import { Sockpuppet } from "puppet/client"; import { acceptEULA, checkEULA } from "../util/EULA.ts"; import { Loader } from "../types/mcgrizzconf.ts"; import { getConfFile, updateConfFile } from "../util/confFile.ts"; import { IS_BROWSER } from "$fresh/runtime.ts"; type MCServerEvent = "message"; type MCServerEventCallback = (msg: string) => void; class ServerState { private _status: "running" | "stopped" = "stopped"; public get status() { return this._status; } private command!: Deno.Command; private process!: Deno.ChildProcess; private _eulaAccepted = false; private sockpuppet!: Sockpuppet; private _channelId; public get channelId() { return this._channelId; } public get eulaAccepted() { return this._eulaAccepted; } private stdin!: WritableStreamDefaultWriter; private _serverType: Loader = "unset"; public get serverType(): Loader { return this._serverType; } public set serverType(loader: Loader) { updateConfFile({ loader }); this._serverType = loader; } private _serverVersion: string; public get serverVersion(): string { return this._serverVersion; } public set serverVersion(version: string) { updateConfFile({ version }); this._serverVersion = version; } constructor() { this._channelId = crypto.randomUUID(); const conf = getConfFile(); this._serverType = conf.loader; this._serverVersion = conf.version; this._eulaAccepted = checkEULA(); this.sockpuppet = new Sockpuppet( "ws://sockpuppet.cyborggrizzly.com", () => { this.sockpuppet.createChannel(this._channelId); this.sockpuppet.joinChannel(this.channelId, async (msg) => { if (msg === "log" && !IS_BROWSER) { try { const log = await Deno.readTextFile("./server/logs/latest.log"); this.channel?.send(log); } catch { 1; } } else { console.log(msg) this.sendStdIn(msg); } }); }, ); } public get channel() { return this.sockpuppet.getChannel(this.channelId); } public async sendStdIn(message: string) { if (IS_BROWSER || !this.stdin) return; const msg = new TextEncoder().encode(message + "\n"); await this.stdin.write(msg); } // "instance" should be moved to a private member once multi-instance support is implemented public startMCServer(instance = "server") { this.command = new Deno.Command("java", { args: [ "-Xmx2G", "-jar", "./server.jar", "nogui", ], cwd: "./" + instance, stdin: "piped", stdout: "piped", }); this.channel?.send('clear'); this.process = this.command.spawn(); const { readable, writable } = new TransformStream(); readable.pipeTo(this.process.stdin); this.stdin = writable.getWriter(); this._status = "running"; const statusEvent = new CustomEvent('serverstatuschange', {detail: this._status}); globalThis.dispatchEvent(statusEvent); this.startStream(); // this.process.status.then(() => { // this._status = "stopped"; // }); } private async startStream() { const stream = this.process.stdout.getReader(); const decoder = new TextDecoder(); while (true) { const { done, value } = await stream.read(); if (value) { const line = decoder.decode(value); this.channel?.send(line); const stdoutMsg = new CustomEvent('stdoutmsg', { detail: line }) globalThis.dispatchEvent(stdoutMsg); } if (done) break; } // await this.process.stdout.pipeThrough(new TextDecoderStream()).pipeTo( // new WritableStream({ // write: (chunk) => { // this.channel?.send(chunk); // const stdoutMsg = new CustomEvent("stdoutmsg", { // detail: chunk, // }); // globalThis.dispatchEvent(stdoutMsg); // }, // }), // ); } public gracefullyStopMCServer() { this._status = "stopped"; this.sendStdIn("stop"); const statusEvent = new CustomEvent('serverstatuschange', {detail: this._status}); globalThis.dispatchEvent(statusEvent); } public forceStopMCServer() { this._status = "stopped"; this.process.kill(); const statusEvent = new CustomEvent('serverstatuschange', {detail: this._status}); globalThis.dispatchEvent(statusEvent); } public async restartMCServer() { if (this.status === "running") { await this.sendStdIn("stop"); const statusEvent = new CustomEvent('serverstatuschange', {detail: 'restarting'}); globalThis.dispatchEvent(statusEvent); // while (true) { await this.process.status; // } } const statusEvent = new CustomEvent('serverstatuschange', {detail: this._status}); globalThis.dispatchEvent(statusEvent); this.startMCServer(); } public acceptEULA() { this._eulaAccepted = true; acceptEULA(); } } export const SERVER_STATE = new ServerState();