basic drawing and initialization
This commit is contained in:
parent
3a12216482
commit
c24bd45718
24
.vscode/settings.json
vendored
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24
.vscode/settings.json
vendored
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@ -0,0 +1,24 @@
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{
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"workbench.colorCustomizations": {
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"activityBar.activeBackground": "#d816d8",
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"activityBar.background": "#d816d8",
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"activityBar.foreground": "#e7e7e7",
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"activityBar.inactiveForeground": "#e7e7e799",
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"activityBarBadge.background": "#caca15",
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"activityBarBadge.foreground": "#15202b",
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"commandCenter.border": "#e7e7e799",
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"sash.hoverBorder": "#d816d8",
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"statusBar.background": "#aa11aa",
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"statusBar.foreground": "#e7e7e7",
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"statusBarItem.hoverBackground": "#d816d8",
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"statusBarItem.remoteBackground": "#aa11aa",
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"statusBarItem.remoteForeground": "#e7e7e7",
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"titleBar.activeBackground": "#aa11aa",
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"titleBar.activeForeground": "#e7e7e7",
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"titleBar.inactiveBackground": "#aa11aa99",
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"titleBar.inactiveForeground": "#e7e7e799"
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},
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"peacock.remoteColor": "aa11aa",
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"deno.enable": true,
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"deno.unstable": true
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}
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390
bundle.js
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390
bundle.js
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// deno-fmt-ignore-file
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// deno-lint-ignore-file
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// This code was bundled using `deno bundle` and it's not recommended to edit it manually
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const Constants = {
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TWO_PI: Math.PI * 2
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};
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const init = (opt)=>{
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window['doodler'] = new Doodler(opt);
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window['doodler'].init();
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};
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class Doodler {
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ctx;
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_canvas;
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layers = [];
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bg;
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framerate;
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get width() {
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return this.ctx.canvas.width;
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}
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get height() {
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return this.ctx.canvas.height;
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}
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constructor({ width , height , canvas , bg , framerate }){
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if (!canvas) {
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canvas = document.createElement('canvas');
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document.body.append(canvas);
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}
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this.bg = bg || 'white';
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this.framerate = framerate || 60;
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canvas.width = width;
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canvas.height = height;
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this._canvas = canvas;
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const ctx = canvas.getContext('2d');
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console.log(ctx);
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if (!ctx) throw 'Unable to initialize Doodler: Canvas context not found';
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this.ctx = ctx;
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}
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init() {
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this.startDrawLoop();
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}
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timer;
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startDrawLoop() {
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this.timer = setInterval(()=>this.draw(), 1000 / this.framerate);
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}
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draw() {
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this.ctx.fillStyle = this.bg;
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this.ctx.fillRect(0, 0, this.width, this.height);
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for (const [i, l] of (this.layers || []).entries()){
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l(this.ctx, i);
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}
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}
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createLayer(layer) {
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this.layers.push(layer);
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}
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deleteLayer(layer) {
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this.layers = this.layers.filter((l)=>l !== layer);
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}
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moveLayer(layer, index) {
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let temp = this.layers.filter((l)=>l !== layer);
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temp = [
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...temp.slice(0, index),
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layer,
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...temp.slice(index)
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];
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this.layers = temp;
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}
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line(start, end, style) {
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this.setStyle(style);
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this.ctx.beginPath();
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this.ctx.moveTo(start.x, start.y);
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this.ctx.lineTo(end.x, end.y);
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this.ctx.stroke();
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}
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dot(at, style) {
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this.setStyle({
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...style,
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weight: 1
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});
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this.ctx.beginPath();
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this.ctx.arc(at.x, at.y, style?.weight || 1, 0, Constants.TWO_PI);
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this.ctx.fill();
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}
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drawCircle(at, radius, style) {
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this.setStyle(style);
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this.ctx.beginPath();
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this.ctx.arc(at.x, at.y, radius, 0, Constants.TWO_PI);
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this.ctx.stroke();
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}
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fillCircle(at, radius, style) {
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this.setStyle(style);
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this.ctx.beginPath();
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this.ctx.arc(at.x, at.y, radius, 0, Constants.TWO_PI);
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this.ctx.fill();
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}
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drawRect(at, width, height, style) {
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this.setStyle(style);
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this.ctx.strokeRect(at.x, at.y, width, height);
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}
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fillRect(at, width, height, style) {
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this.setStyle(style);
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this.ctx.fillRect(at.x, at.y, width, height);
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}
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drawSquare(at, size, style) {
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this.drawRect(at, size, size, style);
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}
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fillSquare(at, size, style) {
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this.fillRect(at, size, size, style);
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}
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drawCenteredRect(at, width, height, style) {
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this.ctx.save();
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this.ctx.translate(-width / 2, -height / 2);
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this.drawRect(at, width, height, style);
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this.ctx.restore();
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}
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fillCenteredRect(at, width, height, style) {
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this.ctx.save();
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this.ctx.translate(-width / 2, -height / 2);
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this.fillRect(at, width, height, style);
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this.ctx.restore();
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}
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drawCenteredSquare(at, size, style) {
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this.drawCenteredRect(at, size, size, style);
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}
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fillCenteredSquare(at, size, style) {
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this.fillCenteredRect(at, size, size, style);
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}
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drawBezier(a, b, c, d, style) {
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this.setStyle(style);
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this.ctx.beginPath();
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this.ctx.moveTo(a.x, a.y);
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this.ctx.bezierCurveTo(b.x, b.y, c.x, c.y, d.x, d.y);
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this.ctx.stroke();
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}
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setStyle(style) {
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const ctx = this.ctx;
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ctx.fillStyle = style?.color || style?.fillColor || 'black';
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ctx.strokeStyle = style?.color || style?.strokeColor || 'black';
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ctx.lineWidth = style?.weight || 1;
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}
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}
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class Vector {
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x;
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y;
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z;
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constructor(x = 0, y = 0, z = 0){
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this.x = x;
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this.y = y;
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this.z = z;
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}
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set(v, y, z) {
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if (arguments.length === 1 && typeof v !== "number") {
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this.set(v.x || v[0] || 0, v.y || v[1] || 0, v.z || v[2] || 0);
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} else {
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this.x = v;
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this.y = y || 0;
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this.z = z || 0;
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}
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}
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get() {
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return new Vector(this.x, this.y, this.z);
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}
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mag() {
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const x = this.x, y = this.y, z = this.z;
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return Math.sqrt(x * x + y * y + z * z);
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}
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magSq() {
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const x = this.x, y = this.y, z = this.z;
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return x * x + y * y + z * z;
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}
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setMag(v_or_len, len) {
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if (len === undefined) {
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len = v_or_len;
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this.normalize();
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this.mult(len);
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} else {
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const v = v_or_len;
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v.normalize();
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v.mult(len);
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return v;
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}
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}
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add(v, y, z) {
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if (arguments.length === 1 && typeof v !== 'number') {
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this.x += v.x;
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this.y += v.y;
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this.z += v.z;
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} else if (arguments.length === 2) {
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this.x += v;
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this.y += y ?? 0;
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} else {
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this.x += v;
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this.y += y ?? 0;
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this.z += z ?? 0;
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}
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}
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sub(v, y, z) {
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if (arguments.length === 1 && typeof v !== 'number') {
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this.x -= v.x;
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this.y -= v.y;
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this.z -= v.z;
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} else if (arguments.length === 2) {
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this.x -= v;
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this.y -= y ?? 0;
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} else {
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this.x -= v;
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this.y -= y ?? 0;
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this.z -= z ?? 0;
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}
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}
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mult(v) {
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if (typeof v === 'number') {
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this.x *= v;
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this.y *= v;
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this.z *= v;
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} else {
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this.x *= v.x;
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this.y *= v.y;
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this.z *= v.z;
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}
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return this;
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}
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div(v) {
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if (typeof v === 'number') {
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this.x /= v;
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this.y /= v;
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this.z /= v;
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} else {
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this.x /= v.x;
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this.y /= v.y;
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this.z /= v.z;
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}
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}
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rotate(angle) {
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const prev_x = this.x;
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const c = Math.cos(angle);
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const s = Math.sin(angle);
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this.x = c * this.x - s * this.y;
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this.y = s * prev_x + c * this.y;
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}
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dist(v) {
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const dx = this.x - v.x, dy = this.y - v.y, dz = this.z - v.z;
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return Math.sqrt(dx * dx + dy * dy + dz * dz);
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}
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dot(v, y, z) {
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if (arguments.length === 1 && typeof v !== 'number') {
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return this.x * v.x + this.y * v.y + this.z * v.z;
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}
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return this.x * v + this.y * y + this.z * z;
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}
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cross(v) {
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const x = this.x, y = this.y, z = this.z;
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return new Vector(y * v.z - v.y * z, z * v.x - v.z * x, x * v.y - v.x * y);
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}
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lerp(v_or_x, amt_or_y, z, amt) {
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const lerp_val = (start, stop, amt)=>{
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return start + (stop - start) * amt;
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};
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let x, y;
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if (arguments.length === 2 && typeof v_or_x !== 'number') {
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amt = amt_or_y;
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x = v_or_x.x;
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y = v_or_x.y;
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z = v_or_x.z;
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} else {
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x = v_or_x;
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y = amt_or_y;
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}
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this.x = lerp_val(this.x, x, amt);
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this.y = lerp_val(this.y, y, amt);
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this.z = lerp_val(this.z, z, amt);
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}
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normalize() {
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const m = this.mag();
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if (m > 0) {
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this.div(m);
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}
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return this;
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}
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limit(high) {
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if (this.mag() > high) {
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this.normalize();
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this.mult(high);
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}
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}
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heading() {
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return -Math.atan2(-this.y, this.x);
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}
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heading2D() {
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return this.heading();
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}
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toString() {
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return "[" + this.x + ", " + this.y + ", " + this.z + "]";
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}
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array() {
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return [
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this.x,
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this.y,
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this.z
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];
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}
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copy() {
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return new Vector(this.x, this.y, this.z);
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}
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drawDot() {
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let doodler1 = window['doodler'];
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if (!doodler1) return;
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doodler1.dot(this, {
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weight: 2,
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color: 'red'
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});
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}
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static fromAngle(angle, v) {
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if (v === undefined || v === null) {
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v = new Vector();
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}
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v.x = Math.cos(angle);
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v.y = Math.sin(angle);
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return v;
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}
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static random2D(v) {
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return Vector.fromAngle(Math.random() * (Math.PI * 2), v);
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}
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static random3D(v) {
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const angle = Math.random() * Constants.TWO_PI;
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const vz = Math.random() * 2 - 1;
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const mult = Math.sqrt(1 - vz * vz);
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const vx = mult * Math.cos(angle);
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const vy = mult * Math.sin(angle);
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if (v === undefined || v === null) {
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v = new Vector(vx, vy, vz);
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} else {
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v.set(vx, vy, vz);
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}
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return v;
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}
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static dist(v1, v2) {
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return v1.dist(v2);
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}
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static dot(v1, v2) {
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return v1.dot(v2);
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}
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static cross(v1, v2) {
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return v1.cross(v2);
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}
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static add(v1, v2) {
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return new Vector(v1.x + v2.x, v1.y + v2.y, v1.z + v2.z);
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}
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static sub(v1, v2) {
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return new Vector(v1.x - v2.x, v1.y - v2.y, v1.z - v2.z);
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}
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static angleBetween(v1, v2) {
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return Math.acos(v1.dot(v2) / Math.sqrt(v1.magSq() * v2.magSq()));
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}
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static lerp(v1, v2, amt) {
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const retval = new Vector(v1.x, v1.y, v1.z);
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retval.lerp(v2, amt);
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return retval;
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}
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static vectorProjection(v1, v2) {
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v2 = v2.copy();
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v2.normalize();
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const sp = v1.dot(v2);
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v2.mult(sp);
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return v2;
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}
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static hypot2(a, b) {
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return Vector.dot(Vector.sub(a, b), Vector.sub(a, b));
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}
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}
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init({
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width: 400,
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height: 400
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});
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const movingVector = new Vector(100, 300);
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doodler.createLayer(()=>{
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doodler.line(new Vector(100, 100), new Vector(200, 200));
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doodler.dot(new Vector(300, 300));
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doodler.fillCircle(movingVector, 6, {
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color: 'red'
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});
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doodler.drawRect(new Vector(50, 50), movingVector.x, movingVector.y);
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doodler.fillRect(new Vector(200, 250), 30, 10);
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doodler.drawCenteredSquare(new Vector(200, 200), 40, {
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color: 'purple',
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weight: 5
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});
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doodler.drawBezier(new Vector(100, 150), movingVector, new Vector(150, 300), new Vector(100, 250));
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movingVector.set((movingVector.x + 1) % 400, movingVector.y);
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});
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184
canvas.ts
Normal file
184
canvas.ts
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/// <reference types="./global.d.ts" />
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import { Constants } from "./geometry/constants.ts";
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import { Vector } from "./geometry/vector.ts";
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export const init = (opt: IDoodlerOptions) => {
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window['doodler'] = new Doodler(opt);
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window['doodler'].init();
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}
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interface IDoodlerOptions {
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width: number;
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height: number;
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canvas?: HTMLCanvasElement;
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bg?: string;
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framerate?: number;
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}
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type layer = (ctx: CanvasRenderingContext2D, index: number) => void;
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export class Doodler {
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private ctx: CanvasRenderingContext2D;
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private _canvas: HTMLCanvasElement;
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private layers: layer[] = [];
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private bg: string;
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private framerate: number;
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get width() {
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return this.ctx.canvas.width;
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}
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get height() {
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return this.ctx.canvas.height;
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}
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constructor({
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width,
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height,
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canvas,
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bg,
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framerate
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}: IDoodlerOptions) {
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if (!canvas) {
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canvas = document.createElement('canvas');
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document.body.append(canvas);
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}
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this.bg = bg || 'white';
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this.framerate = framerate || 60;
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canvas.width = width;
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canvas.height = height;
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this._canvas = canvas;
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const ctx = canvas.getContext('2d');
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console.log(ctx);
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if (!ctx) throw 'Unable to initialize Doodler: Canvas context not found';
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this.ctx = ctx;
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}
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init() {
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this.startDrawLoop();
|
||||
}
|
||||
|
||||
private timer?: number;
|
||||
private startDrawLoop() {
|
||||
this.timer = setInterval(() => this.draw(), 1000 / this.framerate);
|
||||
}
|
||||
|
||||
private draw() {
|
||||
this.ctx.fillStyle = this.bg;
|
||||
this.ctx.fillRect(0, 0, this.width, this.height);
|
||||
for (const [i, l] of (this.layers || []).entries()) {
|
||||
l(this.ctx, i);
|
||||
}
|
||||
}
|
||||
|
||||
createLayer(layer: layer) {
|
||||
this.layers.push(layer);
|
||||
}
|
||||
|
||||
deleteLayer(layer: layer) {
|
||||
this.layers = this.layers.filter(l => l !== layer);
|
||||
}
|
||||
|
||||
moveLayer(layer: layer, index: number) {
|
||||
let temp = this.layers.filter(l => l !== layer);
|
||||
|
||||
temp = [...temp.slice(0, index), layer, ...temp.slice(index)];
|
||||
|
||||
this.layers = temp;
|
||||
}
|
||||
|
||||
line(start: Vector, end: Vector, style?: IStyle) {
|
||||
this.setStyle(style);
|
||||
this.ctx.beginPath();
|
||||
this.ctx.moveTo(start.x, start.y);
|
||||
this.ctx.lineTo(end.x, end.y);
|
||||
this.ctx.stroke();
|
||||
}
|
||||
dot(at: Vector, style?: IStyle) {
|
||||
this.setStyle({ ...style, weight: 1 })
|
||||
this.ctx.beginPath();
|
||||
|
||||
this.ctx.arc(at.x, at.y, style?.weight || 1, 0, Constants.TWO_PI);
|
||||
this.ctx.fill();
|
||||
}
|
||||
drawCircle(at: Vector, radius: number, style?: IStyle) {
|
||||
this.setStyle(style);
|
||||
this.ctx.beginPath();
|
||||
|
||||
this.ctx.arc(at.x, at.y, radius, 0, Constants.TWO_PI);
|
||||
this.ctx.stroke();
|
||||
}
|
||||
fillCircle(at: Vector, radius: number, style?: IStyle) {
|
||||
this.setStyle(style);
|
||||
this.ctx.beginPath();
|
||||
|
||||
this.ctx.arc(at.x, at.y, radius, 0, Constants.TWO_PI);
|
||||
this.ctx.fill();
|
||||
}
|
||||
drawRect(at: Vector, width: number, height: number, style?: IStyle) {
|
||||
this.setStyle(style);
|
||||
this.ctx.strokeRect(at.x, at.y, width, height);
|
||||
}
|
||||
fillRect(at: Vector, width: number, height: number, style?: IStyle) {
|
||||
this.setStyle(style);
|
||||
this.ctx.fillRect(at.x, at.y, width, height);
|
||||
}
|
||||
drawSquare(at: Vector, size: number, style?: IStyle) {
|
||||
this.drawRect(at, size, size, style);
|
||||
}
|
||||
fillSquare(at: Vector, size: number, style?: IStyle) {
|
||||
this.fillRect(at, size, size, style);
|
||||
}
|
||||
drawCenteredRect(at: Vector, width: number, height: number, style?: IStyle) {
|
||||
this.ctx.save();
|
||||
this.ctx.translate(-width / 2, -height / 2);
|
||||
this.drawRect(at, width, height, style);
|
||||
this.ctx.restore();
|
||||
}
|
||||
fillCenteredRect(at: Vector, width: number, height: number, style?: IStyle) {
|
||||
this.ctx.save();
|
||||
this.ctx.translate(-width / 2, -height / 2);
|
||||
this.fillRect(at, width, height, style);
|
||||
this.ctx.restore();
|
||||
}
|
||||
drawCenteredSquare(at: Vector, size: number, style?: IStyle) {
|
||||
this.drawCenteredRect(at, size, size, style);
|
||||
}
|
||||
fillCenteredSquare(at: Vector, size: number, style?: IStyle) {
|
||||
this.fillCenteredRect(at, size, size, style);
|
||||
}
|
||||
|
||||
drawBezier(a: Vector, b: Vector, c: Vector, d: Vector, style?: IStyle) {
|
||||
this.setStyle(style);
|
||||
this.ctx.beginPath();
|
||||
this.ctx.moveTo(a.x, a.y);
|
||||
this.ctx.bezierCurveTo(b.x, b.y, c.x, c.y, d.x, d.y);
|
||||
this.ctx.stroke();
|
||||
}
|
||||
|
||||
setStyle(style?: IStyle) {
|
||||
const ctx = this.ctx;
|
||||
ctx.fillStyle = style?.color || style?.fillColor || 'black';
|
||||
ctx.strokeStyle = style?.color || style?.strokeColor || 'black';
|
||||
|
||||
ctx.lineWidth = style?.weight || 1;
|
||||
}
|
||||
}
|
||||
|
||||
interface IStyle {
|
||||
color?: string;
|
||||
fillColor?: string;
|
||||
strokeColor?: string;
|
||||
weight?: number;
|
||||
}
|
||||
|
||||
interface IDrawable {
|
||||
draw: () => void;
|
||||
}
|
14
deno.jsonc
Normal file
14
deno.jsonc
Normal file
@ -0,0 +1,14 @@
|
||||
{
|
||||
"compilerOptions": {
|
||||
"lib": [
|
||||
"DOM",
|
||||
"es2015"
|
||||
],
|
||||
"types": [
|
||||
"./global.d.ts"
|
||||
]
|
||||
},
|
||||
"tasks": {
|
||||
"dev" : "deno bundle --watch main.ts bundle.js"
|
||||
}
|
||||
}
|
3
geometry/constants.ts
Normal file
3
geometry/constants.ts
Normal file
@ -0,0 +1,3 @@
|
||||
export const Constants = {
|
||||
TWO_PI: Math.PI * 2
|
||||
}
|
275
geometry/vector.ts
Normal file
275
geometry/vector.ts
Normal file
@ -0,0 +1,275 @@
|
||||
/// <reference types="../global.d.ts" />
|
||||
|
||||
import { Constants } from "./constants.ts";
|
||||
|
||||
export class Vector {
|
||||
x: number;
|
||||
y: number;
|
||||
z: number;
|
||||
|
||||
constructor(x = 0, y = 0, z = 0) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.z = z;
|
||||
}
|
||||
|
||||
set(x: number, y: number, z?: number): void;
|
||||
set(v: Vector): void;
|
||||
set(v: [number, number, number]): void;
|
||||
set(v: Vector | [number, number, number] | number, y?: number, z?: number) {
|
||||
if (arguments.length === 1 && typeof v !== "number") {
|
||||
this.set((v as Vector).x || (v as Array<number>)[0] || 0,
|
||||
(v as Vector).y || (v as Array<number>)[1] || 0,
|
||||
(v as Vector).z || (v as Array<number>)[2] || 0);
|
||||
} else {
|
||||
this.x = v as number;
|
||||
this.y = y || 0;
|
||||
this.z = z || 0;
|
||||
}
|
||||
}
|
||||
get() {
|
||||
return new Vector(this.x, this.y, this.z);
|
||||
}
|
||||
mag() {
|
||||
const x = this.x,
|
||||
y = this.y,
|
||||
z = this.z;
|
||||
return Math.sqrt(x * x + y * y + z * z);
|
||||
}
|
||||
magSq() {
|
||||
const x = this.x,
|
||||
y = this.y,
|
||||
z = this.z;
|
||||
return (x * x + y * y + z * z);
|
||||
}
|
||||
setMag(len: number): void;
|
||||
setMag(v: Vector, len: number): Vector
|
||||
setMag(v_or_len: Vector | number, len?: number) {
|
||||
if (len === undefined) {
|
||||
len = v_or_len as number;
|
||||
this.normalize();
|
||||
this.mult(len);
|
||||
} else {
|
||||
const v = v_or_len as Vector;
|
||||
v.normalize();
|
||||
v.mult(len);
|
||||
return v;
|
||||
}
|
||||
}
|
||||
add(x: number, y: number, z: number): void;
|
||||
add(x: number, y: number): void;
|
||||
add(v: Vector): void;
|
||||
add(v: Vector | number, y?: number, z?: number) {
|
||||
if (arguments.length === 1 && typeof v !== 'number') {
|
||||
this.x += v.x;
|
||||
this.y += v.y;
|
||||
this.z += v.z;
|
||||
} else if (arguments.length === 2) {
|
||||
// 2D Vector
|
||||
this.x += v as number;
|
||||
this.y += y ?? 0;
|
||||
} else {
|
||||
this.x += v as number;
|
||||
this.y += y ?? 0;
|
||||
this.z += z ?? 0;
|
||||
}
|
||||
}
|
||||
sub(x: number, y: number, z: number): void;
|
||||
sub(x: number, y: number): void;
|
||||
sub(v: Vector): void;
|
||||
sub(v: Vector | number, y?: number, z?: number) {
|
||||
if (arguments.length === 1 && typeof v !== 'number') {
|
||||
this.x -= v.x;
|
||||
this.y -= v.y;
|
||||
this.z -= v.z;
|
||||
} else if (arguments.length === 2) {
|
||||
// 2D Vector
|
||||
this.x -= v as number;
|
||||
this.y -= y ?? 0;
|
||||
} else {
|
||||
this.x -= v as number;
|
||||
this.y -= y ?? 0;
|
||||
this.z -= z ?? 0;
|
||||
}
|
||||
}
|
||||
mult(v: number | Vector) {
|
||||
if (typeof v === 'number') {
|
||||
this.x *= v;
|
||||
this.y *= v;
|
||||
this.z *= v;
|
||||
} else {
|
||||
this.x *= v.x;
|
||||
this.y *= v.y;
|
||||
this.z *= v.z;
|
||||
}
|
||||
return this;
|
||||
}
|
||||
div(v: number | Vector) {
|
||||
if (typeof v === 'number') {
|
||||
this.x /= v;
|
||||
this.y /= v;
|
||||
this.z /= v;
|
||||
} else {
|
||||
this.x /= v.x;
|
||||
this.y /= v.y;
|
||||
this.z /= v.z;
|
||||
}
|
||||
}
|
||||
rotate(angle: number) {
|
||||
const prev_x = this.x;
|
||||
const c = Math.cos(angle);
|
||||
const s = Math.sin(angle);
|
||||
this.x = c * this.x - s * this.y;
|
||||
this.y = s * prev_x + c * this.y;
|
||||
}
|
||||
dist(v: Vector) {
|
||||
const dx = this.x - v.x,
|
||||
dy = this.y - v.y,
|
||||
dz = this.z - v.z;
|
||||
return Math.sqrt(dx * dx + dy * dy + dz * dz);
|
||||
}
|
||||
dot(x: number, y: number, z: number): number;
|
||||
dot(v: Vector): number;
|
||||
dot(v: Vector | number, y?: number, z?: number) {
|
||||
if (arguments.length === 1 && typeof v !== 'number') {
|
||||
return (this.x * v.x + this.y * v.y + this.z * v.z);
|
||||
}
|
||||
return (this.x * (v as number) + this.y * y! + this.z * z!);
|
||||
}
|
||||
cross(v: Vector) {
|
||||
const x = this.x,
|
||||
y = this.y,
|
||||
z = this.z;
|
||||
return new Vector(y * v.z - v.y * z,
|
||||
z * v.x - v.z * x,
|
||||
x * v.y - v.x * y);
|
||||
}
|
||||
lerp(x: number, y: number, z: number): void;
|
||||
lerp(v: Vector, amt: number): void;
|
||||
lerp(v_or_x: Vector | number, amt_or_y: number, z?: number, amt?: number) {
|
||||
const lerp_val = (start: number, stop: number, amt: number) => {
|
||||
return start + (stop - start) * amt;
|
||||
};
|
||||
let x, y: number;
|
||||
if (arguments.length === 2 && typeof v_or_x !== 'number') {
|
||||
// given vector and amt
|
||||
amt = amt_or_y;
|
||||
x = v_or_x.x;
|
||||
y = v_or_x.y;
|
||||
z = v_or_x.z;
|
||||
} else {
|
||||
// given x, y, z and amt
|
||||
x = v_or_x as number;
|
||||
y = amt_or_y;
|
||||
}
|
||||
this.x = lerp_val(this.x, x, amt!);
|
||||
this.y = lerp_val(this.y, y, amt!);
|
||||
this.z = lerp_val(this.z, z!, amt!);
|
||||
}
|
||||
normalize() {
|
||||
const m = this.mag();
|
||||
if (m > 0) {
|
||||
this.div(m);
|
||||
}
|
||||
return this;
|
||||
}
|
||||
limit(high: number) {
|
||||
if (this.mag() > high) {
|
||||
this.normalize();
|
||||
this.mult(high);
|
||||
}
|
||||
}
|
||||
heading() {
|
||||
return (-Math.atan2(-this.y, this.x));
|
||||
}
|
||||
heading2D() {
|
||||
return this.heading();
|
||||
}
|
||||
toString() {
|
||||
return "[" + this.x + ", " + this.y + ", " + this.z + "]";
|
||||
}
|
||||
array() {
|
||||
return [this.x, this.y, this.z];
|
||||
}
|
||||
|
||||
copy() {
|
||||
return new Vector(this.x, this.y, this.z);
|
||||
}
|
||||
|
||||
drawDot() {
|
||||
let doodler = window['doodler'];
|
||||
if (!doodler) return;
|
||||
|
||||
doodler.dot(this, {weight: 2, color: 'red'});
|
||||
}
|
||||
|
||||
static fromAngle(angle: number, v?: Vector) {
|
||||
if (v === undefined || v === null) {
|
||||
v = new Vector();
|
||||
}
|
||||
v.x = Math.cos(angle);
|
||||
v.y = Math.sin(angle);
|
||||
return v;
|
||||
}
|
||||
|
||||
static random2D(v?: Vector) {
|
||||
return Vector.fromAngle(Math.random() * (Math.PI * 2), v);
|
||||
}
|
||||
|
||||
static random3D(v: Vector) {
|
||||
const angle = Math.random() * Constants.TWO_PI;
|
||||
const vz = Math.random() * 2 - 1;
|
||||
const mult = Math.sqrt(1 - vz * vz);
|
||||
const vx = mult * Math.cos(angle);
|
||||
const vy = mult * Math.sin(angle);
|
||||
if (v === undefined || v === null) {
|
||||
v = new Vector(vx, vy, vz);
|
||||
} else {
|
||||
v.set(vx, vy, vz);
|
||||
}
|
||||
return v;
|
||||
}
|
||||
|
||||
static dist(v1: Vector, v2: Vector) {
|
||||
return v1.dist(v2);
|
||||
}
|
||||
|
||||
static dot(v1: Vector, v2: Vector) {
|
||||
return v1.dot(v2);
|
||||
}
|
||||
|
||||
static cross(v1: Vector, v2: Vector) {
|
||||
return v1.cross(v2);
|
||||
}
|
||||
|
||||
static add(v1: Vector, v2: Vector) {
|
||||
return new Vector(v1.x + v2.x, v1.y + v2.y, v1.z + v2.z);
|
||||
}
|
||||
|
||||
static sub(v1: Vector, v2: Vector) {
|
||||
return new Vector(v1.x - v2.x, v1.y - v2.y, v1.z - v2.z);
|
||||
}
|
||||
|
||||
static angleBetween(v1: Vector, v2: Vector) {
|
||||
return Math.acos(v1.dot(v2) / Math.sqrt(v1.magSq() * v2.magSq()));
|
||||
}
|
||||
|
||||
static lerp(v1: Vector, v2: Vector, amt: number) {
|
||||
// non-static lerp mutates object, but this version returns a new vector
|
||||
const retval = new Vector(v1.x, v1.y, v1.z);
|
||||
retval.lerp(v2, amt);
|
||||
return retval;
|
||||
}
|
||||
|
||||
static vectorProjection(v1: Vector, v2: Vector) {
|
||||
v2 = v2.copy();
|
||||
v2.normalize();
|
||||
const sp = v1.dot(v2);
|
||||
v2.mult(sp);
|
||||
return v2;
|
||||
}
|
||||
|
||||
static hypot2(a: Vector, b: Vector) {
|
||||
return Vector.dot(Vector.sub(a, b), Vector.sub(a, b))
|
||||
}
|
||||
}
|
11
global.d.ts
vendored
Normal file
11
global.d.ts
vendored
Normal file
@ -0,0 +1,11 @@
|
||||
import { Doodler } from "./canvas.ts";
|
||||
|
||||
declare global {
|
||||
interface Window { doodler: Doodler; }
|
||||
// interface global {
|
||||
// doodler: Doodler;
|
||||
// }
|
||||
let doodler: Doodler;
|
||||
}
|
||||
|
||||
export{}
|
12
index.html
Normal file
12
index.html
Normal file
@ -0,0 +1,12 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta http-equiv="X-UA-Compatible" content="IE=edge">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<title>Doodler</title>
|
||||
</head>
|
||||
<body>
|
||||
<script src="bundle.js"></script>
|
||||
</body>
|
||||
</html>
|
26
main.ts
Normal file
26
main.ts
Normal file
@ -0,0 +1,26 @@
|
||||
import { Doodler } from "./canvas.ts";
|
||||
/// <reference types="./global.d.ts" />
|
||||
|
||||
import { Vector, initializeDoodler } from './mod.ts'
|
||||
|
||||
initializeDoodler({
|
||||
width: 400,
|
||||
height: 400
|
||||
})
|
||||
|
||||
// let doodler = window['doodler'];
|
||||
|
||||
const movingVector = new Vector(100, 300);
|
||||
doodler.createLayer(() => {
|
||||
|
||||
doodler.line(new Vector(100, 100), new Vector(200, 200))
|
||||
doodler.dot(new Vector(300, 300))
|
||||
doodler.fillCircle(movingVector, 6, { color: 'red' });
|
||||
doodler.drawRect(new Vector(50, 50), movingVector.x, movingVector.y);
|
||||
doodler.fillRect(new Vector(200, 250), 30, 10)
|
||||
|
||||
doodler.drawCenteredSquare(new Vector(200, 200), 40, { color: 'purple', weight: 5 })
|
||||
doodler.drawBezier(new Vector(100, 150), movingVector, new Vector(150, 300), new Vector(100, 250))
|
||||
|
||||
movingVector.set((movingVector.x + 1) % 400, movingVector.y);
|
||||
});
|
Loading…
x
Reference in New Issue
Block a user