Very rudimentary track editor... and headache spaghetti
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@@ -1,9 +1,11 @@
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import { Vector } from "@bearmetal/doodler";
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import { Doodler, Vector } from "@bearmetal/doodler";
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import { getContextItem, setContextItem } from "../../lib/context.ts";
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import { InputManager } from "../../lib/input.ts";
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import { TrackSystem } from "../../track/system.ts";
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import { State, StateMachine } from "../machine.ts";
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import { States } from "./index.ts";
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import { StraightTrack } from "../../track/shapes.ts";
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import { TrackSegment } from "../../track/system.ts";
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export class EditTrackState extends State<States> {
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override name: States = States.EDIT_TRACK;
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@@ -15,19 +17,89 @@ export class EditTrackState extends State<States> {
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private heldEvents: Map<string | number, (() => void) | undefined> =
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new Map();
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private currentSegment?: TrackSegment;
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override update(dt: number): void {
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const inputManager = getContextItem<InputManager>("inputManager");
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const track = getContextItem<TrackSystem>("track");
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const firstSegment = track.firstSegment;
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if (firstSegment) {
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const firstPoint = firstSegment.points[0].copy();
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const { x, y } = inputManager.getMouseLocation();
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firstSegment.points.forEach((p, i) => {
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const relativePoint = Vector.sub(p, firstPoint);
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p.set(x, y);
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p.add(relativePoint);
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});
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// For moving a segment, i.e. the currently active one
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// const segment = track.lastSegment;
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// if (segment) {
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// const firstPoint = segment.points[0].copy();
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// const { x, y } = inputManager.getMouseLocation();
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// segment.points.forEach((p, i) => {
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// const relativePoint = Vector.sub(p, firstPoint);
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// p.set(x, y);
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// p.add(relativePoint);
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// });
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// }
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// manipulate only end of segment while maintaining length
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// const segment = track.lastSegment;
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// if (segment) {
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// const p3 = segment.points[2];
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// const p4 = segment.points[3];
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// let curveLength = Math.round(segment.calculateApproxLength());
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// this.startingLength = this.startingLength ?? curveLength;
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// curveLength = this.startingLength;
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// const { x, y } = inputManager.getMouseLocation();
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// p4.set(x, y);
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// const points = segment.calculateEvenlySpacedPoints(1);
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// if (points.length > curveLength) p4.set(points[curveLength - 1]);
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// // doodler.fillText(curveLength.toFixed(2), p3.copy().add(10, 0), 100);
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// }
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const doodler = getContextItem<Doodler>("doodler");
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// Adjust angles until tangent points to mouse
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const segment = this.currentSegment;
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if (segment) {
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segment.propagate();
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const mousePos = inputManager.getMouseLocationV();
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const p1 = segment.points[0];
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const p2 = segment.points[1];
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const p3 = segment.points[2];
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const p4 = segment.points[3];
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const prevp3 = p3.copy();
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const dirToMouse = Vector.sub(mousePos, p2).normalize();
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const angleToMouse = dirToMouse.heading();
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const angleToP1 = Vector.sub(p2, p1).heading();
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const p2DistToMouse = Vector.dist(p2, mousePos);
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const p3DistToMouse = Vector.dist(p3, mousePos);
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const distToP3 = Vector.dist(p2, p3);
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const distToP4 = Vector.dist(prevp3, p4);
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if (
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Math.abs(angleToMouse - angleToP1) < .6 &&
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p2DistToMouse > distToP3 &&
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p3DistToMouse > distToP4
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) {
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{
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const dirToNewP3 = dirToMouse.copy().rotate(
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-(angleToMouse - angleToP1) / 2,
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);
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dirToNewP3.setMag(distToP3);
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p3.set(Vector.add(p2, dirToNewP3));
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doodler.line(p2, Vector.add(p2, dirToNewP3), { color: "blue" });
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doodler.line(p2, Vector.add(p2, dirToMouse.mult(100)), {
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color: "red",
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});
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}
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{
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const dirToMouse = Vector.sub(mousePos, p3).normalize();
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dirToMouse.setMag(distToP4);
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p4.set(Vector.add(p3, dirToMouse));
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doodler.line(p3, Vector.add(p3, dirToMouse), { color: "green" });
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}
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segment.clampLength();
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}
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doodler.fillText(
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segment.calculateApproxLength().toFixed(2),
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p2.copy().add(10, 0),
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100,
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);
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}
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track.draw(true);
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@@ -50,14 +122,36 @@ export class EditTrackState extends State<States> {
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inputManager.onKey("Escape", () => {
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const trackCopy = getContextItem<TrackSystem>("trackCopy");
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setContextItem("track", trackCopy);
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setContextItem("trackCopy", undefined);
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const state = getContextItem<StateMachine<States>>("state");
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state.transitionTo(States.RUNNING);
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});
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inputManager.onKey("w", () => {
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const track = getContextItem<TrackSystem>("track");
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const segment = track.lastSegment;
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if (!segment) return;
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const n = new StraightTrack(segment.points[3]);
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const t = segment.tangent(1).heading();
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n.rotate(t);
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segment.frontNeighbours.push(n);
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track.registerSegment(n);
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this.currentSegment = n;
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});
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inputManager.onKey("1", () => {
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this.currentSegment = track.firstSegment;
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});
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this.currentSegment = track.lastSegment;
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// TODO
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// Cache trains and save
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// Stash track in context
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}
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override stop(): void {
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const inputManager = getContextItem<InputManager>("inputManager");
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inputManager.offKey("e");
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inputManager.offKey("Escape");
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if (this.heldEvents.size > 0) {
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for (const [key, cb] of this.heldEvents) {
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if (cb) {
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@@ -66,5 +160,6 @@ export class EditTrackState extends State<States> {
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this.heldEvents.delete(key);
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}
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}
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setContextItem("trackCopy", undefined);
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}
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}
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