this.image, new Vector(x, y), this.cellWidth, this.cellHeight, this.origin, this.cellWidth * this.scale, this.cellHeight * this.scale);
}
}
const easeInOut = (x)=>x < 0.5 ? 4 * x * x * x : 1 - Math.pow(-2 * x + 2, 3) / 2;
const map = (value, x1, y1, x2, y2)=>(value - x1) * (y2 - x2) / (y1 - x1) + x2;
class Doodler {
@ -339,18 +696,23 @@ class Doodler {
this.startDrawLoop();
}
timer;
lastFrameAt = 0;
startDrawLoop() {
this.lastFrameAt = Date.now();
this.timer = setInterval(()=>this.draw(), 1000 / this.framerate);
}
draw() {
const time = Date.now();
const frameTime = time - this.lastFrameAt;
this.ctx.clearRect(0, 0, this.width, this.height);
this.ctx.fillStyle = this.bg;
this.ctx.fillRect(0, 0, this.width, this.height);
for (const [i, l] of (this.layers || []).entries()){
l(this.ctx, i);
l(this.ctx, i, frameTime);
this.drawDeferred();
}
this.drawUI();
this.lastFrameAt = time;
}
createLayer(layer) {
this.layers.push(layer);
@ -743,7 +1105,6 @@ class ZoomableDoodler extends Doodler {
setTimeout(()=>this.hasDoubleTapped = false, 300);
return false;
}
console.log(this.mouse);
if (this.scale > 1) {
this.frameCounter = map(this.scale, this.maxScale, 1, 0, 59);
this.zoomDirection = -1;
@ -874,25 +1235,16 @@ const init = (opt, zoomable, postInit)=>{
};
init({
width: 400,
height: 400
height: 400,
framerate: 90
}, true, (ctx)=>{
ctx.imageSmoothingEnabled = false;
});
new Vector(100, 300);
const v = new Vector(30, 30);
doodler.registerDraggable(v, 20);
const img = new Image();
img.src = "./skeleton.png";
img.hidden;
document.body.append(img);
new Vector(200, 200);
const animSprite = new SpriteAnimation("./EngineSprites.png", 100, 20, 1, 5, .02, 5);
doodler.createLayer(()=>{
animSprite.draw();
});
document.addEventListener("keyup", (e)=>{
e.preventDefault();
if (e.key === " ") {
doodler.unregisterDraggable(v);
}
img.src = "./pixel fire.gif";
const p = new Vector();
const gif = new GIFAnimation("./fire-joypixels.gif", p, .5);
doodler.createLayer((c, i, t)=>{
gif.draw(t);
});
requestAnimationFrame;

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@ -27,7 +27,11 @@ export interface IDoodlerOptions {
framerate?: number;
}
type layer = (ctx: CanvasRenderingContext2D, index: number) => void;
type layer = (
ctx: CanvasRenderingContext2D,
index: number,
frameTime: number,
) => void;
export class Doodler {
protected ctx: CanvasRenderingContext2D;
@ -85,11 +89,15 @@ export class Doodler {
}
private timer?: number;
private lastFrameAt = 0;
private startDrawLoop() {
this.lastFrameAt = Date.now();
this.timer = setInterval(() => this.draw(), 1000 / this.framerate);
}
protected draw() {
const time = Date.now();
const frameTime = time - this.lastFrameAt;
this.ctx.clearRect(0, 0, this.width, this.height);
this.ctx.fillStyle = this.bg;
this.ctx.fillRect(0, 0, this.width, this.height);
@ -97,10 +105,12 @@ export class Doodler {
// d.point.set(this.mouseX,this.mouseY);
// }
for (const [i, l] of (this.layers || []).entries()) {
l(this.ctx, i);
l(this.ctx, i, frameTime);
this.drawDeferred();
}
this.drawUI();
this.lastFrameAt = time;
}
// Layer management
@ -215,9 +225,9 @@ export class Doodler {
this.ctx.restore();
}
drawImage(img: HTMLImageElement, at: Vector): void;
drawImage(img: HTMLImageElement, at: Vector, w: number, h: number): void;
drawImage(img: HTMLImageElement, at: Vector, w?: number, h?: number) {
drawImage(img: CanvasImageSource, at: Vector): void;
drawImage(img: CanvasImageSource, at: Vector, w: number, h: number): void;
drawImage(img: CanvasImageSource, at: Vector, w?: number, h?: number) {
w && h
? this.ctx.drawImage(img, at.x, at.y, w, h)
: this.ctx.drawImage(img, at.x, at.y);

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@ -9,6 +9,11 @@
]
},
"tasks": {
"dev" : "deno bundle --watch main.ts bundle.js"
"dev": "deno bundle --watch main.ts bundle.js"
},
"imports": {
"std": "https://deno.land/std@0.205.0/mod.ts",
"std/": "https://deno.land/std@0.205.0/",
"dpng": "https://deno.land/x/dpng@0.7.5/mod.ts"
}
}

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@ -1,12 +1,26 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Doodler</title>
<style>
* {
image-rendering: pixelated;
}
img {
width: 50px;
border: 1px aqua solid;
margin: 2px;
}
</style>
</head>
<body>
<script src="bundle.js"></script>
</body>
</html>

96
main.ts
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@ -1,13 +1,16 @@
/// <reference types="./global.d.ts" />
import { GIFAnimation } from "./animation/gif.ts";
import { SpriteAnimation } from "./animation/sprite.ts";
import { initializeDoodler, Vector } from "./mod.ts";
import { handleGIF } from "./processing/gif.ts";
import { ZoomableDoodler } from "./zoomableCanvas.ts";
initializeDoodler(
{
width: 400,
height: 400,
framerate: 90,
},
true,
(ctx) => {
@ -15,94 +18,15 @@ initializeDoodler(
},
);
const movingVector = new Vector(100, 300);
let angleMultiplier = 0;
const v = new Vector(30, 30);
doodler.registerDraggable(v, 20);
const img = new Image();
img.src = "./skeleton.png";
img.hidden;
document.body.append(img);
img.src = "./pixel fire.gif";
const p = new Vector(200, 200);
const p = new Vector();
const gif = new GIFAnimation("./fire-joypixels.gif", p, .5);
const animSprite = new SpriteAnimation(
"./EngineSprites.png",
100,
20,
1,
5,
.02,
5,
);
doodler.createLayer(() => {
animSprite.draw();
// const [gamepad] = navigator.getGamepads();
// const deadzone = 0.04;
// if (gamepad) {
// const leftX = gamepad.axes[0];
// const leftY = gamepad.axes[1];
// p.add(
// Math.min(Math.max(leftX - deadzone, 0), leftX + deadzone),
// Math.min(Math.max(leftY - deadzone, 0), leftY + deadzone),
// );
// const rigthX = gamepad.axes[2];
// const rigthY = gamepad.axes[3];
// (doodler as ZoomableDoodler).moveOrigin({ x: -rigthX * 5, y: -rigthY * 5 });
// if (gamepad.buttons[7].value) {
// (doodler as ZoomableDoodler).scaleAt(
// { x: 200, y: 200 },
// 1 + (gamepad.buttons[7].value / 5),
// );
// }
// if (gamepad.buttons[6].value) {
// (doodler as ZoomableDoodler).scaleAt(
// { x: 200, y: 200 },
// 1 - (gamepad.buttons[6].value / 5),
// );
// }
// }
// doodler.drawImageWithOutline(img, p);
// doodler.line(new Vector(100, 100), new Vector(200, 200))
// doodler.dot(new Vector(300, 300))
// doodler.fillCircle(movingVector, 6, { color: 'red' });
// doodler.drawRect(new Vector(50, 50), movingVector.x, movingVector.y);
// doodler.fillRect(new Vector(200, 250), 30, 10)
// doodler.drawCenteredSquare(new Vector(200, 200), 40, { color: 'purple', weight: 5 })
// doodler.drawBezier(new Vector(100, 150), movingVector, new Vector(150, 300), new Vector(100, 250))
// let rotatedOrigin = new Vector(200, 200)
// doodler.drawRotated(rotatedOrigin, Math.PI * angleMultiplier, () => {
// doodler.drawCenteredSquare(rotatedOrigin, 30)
// doodler.drawSprite(img, new Vector(0, 40), 80, 20, new Vector(160, 300), 80, 20)
// })
// movingVector.set((movingVector.x + 1) % 400, movingVector.y);
// angleMultiplier += .001;
// doodler.drawSprite(img, new Vector(0, 40), 80, 20, new Vector(100, 300), 80, 20)
// doodler.drawScaled(1.5, () => {
// doodler.line(p.copy().add(-8, 10), p.copy().add(8, 10), {
// color: "grey",
// weight: 2,
// });
// doodler.line(p.copy().add(-8, -10), p.copy().add(8, -10), {
// color: "grey",
// weight: 2,
// });
// doodler.line(p, p.copy().add(0, 12), { color: "brown", weight: 4 });
// doodler.line(p, p.copy().add(0, -12), { color: "brown", weight: 4 });
// });
doodler.createLayer((c, i, t) => {
gif.draw(t);
// c.drawImage(img, 0, 0);
});
document.addEventListener("keyup", (e) => {
e.preventDefault();
if (e.key === " ") {
doodler.unregisterDraggable(v);
}
});
requestAnimationFrame;

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573
processing/gif.ts Normal file
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@ -0,0 +1,573 @@
export type Frame = {
x: number;
y: number;
width: number;
height: number;
hasLocalPalette: boolean;
paletteOffset: number | null;
paletteSize: number | null;
dataOffset: number;
dataLength: number;
transparentIndex: number | null;
interlaced: boolean;
delay: number;
disposal: number;
};
/**
* @classdesc This class is a TS refactoring of 'omggif's GifReader constructor, I simply copy-pasta'd it to be able to include using a deno bundler since they currently do not work properly with npm packages. Due to this, if anything doesn't work, do NOT contact the original author for issues with this class
* @author original - Dean McNamee <dean@gmail.com>
* @author refactor - Emma Short <emma@cyborggrizzly.com>
*/
export class GifReader {
private buf: Uint8Array;
private p: number;
public width: number;
public height: number;
private globalPaletteOffset: number | null;
private globalPaletteSize: number | null;
private frames: Frame[];
private loopCountValue: number | null;
constructor(buf: Uint8Array) {
this.buf = buf;
this.p = 0;
this.width = 0;
this.height = 0;
this.globalPaletteOffset = null;
this.globalPaletteSize = null;
this.frames = [];
this.loopCountValue = null;
this.parseHeader();
this.parseFrames();
}
public numFrames(): number {
return this.frames.length;
}
public loopCount(): number | null {
return this.loopCountValue;
}
public frameInfo(frameNum: number): Frame {
if (frameNum < 0 || frameNum >= this.frames.length) {
throw new Error("Frame index out of range.");
}
return this.frames[frameNum];
}
public decodeAndBlitFrameBGRA(
frameNum: number,
pixels: Uint8ClampedArray,
): void {
const frame = this.frameInfo(frameNum);
const numPixels = frame.width * frame.height;
const indexStream = new Uint8Array(numPixels); // At most 8-bit indices.
GifReaderLZWOutputIndexStream(
this.buf,
frame.dataOffset,
indexStream,
numPixels,
);
const paletteOffset = frame.paletteOffset;
let trans = frame.transparentIndex;
if (trans === null) trans = 256;
// We are possibly just blitting to a portion of the entire frame.
// That is a subRect within the frameRect, so the additional pixels
// must be skipped over after we finished a scanline.
const frameWidth = frame.width;
const frameStride = this.width - frameWidth;
let xLeft = frameWidth; // Number of subRect pixels left in scanline.
// Output index of the top left corner of the subRect.
const opBeg = ((frame.y * this.width) + frame.x) * 4;
// Output index of what would be the left edge of the subRect, one row
// below it, i.e. the index at which an interlace pass should wrap.
const opEnd = ((frame.y + frame.height) * this.width + frame.x) * 4;
let op = opBeg;
let scanStride = frameStride * 4;
// Use scanStride to skip past the rows when interlacing. This is skipping
// 7 rows for the first two passes, then 3 then 1.
if (frame.interlaced === true) {
scanStride += this.width * 4 * 7; // Pass 1.
}
let interlaceSkip = 8; // Tracking the row interval in the current pass.
for (let i = 0, il = indexStream.length; i < il; ++i) {
const index = indexStream[i];
if (xLeft === 0) { // Beginning of new scan line
op += scanStride;
xLeft = frameWidth;
if (op >= opEnd) { // Catch the wrap to switch passes when interlacing.
scanStride = frameStride * 4 + this.width * 4 * (interlaceSkip - 1);
// interlaceSkip / 2 * 4 is interlaceSkip << 1.
op = opBeg + (frameWidth + frameStride) * (interlaceSkip << 1);
interlaceSkip >>= 1;
}
}
if (index === trans) {
op += 4;
} else {
const r = this.buf[(paletteOffset || 0) + index * 3];
const g = this.buf[(paletteOffset || 0) + index * 3 + 1];
const b = this.buf[(paletteOffset || 0) + index * 3 + 2];
pixels[op++] = b;
pixels[op++] = g;
pixels[op++] = r;
pixels[op++] = 255;
}
--xLeft;
}
}
public decodeAndBlitFrameRGBA(
frameNum: number,
pixels: Uint8ClampedArray,
): void {
const frame = this.frameInfo(frameNum);
const numPixels = frame.width * frame.height;
const indexStream = new Uint8Array(numPixels); // At most 8-bit indices.
GifReaderLZWOutputIndexStream(
this.buf,
frame.dataOffset,
indexStream,
numPixels,
);
// debugger;
const paletteOffset = frame.paletteOffset;
let trans = frame.transparentIndex;
if (trans === null) trans = 256;
// We are possibly just blitting to a portion of the entire frame.
// That is a subRect within the frameRect, so the additional pixels
// must be skipped over after we finished a scanline.
const frameWidth = frame.width;
const frameStride = this.width - frameWidth;
let xLeft = frameWidth; // Number of subRect pixels left in scanline.
// Output index of the top left corner of the subRect.
const opBeg = ((frame.y * this.width) + frame.x) * 4;
// Output index of what would be the left edge of the subRect, one row
// below it, i.e. the index at which an interlace pass should wrap.
const opEnd = ((frame.y + frame.height) * this.width + frame.x) * 4;
let op = opBeg;
let scanStride = frameStride * 4;
// Use scanStride to skip past the rows when interlacing. This is skipping
// 7 rows for the first two passes, then 3 then 1.
if (frame.interlaced === true) {
scanStride += this.width * 4 * 7; // Pass 1.
}
let interlaceSkip = 8; // Tracking the row interval in the current pass.
for (let i = 0, il = indexStream.length; i < il; ++i) {
const index = indexStream[i];
if (xLeft === 0) { // Beginning of new scan line
op += scanStride;
xLeft = frameWidth;
if (op >= opEnd) { // Catch the wrap to switch passes when interlacing.
scanStride = frameStride * 4 + this.width * 4 * (interlaceSkip - 1);
// interlaceSkip / 2 * 4 is interlaceSkip << 1.
op = opBeg + (frameWidth + frameStride) * (interlaceSkip << 1);
interlaceSkip >>= 1;
}
}
if (index === trans) {
op += 4;
} else {
const rI = (paletteOffset || 0) + index * 3;
const r = this.buf[rI];
const g = this.buf[rI + 1];
const b = this.buf[rI + 2];
pixels[op++] = r;
pixels[op++] = g;
pixels[op++] = b;
pixels[op++] = 255;
}
--xLeft;
}
}
// Additional private or public methods should be implemented below
private parseHeader(): void {
// Parse the GIF file header
if (
this.buf[this.p++] !== 0x47 || this.buf[this.p++] !== 0x49 ||
this.buf[this.p++] !== 0x46 ||
this.buf[this.p++] !== 0x38 || (this.buf[this.p++] + 1 & 0xfd) !== 0x38 ||
this.buf[this.p++] !== 0x61
) {
throw new Error("Invalid GIF 87a/89a header.");
}
}
private parseLogicalScreenDescriptor(): void {
// Parse the Logical Screen Descriptor block
}
private parseGlobalColorTable(): void {
// Parse the Global Color Table block if it exists
}
private parseFrames(): void {
const width = this.buf[this.p++] | this.buf[this.p++] << 8;
const height = this.buf[this.p++] | this.buf[this.p++] << 8;
const pf0 = this.buf[this.p++]; // <Packed Fields>.
const global_palette_flag = pf0 >> 7;
const num_global_colors_pow2 = pf0 & 0x7;
const num_global_colors = 1 << (num_global_colors_pow2 + 1);
const background = this.buf[this.p++];
this.buf[this.p++]; // Pixel aspect ratio (unused?).
let global_palette_offset = null;
let global_palette_size = null;
if (global_palette_flag) {
global_palette_offset = this.p;
global_palette_size = num_global_colors;
this.p += num_global_colors * 3; // Seek past palette.
}
let no_eof = true;
const frames = [];
let delay = 0;
let transparentIndex = null;
let disposal = 0; // 0 - No disposal specified.
let loopCount = null;
this.width = width;
this.height = height;
while (no_eof && this.p < this.buf.length) {
switch (this.buf[this.p++]) {
case 0x21: // Graphics Control Extension Block
switch (this.buf[this.p++]) {
case 0xff: // Application specific block
// Try if it's a Netscape block (with animation loop counter).
if (
this.buf[this.p] !== 0x0b || // 21 FF already read, check block size.
// NETSCAPE2.0
this.buf[this.p + 1] == 0x4e && this.buf[this.p + 2] == 0x45 &&
this.buf[this.p + 3] == 0x54 &&
this.buf[this.p + 4] == 0x53 &&
this.buf[this.p + 5] == 0x43 &&
this.buf[this.p + 6] == 0x41 &&
this.buf[this.p + 7] == 0x50 &&
this.buf[this.p + 8] == 0x45 &&
this.buf[this.p + 9] == 0x32 &&
this.buf[this.p + 10] == 0x2e &&
this.buf[this.p + 11] == 0x30 &&
// Sub-block
this.buf[this.p + 12] == 0x03 &&
this.buf[this.p + 13] == 0x01 && this.buf[this.p + 16] == 0
) {
this.p += 14;
loopCount = this.buf[this.p++] | this.buf[this.p++] << 8;
this.p++; // Skip terminator.
} else { // We don't know what it is, just try to get past it.
this.p += 12;
while (true) { // Seek through subblocks.
const block_size = this.buf[this.p++];
// Bad block size (ex: undefined from an out of bounds read).
if (!(block_size >= 0)) throw Error("Invalid block size");
if (block_size === 0) break; // 0 size is terminator
this.p += block_size;
}
}
break;
case 0xf9: { // Graphics Control Extension
if (this.buf[this.p++] !== 0x4 || this.buf[this.p + 4] !== 0) {
throw new Error("Invalid graphics extension block.");
}
const pf1 = this.buf[this.p++];
delay = this.buf[this.p++] | this.buf[this.p++] << 8;
transparentIndex = this.buf[this.p++];
if ((pf1 & 1) === 0) transparentIndex = null;
disposal = pf1 >> 2 & 0x7;
this.p++; // Skip terminator.
break;
}
// Plain Text Extension could be present and we just want to be able
// to parse past it. It follows the block structure of the comment
// extension enough to reuse the path to skip through the blocks.
case 0x01: // Plain Text Extension (fallthrough to Comment Extension)
case 0xfe: // Comment Extension.
while (true) { // Seek through subblocks.
const block_size = this.buf[this.p++];
// Bad block size (ex: undefined from an out of bounds read).
if (!(block_size >= 0)) throw Error("Invalid block size");
if (block_size === 0) break; // 0 size is terminator
this.p += block_size;
}
break;
default:
throw new Error(
"Unknown graphic control label: 0x" +
this.buf[this.p - 1].toString(16),
);
}
break;
case 0x2c: { // Image Descriptor.
const x = this.buf[this.p++] | this.buf[this.p++] << 8;
const y = this.buf[this.p++] | this.buf[this.p++] << 8;
const w = this.buf[this.p++] | this.buf[this.p++] << 8;
const h = this.buf[this.p++] | this.buf[this.p++] << 8;
const pf2 = this.buf[this.p++];
const local_palette_flag = pf2 >> 7;
const interlace_flag = pf2 >> 6 & 1;
const num_local_colors_pow2 = pf2 & 0x7;
const num_local_colors = 1 << (num_local_colors_pow2 + 1);
let palette_offset = global_palette_offset;
let palette_size = global_palette_size;
let has_local_palette = false;
if (local_palette_flag) {
has_local_palette = true;
palette_offset = this.p; // Override with local palette.
palette_size = num_local_colors;
this.p += num_local_colors * 3; // Seek past palette.
}
const data_offset = this.p;
this.p++; // codeSize
while (true) {
const block_size = this.buf[this.p++];
// Bad block size (ex: undefined from an out of bounds read).
if (!(block_size >= 0)) throw Error("Invalid block size");
if (block_size === 0) break; // 0 size is terminator
this.p += block_size;
}
this.frames.push({
x,
y,
width: w,
height: h,
hasLocalPalette: has_local_palette,
paletteOffset: palette_offset,
paletteSize: palette_size,
dataOffset: data_offset,
dataLength: this.p - data_offset,
transparentIndex: transparentIndex,
interlaced: !!interlace_flag,
delay: delay,
disposal: disposal,
});
break;
}
case 0x3b: // Trailer Marker (end of file).
no_eof = false;
break;
default:
throw new Error(
"Unknown gif block: 0x" + this.buf[this.p - 1].toString(16),
);
}
}
}
// private readSubBlocks(): string {
// // Read a series of sub-blocks
// return "";
// }
// private readBlockTerminator(): void {
// // Read a block terminator if necessary
// }
}
function GifReaderLZWOutputIndexStream(
codeStream: Uint8Array,
p: number,
output: Uint8Array,
outputLength: number,
) {
const minCodeSize = codeStream[p++];
const clear_code = 1 << minCodeSize;
const eoi_code = clear_code + 1;
let nextCode = eoi_code + 1;
let curCodeSize = minCodeSize + 1; // Number of bits per code.
// NOTE: This shares the same name as the encoder, but has a different
// meaning here. Here this masks each code coming from the code stream.
let codeMask = (1 << curCodeSize) - 1;
let curShift = 0;
let cur = 0;
let op = 0; // Output pointer.
let subBlockSize = codeStream[p++];
const codeTable = new Int32Array(4096); // Can be signed, we only use 20 bits.
let prevCode = null; // Track code-1.
while (true) {
// Read up to two bytes, making sure we always 12-bits for max sized code.
while (curShift < 16) {
if (subBlockSize === 0) break; // No more data to be read.
cur |= codeStream[p++] << curShift;
curShift += 8;
if (subBlockSize === 1) { // Never let it get to 0 to hold logic above.
subBlockSize = codeStream[p++]; // Next subBlock.
} else {
--subBlockSize;
}
}
if (curShift < curCodeSize) {
break;
}
const code = cur & codeMask;
cur >>= curCodeSize;
curShift -= curCodeSize;
if (code === clear_code) {
// We don't actually have to clear the table. This could be a good idea
// for greater error checking, but we don't really do any anyway. We
// will just track it with next_code and overwrite old entries.
nextCode = eoi_code + 1;
curCodeSize = minCodeSize + 1;
codeMask = (1 << curCodeSize) - 1;
// Don't update prev_code ?
prevCode = null;
continue;
} else if (code === eoi_code) {
break;
}
// We have a similar situation as the decoder, where we want to store
// variable length entries (code table entries), but we want to do in a
// faster manner than an array of arrays. The code below stores sort of a
// linked list within the code table, and then "chases" through it to
// construct the dictionary entries. When a new entry is created, just the
// last byte is stored, and the rest (prefix) of the entry is only
// referenced by its table entry. Then the code chases through the
// prefixes until it reaches a single byte code. We have to chase twice,
// first to compute the length, and then to actually copy the data to the
// output (backwards, since we know the length). The alternative would be
// storing something in an intermediate stack, but that doesn't make any
// more sense. I implemented an approach where it also stored the length
// in the code table, although it's a bit tricky because you run out of
// bits (12 + 12 + 8), but I didn't measure much improvements (the table
// entries are generally not the long). Even when I created benchmarks for
// very long table entries the complexity did not seem worth it.
// The code table stores the prefix entry in 12 bits and then the suffix
// byte in 8 bits, so each entry is 20 bits.
const chaseCode: number = code < nextCode ? code : prevCode as number;
// Chase what we will output, either {CODE} or {CODE-1}.
let chaseLength = 0;
let chase = chaseCode as number;
while (chase > clear_code) {
chase = codeTable[chase] >> 8;
++chaseLength;
}
const k = chase;
const op_end = op + chaseLength + (chaseCode !== code ? 1 : 0);
if (op_end > outputLength) {
console.log("Warning, gif stream longer than expected.");
return;
}
// Already have the first byte from the chase, might as well write it fast.
output[op++] = k;
op += chaseLength;
let b = op; // Track pointer, writing backwards.
if (chaseCode !== code) { // The case of emitting {CODE-1} + k.
output[op++] = k;
}
chase = chaseCode;
while (chaseLength--) {
chase = codeTable[chase];
output[--b] = chase & 0xff; // Write backwards.
chase >>= 8; // Pull down to the prefix code.
}
if (prevCode !== null && nextCode < 4096) {
codeTable[nextCode++] = prevCode << 8 | k;
if (nextCode >= codeMask + 1 && curCodeSize < 12) {
++curCodeSize;
codeMask = codeMask << 1 | 1;
}
}
prevCode = code;
}
if (op !== outputLength) {
console.log("Warning, gif stream shorter than expected.");
}
return output;
}
export function handleGIF(
data: Uint8Array,
) {
const framesBase64: ({ canvas: HTMLCanvasElement } & Frame)[] = [];
const reader = new GifReader(data);
for (let i = 0; i < reader.numFrames(); i++) {
const frameData = reader.frameInfo(i);
// const buf = new Uint8Array(frameData.width * frameData.height * 4);
const canvas = document.createElement("canvas");
canvas.width = reader.width;
canvas.height = reader.height;
const ctx = canvas.getContext("2d")!;
const imageData = ctx.createImageData(reader.width, reader.height);
reader.decodeAndBlitFrameRGBA(i, imageData.data);
ctx.putImageData(
imageData,
0,
0,
frameData.x,
frameData.y,
frameData.width,
frameData.height,
);
framesBase64.push({ ...frameData, canvas });
}
return {
w: reader.width,
h: reader.height,
frames: framesBase64,
};
}

View File

@ -157,8 +157,6 @@ export class ZoomableDoodler extends Doodler {
// this.origin.x = 0;
// this.origin.y = 0;
console.log(this.mouse);
if (this.scale > 1) {
this.frameCounter = map(this.scale, this.maxScale, 1, 0, 59);
this.zoomDirection = -1;