doodler/bundle.js

1236 lines
38 KiB
JavaScript

// deno-fmt-ignore-file
// deno-lint-ignore-file
// This code was bundled using `deno bundle` and it's not recommended to edit it manually
const Constants = {
TWO_PI: Math.PI * 2
};
class Vector {
x;
y;
z;
constructor(x = 0, y = 0, z = 0){
if (typeof x === "number") {
this.x = x;
this.y = y;
this.z = z;
} else {
this.x = x.x;
this.y = x.y || y;
this.z = x.z || z;
}
}
set(v, y, z) {
if (arguments.length === 1 && typeof v !== "number") {
this.set(v.x || v[0] || 0, v.y || v[1] || 0, v.z || v[2] || 0);
} else {
this.x = v;
this.y = y || 0;
this.z = z || 0;
}
}
get() {
return new Vector(this.x, this.y, this.z);
}
mag() {
const x = this.x, y = this.y, z = this.z;
return Math.sqrt(x * x + y * y + z * z);
}
magSq() {
const x = this.x, y = this.y, z = this.z;
return x * x + y * y + z * z;
}
setMag(v_or_len, len) {
if (len === undefined) {
len = v_or_len;
this.normalize();
this.mult(len);
} else {
const v = v_or_len;
v.normalize();
v.mult(len);
return v;
}
}
add(v, y, z) {
if (arguments.length === 1 && typeof v !== "number") {
this.x += v.x;
this.y += v.y;
this.z += v.z;
} else if (arguments.length === 2) {
this.x += v;
this.y += y ?? 0;
} else {
this.x += v;
this.y += y ?? 0;
this.z += z ?? 0;
}
return this;
}
sub(v, y, z) {
if (arguments.length === 1 && typeof v !== "number") {
this.x -= v.x;
this.y -= v.y;
this.z -= v.z || 0;
} else if (arguments.length === 2) {
this.x -= v;
this.y -= y ?? 0;
} else {
this.x -= v;
this.y -= y ?? 0;
this.z -= z ?? 0;
}
return this;
}
mult(v) {
if (typeof v === "number") {
this.x *= v;
this.y *= v;
this.z *= v;
} else {
this.x *= v.x;
this.y *= v.y;
this.z *= v.z;
}
return this;
}
div(v) {
if (typeof v === "number") {
this.x /= v;
this.y /= v;
this.z /= v;
} else {
this.x /= v.x;
this.y /= v.y;
this.z /= v.z;
}
return this;
}
rotate(angle) {
const prev_x = this.x;
const c = Math.cos(angle);
const s = Math.sin(angle);
this.x = c * this.x - s * this.y;
this.y = s * prev_x + c * this.y;
return this;
}
dist(v) {
const dx = this.x - v.x, dy = this.y - v.y, dz = this.z - (v.z || 0);
return Math.sqrt(dx * dx + dy * dy + dz * dz);
}
dot(v, y, z) {
if (arguments.length === 1 && typeof v !== "number") {
return this.x * v.x + this.y * v.y + this.z * v.z;
}
return this.x * v + this.y * y + this.z * z;
}
cross(v) {
const x = this.x, y = this.y, z = this.z;
return new Vector(y * v.z - v.y * z, z * v.x - v.z * x, x * v.y - v.x * y);
}
lerp(v_or_x, amt_or_y, z, amt) {
const lerp_val = (start, stop, amt)=>{
return start + (stop - start) * amt;
};
let x, y;
if (arguments.length === 2 && typeof v_or_x !== "number") {
amt = amt_or_y;
x = v_or_x.x;
y = v_or_x.y;
z = v_or_x.z;
} else {
x = v_or_x;
y = amt_or_y;
}
this.x = lerp_val(this.x, x, amt);
this.y = lerp_val(this.y, y, amt);
this.z = lerp_val(this.z, z, amt);
return this;
}
normalize() {
const m = this.mag();
if (m > 0) {
this.div(m);
}
return this;
}
limit(high) {
if (this.mag() > high) {
this.normalize();
this.mult(high);
}
return this;
}
heading() {
return -Math.atan2(-this.y, this.x);
}
heading2D() {
return this.heading();
}
toString() {
return "[" + this.x + ", " + this.y + ", " + this.z + "]";
}
array() {
return [
this.x,
this.y,
this.z
];
}
copy() {
return new Vector(this.x, this.y, this.z);
}
drawDot(color) {
if (!doodler) return;
doodler.dot(this, {
weight: 2,
color: color || "red"
});
}
draw(origin) {
if (!doodler) return;
const startPoint = origin ? new Vector(origin) : new Vector();
doodler.line(startPoint, startPoint.copy().add(this.copy().normalize().mult(100)));
}
normal(v) {
if (!v) return new Vector(-this.y, this.x);
const dx = v.x - this.x;
const dy = v.y - this.y;
return new Vector(-dy, dx);
}
static fromAngle(angle, v) {
if (v === undefined || v === null) {
v = new Vector();
}
v.x = Math.cos(angle);
v.y = Math.sin(angle);
return v;
}
static random2D(v) {
return Vector.fromAngle(Math.random() * (Math.PI * 2), v);
}
static random3D(v) {
const angle = Math.random() * Constants.TWO_PI;
const vz = Math.random() * 2 - 1;
const mult = Math.sqrt(1 - vz * vz);
const vx = mult * Math.cos(angle);
const vy = mult * Math.sin(angle);
if (v === undefined || v === null) {
v = new Vector(vx, vy, vz);
} else {
v.set(vx, vy, vz);
}
return v;
}
static dist(v1, v2) {
return v1.dist(v2);
}
static dot(v1, v2) {
return v1.dot(v2);
}
static cross(v1, v2) {
return v1.cross(v2);
}
static add(v1, v2) {
return new Vector(v1.x + v2.x, v1.y + v2.y, v1.z + v2.z);
}
static sub(v1, v2) {
return new Vector(v1.x - v2.x, v1.y - v2.y, v1.z - v2.z);
}
static angleBetween(v1, v2) {
return Math.acos(v1.dot(v2) / Math.sqrt(v1.magSq() * v2.magSq()));
}
static lerp(v1, v2, amt) {
const val = new Vector(v1.x, v1.y, v1.z);
val.lerp(v2, amt);
return val;
}
static vectorProjection(v1, v2) {
v2 = v2.copy();
v2.normalize();
const sp = v1.dot(v2);
v2.mult(sp);
return v2;
}
static vectorProjectionAndDot(v1, v2) {
v2 = v2.copy();
v2.normalize();
const sp = v1.dot(v2);
v2.mult(sp);
return [
v2,
sp
];
}
static hypot2(a, b) {
return Vector.dot(Vector.sub(a, b), Vector.sub(a, b));
}
}
class OriginVector extends Vector {
origin;
get halfwayPoint() {
return {
x: this.mag() / 2 * Math.sin(this.heading()) + this.origin.x,
y: this.mag() / 2 * Math.cos(this.heading()) + this.origin.y
};
}
constructor(origin, p){
super(p.x, p.y, p.z);
this.origin = origin;
}
static from(origin, p) {
const v = {
x: p.x - origin.x,
y: p.y - origin.y
};
return new OriginVector(origin, v);
}
}
function satCollisionSpline(p, spline) {
for(let i = 0; i < 100; i++){
const t1 = i / 100;
const t2 = (i + 1) / 100;
const segmentStart = spline.getPointAtT(t1);
const segmentEnd = spline.getPointAtT(t2);
if (segmentIntersectsPolygon(p, segmentStart, segmentEnd)) {
return true;
}
}
return false;
}
function segmentIntersectsPolygon(p, start, end) {
const edges = p.getEdges();
for (const edge of edges){
const axis = edge.copy().normal().normalize();
const proj1 = projectPolygonOntoAxis(p, axis);
const proj2 = projectSegmentOntoAxis(start, end, axis);
if (!overlap(proj1, proj2)) {
return false;
}
}
return true;
}
function projectPolygonOntoAxis(p, axis) {
let min = Infinity;
let max = -Infinity;
for (const point of p.points){
const dotProduct = point.copy().add(p.center).dot(axis);
min = Math.min(min, dotProduct);
max = Math.max(max, dotProduct);
}
return {
min,
max
};
}
function projectSegmentOntoAxis(start, end, axis) {
const dotProductStart = start.dot(axis);
const dotProductEnd = end.dot(axis);
return {
min: Math.min(dotProductStart, dotProductEnd),
max: Math.max(dotProductStart, dotProductEnd)
};
}
function overlap(proj1, proj2) {
return proj1.min <= proj2.max && proj1.max >= proj2.min;
}
const easeInOut = (x)=>x < 0.5 ? 4 * x * x * x : 1 - Math.pow(-2 * x + 2, 3) / 2;
const map = (value, x1, y1, x2, y2)=>(value - x1) * (y2 - x2) / (y1 - x1) + x2;
class Doodler {
ctx;
_canvas;
layers = [];
bg;
framerate;
get width() {
return this.ctx.canvas.width;
}
get height() {
return this.ctx.canvas.height;
}
draggables = [];
clickables = [];
dragTarget;
constructor({ width, height, canvas, bg, framerate }, postInit){
if (!canvas) {
canvas = document.createElement("canvas");
document.body.append(canvas);
}
this.bg = bg || "white";
this.framerate = framerate || 60;
canvas.width = width;
canvas.height = height;
this._canvas = canvas;
const ctx = canvas.getContext("2d");
if (!ctx) throw "Unable to initialize Doodler: Canvas context not found";
this.ctx = ctx;
postInit?.(this.ctx);
}
init() {
this._canvas.addEventListener("mousedown", (e)=>this.onClick(e));
this._canvas.addEventListener("mouseup", (e)=>this.offClick(e));
this._canvas.addEventListener("mousemove", (e)=>this.onDrag(e));
this.startDrawLoop();
}
timer;
startDrawLoop() {
this.timer = setInterval(()=>this.draw(), 1000 / this.framerate);
}
draw() {
this.ctx.clearRect(0, 0, this.width, this.height);
this.ctx.fillStyle = this.bg;
this.ctx.fillRect(0, 0, this.width, this.height);
for (const [i, l] of (this.layers || []).entries()){
l(this.ctx, i);
this.drawDeferred();
}
this.drawUI();
}
createLayer(layer) {
this.layers.push(layer);
}
deleteLayer(layer) {
this.layers = this.layers.filter((l)=>l !== layer);
}
moveLayer(layer, index) {
let temp = this.layers.filter((l)=>l !== layer);
temp = [
...temp.slice(0, index),
layer,
...temp.slice(index)
];
this.layers = temp;
}
line(start, end, style) {
this.setStyle(style);
this.ctx.beginPath();
this.ctx.moveTo(start.x, start.y);
this.ctx.lineTo(end.x, end.y);
this.ctx.stroke();
}
dot(at, style) {
this.setStyle({
...style,
weight: 1
});
this.ctx.beginPath();
this.ctx.arc(at.x, at.y, style?.weight || 1, 0, Constants.TWO_PI);
this.ctx.fill();
}
drawCircle(at, radius, style) {
this.setStyle(style);
this.ctx.beginPath();
this.ctx.arc(at.x, at.y, radius, 0, Constants.TWO_PI);
this.ctx.stroke();
}
fillCircle(at, radius, style) {
this.setStyle(style);
this.ctx.beginPath();
this.ctx.arc(at.x, at.y, radius, 0, Constants.TWO_PI);
this.ctx.fill();
}
drawRect(at, width, height, style) {
this.setStyle(style);
this.ctx.strokeRect(at.x, at.y, width, height);
}
fillRect(at, width, height, style) {
this.setStyle(style);
this.ctx.fillRect(at.x, at.y, width, height);
}
drawSquare(at, size, style) {
this.drawRect(at, size, size, style);
}
fillSquare(at, size, style) {
this.fillRect(at, size, size, style);
}
drawCenteredRect(at, width, height, style) {
this.ctx.save();
this.ctx.translate(-width / 2, -height / 2);
this.drawRect(at, width, height, style);
this.ctx.restore();
}
fillCenteredRect(at, width, height, style) {
this.ctx.save();
this.ctx.translate(-width / 2, -height / 2);
this.fillRect(at, width, height, style);
this.ctx.restore();
}
drawCenteredSquare(at, size, style) {
this.drawCenteredRect(at, size, size, style);
}
fillCenteredSquare(at, size, style) {
this.fillCenteredRect(at, size, size, style);
}
drawBezier(a, b, c, d, style) {
this.setStyle(style);
this.ctx.beginPath();
this.ctx.moveTo(a.x, a.y);
this.ctx.bezierCurveTo(b.x, b.y, c.x, c.y, d.x, d.y);
this.ctx.stroke();
}
drawRotated(origin, angle, cb) {
this.ctx.save();
this.ctx.translate(origin.x, origin.y);
this.ctx.rotate(angle);
this.ctx.translate(-origin.x, -origin.y);
cb();
this.ctx.restore();
}
drawScaled(scale, cb) {
this.ctx.save();
this.ctx.transform(scale, 0, 0, scale, 0, 0);
cb();
this.ctx.restore();
}
drawWithAlpha(alpha, cb) {
this.ctx.save();
this.ctx.globalAlpha = Math.min(Math.max(alpha, 0), 1);
cb();
this.ctx.restore();
}
drawImage(img, at, w, h) {
w && h ? this.ctx.drawImage(img, at.x, at.y, w, h) : this.ctx.drawImage(img, at.x, at.y);
}
drawImageWithOutline(img, at, w, h, style) {
this.ctx.save();
const s = (typeof w === "number" || !w ? style?.weight : w.weight) || 1;
this.ctx.shadowColor = (typeof w === "number" || !w ? style?.color || style?.fillColor : w.color || w.strokeColor) || "red";
this.ctx.shadowBlur = 0;
for(let x = -s; x <= s; x++){
for(let y = -s; y <= s; y++){
this.ctx.shadowOffsetX = x;
this.ctx.shadowOffsetY = y;
typeof w === "number" && h ? this.ctx.drawImage(img, at.x, at.y, w, h) : this.ctx.drawImage(img, at.x, at.y);
}
}
this.ctx.restore();
}
drawSprite(img, spritePos, sWidth, sHeight, at, width, height) {
this.ctx.drawImage(img, spritePos.x, spritePos.y, sWidth, sHeight, at.x, at.y, width, height);
}
deferredDrawings = [];
deferDrawing(cb) {
this.deferredDrawings.push(cb);
}
drawDeferred() {
while(this.deferredDrawings.length){
this.deferredDrawings.pop()?.();
}
}
setStyle(style) {
const ctx = this.ctx;
ctx.fillStyle = style?.color || style?.fillColor || "black";
ctx.strokeStyle = style?.color || style?.strokeColor || "black";
ctx.lineWidth = style?.weight || 1;
ctx.textAlign = style?.textAlign || ctx.textAlign;
ctx.textBaseline = style?.textBaseline || ctx.textBaseline;
}
fillText(text, pos, maxWidth, style) {
this.setStyle(style);
this.ctx.fillText(text, pos.x, pos.y, maxWidth);
}
strokeText(text, pos, maxWidth, style) {
this.setStyle(style);
this.ctx.strokeText(text, pos.x, pos.y, maxWidth);
}
clearRect(at, width, height) {
this.ctx.clearRect(at.x, at.y, width, height);
}
mouseX = 0;
mouseY = 0;
registerDraggable(point, radius, style) {
if (this.draggables.find((d)=>d.point === point)) return;
const id = this.addUIElement("circle", point, radius, {
fillColor: "#5533ff50",
strokeColor: "#5533ff50"
});
this.draggables.push({
point,
radius,
style,
id
});
}
unregisterDraggable(point) {
for (const d of this.draggables){
if (d.point === point) {
this.removeUIElement(d.id);
}
}
this.draggables = this.draggables.filter((d)=>d.point !== point);
}
registerClickable(p1, p2, cb) {
const top = Math.min(p1.y, p2.y);
const left = Math.min(p1.x, p2.x);
const bottom = Math.max(p1.y, p2.y);
const right = Math.max(p1.x, p2.x);
this.clickables.push({
onClick: cb,
checkBound: (p)=>p.y >= top && p.x >= left && p.y <= bottom && p.x <= right
});
}
unregisterClickable(cb) {
this.clickables = this.clickables.filter((c)=>c.onClick !== cb);
}
addDragEvents({ onDragEnd, onDragStart, onDrag, point }) {
const d = this.draggables.find((d)=>d.point === point);
if (d) {
d.onDragEnd = onDragEnd;
d.onDragStart = onDragStart;
d.onDrag = onDrag;
}
}
onClick(e) {
const mouse = new Vector(this.mouseX, this.mouseY);
for (const d of this.draggables){
if (d.point.dist(mouse) <= d.radius) {
d.beingDragged = true;
d.onDragStart?.call(null);
this.dragTarget = d;
} else d.beingDragged = false;
}
for (const c of this.clickables){
if (c.checkBound(mouse)) {
c.onClick();
}
}
}
offClick(e) {
for (const d of this.draggables){
d.beingDragged = false;
d.onDragEnd?.call(null);
}
this.dragTarget = undefined;
}
onDrag(e) {
this._canvas.getBoundingClientRect();
this.mouseX = e.offsetX;
this.mouseY = e.offsetY;
for (const d of this.draggables.filter((d)=>d.beingDragged)){
d.point.add(e.movementX, e.movementY);
d.onDrag && d.onDrag({
x: e.movementX,
y: e.movementY
});
}
}
uiElements = new Map();
uiDrawing = {
rectangle: (...args)=>{
!args[3].noFill && this.fillRect(args[0], args[1], args[2], args[3]);
!args[3].noStroke && this.drawRect(args[0], args[1], args[2], args[3]);
},
square: (...args)=>{
!args[2].noFill && this.fillSquare(args[0], args[1], args[2]);
!args[2].noStroke && this.drawSquare(args[0], args[1], args[2]);
},
circle: (...args)=>{
!args[2].noFill && this.fillCircle(args[0], args[1], args[2]);
!args[2].noStroke && this.drawCircle(args[0], args[1], args[2]);
}
};
drawUI() {
for (const [shape, ...args] of this.uiElements.values()){
this.uiDrawing[shape].apply(null, args);
}
}
addUIElement(shape, ...args) {
const id = crypto.randomUUID();
for (const arg of args){
delete arg.color;
}
this.uiElements.set(id, [
shape,
...args
]);
return id;
}
removeUIElement(id) {
this.uiElements.delete(id);
}
}
class ZoomableDoodler extends Doodler {
scale = 1;
dragging = false;
origin = {
x: 0,
y: 0
};
mouse = {
x: 0,
y: 0
};
previousTouchLength;
touchTimer;
hasDoubleTapped = false;
zooming = false;
scaleAround = {
x: 0,
y: 0
};
maxScale = 4;
constructor(options, postInit){
super(options, postInit);
this._canvas.addEventListener("wheel", (e)=>{
this.scaleAtMouse(e.deltaY < 0 ? 1.1 : .9);
if (this.scale === 1) {
this.origin.x = 0;
this.origin.y = 0;
}
});
this._canvas.addEventListener("dblclick", (e)=>{
e.preventDefault();
this.scale = 1;
this.origin.x = 0;
this.origin.y = 0;
this.ctx.setTransform(1, 0, 0, 1, 0, 0);
});
this._canvas.addEventListener("mousedown", (e)=>{
e.preventDefault();
this.dragging = true;
});
this._canvas.addEventListener("mouseup", (e)=>{
e.preventDefault();
this.dragging = false;
});
this._canvas.addEventListener("mouseleave", (_e)=>{
this.dragging = false;
});
this._canvas.addEventListener("mousemove", (e)=>{
const prev = this.mouse;
this.mouse = {
x: e.offsetX,
y: e.offsetY
};
if (this.dragging && !this.dragTarget) this.drag(prev);
});
this._canvas.addEventListener("touchstart", (e)=>{
e.preventDefault();
if (e.touches.length === 1) {
const t1 = e.touches.item(0);
if (t1) {
this.mouse = this.getTouchOffset({
x: t1.clientX,
y: t1.clientY
});
}
} else {
clearTimeout(this.touchTimer);
}
});
this._canvas.addEventListener("touchend", (e)=>{
if (e.touches.length !== 2) {
this.previousTouchLength = undefined;
}
switch(e.touches.length){
case 1:
break;
case 0:
if (!this.zooming) {
this.events.get("touchend")?.map((cb)=>cb(e));
}
break;
}
this.dragging = e.touches.length === 1;
clearTimeout(this.touchTimer);
});
this._canvas.addEventListener("touchmove", (e)=>{
e.preventDefault();
if (e.touches.length === 2) {
const t1 = e.touches.item(0);
const t2 = e.touches.item(1);
if (t1 && t2) {
const vect = OriginVector.from(this.getTouchOffset({
x: t1.clientX,
y: t1.clientY
}), {
x: t2.clientX,
y: t2.clientY
});
if (this.previousTouchLength) {
const diff = this.previousTouchLength - vect.mag();
this.scaleAt(vect.halfwayPoint, diff < 0 ? 1.01 : .99);
this.scaleAround = {
...vect.halfwayPoint
};
}
this.previousTouchLength = vect.mag();
}
}
if (e.touches.length === 1) {
this.dragging === true;
const t1 = e.touches.item(0);
if (t1) {
const prev = this.mouse;
this.mouse = this.getTouchOffset({
x: t1.clientX,
y: t1.clientY
});
this.drag(prev);
}
}
});
this._canvas.addEventListener("touchstart", (e)=>{
if (e.touches.length !== 1) return false;
if (!this.hasDoubleTapped) {
this.hasDoubleTapped = true;
setTimeout(()=>this.hasDoubleTapped = false, 300);
return false;
}
console.log(this.mouse);
if (this.scale > 1) {
this.frameCounter = map(this.scale, this.maxScale, 1, 0, 59);
this.zoomDirection = -1;
} else {
this.frameCounter = 0;
this.zoomDirection = 1;
}
if (this.zoomDirection > 0) {
this.scaleAround = {
...this.mouse
};
}
this.events.get("doubletap")?.map((cb)=>cb(e));
});
}
worldToScreen(x, y) {
x = x * this.scale + this.origin.x;
y = y * this.scale + this.origin.y;
return {
x,
y
};
}
screenToWorld(x, y) {
x = (x - this.origin.x) / this.scale;
y = (y - this.origin.y) / this.scale;
return {
x,
y
};
}
scaleAtMouse(scaleBy) {
if (this.scale === this.maxScale && scaleBy > 1) return;
this.scaleAt({
x: this.mouse.x,
y: this.mouse.y
}, scaleBy);
}
scaleAt(p, scaleBy) {
this.scale = Math.min(Math.max(this.scale * scaleBy, 1), this.maxScale);
this.origin.x = p.x - (p.x - this.origin.x) * scaleBy;
this.origin.y = p.y - (p.y - this.origin.y) * scaleBy;
this.constrainOrigin();
}
moveOrigin(motion) {
if (this.scale > 1) {
this.origin.x += motion.x;
this.origin.y += motion.y;
this.constrainOrigin();
}
}
drag(prev) {
if (this.scale > 1) {
const xOffset = this.mouse.x - prev.x;
const yOffset = this.mouse.y - prev.y;
this.origin.x += xOffset;
this.origin.y += yOffset;
this.constrainOrigin();
}
}
constrainOrigin() {
this.origin.x = Math.min(Math.max(this.origin.x, -this._canvas.width * this.scale + this._canvas.width), 0);
this.origin.y = Math.min(Math.max(this.origin.y, -this._canvas.height * this.scale + this._canvas.height), 0);
}
draw() {
this.ctx.setTransform(this.scale, 0, 0, this.scale, this.origin.x, this.origin.y);
this.animateZoom();
this.ctx.fillStyle = this.bg;
this.ctx.fillRect(0, 0, this.width / this.scale, this.height / this.scale);
super.draw();
}
getTouchOffset(p) {
const { x, y } = this._canvas.getBoundingClientRect();
const offsetX = p.x - x;
const offsetY = p.y - y;
return {
x: offsetX,
y: offsetY
};
}
onDrag(e) {
const d = {
...e,
movementX: e.movementX / this.scale,
movementY: e.movementY / this.scale
};
super.onDrag(d);
const { x, y } = this.screenToWorld(e.offsetX, e.offsetY);
this.mouseX = x;
this.mouseY = y;
}
zoomDirection = -1;
frameCounter = 60;
animateZoom() {
if (this.frameCounter < 60) {
const frame = easeInOut(map(this.frameCounter, 0, 59, 0, 1));
switch(this.zoomDirection){
case 1:
{
this.scale = map(frame, 0, 1, 1, this.maxScale);
}
break;
case -1:
{
this.scale = map(frame, 0, 1, this.maxScale, 1);
}
break;
}
this.origin.x = this.scaleAround.x - this.scaleAround.x * this.scale;
this.origin.y = this.scaleAround.y - this.scaleAround.y * this.scale;
this.constrainOrigin();
this.frameCounter++;
}
}
events = new Map();
registerEvent(eventName, cb) {
let events = this.events.get(eventName);
if (!events) events = this.events.set(eventName, []).get(eventName);
events.push(cb);
}
}
const init = (opt, zoomable, postInit)=>{
if (window.doodler) {
throw "Doodler has already been initialized in this window";
}
window.doodler = zoomable ? new ZoomableDoodler(opt, postInit) : new Doodler(opt, postInit);
window.doodler.init();
};
class Polygon {
points;
center;
constructor(points){
this.points = points.map((p)=>new Vector(p));
this.center = this.calcCenter();
}
draw(color) {
for(let i = 0; i < this.points.length; i++){
const p1 = this.points[i];
const p2 = this.points.at(i - this.points.length + 1);
doodler.line(p1.copy().add(this.center), p2.copy().add(this.center), {
color
});
}
}
calcCenter() {
if (!this.points.length) return new Vector();
const center = new Vector();
for (const point of this.points){
center.add(point);
}
center.div(this.points.length);
return center;
}
get circularHitbox() {
let greatestDistance = 0;
for (const p of this.points){
greatestDistance = Math.max(p.copy().add(this.center).dist(this.center), greatestDistance);
}
return {
center: this.center.copy(),
radius: greatestDistance
};
}
_aabb;
get AABB() {
if (!this._aabb) {
this._aabb = this.recalculateAABB();
}
return this._aabb;
}
recalculateAABB() {
let smallestX, biggestX, smallestY, biggestY;
smallestX = smallestY = Infinity;
biggestX = biggestY = -Infinity;
for (const p of this.points){
const temp = p.copy().add(this.center);
smallestX = Math.min(temp.x, smallestX);
biggestX = Math.max(temp.x, biggestX);
smallestY = Math.min(temp.y, smallestY);
biggestY = Math.max(temp.y, biggestY);
}
return {
x: smallestX,
y: smallestY,
w: biggestX - smallestX,
h: biggestY - smallestY
};
}
static createPolygon(sides = 3, radius = 100) {
sides = Math.round(sides);
if (sides < 3) {
throw "You need at least 3 sides for a polygon";
}
const poly = new Polygon([]);
const rotangle = Math.PI * 2 / sides;
let angle = 0;
for(let i = 0; i < sides; i++){
angle = i * rotangle + (Math.PI - rotangle) * 0.5;
const pt = new Vector(Math.cos(angle) * radius, Math.sin(angle) * radius);
poly.points.push(pt);
}
poly.center = poly.calcCenter();
return poly;
}
getEdges() {
const edges = [];
for(let i = 0; i < this.points.length; i++){
const nextIndex = (i + 1) % this.points.length;
const edge = this.points[nextIndex].copy().add(this.center).sub(this.points[i].copy().add(this.center));
edges.push(edge);
}
return edges;
}
getNearestPoint(p) {
let nearest = this.points[0];
for (const point of this.points){
if (p.dist(point) < p.dist(nearest)) nearest = point;
}
return nearest;
}
}
class SplineSegment {
points;
length;
constructor(points){
this.points = points;
this.length = this.calculateApproxLength(100);
}
draw(color) {
const [a, b, c, d] = this.points;
doodler.drawBezier(a, b, c, d, {
strokeColor: color || "#ffffff50"
});
}
getPointAtT(t) {
const [a, b, c, d] = this.points;
const res = a.copy();
res.add(Vector.add(a.copy().mult(-3), b.copy().mult(3)).mult(t));
res.add(Vector.add(Vector.add(a.copy().mult(3), b.copy().mult(-6)), c.copy().mult(3)).mult(Math.pow(t, 2)));
res.add(Vector.add(Vector.add(a.copy().mult(-1), b.copy().mult(3)), Vector.add(c.copy().mult(-3), d.copy())).mult(Math.pow(t, 3)));
return res;
}
getClosestPoint(v) {
const resolution = 1 / 25;
let closest = this.points[0];
let closestDistance = this.points[0].dist(v);
let closestT = 0;
for(let i = 0; i < 25; i++){
const point = this.getPointAtT(i * resolution);
const distance = v.dist(point);
if (distance < closestDistance) {
closest = point;
closestDistance = distance;
closestT = i * resolution;
}
}
return [
closest,
closestDistance,
closestT
];
}
getPointsWithinRadius(v, r) {
const points = [];
const resolution = 1 / 25;
for(let i = 0; i < 25 + 1; i++){
const point = this.getPointAtT(i * resolution);
const distance = v.dist(point);
if (distance < r) {
points.push([
i * resolution,
this
]);
}
}
return points;
}
tangent(t) {
const [a, b, c, d] = this.points;
const res = Vector.sub(b, a).mult(3 * Math.pow(1 - t, 2));
res.add(Vector.add(Vector.sub(c, b).mult(6 * (1 - t) * t), Vector.sub(d, c).mult(3 * Math.pow(t, 2))));
return res;
}
doesIntersectCircle(x, y, r) {
const v = new Vector(x, y);
const resolution = 1 / 25;
let distance = Infinity;
let t;
for(let i = 0; i < 25 - 1; i++){
const a = this.getPointAtT(i * resolution);
const b = this.getPointAtT((i + 1) * resolution);
const ac = Vector.sub(v, a);
const ab = Vector.sub(b, a);
const d = Vector.add(Vector.vectorProjection(ac, ab), a);
const ad = Vector.sub(d, a);
const k = Math.abs(ab.x) > Math.abs(ab.y) ? ad.x / ab.x : ad.y / ab.y;
let dist;
if (k <= 0.0) {
dist = Vector.hypot2(v, a);
} else if (k >= 1.0) {
dist = Vector.hypot2(v, b);
}
dist = Vector.hypot2(v, d);
if (dist < distance) {
distance = dist;
t = i * resolution;
}
}
if (distance < r) return t;
return false;
}
intersectsCircle(circleCenter, radius) {
for(let i = 0; i < 100; i++){
const t1 = i / 100;
const t2 = (i + 1) / 100;
const segmentStart = this.getPointAtT(t1);
const segmentEnd = this.getPointAtT(t2);
const segmentLength = Math.sqrt((segmentEnd.x - segmentStart.x) ** 2 + (segmentEnd.y - segmentStart.y) ** 2);
const resolution = Math.max(10, Math.ceil(100 * (segmentLength / radius)));
for(let j = 0; j <= resolution; j++){
const t = j / resolution;
const point = this.getPointAtT(t);
const distance = Math.sqrt((point.x - circleCenter.x) ** 2 + (point.y - circleCenter.y) ** 2);
if (distance <= radius) {
return true;
}
}
}
return false;
}
calculateApproxLength(resolution = 25) {
const stepSize = 1 / resolution;
const points = [];
for(let i = 0; i <= resolution; i++){
const current = stepSize * i;
points.push(this.getPointAtT(current));
}
this.length = points.reduce((acc, cur)=>{
const prev = acc.prev;
acc.prev = cur;
if (!prev) return acc;
acc.length += cur.dist(prev);
return acc;
}, {
prev: undefined,
length: 0
}).length;
return this.length;
}
calculateEvenlySpacedPoints(spacing, resolution = 1) {
const points = [];
points.push(this.points[0]);
let prev = points[0];
let distSinceLastEvenPoint = 0;
let t = 0;
const div = Math.ceil(this.length * resolution * 10);
while(t < 1){
t += 1 / div;
const point = this.getPointAtT(t);
distSinceLastEvenPoint += prev.dist(point);
if (distSinceLastEvenPoint >= spacing) {
const overshoot = distSinceLastEvenPoint - spacing;
const evenPoint = Vector.add(point, Vector.sub(point, prev).normalize().mult(overshoot));
distSinceLastEvenPoint = overshoot;
points.push(evenPoint);
prev = evenPoint;
}
prev = point;
}
return points;
}
_aabb;
get AABB() {
if (!this._aabb) {
this._aabb = this.recalculateAABB();
}
return this._aabb;
}
recalculateAABB() {
let minX = Infinity;
let minY = Infinity;
let maxX = -Infinity;
let maxY = -Infinity;
for(let i = 0; i < 100; i++){
const t = i / 100;
const point = this.getPointAtT(t);
minX = Math.min(minX, point.x);
minY = Math.min(minY, point.y);
maxX = Math.max(maxX, point.x);
maxY = Math.max(maxY, point.y);
}
return {
x: minX,
y: minY,
w: maxX - minX,
h: maxY - minY
};
}
}
init({
width: 2400,
height: 1200,
bg: "#333"
}, true, (ctx)=>{
ctx.imageSmoothingEnabled = false;
});
const img = new Image();
img.src = "./skeleton.png";
img.hidden;
document.body.append(img);
const p = new Vector(500, 500);
const spline = new SplineSegment([
new Vector({
x: -25,
y: -25
}).mult(10).add(p),
new Vector({
x: 25,
y: -25
}).mult(10).add(p),
new Vector({
x: -25,
y: -25
}).mult(10).add(p),
new Vector({
x: -25,
y: 25
}).mult(10).add(p)
]);
const poly2 = Polygon.createPolygon(4);
poly2.center = p.copy().add(100, 100);
doodler.createLayer((c)=>{
for(let i = 0; i < c.canvas.width; i += 50){
for(let j = 0; j < c.canvas.height; j += 50){
doodler.drawSquare(new Vector(i, j), 50, {
color: "#00000010"
});
}
}
poly2.circularHitbox;
const intersects = satCollisionSpline(poly2, spline);
const color = intersects ? "red" : "aqua";
spline.draw(color);
poly2.draw(color);
const [gamepad] = navigator.getGamepads();
if (gamepad) {
gamepad.axes[0];
gamepad.axes[1];
const rightX = gamepad.axes[2];
const rightY = gamepad.axes[3];
let mMulti = 10;
const mod = new Vector(Math.min(Math.max(rightX - 0.05, 0), rightX + 0.05), Math.min(Math.max(rightY - 0.05, 0), rightY + 0.05));
poly2.center.add(mod.mult(mMulti));
}
});