doodler/main.ts
2023-11-05 01:41:21 -06:00

211 lines
6.6 KiB
TypeScript

/// <reference types="./global.d.ts" />
import { GIFAnimation } from "./animation/gif.ts";
import { SpriteAnimation } from "./animation/sprite.ts";
import { initializeDoodler, Vector } from "./mod.ts";
import { handleGIF } from "./processing/gif.ts";
import { ZoomableDoodler } from "./zoomableCanvas.ts";
import { axisAlignedCollision, axisAlignedContains } from "./collision/aa.ts";
import { circularCollision } from "./collision/circular.ts";
import {
satCollisionAABBCircle,
satCollisionCircle,
satCollisionSpline,
} from "./collision/sat.ts";
import { Polygon } from "./geometry/polygon.ts";
import { SplineSegment } from "./geometry/spline.ts";
// import { ZoomableDoodler } from "./zoomableCanvas.ts";
initializeDoodler(
{
// width: 2400,
fillScreen: true,
// height: 1200,
bg: "#333",
},
true,
(ctx) => {
ctx.imageSmoothingEnabled = false;
},
);
(doodler as ZoomableDoodler).minScale = .1;
// const movingVector = new Vector(100, 300);
// let angleMultiplier = 0;
// const v = new Vector(30, 30);
// doodler.registerDraggable(v, 20);
const img = new Image();
img.src = "./pixel fire.gif";
const p = new Vector(500, 500);
const gif = new GIFAnimation("./fire-joypixels.gif", p, .5);
const spline = new SplineSegment([
new Vector({ x: -25, y: -25 }).mult(10).add(p),
new Vector({ x: 25, y: -25 }).mult(10).add(p),
new Vector({ x: -25, y: -25 }).mult(10).add(p),
new Vector({ x: -25, y: 25 }).mult(10).add(p),
]);
// poly.center = p.copy();
const poly = Polygon.createPolygon(4);
const poly2 = Polygon.createPolygon(4);
poly2.center = p.copy().add(100, 100);
// poly.center.add(p);
doodler.createLayer((c, i, t) => {
// gif.draw(t);
c.translate(500, 500);
for (let i = 0; i < c.canvas.width; i += 50) {
for (let j = 0; j < c.canvas.height; j += 50) {
doodler.drawSquare(new Vector(i, j), 50, { color: "#00000010" });
}
}
// const cir = poly2.circularHitbox;
// const t = spline.getPointsWithinRadius(
// new Vector(cir.center),
// cir.radius,
// ).map((t) => t[0]);
const intersects = satCollisionCircle(poly, poly2.circularBoundingBox);
const color = intersects ? "red" : "aqua";
// const point = spline.getPointAtT(t || 0);
// point.drawDot("pink");
// console.log(satCollision(
// ));
// for (let i = 0; i < 10; i++) {
// for (const i of t) {
// // const tan = spline.tangent(i / 10);
// const point = spline.getPointAtT(i);
// point.drawDot();
// }
spline.draw(color);
poly.draw(color);
poly2.draw(color);
// poly2.center.add(Vector.random2D());
const [gamepad] = navigator.getGamepads();
const deadzone = 0.05;
if (gamepad) {
const leftX = gamepad.axes[0];
const leftY = gamepad.axes[1];
const rightX = gamepad.axes[2];
const rightY = gamepad.axes[3];
// if (axisAlignedContains(poly2.aaHitbox, poly.aaHitbox)) {
// poly.center.add(
// new Vector(
// Math.min(Math.max(rightX - deadzone, 0), rightX + deadzone),
// Math.min(Math.max(rightY - deadzone, 0), rightY + deadzone),
// ).mult(10),
// );
// poly2.center.add(
// new Vector(
// Math.min(Math.max(leftX - deadzone, 0), leftX + deadzone),
// Math.min(Math.max(leftY - deadzone, 0), leftY + deadzone),
// ).mult(10),
// );
// }
// poly.center.add(
// new Vector(
// Math.min(Math.max(leftX - deadzone, 0), leftX + deadzone),
// Math.min(Math.max(leftY - deadzone, 0), leftY + deadzone),
// ).mult(10),
// );
let lMulti = 10;
const lMod = new Vector(
Math.min(Math.max(leftX - deadzone, 0), leftX + deadzone),
Math.min(Math.max(leftY - deadzone, 0), leftY + deadzone),
);
// let future = new Vector(cir.center).add(mod.copy().mult(lMulti--));
// while (spline.intersectsCircle(future, cir.radius)) {
// // if (lMulti === 0) {
// // lMulti = 1;
// // break;
// // }
// future = new Vector(cir.center).add(mod.copy().mult(lMulti--));
// }
poly.center.add(
lMod.mult(lMulti),
);
let rMulti = 10;
const rMod = new Vector(
Math.min(Math.max(rightX - deadzone, 0), rightX + deadzone),
Math.min(Math.max(rightY - deadzone, 0), rightY + deadzone),
);
// let future = new Vector(cir.center).add(mod.copy().mult(rMulti--));
// while (spline.intersectsCircle(future, cir.radius)) {
// // if (rMulti === 0) {
// // rMulti = 1;
// // break;
// // }
// future = new Vector(cir.center).add(mod.copy().mult(rMulti--));
// }
poly2.center.add(
rMod.mult(rMulti),
);
// (doodler as ZoomableDoodler).moveOrigin({ x: -rigthX * 5, y: -rigthY * 5 });
// if (gamepad.buttons[7].value) {
// (doodler as ZoomableDoodler).scaleAt(
// { x: 200, y: 200 },
// 1 + (gamepad.buttons[7].value / 5),
// );
// }
// if (gamepad.buttons[6].value) {
// (doodler as ZoomableDoodler).scaleAt(
// { x: 200, y: 200 },
// 1 - (gamepad.buttons[6].value / 5),
// );
// }
}
// doodler.drawImageWithOutline(img, p);
// doodler.line(new Vector(100, 100), new Vector(200, 200))
// doodler.dot(new Vector(300, 300))
// doodler.fillCircle(movingVector, 6, { color: 'red' });
// doodler.drawRect(new Vector(50, 50), movingVector.x, movingVector.y);
// doodler.fillRect(new Vector(200, 250), 30, 10)
// doodler.drawCenteredSquare(new Vector(200, 200), 40, { color: 'purple', weight: 5 })
// doodler.drawBezier(new Vector(100, 150), movingVector, new Vector(150, 300), new Vector(100, 250))
// let rotatedOrigin = new Vector(200, 200)
// doodler.drawRotated(rotatedOrigin, Math.PI * angleMultiplier, () => {
// doodler.drawCenteredSquare(rotatedOrigin, 30)
// doodler.drawSprite(img, new Vector(0, 40), 80, 20, new Vector(160, 300), 80, 20)
// })
// movingVector.set((movingVector.x + 1) % 400, movingVector.y);
// angleMultiplier += .001;
// doodler.drawSprite(img, new Vector(0, 40), 80, 20, new Vector(100, 300), 80, 20)
// doodler.drawScaled(1.5, () => {
// doodler.line(p.copy().add(-8, 10), p.copy().add(8, 10), {
// color: "grey",
// weight: 2,
// });
// doodler.line(p.copy().add(-8, -10), p.copy().add(8, -10), {
// color: "grey",
// weight: 2,
// });
// doodler.line(p, p.copy().add(0, 12), { color: "brown", weight: 4 });
// doodler.line(p, p.copy().add(0, -12), { color: "brown", weight: 4 });
// });
});
// document.addEventListener("keyup", (e) => {
// e.preventDefault();
// if (e.key === " ") {
// doodler.unregisterDraggable(v);
// }
// });