basic state switching from loading to running to editing
This commit is contained in:
26
state/states/index.ts
Normal file
26
state/states/index.ts
Normal file
@@ -0,0 +1,26 @@
|
||||
import { StateMachine } from "../machine.ts";
|
||||
import { Track } from "../../track.ts";
|
||||
import { EditTrainState } from "./EditTrainState.ts";
|
||||
import { EditTrackState } from "./EditTrackState.ts";
|
||||
import { PausedState } from "./PausedState.ts";
|
||||
import { RunningState } from "./RunningState.ts";
|
||||
import { LoadState } from "./LoadState.ts";
|
||||
|
||||
export enum States {
|
||||
LOAD,
|
||||
RUNNING,
|
||||
PAUSED,
|
||||
EDIT_TRACK,
|
||||
EDIT_TRAIN,
|
||||
}
|
||||
|
||||
export function bootstrapGameStateMachine() {
|
||||
const stateMachine = new StateMachine<States>();
|
||||
stateMachine.addState(new LoadState(stateMachine));
|
||||
stateMachine.addState(new RunningState(stateMachine));
|
||||
stateMachine.addState(new PausedState(stateMachine));
|
||||
stateMachine.addState(new EditTrackState(stateMachine));
|
||||
stateMachine.addState(new EditTrainState(stateMachine));
|
||||
stateMachine.transitionTo(States.LOAD);
|
||||
return stateMachine;
|
||||
}
|
Reference in New Issue
Block a user