Changed order of resolver fields
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@ -3,9 +3,15 @@ import { sum } from "./utils/sum";
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export class Dice {
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private count!: number;
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private sides!: number;
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private diceString: string;
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toString() {
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return this.diceString;
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}
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constructor(dice: string) {
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this.parseDice(dice);
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this.diceString = dice;
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}
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private parseDice(dice: string) {
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@ -802,11 +802,11 @@ export const buildOnlyDefaultElements = () => {
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// on-demand resolver
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registerIdentifier(
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"on-demand resolver",
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/\?\?\[.*?\](\(.*?\))?<<(.*?)>>/g,
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/\?\?\[.*?\]\(.*?\)<<(.*?)>>/g,
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(s) => {
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const inp = s.match(/(?<=<<)(.*?)(?=>>)/)![0];
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const template = s.match(/(?<=\?\?\[)(.*?)(?=\])/)![0];
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const title = s.match(/(?<=\]\()(.*?)(?=\))/)?.at(0);
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const title = s.match(/(?<=\?\?\[)(.*?)(?=\])/)![0];
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const template = s.match(/(?<=\]\()(.*?)(?=\))/)![0];
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if (inp == undefined)
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return {
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content: "Error parsing resolver: " + s,
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@ -368,17 +368,17 @@ Let's say you want to get the the result of rolling a dice field. You would simp
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This works very similarly to the normal resolver, but when it renders it will have a button that you can press. When you press it, it recalculates its value. This is very useful for dice and decks of cards. It has not been fully implemented yet
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Here's the syntax: `??[Template](Text?)<<List::QueryValue>>`. Template is a basic string that has access to all values of the resolver using the `$#` variables. If template is left blank, the value that the resolver finally reaches will be rendered. In lieu of a template, you can also have it render the display of a field if it has one. Text is the text that will be rendered in the button. If not provided, the button will simply same "Resolve."
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Here's the syntax: `??[Text](Template)<<List::QueryValue>>`. Template is a basic string that has access to all values of the resolver using the `$#` variables. If template is left blank, the value that the resolver finally reaches will be rendered. In lieu of a template, you can also have it render the display of a field if it has one. Text is the text that will be rendered in the button. If not provided, the button will simply same "Resolve."
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[][]
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[[
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To use the dice as an example again, here's how you would do that: `??[Rolling $0, you got: $1](Roll 2d6)<<_.path.to.dice,$0.roll>>`
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To use the dice as an example again, here's how you would do that: `??[Roll 2d6](Rolling $0, you got: $1)<<_.path.to.dice,$0.roll>>`
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??[Rolling $0, you got: $1](Roll 2d6)<<_.path.to.dice,$0.roll>>
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??[Roll 2d6](Rolling $0, you got: $1)<<_.path.to.dice,$0.roll>>
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]]
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[[
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For drawing a card and having it show the card's display: `??[]<<_.path.to.deck,$0.draw,$1.display>>`
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For drawing a card and having it show the card's display: `??[]()<<_.path.to.deck,$0.draw,$1.display>>`
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]]
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/[]
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