basic drawing and initialization

This commit is contained in:
Emma 2023-02-07 11:20:07 -07:00
parent 3a12216482
commit c24bd45718
10 changed files with 944 additions and 3 deletions

24
.vscode/settings.json vendored Normal file
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{
"workbench.colorCustomizations": {
"activityBar.activeBackground": "#d816d8",
"activityBar.background": "#d816d8",
"activityBar.foreground": "#e7e7e7",
"activityBar.inactiveForeground": "#e7e7e799",
"activityBarBadge.background": "#caca15",
"activityBarBadge.foreground": "#15202b",
"commandCenter.border": "#e7e7e799",
"sash.hoverBorder": "#d816d8",
"statusBar.background": "#aa11aa",
"statusBar.foreground": "#e7e7e7",
"statusBarItem.hoverBackground": "#d816d8",
"statusBarItem.remoteBackground": "#aa11aa",
"statusBarItem.remoteForeground": "#e7e7e7",
"titleBar.activeBackground": "#aa11aa",
"titleBar.activeForeground": "#e7e7e7",
"titleBar.inactiveBackground": "#aa11aa99",
"titleBar.inactiveForeground": "#e7e7e799"
},
"peacock.remoteColor": "aa11aa",
"deno.enable": true,
"deno.unstable": true
}

390
bundle.js Normal file
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// deno-fmt-ignore-file
// deno-lint-ignore-file
// This code was bundled using `deno bundle` and it's not recommended to edit it manually
const Constants = {
TWO_PI: Math.PI * 2
};
const init = (opt)=>{
window['doodler'] = new Doodler(opt);
window['doodler'].init();
};
class Doodler {
ctx;
_canvas;
layers = [];
bg;
framerate;
get width() {
return this.ctx.canvas.width;
}
get height() {
return this.ctx.canvas.height;
}
constructor({ width , height , canvas , bg , framerate }){
if (!canvas) {
canvas = document.createElement('canvas');
document.body.append(canvas);
}
this.bg = bg || 'white';
this.framerate = framerate || 60;
canvas.width = width;
canvas.height = height;
this._canvas = canvas;
const ctx = canvas.getContext('2d');
console.log(ctx);
if (!ctx) throw 'Unable to initialize Doodler: Canvas context not found';
this.ctx = ctx;
}
init() {
this.startDrawLoop();
}
timer;
startDrawLoop() {
this.timer = setInterval(()=>this.draw(), 1000 / this.framerate);
}
draw() {
this.ctx.fillStyle = this.bg;
this.ctx.fillRect(0, 0, this.width, this.height);
for (const [i, l] of (this.layers || []).entries()){
l(this.ctx, i);
}
}
createLayer(layer) {
this.layers.push(layer);
}
deleteLayer(layer) {
this.layers = this.layers.filter((l)=>l !== layer);
}
moveLayer(layer, index) {
let temp = this.layers.filter((l)=>l !== layer);
temp = [
...temp.slice(0, index),
layer,
...temp.slice(index)
];
this.layers = temp;
}
line(start, end, style) {
this.setStyle(style);
this.ctx.beginPath();
this.ctx.moveTo(start.x, start.y);
this.ctx.lineTo(end.x, end.y);
this.ctx.stroke();
}
dot(at, style) {
this.setStyle({
...style,
weight: 1
});
this.ctx.beginPath();
this.ctx.arc(at.x, at.y, style?.weight || 1, 0, Constants.TWO_PI);
this.ctx.fill();
}
drawCircle(at, radius, style) {
this.setStyle(style);
this.ctx.beginPath();
this.ctx.arc(at.x, at.y, radius, 0, Constants.TWO_PI);
this.ctx.stroke();
}
fillCircle(at, radius, style) {
this.setStyle(style);
this.ctx.beginPath();
this.ctx.arc(at.x, at.y, radius, 0, Constants.TWO_PI);
this.ctx.fill();
}
drawRect(at, width, height, style) {
this.setStyle(style);
this.ctx.strokeRect(at.x, at.y, width, height);
}
fillRect(at, width, height, style) {
this.setStyle(style);
this.ctx.fillRect(at.x, at.y, width, height);
}
drawSquare(at, size, style) {
this.drawRect(at, size, size, style);
}
fillSquare(at, size, style) {
this.fillRect(at, size, size, style);
}
drawCenteredRect(at, width, height, style) {
this.ctx.save();
this.ctx.translate(-width / 2, -height / 2);
this.drawRect(at, width, height, style);
this.ctx.restore();
}
fillCenteredRect(at, width, height, style) {
this.ctx.save();
this.ctx.translate(-width / 2, -height / 2);
this.fillRect(at, width, height, style);
this.ctx.restore();
}
drawCenteredSquare(at, size, style) {
this.drawCenteredRect(at, size, size, style);
}
fillCenteredSquare(at, size, style) {
this.fillCenteredRect(at, size, size, style);
}
drawBezier(a, b, c, d, style) {
this.setStyle(style);
this.ctx.beginPath();
this.ctx.moveTo(a.x, a.y);
this.ctx.bezierCurveTo(b.x, b.y, c.x, c.y, d.x, d.y);
this.ctx.stroke();
}
setStyle(style) {
const ctx = this.ctx;
ctx.fillStyle = style?.color || style?.fillColor || 'black';
ctx.strokeStyle = style?.color || style?.strokeColor || 'black';
ctx.lineWidth = style?.weight || 1;
}
}
class Vector {
x;
y;
z;
constructor(x = 0, y = 0, z = 0){
this.x = x;
this.y = y;
this.z = z;
}
set(v, y, z) {
if (arguments.length === 1 && typeof v !== "number") {
this.set(v.x || v[0] || 0, v.y || v[1] || 0, v.z || v[2] || 0);
} else {
this.x = v;
this.y = y || 0;
this.z = z || 0;
}
}
get() {
return new Vector(this.x, this.y, this.z);
}
mag() {
const x = this.x, y = this.y, z = this.z;
return Math.sqrt(x * x + y * y + z * z);
}
magSq() {
const x = this.x, y = this.y, z = this.z;
return x * x + y * y + z * z;
}
setMag(v_or_len, len) {
if (len === undefined) {
len = v_or_len;
this.normalize();
this.mult(len);
} else {
const v = v_or_len;
v.normalize();
v.mult(len);
return v;
}
}
add(v, y, z) {
if (arguments.length === 1 && typeof v !== 'number') {
this.x += v.x;
this.y += v.y;
this.z += v.z;
} else if (arguments.length === 2) {
this.x += v;
this.y += y ?? 0;
} else {
this.x += v;
this.y += y ?? 0;
this.z += z ?? 0;
}
}
sub(v, y, z) {
if (arguments.length === 1 && typeof v !== 'number') {
this.x -= v.x;
this.y -= v.y;
this.z -= v.z;
} else if (arguments.length === 2) {
this.x -= v;
this.y -= y ?? 0;
} else {
this.x -= v;
this.y -= y ?? 0;
this.z -= z ?? 0;
}
}
mult(v) {
if (typeof v === 'number') {
this.x *= v;
this.y *= v;
this.z *= v;
} else {
this.x *= v.x;
this.y *= v.y;
this.z *= v.z;
}
return this;
}
div(v) {
if (typeof v === 'number') {
this.x /= v;
this.y /= v;
this.z /= v;
} else {
this.x /= v.x;
this.y /= v.y;
this.z /= v.z;
}
}
rotate(angle) {
const prev_x = this.x;
const c = Math.cos(angle);
const s = Math.sin(angle);
this.x = c * this.x - s * this.y;
this.y = s * prev_x + c * this.y;
}
dist(v) {
const dx = this.x - v.x, dy = this.y - v.y, dz = this.z - v.z;
return Math.sqrt(dx * dx + dy * dy + dz * dz);
}
dot(v, y, z) {
if (arguments.length === 1 && typeof v !== 'number') {
return this.x * v.x + this.y * v.y + this.z * v.z;
}
return this.x * v + this.y * y + this.z * z;
}
cross(v) {
const x = this.x, y = this.y, z = this.z;
return new Vector(y * v.z - v.y * z, z * v.x - v.z * x, x * v.y - v.x * y);
}
lerp(v_or_x, amt_or_y, z, amt) {
const lerp_val = (start, stop, amt)=>{
return start + (stop - start) * amt;
};
let x, y;
if (arguments.length === 2 && typeof v_or_x !== 'number') {
amt = amt_or_y;
x = v_or_x.x;
y = v_or_x.y;
z = v_or_x.z;
} else {
x = v_or_x;
y = amt_or_y;
}
this.x = lerp_val(this.x, x, amt);
this.y = lerp_val(this.y, y, amt);
this.z = lerp_val(this.z, z, amt);
}
normalize() {
const m = this.mag();
if (m > 0) {
this.div(m);
}
return this;
}
limit(high) {
if (this.mag() > high) {
this.normalize();
this.mult(high);
}
}
heading() {
return -Math.atan2(-this.y, this.x);
}
heading2D() {
return this.heading();
}
toString() {
return "[" + this.x + ", " + this.y + ", " + this.z + "]";
}
array() {
return [
this.x,
this.y,
this.z
];
}
copy() {
return new Vector(this.x, this.y, this.z);
}
drawDot() {
let doodler1 = window['doodler'];
if (!doodler1) return;
doodler1.dot(this, {
weight: 2,
color: 'red'
});
}
static fromAngle(angle, v) {
if (v === undefined || v === null) {
v = new Vector();
}
v.x = Math.cos(angle);
v.y = Math.sin(angle);
return v;
}
static random2D(v) {
return Vector.fromAngle(Math.random() * (Math.PI * 2), v);
}
static random3D(v) {
const angle = Math.random() * Constants.TWO_PI;
const vz = Math.random() * 2 - 1;
const mult = Math.sqrt(1 - vz * vz);
const vx = mult * Math.cos(angle);
const vy = mult * Math.sin(angle);
if (v === undefined || v === null) {
v = new Vector(vx, vy, vz);
} else {
v.set(vx, vy, vz);
}
return v;
}
static dist(v1, v2) {
return v1.dist(v2);
}
static dot(v1, v2) {
return v1.dot(v2);
}
static cross(v1, v2) {
return v1.cross(v2);
}
static add(v1, v2) {
return new Vector(v1.x + v2.x, v1.y + v2.y, v1.z + v2.z);
}
static sub(v1, v2) {
return new Vector(v1.x - v2.x, v1.y - v2.y, v1.z - v2.z);
}
static angleBetween(v1, v2) {
return Math.acos(v1.dot(v2) / Math.sqrt(v1.magSq() * v2.magSq()));
}
static lerp(v1, v2, amt) {
const retval = new Vector(v1.x, v1.y, v1.z);
retval.lerp(v2, amt);
return retval;
}
static vectorProjection(v1, v2) {
v2 = v2.copy();
v2.normalize();
const sp = v1.dot(v2);
v2.mult(sp);
return v2;
}
static hypot2(a, b) {
return Vector.dot(Vector.sub(a, b), Vector.sub(a, b));
}
}
init({
width: 400,
height: 400
});
const movingVector = new Vector(100, 300);
doodler.createLayer(()=>{
doodler.line(new Vector(100, 100), new Vector(200, 200));
doodler.dot(new Vector(300, 300));
doodler.fillCircle(movingVector, 6, {
color: 'red'
});
doodler.drawRect(new Vector(50, 50), movingVector.x, movingVector.y);
doodler.fillRect(new Vector(200, 250), 30, 10);
doodler.drawCenteredSquare(new Vector(200, 200), 40, {
color: 'purple',
weight: 5
});
doodler.drawBezier(new Vector(100, 150), movingVector, new Vector(150, 300), new Vector(100, 250));
movingVector.set((movingVector.x + 1) % 400, movingVector.y);
});

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canvas.ts Normal file
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/// <reference types="./global.d.ts" />
import { Constants } from "./geometry/constants.ts";
import { Vector } from "./geometry/vector.ts";
export const init = (opt: IDoodlerOptions) => {
window['doodler'] = new Doodler(opt);
window['doodler'].init();
}
interface IDoodlerOptions {
width: number;
height: number;
canvas?: HTMLCanvasElement;
bg?: string;
framerate?: number;
}
type layer = (ctx: CanvasRenderingContext2D, index: number) => void;
export class Doodler {
private ctx: CanvasRenderingContext2D;
private _canvas: HTMLCanvasElement;
private layers: layer[] = [];
private bg: string;
private framerate: number;
get width() {
return this.ctx.canvas.width;
}
get height() {
return this.ctx.canvas.height;
}
constructor({
width,
height,
canvas,
bg,
framerate
}: IDoodlerOptions) {
if (!canvas) {
canvas = document.createElement('canvas');
document.body.append(canvas);
}
this.bg = bg || 'white';
this.framerate = framerate || 60;
canvas.width = width;
canvas.height = height;
this._canvas = canvas;
const ctx = canvas.getContext('2d');
console.log(ctx);
if (!ctx) throw 'Unable to initialize Doodler: Canvas context not found';
this.ctx = ctx;
}
init() {
this.startDrawLoop();
}
private timer?: number;
private startDrawLoop() {
this.timer = setInterval(() => this.draw(), 1000 / this.framerate);
}
private draw() {
this.ctx.fillStyle = this.bg;
this.ctx.fillRect(0, 0, this.width, this.height);
for (const [i, l] of (this.layers || []).entries()) {
l(this.ctx, i);
}
}
createLayer(layer: layer) {
this.layers.push(layer);
}
deleteLayer(layer: layer) {
this.layers = this.layers.filter(l => l !== layer);
}
moveLayer(layer: layer, index: number) {
let temp = this.layers.filter(l => l !== layer);
temp = [...temp.slice(0, index), layer, ...temp.slice(index)];
this.layers = temp;
}
line(start: Vector, end: Vector, style?: IStyle) {
this.setStyle(style);
this.ctx.beginPath();
this.ctx.moveTo(start.x, start.y);
this.ctx.lineTo(end.x, end.y);
this.ctx.stroke();
}
dot(at: Vector, style?: IStyle) {
this.setStyle({ ...style, weight: 1 })
this.ctx.beginPath();
this.ctx.arc(at.x, at.y, style?.weight || 1, 0, Constants.TWO_PI);
this.ctx.fill();
}
drawCircle(at: Vector, radius: number, style?: IStyle) {
this.setStyle(style);
this.ctx.beginPath();
this.ctx.arc(at.x, at.y, radius, 0, Constants.TWO_PI);
this.ctx.stroke();
}
fillCircle(at: Vector, radius: number, style?: IStyle) {
this.setStyle(style);
this.ctx.beginPath();
this.ctx.arc(at.x, at.y, radius, 0, Constants.TWO_PI);
this.ctx.fill();
}
drawRect(at: Vector, width: number, height: number, style?: IStyle) {
this.setStyle(style);
this.ctx.strokeRect(at.x, at.y, width, height);
}
fillRect(at: Vector, width: number, height: number, style?: IStyle) {
this.setStyle(style);
this.ctx.fillRect(at.x, at.y, width, height);
}
drawSquare(at: Vector, size: number, style?: IStyle) {
this.drawRect(at, size, size, style);
}
fillSquare(at: Vector, size: number, style?: IStyle) {
this.fillRect(at, size, size, style);
}
drawCenteredRect(at: Vector, width: number, height: number, style?: IStyle) {
this.ctx.save();
this.ctx.translate(-width / 2, -height / 2);
this.drawRect(at, width, height, style);
this.ctx.restore();
}
fillCenteredRect(at: Vector, width: number, height: number, style?: IStyle) {
this.ctx.save();
this.ctx.translate(-width / 2, -height / 2);
this.fillRect(at, width, height, style);
this.ctx.restore();
}
drawCenteredSquare(at: Vector, size: number, style?: IStyle) {
this.drawCenteredRect(at, size, size, style);
}
fillCenteredSquare(at: Vector, size: number, style?: IStyle) {
this.fillCenteredRect(at, size, size, style);
}
drawBezier(a: Vector, b: Vector, c: Vector, d: Vector, style?: IStyle) {
this.setStyle(style);
this.ctx.beginPath();
this.ctx.moveTo(a.x, a.y);
this.ctx.bezierCurveTo(b.x, b.y, c.x, c.y, d.x, d.y);
this.ctx.stroke();
}
setStyle(style?: IStyle) {
const ctx = this.ctx;
ctx.fillStyle = style?.color || style?.fillColor || 'black';
ctx.strokeStyle = style?.color || style?.strokeColor || 'black';
ctx.lineWidth = style?.weight || 1;
}
}
interface IStyle {
color?: string;
fillColor?: string;
strokeColor?: string;
weight?: number;
}
interface IDrawable {
draw: () => void;
}

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deno.jsonc Normal file
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{
"compilerOptions": {
"lib": [
"DOM",
"es2015"
],
"types": [
"./global.d.ts"
]
},
"tasks": {
"dev" : "deno bundle --watch main.ts bundle.js"
}
}

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geometry/constants.ts Normal file
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export const Constants = {
TWO_PI: Math.PI * 2
}

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geometry/vector.ts Normal file
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/// <reference types="../global.d.ts" />
import { Constants } from "./constants.ts";
export class Vector {
x: number;
y: number;
z: number;
constructor(x = 0, y = 0, z = 0) {
this.x = x;
this.y = y;
this.z = z;
}
set(x: number, y: number, z?: number): void;
set(v: Vector): void;
set(v: [number, number, number]): void;
set(v: Vector | [number, number, number] | number, y?: number, z?: number) {
if (arguments.length === 1 && typeof v !== "number") {
this.set((v as Vector).x || (v as Array<number>)[0] || 0,
(v as Vector).y || (v as Array<number>)[1] || 0,
(v as Vector).z || (v as Array<number>)[2] || 0);
} else {
this.x = v as number;
this.y = y || 0;
this.z = z || 0;
}
}
get() {
return new Vector(this.x, this.y, this.z);
}
mag() {
const x = this.x,
y = this.y,
z = this.z;
return Math.sqrt(x * x + y * y + z * z);
}
magSq() {
const x = this.x,
y = this.y,
z = this.z;
return (x * x + y * y + z * z);
}
setMag(len: number): void;
setMag(v: Vector, len: number): Vector
setMag(v_or_len: Vector | number, len?: number) {
if (len === undefined) {
len = v_or_len as number;
this.normalize();
this.mult(len);
} else {
const v = v_or_len as Vector;
v.normalize();
v.mult(len);
return v;
}
}
add(x: number, y: number, z: number): void;
add(x: number, y: number): void;
add(v: Vector): void;
add(v: Vector | number, y?: number, z?: number) {
if (arguments.length === 1 && typeof v !== 'number') {
this.x += v.x;
this.y += v.y;
this.z += v.z;
} else if (arguments.length === 2) {
// 2D Vector
this.x += v as number;
this.y += y ?? 0;
} else {
this.x += v as number;
this.y += y ?? 0;
this.z += z ?? 0;
}
}
sub(x: number, y: number, z: number): void;
sub(x: number, y: number): void;
sub(v: Vector): void;
sub(v: Vector | number, y?: number, z?: number) {
if (arguments.length === 1 && typeof v !== 'number') {
this.x -= v.x;
this.y -= v.y;
this.z -= v.z;
} else if (arguments.length === 2) {
// 2D Vector
this.x -= v as number;
this.y -= y ?? 0;
} else {
this.x -= v as number;
this.y -= y ?? 0;
this.z -= z ?? 0;
}
}
mult(v: number | Vector) {
if (typeof v === 'number') {
this.x *= v;
this.y *= v;
this.z *= v;
} else {
this.x *= v.x;
this.y *= v.y;
this.z *= v.z;
}
return this;
}
div(v: number | Vector) {
if (typeof v === 'number') {
this.x /= v;
this.y /= v;
this.z /= v;
} else {
this.x /= v.x;
this.y /= v.y;
this.z /= v.z;
}
}
rotate(angle: number) {
const prev_x = this.x;
const c = Math.cos(angle);
const s = Math.sin(angle);
this.x = c * this.x - s * this.y;
this.y = s * prev_x + c * this.y;
}
dist(v: Vector) {
const dx = this.x - v.x,
dy = this.y - v.y,
dz = this.z - v.z;
return Math.sqrt(dx * dx + dy * dy + dz * dz);
}
dot(x: number, y: number, z: number): number;
dot(v: Vector): number;
dot(v: Vector | number, y?: number, z?: number) {
if (arguments.length === 1 && typeof v !== 'number') {
return (this.x * v.x + this.y * v.y + this.z * v.z);
}
return (this.x * (v as number) + this.y * y! + this.z * z!);
}
cross(v: Vector) {
const x = this.x,
y = this.y,
z = this.z;
return new Vector(y * v.z - v.y * z,
z * v.x - v.z * x,
x * v.y - v.x * y);
}
lerp(x: number, y: number, z: number): void;
lerp(v: Vector, amt: number): void;
lerp(v_or_x: Vector | number, amt_or_y: number, z?: number, amt?: number) {
const lerp_val = (start: number, stop: number, amt: number) => {
return start + (stop - start) * amt;
};
let x, y: number;
if (arguments.length === 2 && typeof v_or_x !== 'number') {
// given vector and amt
amt = amt_or_y;
x = v_or_x.x;
y = v_or_x.y;
z = v_or_x.z;
} else {
// given x, y, z and amt
x = v_or_x as number;
y = amt_or_y;
}
this.x = lerp_val(this.x, x, amt!);
this.y = lerp_val(this.y, y, amt!);
this.z = lerp_val(this.z, z!, amt!);
}
normalize() {
const m = this.mag();
if (m > 0) {
this.div(m);
}
return this;
}
limit(high: number) {
if (this.mag() > high) {
this.normalize();
this.mult(high);
}
}
heading() {
return (-Math.atan2(-this.y, this.x));
}
heading2D() {
return this.heading();
}
toString() {
return "[" + this.x + ", " + this.y + ", " + this.z + "]";
}
array() {
return [this.x, this.y, this.z];
}
copy() {
return new Vector(this.x, this.y, this.z);
}
drawDot() {
let doodler = window['doodler'];
if (!doodler) return;
doodler.dot(this, {weight: 2, color: 'red'});
}
static fromAngle(angle: number, v?: Vector) {
if (v === undefined || v === null) {
v = new Vector();
}
v.x = Math.cos(angle);
v.y = Math.sin(angle);
return v;
}
static random2D(v?: Vector) {
return Vector.fromAngle(Math.random() * (Math.PI * 2), v);
}
static random3D(v: Vector) {
const angle = Math.random() * Constants.TWO_PI;
const vz = Math.random() * 2 - 1;
const mult = Math.sqrt(1 - vz * vz);
const vx = mult * Math.cos(angle);
const vy = mult * Math.sin(angle);
if (v === undefined || v === null) {
v = new Vector(vx, vy, vz);
} else {
v.set(vx, vy, vz);
}
return v;
}
static dist(v1: Vector, v2: Vector) {
return v1.dist(v2);
}
static dot(v1: Vector, v2: Vector) {
return v1.dot(v2);
}
static cross(v1: Vector, v2: Vector) {
return v1.cross(v2);
}
static add(v1: Vector, v2: Vector) {
return new Vector(v1.x + v2.x, v1.y + v2.y, v1.z + v2.z);
}
static sub(v1: Vector, v2: Vector) {
return new Vector(v1.x - v2.x, v1.y - v2.y, v1.z - v2.z);
}
static angleBetween(v1: Vector, v2: Vector) {
return Math.acos(v1.dot(v2) / Math.sqrt(v1.magSq() * v2.magSq()));
}
static lerp(v1: Vector, v2: Vector, amt: number) {
// non-static lerp mutates object, but this version returns a new vector
const retval = new Vector(v1.x, v1.y, v1.z);
retval.lerp(v2, amt);
return retval;
}
static vectorProjection(v1: Vector, v2: Vector) {
v2 = v2.copy();
v2.normalize();
const sp = v1.dot(v2);
v2.mult(sp);
return v2;
}
static hypot2(a: Vector, b: Vector) {
return Vector.dot(Vector.sub(a, b), Vector.sub(a, b))
}
}

11
global.d.ts vendored Normal file
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import { Doodler } from "./canvas.ts";
declare global {
interface Window { doodler: Doodler; }
// interface global {
// doodler: Doodler;
// }
let doodler: Doodler;
}
export{}

12
index.html Normal file
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Doodler</title>
</head>
<body>
<script src="bundle.js"></script>
</body>
</html>

26
main.ts Normal file
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import { Doodler } from "./canvas.ts";
/// <reference types="./global.d.ts" />
import { Vector, initializeDoodler } from './mod.ts'
initializeDoodler({
width: 400,
height: 400
})
// let doodler = window['doodler'];
const movingVector = new Vector(100, 300);
doodler.createLayer(() => {
doodler.line(new Vector(100, 100), new Vector(200, 200))
doodler.dot(new Vector(300, 300))
doodler.fillCircle(movingVector, 6, { color: 'red' });
doodler.drawRect(new Vector(50, 50), movingVector.x, movingVector.y);
doodler.fillRect(new Vector(200, 250), 30, 10)
doodler.drawCenteredSquare(new Vector(200, 200), 40, { color: 'purple', weight: 5 })
doodler.drawBezier(new Vector(100, 150), movingVector, new Vector(150, 300), new Vector(100, 250))
movingVector.set((movingVector.x + 1) % 400, movingVector.y);
});

8
mod.ts
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@ -1,3 +1,5 @@
export const hello = () => { /// <reference types="./global.d.ts" />
console.log('HELLO WORLD');
} export { init as initializeDoodler } from './canvas.ts';
export { Vector } from './geometry/vector.ts';