doodler/bundle.js
2023-02-07 11:20:07 -07:00

391 lines
11 KiB
JavaScript

// deno-fmt-ignore-file
// deno-lint-ignore-file
// This code was bundled using `deno bundle` and it's not recommended to edit it manually
const Constants = {
TWO_PI: Math.PI * 2
};
const init = (opt)=>{
window['doodler'] = new Doodler(opt);
window['doodler'].init();
};
class Doodler {
ctx;
_canvas;
layers = [];
bg;
framerate;
get width() {
return this.ctx.canvas.width;
}
get height() {
return this.ctx.canvas.height;
}
constructor({ width , height , canvas , bg , framerate }){
if (!canvas) {
canvas = document.createElement('canvas');
document.body.append(canvas);
}
this.bg = bg || 'white';
this.framerate = framerate || 60;
canvas.width = width;
canvas.height = height;
this._canvas = canvas;
const ctx = canvas.getContext('2d');
console.log(ctx);
if (!ctx) throw 'Unable to initialize Doodler: Canvas context not found';
this.ctx = ctx;
}
init() {
this.startDrawLoop();
}
timer;
startDrawLoop() {
this.timer = setInterval(()=>this.draw(), 1000 / this.framerate);
}
draw() {
this.ctx.fillStyle = this.bg;
this.ctx.fillRect(0, 0, this.width, this.height);
for (const [i, l] of (this.layers || []).entries()){
l(this.ctx, i);
}
}
createLayer(layer) {
this.layers.push(layer);
}
deleteLayer(layer) {
this.layers = this.layers.filter((l)=>l !== layer);
}
moveLayer(layer, index) {
let temp = this.layers.filter((l)=>l !== layer);
temp = [
...temp.slice(0, index),
layer,
...temp.slice(index)
];
this.layers = temp;
}
line(start, end, style) {
this.setStyle(style);
this.ctx.beginPath();
this.ctx.moveTo(start.x, start.y);
this.ctx.lineTo(end.x, end.y);
this.ctx.stroke();
}
dot(at, style) {
this.setStyle({
...style,
weight: 1
});
this.ctx.beginPath();
this.ctx.arc(at.x, at.y, style?.weight || 1, 0, Constants.TWO_PI);
this.ctx.fill();
}
drawCircle(at, radius, style) {
this.setStyle(style);
this.ctx.beginPath();
this.ctx.arc(at.x, at.y, radius, 0, Constants.TWO_PI);
this.ctx.stroke();
}
fillCircle(at, radius, style) {
this.setStyle(style);
this.ctx.beginPath();
this.ctx.arc(at.x, at.y, radius, 0, Constants.TWO_PI);
this.ctx.fill();
}
drawRect(at, width, height, style) {
this.setStyle(style);
this.ctx.strokeRect(at.x, at.y, width, height);
}
fillRect(at, width, height, style) {
this.setStyle(style);
this.ctx.fillRect(at.x, at.y, width, height);
}
drawSquare(at, size, style) {
this.drawRect(at, size, size, style);
}
fillSquare(at, size, style) {
this.fillRect(at, size, size, style);
}
drawCenteredRect(at, width, height, style) {
this.ctx.save();
this.ctx.translate(-width / 2, -height / 2);
this.drawRect(at, width, height, style);
this.ctx.restore();
}
fillCenteredRect(at, width, height, style) {
this.ctx.save();
this.ctx.translate(-width / 2, -height / 2);
this.fillRect(at, width, height, style);
this.ctx.restore();
}
drawCenteredSquare(at, size, style) {
this.drawCenteredRect(at, size, size, style);
}
fillCenteredSquare(at, size, style) {
this.fillCenteredRect(at, size, size, style);
}
drawBezier(a, b, c, d, style) {
this.setStyle(style);
this.ctx.beginPath();
this.ctx.moveTo(a.x, a.y);
this.ctx.bezierCurveTo(b.x, b.y, c.x, c.y, d.x, d.y);
this.ctx.stroke();
}
setStyle(style) {
const ctx = this.ctx;
ctx.fillStyle = style?.color || style?.fillColor || 'black';
ctx.strokeStyle = style?.color || style?.strokeColor || 'black';
ctx.lineWidth = style?.weight || 1;
}
}
class Vector {
x;
y;
z;
constructor(x = 0, y = 0, z = 0){
this.x = x;
this.y = y;
this.z = z;
}
set(v, y, z) {
if (arguments.length === 1 && typeof v !== "number") {
this.set(v.x || v[0] || 0, v.y || v[1] || 0, v.z || v[2] || 0);
} else {
this.x = v;
this.y = y || 0;
this.z = z || 0;
}
}
get() {
return new Vector(this.x, this.y, this.z);
}
mag() {
const x = this.x, y = this.y, z = this.z;
return Math.sqrt(x * x + y * y + z * z);
}
magSq() {
const x = this.x, y = this.y, z = this.z;
return x * x + y * y + z * z;
}
setMag(v_or_len, len) {
if (len === undefined) {
len = v_or_len;
this.normalize();
this.mult(len);
} else {
const v = v_or_len;
v.normalize();
v.mult(len);
return v;
}
}
add(v, y, z) {
if (arguments.length === 1 && typeof v !== 'number') {
this.x += v.x;
this.y += v.y;
this.z += v.z;
} else if (arguments.length === 2) {
this.x += v;
this.y += y ?? 0;
} else {
this.x += v;
this.y += y ?? 0;
this.z += z ?? 0;
}
}
sub(v, y, z) {
if (arguments.length === 1 && typeof v !== 'number') {
this.x -= v.x;
this.y -= v.y;
this.z -= v.z;
} else if (arguments.length === 2) {
this.x -= v;
this.y -= y ?? 0;
} else {
this.x -= v;
this.y -= y ?? 0;
this.z -= z ?? 0;
}
}
mult(v) {
if (typeof v === 'number') {
this.x *= v;
this.y *= v;
this.z *= v;
} else {
this.x *= v.x;
this.y *= v.y;
this.z *= v.z;
}
return this;
}
div(v) {
if (typeof v === 'number') {
this.x /= v;
this.y /= v;
this.z /= v;
} else {
this.x /= v.x;
this.y /= v.y;
this.z /= v.z;
}
}
rotate(angle) {
const prev_x = this.x;
const c = Math.cos(angle);
const s = Math.sin(angle);
this.x = c * this.x - s * this.y;
this.y = s * prev_x + c * this.y;
}
dist(v) {
const dx = this.x - v.x, dy = this.y - v.y, dz = this.z - v.z;
return Math.sqrt(dx * dx + dy * dy + dz * dz);
}
dot(v, y, z) {
if (arguments.length === 1 && typeof v !== 'number') {
return this.x * v.x + this.y * v.y + this.z * v.z;
}
return this.x * v + this.y * y + this.z * z;
}
cross(v) {
const x = this.x, y = this.y, z = this.z;
return new Vector(y * v.z - v.y * z, z * v.x - v.z * x, x * v.y - v.x * y);
}
lerp(v_or_x, amt_or_y, z, amt) {
const lerp_val = (start, stop, amt)=>{
return start + (stop - start) * amt;
};
let x, y;
if (arguments.length === 2 && typeof v_or_x !== 'number') {
amt = amt_or_y;
x = v_or_x.x;
y = v_or_x.y;
z = v_or_x.z;
} else {
x = v_or_x;
y = amt_or_y;
}
this.x = lerp_val(this.x, x, amt);
this.y = lerp_val(this.y, y, amt);
this.z = lerp_val(this.z, z, amt);
}
normalize() {
const m = this.mag();
if (m > 0) {
this.div(m);
}
return this;
}
limit(high) {
if (this.mag() > high) {
this.normalize();
this.mult(high);
}
}
heading() {
return -Math.atan2(-this.y, this.x);
}
heading2D() {
return this.heading();
}
toString() {
return "[" + this.x + ", " + this.y + ", " + this.z + "]";
}
array() {
return [
this.x,
this.y,
this.z
];
}
copy() {
return new Vector(this.x, this.y, this.z);
}
drawDot() {
let doodler1 = window['doodler'];
if (!doodler1) return;
doodler1.dot(this, {
weight: 2,
color: 'red'
});
}
static fromAngle(angle, v) {
if (v === undefined || v === null) {
v = new Vector();
}
v.x = Math.cos(angle);
v.y = Math.sin(angle);
return v;
}
static random2D(v) {
return Vector.fromAngle(Math.random() * (Math.PI * 2), v);
}
static random3D(v) {
const angle = Math.random() * Constants.TWO_PI;
const vz = Math.random() * 2 - 1;
const mult = Math.sqrt(1 - vz * vz);
const vx = mult * Math.cos(angle);
const vy = mult * Math.sin(angle);
if (v === undefined || v === null) {
v = new Vector(vx, vy, vz);
} else {
v.set(vx, vy, vz);
}
return v;
}
static dist(v1, v2) {
return v1.dist(v2);
}
static dot(v1, v2) {
return v1.dot(v2);
}
static cross(v1, v2) {
return v1.cross(v2);
}
static add(v1, v2) {
return new Vector(v1.x + v2.x, v1.y + v2.y, v1.z + v2.z);
}
static sub(v1, v2) {
return new Vector(v1.x - v2.x, v1.y - v2.y, v1.z - v2.z);
}
static angleBetween(v1, v2) {
return Math.acos(v1.dot(v2) / Math.sqrt(v1.magSq() * v2.magSq()));
}
static lerp(v1, v2, amt) {
const retval = new Vector(v1.x, v1.y, v1.z);
retval.lerp(v2, amt);
return retval;
}
static vectorProjection(v1, v2) {
v2 = v2.copy();
v2.normalize();
const sp = v1.dot(v2);
v2.mult(sp);
return v2;
}
static hypot2(a, b) {
return Vector.dot(Vector.sub(a, b), Vector.sub(a, b));
}
}
init({
width: 400,
height: 400
});
const movingVector = new Vector(100, 300);
doodler.createLayer(()=>{
doodler.line(new Vector(100, 100), new Vector(200, 200));
doodler.dot(new Vector(300, 300));
doodler.fillCircle(movingVector, 6, {
color: 'red'
});
doodler.drawRect(new Vector(50, 50), movingVector.x, movingVector.y);
doodler.fillRect(new Vector(200, 250), 30, 10);
doodler.drawCenteredSquare(new Vector(200, 200), 40, {
color: 'purple',
weight: 5
});
doodler.drawBezier(new Vector(100, 150), movingVector, new Vector(150, 300), new Vector(100, 250));
movingVector.set((movingVector.x + 1) % 400, movingVector.y);
});