migrate to vite working
This commit is contained in:
3
.temp/.gitignore
vendored
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3
.temp/.gitignore
vendored
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@@ -0,0 +1,3 @@
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bundle.js
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dist/
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temp.ts
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18
.temp/deno.json
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18
.temp/deno.json
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@@ -0,0 +1,18 @@
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{
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"compilerOptions": {
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"lib": [
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"deno.ns",
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"deno.window",
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"dom",
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"dom.iterable",
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"ES2021",
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"ESNext"
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]
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},
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"tasks": {
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"dev": "deno run -RWEN --allow-run dev.ts dev"
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},
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"imports": {
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"@bearmetal/doodler": "jsr:@bearmetal/doodler@0.0.5"
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}
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}
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238
.temp/deno.lock
generated
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238
.temp/deno.lock
generated
Normal file
@@ -0,0 +1,238 @@
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{
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"version": "4",
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"specifiers": {
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"jsr:@bearmetal/doodler@0.0.5-b": "0.0.5-b",
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"jsr:@luca/esbuild-deno-loader@*": "0.11.0",
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"jsr:@luca/esbuild-deno-loader@0.11.1": "0.11.1",
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"jsr:@std/assert@*": "1.0.10",
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"jsr:@std/assert@^1.0.10": "1.0.10",
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"jsr:@std/bytes@^1.0.2": "1.0.2",
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"jsr:@std/cli@^1.0.8": "1.0.9",
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"jsr:@std/encoding@^1.0.5": "1.0.6",
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"jsr:@std/fmt@^1.0.3": "1.0.3",
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"jsr:@std/html@^1.0.3": "1.0.3",
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"jsr:@std/http@*": "1.0.12",
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"jsr:@std/internal@^1.0.5": "1.0.5",
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"jsr:@std/media-types@^1.1.0": "1.1.0",
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"jsr:@std/net@^1.0.4": "1.0.4",
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"jsr:@std/path@^1.0.6": "1.0.8",
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"jsr:@std/path@^1.0.8": "1.0.8",
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"jsr:@std/streams@^1.0.8": "1.0.8",
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"jsr:@std/testing@*": "1.0.8",
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"npm:esbuild@*": "0.24.2"
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},
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"jsr": {
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"@bearmetal/doodler@0.0.4": {
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"integrity": "b631083cff84994c513f70d1f09e6a9256edabcb224112c93a9ca6a87c88a389"
|
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},
|
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"@bearmetal/doodler@0.0.5-b": {
|
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"integrity": "94f265ea21162f943291526800de7f3f6560634a4fe762a38cd73892685b6742"
|
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},
|
||||
"@luca/esbuild-deno-loader@0.11.0": {
|
||||
"integrity": "c05a989aa7c4ee6992a27be5f15cfc5be12834cab7ff84cabb47313737c51a2c",
|
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"dependencies": [
|
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"jsr:@std/bytes",
|
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"jsr:@std/encoding",
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"jsr:@std/path@^1.0.6"
|
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]
|
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},
|
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"@luca/esbuild-deno-loader@0.11.1": {
|
||||
"integrity": "dc020d16d75b591f679f6b9288b10f38bdb4f24345edb2f5732affa1d9885267",
|
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"dependencies": [
|
||||
"jsr:@std/bytes",
|
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"jsr:@std/encoding",
|
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"jsr:@std/path@^1.0.6"
|
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]
|
||||
},
|
||||
"@std/assert@1.0.10": {
|
||||
"integrity": "59b5cbac5bd55459a19045d95cc7c2ff787b4f8527c0dd195078ff6f9481fbb3",
|
||||
"dependencies": [
|
||||
"jsr:@std/internal"
|
||||
]
|
||||
},
|
||||
"@std/bytes@1.0.2": {
|
||||
"integrity": "fbdee322bbd8c599a6af186a1603b3355e59a5fb1baa139f8f4c3c9a1b3e3d57"
|
||||
},
|
||||
"@std/cli@1.0.9": {
|
||||
"integrity": "557e5865af000efbf3f737dcfea5b8ab86453594f4a9cd8d08c9fa83d8e3f3bc"
|
||||
},
|
||||
"@std/encoding@1.0.6": {
|
||||
"integrity": "ca87122c196e8831737d9547acf001766618e78cd8c33920776c7f5885546069"
|
||||
},
|
||||
"@std/fmt@1.0.3": {
|
||||
"integrity": "97765c16aa32245ff4e2204ecf7d8562496a3cb8592340a80e7e554e0bb9149f"
|
||||
},
|
||||
"@std/html@1.0.3": {
|
||||
"integrity": "7a0ac35e050431fb49d44e61c8b8aac1ebd55937e0dc9ec6409aa4bab39a7988"
|
||||
},
|
||||
"@std/http@1.0.12": {
|
||||
"integrity": "85246d8bfe9c8e2538518725b158bdc31f616e0869255f4a8d9e3de919cab2aa",
|
||||
"dependencies": [
|
||||
"jsr:@std/cli",
|
||||
"jsr:@std/encoding",
|
||||
"jsr:@std/fmt",
|
||||
"jsr:@std/html",
|
||||
"jsr:@std/media-types",
|
||||
"jsr:@std/net",
|
||||
"jsr:@std/path@^1.0.8",
|
||||
"jsr:@std/streams"
|
||||
]
|
||||
},
|
||||
"@std/internal@1.0.5": {
|
||||
"integrity": "54a546004f769c1ac9e025abd15a76b6671ddc9687e2313b67376125650dc7ba"
|
||||
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|
||||
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|
||||
"integrity": "c9d093f0c05c3512932b330e3cc1fe1d627b301db33a4c2c2185c02471d6eaa4"
|
||||
},
|
||||
"@std/net@1.0.4": {
|
||||
"integrity": "2f403b455ebbccf83d8a027d29c5a9e3a2452fea39bb2da7f2c04af09c8bc852"
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||||
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|
||||
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|
||||
"integrity": "548fa456bb6a04d3c1a1e7477986b6cffbce95102d0bb447c67c4ee70e0364be"
|
||||
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|
||||
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|
||||
"integrity": "b41332d93d2cf6a82fe4ac2153b930adf1a859392931e2a19d9fabfb6f154fb3"
|
||||
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|
||||
"@std/testing@1.0.8": {
|
||||
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|
||||
"dependencies": [
|
||||
"jsr:@std/assert@^1.0.10",
|
||||
"jsr:@std/internal"
|
||||
]
|
||||
}
|
||||
},
|
||||
"npm": {
|
||||
"@esbuild/aix-ppc64@0.24.2": {
|
||||
"integrity": "sha512-thpVCb/rhxE/BnMLQ7GReQLLN8q9qbHmI55F4489/ByVg2aQaQ6kbcLb6FHkocZzQhxc4gx0sCk0tJkKBFzDhA=="
|
||||
},
|
||||
"@esbuild/android-arm64@0.24.2": {
|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
"dependencies": [
|
||||
"@esbuild/aix-ppc64",
|
||||
"@esbuild/android-arm",
|
||||
"@esbuild/android-arm64",
|
||||
"@esbuild/android-x64",
|
||||
"@esbuild/darwin-arm64",
|
||||
"@esbuild/darwin-x64",
|
||||
"@esbuild/freebsd-arm64",
|
||||
"@esbuild/freebsd-x64",
|
||||
"@esbuild/linux-arm",
|
||||
"@esbuild/linux-arm64",
|
||||
"@esbuild/linux-ia32",
|
||||
"@esbuild/linux-loong64",
|
||||
"@esbuild/linux-mips64el",
|
||||
"@esbuild/linux-ppc64",
|
||||
"@esbuild/linux-riscv64",
|
||||
"@esbuild/linux-s390x",
|
||||
"@esbuild/linux-x64",
|
||||
"@esbuild/netbsd-arm64",
|
||||
"@esbuild/netbsd-x64",
|
||||
"@esbuild/openbsd-arm64",
|
||||
"@esbuild/openbsd-x64",
|
||||
"@esbuild/sunos-x64",
|
||||
"@esbuild/win32-arm64",
|
||||
"@esbuild/win32-ia32",
|
||||
"@esbuild/win32-x64"
|
||||
]
|
||||
}
|
||||
},
|
||||
"remote": {
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"https://git.cyborggrizzly.com/emma/doodler/raw/tag/0.1.1/processing/gif.ts": "e97456fd55806086aa90d9bc46193d355c2f6093f376f4141ca959942193e4dc",
|
||||
"https://git.cyborggrizzly.com/emma/doodler/raw/tag/0.1.1/timing/EaseInOut.ts": "9eba3d8f5bf5e03220c93916cff6f0bbc24ecdf7550f21fd99e3aaf310f625b0",
|
||||
"https://git.cyborggrizzly.com/emma/doodler/raw/tag/0.1.1/timing/Map.ts": "3948648f8bdf8f1ecea83120c41211f5543c7933dbe3e49b367285a98ed50a9a",
|
||||
"https://git.cyborggrizzly.com/emma/doodler/raw/tag/0.1.1/zoomableCanvas.ts": "395f80ddaef83e2b37a2884d7fffefae80c2bcecb72269405f53899d5dfc9956"
|
||||
},
|
||||
"workspace": {
|
||||
"dependencies": [
|
||||
"jsr:@bearmetal/doodler@0.0.5-b"
|
||||
]
|
||||
}
|
||||
}
|
153
.temp/dev.ts
Normal file
153
.temp/dev.ts
Normal file
@@ -0,0 +1,153 @@
|
||||
/// <reference lib="deno.ns" />
|
||||
|
||||
import * as esbuild from "npm:esbuild";
|
||||
import { denoPlugins } from "jsr:@luca/esbuild-deno-loader@0.11.1";
|
||||
import { serveDir } from "jsr:@std/http";
|
||||
|
||||
async function* crawl(dir: string): AsyncIterable<string> {
|
||||
for await (const file of Deno.readDir(dir)) {
|
||||
const fullPath = dir + "/" + file.name;
|
||||
|
||||
if (file.isDirectory) {
|
||||
yield* crawl(fullPath);
|
||||
} else {
|
||||
yield fullPath;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async function dev() {
|
||||
const paths = [];
|
||||
const ignoredFiles = ["bundler", "bundle", "dev", "test"];
|
||||
|
||||
for await (const path of crawl("./")) {
|
||||
if (
|
||||
path.endsWith(".ts") &&
|
||||
!ignoredFiles.find((file) => path.includes(file))
|
||||
) {
|
||||
paths.push(path);
|
||||
}
|
||||
}
|
||||
await build();
|
||||
|
||||
const watcher = Deno.watchFs(paths);
|
||||
|
||||
for await (const event of watcher) {
|
||||
if (event.kind === "modify") {
|
||||
console.log("File modified, bundling...");
|
||||
await build();
|
||||
}
|
||||
}
|
||||
}
|
||||
async function build() {
|
||||
const cfg = await import("./deno.json", {
|
||||
with: { type: "json" },
|
||||
});
|
||||
const importMap = {
|
||||
imports: cfg.default.imports,
|
||||
};
|
||||
const importMapURL = "data:application/json," + JSON.stringify(importMap);
|
||||
console.log("File modified, bundling...");
|
||||
try {
|
||||
const result = await esbuild.build({
|
||||
entryPoints: ["./main.ts"],
|
||||
bundle: true,
|
||||
outfile: "bundle.js",
|
||||
plugins: [...denoPlugins({
|
||||
importMapURL,
|
||||
lockPath: "./deno.lock",
|
||||
})],
|
||||
loader: {
|
||||
".ts": "ts",
|
||||
".js": "js",
|
||||
".jsx": "jsx",
|
||||
".tsx": "tsx",
|
||||
},
|
||||
});
|
||||
esbuild.stop();
|
||||
console.log("Bundled successfully!");
|
||||
sendSSE("data: build\n\n");
|
||||
} catch (e) {
|
||||
console.error(e);
|
||||
// Deno.exit(1);
|
||||
}
|
||||
}
|
||||
|
||||
let sseStreams: ReadableStreamDefaultController[] = [];
|
||||
|
||||
function sendSSE(message: string) {
|
||||
sseStreams.filter((stream) => {
|
||||
try {
|
||||
stream.enqueue(new TextEncoder().encode(message));
|
||||
return true;
|
||||
} catch {
|
||||
return false;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
function sse(r: Request) {
|
||||
let controller: ReadableStreamDefaultController;
|
||||
const body = new ReadableStream({
|
||||
start(controller) {
|
||||
sseStreams.push(controller);
|
||||
},
|
||||
cancel() {
|
||||
sseStreams = sseStreams.filter((stream) => stream !== controller);
|
||||
},
|
||||
});
|
||||
|
||||
return new Response(body, {
|
||||
status: 200,
|
||||
headers: {
|
||||
"Content-Type": "text/event-stream",
|
||||
"Cache-Control": "no-cache",
|
||||
Connection: "keep-alive",
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
if (Deno.args.includes("dev")) {
|
||||
dev();
|
||||
Deno.serve(async (r) => {
|
||||
if (r.url.endsWith("sse")) {
|
||||
return sse(r);
|
||||
}
|
||||
|
||||
const d = await serveDir(r, {
|
||||
fsRoot: ".",
|
||||
showIndex: true,
|
||||
});
|
||||
|
||||
if (d.headers.get("content-type")?.startsWith("text/html")) {
|
||||
const body = await d.text();
|
||||
return new Response(
|
||||
body.replace(
|
||||
"</body>",
|
||||
`<script defer>
|
||||
const source = new EventSource("/sse");
|
||||
source.onmessage = (event) => {
|
||||
if (event.data === "build") {
|
||||
location.reload();
|
||||
}
|
||||
};
|
||||
</script></body>`,
|
||||
),
|
||||
{
|
||||
status: 200,
|
||||
headers: {
|
||||
"Content-Type": "text/html",
|
||||
"Cache-Control": "no-cache",
|
||||
},
|
||||
},
|
||||
);
|
||||
}
|
||||
if (d.url.endsWith(".js")) {
|
||||
d.headers.set("Cache-Control", "no-cache");
|
||||
d.headers.set("Content-Type", "application/javascript");
|
||||
}
|
||||
return d;
|
||||
});
|
||||
} else {
|
||||
await build();
|
||||
}
|
0
.temp/game.ts
Normal file
0
.temp/game.ts
Normal file
46
.temp/index.html
Normal file
46
.temp/index.html
Normal file
@@ -0,0 +1,46 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta http-equiv="X-UA-Compatible" content="IE=edge">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<title>TRAINS!</title>
|
||||
<style>
|
||||
html, body {
|
||||
background-color: black;
|
||||
color: white;
|
||||
margin: 0;
|
||||
overflow: hidden;
|
||||
height: 100%;
|
||||
width: 100%;
|
||||
}
|
||||
#context {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
background-color: rgba(0, 0, 0, 0.5);
|
||||
color: white;
|
||||
padding: 10px;
|
||||
display: flex;
|
||||
gap: 10px;
|
||||
max-height: 50vh;
|
||||
overflow-y: auto;
|
||||
}
|
||||
#fps {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
right: 0;
|
||||
background-color: rgba(0, 0, 0, 0.5);
|
||||
color: white;
|
||||
padding: 10px;
|
||||
display: flex;
|
||||
gap: 10px;
|
||||
max-height: 50vh;
|
||||
overflow-y: auto;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<script src="bundle.js"></script>
|
||||
</body>
|
||||
</html>
|
282
.temp/prototype.ts
Normal file
282
.temp/prototype.ts
Normal file
@@ -0,0 +1,282 @@
|
||||
import { lerp } from "./math/lerp.ts";
|
||||
import { ComplexPath, PathSegment } from "./math/path.ts";
|
||||
import { Mover } from "./physics/mover.ts";
|
||||
import { Train, TrainCar } from "./train/train.old.ts";
|
||||
import { generateSquareTrack, IControlNode, loadFromJson } from "./track.ts";
|
||||
import { drawLine } from "./drawing/line.ts";
|
||||
import { initializeDoodler, Vector } from "doodler";
|
||||
|
||||
const engineSprites = document.createElement("img");
|
||||
engineSprites.src = "./sprites/EngineSprites.png";
|
||||
engineSprites.style.display = "none";
|
||||
engineSprites.id = "engine-sprites";
|
||||
document.body.append(engineSprites);
|
||||
|
||||
initializeDoodler({
|
||||
fillScreen: true,
|
||||
bg: "#333",
|
||||
}, true);
|
||||
|
||||
let path;
|
||||
|
||||
try {
|
||||
path = loadFromJson();
|
||||
} catch {
|
||||
path = generateSquareTrack();
|
||||
}
|
||||
|
||||
const controls = {
|
||||
ArrowUp: false,
|
||||
ArrowRight: false,
|
||||
ArrowDown: false,
|
||||
ArrowLeft: false,
|
||||
};
|
||||
|
||||
let t = 0;
|
||||
let currentSeg = 0;
|
||||
let speed = 1;
|
||||
|
||||
// const trainCount = 1;
|
||||
// const trains = Array(trainCount).fill(null).map((_, i) => new Train(path.segments[i % path.segments.length], 5));
|
||||
// const car = new TrainCar(55, engineSprites, 80, 20, {
|
||||
// at: new Vector(0, 80),
|
||||
// height: 20,
|
||||
// width: 80,
|
||||
// });
|
||||
const length = Math.floor(Math.random() * 7);
|
||||
const cars = Array.from(
|
||||
{ length },
|
||||
() =>
|
||||
new TrainCar(40, engineSprites, 61, 20, {
|
||||
at: new Vector(80, 20 * Math.ceil(Math.random() * 3)),
|
||||
width: 61,
|
||||
height: 20,
|
||||
}),
|
||||
);
|
||||
const train = new Train(path, cars);
|
||||
|
||||
let dragEndCounter = 0;
|
||||
let selectedNode: IControlNode | undefined;
|
||||
|
||||
doodler.createLayer((_1, _2, _3) => {
|
||||
// console.log(_1, _2, _3);
|
||||
_1.imageSmoothingEnabled = false;
|
||||
const dTime = (_3 < 0 ? 1 : _3) / 1000;
|
||||
// console.log(dTime);
|
||||
for (let i = 0; i < path.evenPoints.length; i += 10) {
|
||||
const p = path.evenPoints[i];
|
||||
const next = path.evenPoints[(i + 1) % path.evenPoints.length];
|
||||
const last = path.evenPoints.at(i - 1);
|
||||
if (!last) break;
|
||||
const tan = Vector.sub(last, next);
|
||||
|
||||
doodler.drawRotated(p, tan.heading(), () => {
|
||||
doodler.line(p, p.copy().add(0, 10), { color: "#291b17", weight: 4 });
|
||||
doodler.line(p, p.copy().add(0, -10), { color: "#291b17", weight: 4 });
|
||||
doodler.line(p.copy().add(-6, 5), p.copy().add(6, 5), {
|
||||
color: "grey",
|
||||
weight: 2,
|
||||
});
|
||||
doodler.line(p.copy().add(-6, -5), p.copy().add(6, -5), {
|
||||
color: "grey",
|
||||
weight: 2,
|
||||
});
|
||||
});
|
||||
}
|
||||
path.draw();
|
||||
train.move(dTime);
|
||||
|
||||
selectedNode?.anchor.drawDot();
|
||||
selectedNode?.controls.forEach((e) => e.drawDot());
|
||||
});
|
||||
|
||||
let editable = false;
|
||||
|
||||
const clickables = new Map();
|
||||
|
||||
let selectedPoint: Vector;
|
||||
|
||||
document.addEventListener("keyup", (e) => {
|
||||
if (e.key === "d") {
|
||||
// console.log(trains)
|
||||
// console.log(path.segments.reduce((a,b) => a + b.calculateApproxLength(1000), 0))
|
||||
// console.log(path.evenPoints);
|
||||
}
|
||||
|
||||
if (e.key === "ArrowUp") {
|
||||
// for (const train of trains) {
|
||||
// train.speed += .1;
|
||||
// }
|
||||
speed += .1;
|
||||
train.speed += 1;
|
||||
}
|
||||
if (e.key === "ArrowDown") {
|
||||
// for (const train of trains) {
|
||||
// train.speed -= .1;
|
||||
// }
|
||||
speed -= .1;
|
||||
train.speed -= 1;
|
||||
}
|
||||
|
||||
if (e.key === "m" && selectedPoint) {
|
||||
const points = path.points;
|
||||
const index = points.findIndex((p) => p === selectedPoint);
|
||||
if (index > -1) {
|
||||
const prev = points.at(index - 1)!;
|
||||
const next = points[(index + 1) % points.length];
|
||||
|
||||
const toPrev = Vector.sub(prev, selectedPoint);
|
||||
toPrev.setMag(next.dist(selectedPoint));
|
||||
toPrev.rotate(Math.PI);
|
||||
const toNext = Vector.add(toPrev, selectedPoint);
|
||||
next.set(toNext);
|
||||
|
||||
path.calculateApproxLength();
|
||||
path.calculateEvenlySpacedPoints(1);
|
||||
}
|
||||
}
|
||||
let translate: boolean = false;
|
||||
|
||||
if (e.key === "e" && !translate) {
|
||||
editable = !editable;
|
||||
for (const t of path.segments) {
|
||||
t.editable = !t.editable;
|
||||
for (const p of t.points) {
|
||||
if (t.editable) {
|
||||
doodler.registerDraggable(p, 10);
|
||||
doodler.addDragEvents({
|
||||
point: p,
|
||||
onDragEnd: () => {
|
||||
dragEndCounter++;
|
||||
t.length = t.calculateApproxLength(100);
|
||||
path.evenPoints = path.calculateEvenlySpacedPoints(1);
|
||||
},
|
||||
onDrag: (movement) => {
|
||||
// todo - remove ! after updating doodler
|
||||
path.handleNodeEdit(p, movement!);
|
||||
},
|
||||
});
|
||||
} else {
|
||||
doodler.unregisterDraggable(p);
|
||||
}
|
||||
}
|
||||
}
|
||||
for (const p of path.points) {
|
||||
if (editable) {
|
||||
const onClick = () => {
|
||||
selectedPoint = p;
|
||||
selectedNode = path.nodes.find((e) =>
|
||||
e.anchor === p || e.controls.includes(p)
|
||||
);
|
||||
};
|
||||
|
||||
clickables.set(p, onClick);
|
||||
doodler.registerClickable(
|
||||
p.copy().sub(10, 10),
|
||||
p.copy().add(10, 10),
|
||||
onClick,
|
||||
);
|
||||
} else {
|
||||
const the = clickables.get(p);
|
||||
doodler.unregisterClickable(the);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let x = 0;
|
||||
let y = 0;
|
||||
const onDrag = (e: MouseEvent) => {
|
||||
x += e.movementX;
|
||||
y += e.movementY;
|
||||
console.log("draggin");
|
||||
};
|
||||
const dragEnd = () => {
|
||||
x = 0;
|
||||
y = 0;
|
||||
for (const t of path.points) {
|
||||
t.add(x, y);
|
||||
}
|
||||
};
|
||||
if (e.key === "t" && editable) {
|
||||
// translate = !translate;
|
||||
|
||||
// console.log(translate);
|
||||
|
||||
for (const t of path.points) {
|
||||
t.add(100, 100);
|
||||
}
|
||||
path.calculateEvenlySpacedPoints(1);
|
||||
|
||||
// switch (translate) {
|
||||
// case true:
|
||||
// console.log("adding");
|
||||
// ((doodler as any)._canvas as HTMLCanvasElement).addEventListener(
|
||||
// "drag",
|
||||
// onDrag,
|
||||
// );
|
||||
// ((doodler as any)._canvas as HTMLCanvasElement).addEventListener(
|
||||
// "dragend",
|
||||
// dragEnd,
|
||||
// );
|
||||
// break;
|
||||
// case false:
|
||||
// ((doodler as any)._canvas as HTMLCanvasElement).removeEventListener(
|
||||
// "drag",
|
||||
// onDrag,
|
||||
// );
|
||||
// ((doodler as any)._canvas as HTMLCanvasElement).removeEventListener(
|
||||
// "dragend",
|
||||
// dragEnd,
|
||||
// );
|
||||
// break;
|
||||
// }
|
||||
}
|
||||
});
|
||||
|
||||
// document.addEventListener('keydown', e => {
|
||||
// const valid = ["ArrowUp",
|
||||
// "ArrowRight",
|
||||
// "ArrowDown",
|
||||
// "ArrowLeft",]
|
||||
// if (valid.includes(e.key))
|
||||
// controls[e.key as keyof typeof controls] = true;
|
||||
// })
|
||||
// document.addEventListener('keyup', e => {
|
||||
// const valid = ["ArrowUp",
|
||||
// "ArrowRight",
|
||||
// "ArrowDown",
|
||||
// "ArrowLeft",]
|
||||
// if (valid.includes(e.key))
|
||||
// controls[e.key as keyof typeof controls] = false;
|
||||
// })
|
||||
|
||||
// function getSteeringForce(mover: Mover, dir: string) {
|
||||
// const dirs = {
|
||||
// ArrowUp: 0,
|
||||
// ArrowRight: .1 * Math.PI,
|
||||
// ArrowDown: Math.PI,
|
||||
// ArrowLeft: -.1 * Math.PI,
|
||||
// }
|
||||
|
||||
// const target = mover.velocity.copy();
|
||||
// target.normalize();
|
||||
// target.mult(10);
|
||||
// target.rotate(dirs[dir as keyof typeof dirs]);
|
||||
// const force = Vector.sub(target, mover.velocity);
|
||||
// force.limit(.1)
|
||||
// return force;
|
||||
// }
|
||||
|
||||
document.addEventListener("keydown", (e) => {
|
||||
if (e.key === "s") {
|
||||
e.preventDefault();
|
||||
path.segments.forEach((s: any) => {
|
||||
s.next = s.next.id;
|
||||
s.prev = s.prev.id;
|
||||
delete s.ctx;
|
||||
});
|
||||
delete path.ctx;
|
||||
const json = JSON.stringify(path);
|
||||
localStorage.setItem("railPath", json);
|
||||
}
|
||||
});
|
347
.temp/track.ts
Normal file
347
.temp/track.ts
Normal file
@@ -0,0 +1,347 @@
|
||||
import { PathSegment } from "./math/path.ts";
|
||||
import { Vector } from "doodler";
|
||||
import { Train } from "./train/train.ts";
|
||||
|
||||
export class Track extends PathSegment {
|
||||
editable = false;
|
||||
|
||||
next: Track;
|
||||
prev: Track;
|
||||
|
||||
id: string;
|
||||
|
||||
constructor(
|
||||
points: [Vector, Vector, Vector, Vector],
|
||||
next?: Track,
|
||||
prev?: Track,
|
||||
) {
|
||||
super(points);
|
||||
this.id = crypto.randomUUID();
|
||||
this.next = next || this;
|
||||
this.prev = prev || this;
|
||||
}
|
||||
|
||||
// followTrack(train: Train): [Vector, number] {
|
||||
// const predict = train.velocity.copy();
|
||||
// predict.normalize();
|
||||
// predict.mult(1);
|
||||
// const predictpos = Vector.add(train.position, predict)
|
||||
|
||||
// // const leading = train.leadingPoint;
|
||||
// // let closest = this.points[0];
|
||||
// // let closestDistance = this.getClosestPoint(leading);
|
||||
// let [closest, closestDistance, closestT] = this.getClosestPoint(predictpos);
|
||||
// // deno-lint-ignore no-this-alias
|
||||
// let mostValid: Track = this;
|
||||
|
||||
// if (this.next !== this) {
|
||||
// const [point, distance, t] = this.next.getClosestPoint(predictpos);
|
||||
// if (distance < closestDistance) {
|
||||
// closest = point;
|
||||
// closestDistance = distance;
|
||||
// mostValid = this.next;
|
||||
// closestT = t;
|
||||
// }
|
||||
// }
|
||||
// if (this.prev !== this) {
|
||||
// const [point, distance, t] = this.next.getClosestPoint(predictpos);
|
||||
// if (distance < closestDistance) {
|
||||
// closest = point;
|
||||
// closestDistance = distance;
|
||||
// mostValid = this.next;
|
||||
// closestT = t;
|
||||
// }
|
||||
// }
|
||||
|
||||
// train.currentTrack = mostValid;
|
||||
// train.arrive(closest);
|
||||
// // if (predictpos.dist(closest) > 2) train.arrive(closest);
|
||||
// return [closest, closestT];
|
||||
// }
|
||||
|
||||
getNearestPoint(p: Vector) {
|
||||
let [closest, closestDistance] = this.getClosestPoint(p);
|
||||
|
||||
if (this.next !== this) {
|
||||
const [point, distance, t] = this.next.getClosestPoint(p);
|
||||
if (distance < closestDistance) {
|
||||
closest = point;
|
||||
closestDistance = distance;
|
||||
}
|
||||
}
|
||||
if (this.prev !== this) {
|
||||
const [point, distance, t] = this.next.getClosestPoint(p);
|
||||
if (distance < closestDistance) {
|
||||
closest = point;
|
||||
closestDistance = distance;
|
||||
}
|
||||
}
|
||||
|
||||
return closest;
|
||||
}
|
||||
|
||||
getAllPointsInRange(v: Vector, r: number) {
|
||||
const points: [number, PathSegment][] = this.getPointsWithinRadius(v, r)
|
||||
.concat(
|
||||
this.next.getPointsWithinRadius(v, r),
|
||||
this.prev.getPointsWithinRadius(v, r),
|
||||
);
|
||||
|
||||
return points;
|
||||
}
|
||||
|
||||
draw(): void {
|
||||
super.draw();
|
||||
if (this.editable) {
|
||||
const [a, b, c, d] = this.points;
|
||||
doodler.line(a, b);
|
||||
doodler.line(c, d);
|
||||
}
|
||||
}
|
||||
|
||||
setNext(t: Track) {
|
||||
this.next = t;
|
||||
this.next.points[0] = this.points[3];
|
||||
}
|
||||
|
||||
setPrev(t: Track) {
|
||||
this.prev = t;
|
||||
this.prev.points[3] = this.points[0];
|
||||
}
|
||||
}
|
||||
|
||||
export class Spline<T extends PathSegment = PathSegment> {
|
||||
segments: T[] = [];
|
||||
ctx?: CanvasRenderingContext2D;
|
||||
|
||||
evenPoints: Vector[];
|
||||
pointSpacing: number;
|
||||
|
||||
get points() {
|
||||
return Array.from(new Set(this.segments.flatMap((s) => s.points)));
|
||||
}
|
||||
|
||||
nodes: IControlNode[];
|
||||
|
||||
constructor(segs: T[]) {
|
||||
this.segments = segs;
|
||||
this.pointSpacing = 1;
|
||||
this.evenPoints = this.calculateEvenlySpacedPoints(1);
|
||||
this.nodes = [];
|
||||
for (let i = 0; i < this.points.length; i += 3) {
|
||||
const node: IControlNode = {
|
||||
anchor: this.points[i],
|
||||
controls: [
|
||||
this.points.at(i - 1)!,
|
||||
this.points[(i + 1) % this.points.length],
|
||||
],
|
||||
mirrored: false,
|
||||
tangent: true,
|
||||
};
|
||||
this.nodes.push(node);
|
||||
}
|
||||
}
|
||||
|
||||
setContext(ctx: CanvasRenderingContext2D) {
|
||||
this.ctx = ctx;
|
||||
for (const segment of this.segments) {
|
||||
segment.setContext(ctx);
|
||||
}
|
||||
}
|
||||
|
||||
draw() {
|
||||
for (const segment of this.segments) {
|
||||
segment.draw();
|
||||
}
|
||||
}
|
||||
|
||||
calculateEvenlySpacedPoints(spacing: number, resolution = 1) {
|
||||
this.pointSpacing = 1;
|
||||
// return this.segments.flatMap(s => s.calculateEvenlySpacedPoints(spacing, resolution));
|
||||
const points: Vector[] = [];
|
||||
|
||||
points.push(this.segments[0].points[0]);
|
||||
let prev = points[0];
|
||||
let distSinceLastEvenPoint = 0;
|
||||
for (const seg of this.segments) {
|
||||
let t = 0;
|
||||
|
||||
const div = Math.ceil(seg.length * resolution * 10);
|
||||
while (t < 1) {
|
||||
t += 1 / div;
|
||||
const point = seg.getPointAtT(t);
|
||||
distSinceLastEvenPoint += prev.dist(point);
|
||||
|
||||
if (distSinceLastEvenPoint >= spacing) {
|
||||
const overshoot = distSinceLastEvenPoint - spacing;
|
||||
const evenPoint = Vector.add(
|
||||
point,
|
||||
Vector.sub(point, prev).normalize().mult(overshoot),
|
||||
);
|
||||
distSinceLastEvenPoint = overshoot;
|
||||
points.push(evenPoint);
|
||||
prev = evenPoint;
|
||||
}
|
||||
|
||||
prev = point;
|
||||
}
|
||||
}
|
||||
|
||||
this.evenPoints = points;
|
||||
|
||||
return points;
|
||||
}
|
||||
|
||||
followEvenPoints(t: number) {
|
||||
if (t < 0) t += this.evenPoints.length;
|
||||
const i = Math.floor(t);
|
||||
const a = this.evenPoints[i];
|
||||
const b = this.evenPoints[(i + 1) % this.evenPoints.length];
|
||||
|
||||
return Vector.lerp(a, b, t % 1);
|
||||
}
|
||||
|
||||
calculateApproxLength() {
|
||||
for (const s of this.segments) {
|
||||
s.calculateApproxLength();
|
||||
}
|
||||
}
|
||||
|
||||
toggleNodeTangent(p: Vector) {
|
||||
const node = this.nodes.find((n) => n.anchor === p);
|
||||
|
||||
node && (node.tangent = !node.tangent);
|
||||
}
|
||||
toggleNodeMirrored(p: Vector) {
|
||||
const node = this.nodes.find((n) => n.anchor === p);
|
||||
|
||||
node && (node.mirrored = !node.mirrored);
|
||||
}
|
||||
handleNodeEdit(p: Vector, movement: { x: number; y: number }) {
|
||||
const node = this.nodes.find((n) =>
|
||||
n.anchor === p || n.controls.includes(p)
|
||||
);
|
||||
if (!node || !(node.mirrored || node.tangent)) return;
|
||||
|
||||
if (node.anchor !== p) {
|
||||
if (node.mirrored || node.tangent) {
|
||||
const mover = node.controls.find((e) => e !== p)!;
|
||||
const v = Vector.sub(node.anchor, p);
|
||||
if (!node.mirrored) v.setMag(Vector.sub(node.anchor, mover).mag());
|
||||
mover.set(Vector.add(v, node.anchor));
|
||||
}
|
||||
} else {
|
||||
for (const control of node.controls) {
|
||||
control.add(movement.x, movement.y);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export const generateSquareTrack = () => {
|
||||
const first = new Track([
|
||||
new Vector(20, 40),
|
||||
new Vector(20, 100),
|
||||
new Vector(20, 300),
|
||||
new Vector(20, 360),
|
||||
]);
|
||||
|
||||
const second = new Track([
|
||||
first.points[3],
|
||||
new Vector(20, 370),
|
||||
new Vector(30, 380),
|
||||
new Vector(40, 380),
|
||||
]);
|
||||
|
||||
const third = new Track([
|
||||
second.points[3],
|
||||
new Vector(100, 380),
|
||||
new Vector(300, 380),
|
||||
new Vector(360, 380),
|
||||
]);
|
||||
|
||||
const fourth = new Track([
|
||||
third.points[3],
|
||||
new Vector(370, 380),
|
||||
new Vector(380, 370),
|
||||
new Vector(380, 360),
|
||||
]);
|
||||
|
||||
const fifth = new Track([
|
||||
fourth.points[3],
|
||||
new Vector(380, 300),
|
||||
new Vector(380, 100),
|
||||
new Vector(380, 40),
|
||||
]);
|
||||
|
||||
const sixth = new Track([
|
||||
fifth.points[3],
|
||||
new Vector(380, 30),
|
||||
new Vector(370, 20),
|
||||
new Vector(360, 20),
|
||||
]);
|
||||
|
||||
const seventh = new Track([
|
||||
sixth.points[3],
|
||||
new Vector(300, 20),
|
||||
new Vector(100, 20),
|
||||
new Vector(40, 20),
|
||||
]);
|
||||
|
||||
const eighth = new Track([
|
||||
seventh.points[3],
|
||||
new Vector(30, 20),
|
||||
new Vector(20, 30),
|
||||
first.points[0],
|
||||
]);
|
||||
|
||||
const tracks = [first, second, third, fourth, fifth, sixth, seventh, eighth];
|
||||
for (const [i, track] of tracks.entries()) {
|
||||
track.next = tracks[(i + 1) % tracks.length];
|
||||
track.prev = tracks.at(i - 1)!;
|
||||
}
|
||||
// first.next = second;
|
||||
// first.prev = eighth;
|
||||
// second.next = third;
|
||||
// second.prev = first;
|
||||
// third.
|
||||
|
||||
return new Spline<Track>([
|
||||
first,
|
||||
second,
|
||||
third,
|
||||
fourth,
|
||||
fifth,
|
||||
sixth,
|
||||
seventh,
|
||||
eighth,
|
||||
]);
|
||||
};
|
||||
|
||||
export const loadFromJson = () => {
|
||||
const json = JSON.parse(localStorage.getItem("railPath") || "");
|
||||
if (!json) return generateSquareTrack();
|
||||
const segments: Track[] = [];
|
||||
|
||||
for (const { points } of json.segments) {
|
||||
segments.push(
|
||||
new Track(
|
||||
points.map((p: { x: number; y: number }) => new Vector(p.x, p.y)),
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
for (const [i, s] of segments.entries()) {
|
||||
s.setNext(segments[(i + 1) % segments.length]);
|
||||
s.setPrev(segments.at(i - 1)!);
|
||||
}
|
||||
|
||||
return new Spline<Track>(segments);
|
||||
};
|
||||
|
||||
export interface IControlNode {
|
||||
anchor: Vector;
|
||||
controls: [Vector, Vector];
|
||||
tangent: boolean;
|
||||
mirrored: boolean;
|
||||
}
|
312
.temp/train.old.ts
Normal file
312
.temp/train.old.ts
Normal file
@@ -0,0 +1,312 @@
|
||||
import { drawLine } from "./drawing/line.ts";
|
||||
import { ComplexPath, PathSegment } from "./math/path.ts";
|
||||
import { Vector } from "doodler";
|
||||
import { Follower } from "./physics/follower.ts";
|
||||
import { Mover } from "./physics/mover.ts";
|
||||
import { Track } from "./track.ts";
|
||||
|
||||
export class Train extends Follower {
|
||||
nodes?: Vector[];
|
||||
|
||||
currentTrack: Track;
|
||||
|
||||
speed: number;
|
||||
|
||||
follower?: TrainCar;
|
||||
|
||||
followers?: TrainCar[];
|
||||
|
||||
constructor(track: Track, length: number) {
|
||||
super(track.points[0].copy());
|
||||
this.maxSpeed = 2;
|
||||
this.speed = 1;
|
||||
this.currentTrack = track;
|
||||
this.velocity = this.currentTrack.tangent(0).normalize().mult(this.maxSpeed);
|
||||
|
||||
this.addCar(length);
|
||||
|
||||
this.maxForce = .2;
|
||||
}
|
||||
|
||||
init(): void {
|
||||
this.boundingBox.size.set(30, 10);
|
||||
this._trailingPoint = 30;
|
||||
}
|
||||
|
||||
move(): void {
|
||||
this.follow();
|
||||
|
||||
super.move();
|
||||
this.follower?.move()
|
||||
// this.draw();
|
||||
}
|
||||
|
||||
follow(): void {
|
||||
// const [_, t] = this.currentTrack.followTrack(this);
|
||||
|
||||
// this.position = this.currentTrack.getPointAtT(t);
|
||||
// this.velocity = this.currentTrack.tangent(t);
|
||||
this.velocity.normalize().mult(this.speed || this.maxSpeed);
|
||||
// if (nearest.dist(this.position) > 10)
|
||||
// this.seek(nearest);
|
||||
}
|
||||
|
||||
// draw(): void {
|
||||
// if (!this.ctx) return;
|
||||
// const ctx = this.ctx;
|
||||
// // const [a, b] = this.nodes;
|
||||
|
||||
// ctx.strokeStyle = 'blue'
|
||||
// ctx.lineWidth = 10;
|
||||
// // drawLine(ctx, a.x, a.y, b.x, b.y);
|
||||
// super.draw()
|
||||
// }
|
||||
|
||||
setContext(ctx: CanvasRenderingContext2D): void {
|
||||
super.setContext(ctx);
|
||||
this.follower?.setContext(ctx);
|
||||
}
|
||||
|
||||
addCar(length: number,) {
|
||||
console.log(length);
|
||||
if (length)
|
||||
this.follower = new TrainCar(this.currentTrack, length - 1);
|
||||
this.follower?.setTarget(this);
|
||||
this.follower?.position.set(this.trailingPoint);
|
||||
this._trailingPoint -= 2;
|
||||
}
|
||||
}
|
||||
|
||||
class TrainCar extends Train {
|
||||
// constructor(n: [Vector, Vector], track: Track) {
|
||||
// super(track);
|
||||
// this.nodes = n;
|
||||
// }
|
||||
target?: Train;
|
||||
setTarget(t: Train) {
|
||||
this.target = t;
|
||||
}
|
||||
|
||||
init(): void {
|
||||
this.boundingBox.size.set(20, 10)
|
||||
this._trailingPoint = 25;
|
||||
this.maxSpeed = this.maxSpeed * 2;
|
||||
this.maxForce = this.maxForce * 2;
|
||||
// this.speed = 0;
|
||||
}
|
||||
|
||||
// follow(): void {
|
||||
// if (!this.target) return;
|
||||
|
||||
// const points = this.currentTrack.getAllPointsInRange(this.target.position, this.target._trailingPoint);
|
||||
// let closest = this.target.position;
|
||||
// let closestTan = this.target.velocity;
|
||||
// for (const [t, path] of points) {
|
||||
// const point = path.getPointAtT(t);
|
||||
// if (point.dist(this.target.trailingPoint) < this.target.trailingPoint.dist(closest)) {
|
||||
// closest = point;
|
||||
// closestTan = path.tangent(t);
|
||||
// }
|
||||
// }
|
||||
|
||||
// // this.position.set(closest);
|
||||
// this.seek(closest);
|
||||
// this.velocity.set(closestTan.normalize().mult(this.target.speed));
|
||||
// }
|
||||
|
||||
move(): void {
|
||||
// if (!this.target) return;
|
||||
|
||||
// const r = 30;
|
||||
// const points = this.currentTrack.getAllPointsInRange(this.target.position, this.target._trailingPoint);
|
||||
// let closest = this.target.position;
|
||||
// let closestTan = this.target.velocity;
|
||||
// for (const [t, path] of points) {
|
||||
// const point = path.getPointAtT(t);
|
||||
// if (point.dist(this.target.trailingPoint) < this.target.trailingPoint.dist(closest)) {
|
||||
// closest = point;
|
||||
// closestTan = path.tangent(t);
|
||||
// }
|
||||
// }
|
||||
|
||||
// // this.position.set(closest);
|
||||
// // this.seek(closest);
|
||||
// this.velocity.set(closestTan.normalize().mult(this.target.speed));
|
||||
// super.move();
|
||||
// if (this.target && this.position.dist(this.target.trailingPoint) < 2) {
|
||||
// this.velocity.setMag(0);
|
||||
// } else if (this.target) {
|
||||
// this.velocity.setMag(this.target.velocity.mag());
|
||||
// }
|
||||
|
||||
// if (this.target) {
|
||||
// this.position.set(this.target.trailingPoint);
|
||||
// this.speed = this.target.speed;
|
||||
// }
|
||||
// const [pos,t] = this.currentTrack.followTrack(this);
|
||||
|
||||
// this.position = pos.copy()
|
||||
// if (this.target) {
|
||||
// const points = this.currentTrack.getPointWithinRadius(this.target.position, 30);
|
||||
|
||||
// let closest = this.target.position;
|
||||
// for (const [i,point] of points.entries()) {
|
||||
// if (typeof point !== "number") break;
|
||||
|
||||
// const tracks = [this.currentTrack, this.currentTrack.next, this.currentTrack.prev];
|
||||
|
||||
// const a = tracks[i].getPointAtT(point);
|
||||
|
||||
// if (a.dist(this.target.trailingPoint) < closest.dist(this.target.trailingPoint)) {
|
||||
// closest = a;
|
||||
// }
|
||||
// }
|
||||
|
||||
// this.position = closest;
|
||||
// }
|
||||
// this.draw();
|
||||
if (this.target) {
|
||||
if (this.position.dist(this.target.position) > this.target.position.dist(this.target.trailingPoint)) {
|
||||
|
||||
// this.velocity = this.currentTrack.tangent(t);
|
||||
// this.velocity.normalize().mult(this.speed);
|
||||
|
||||
this.arrive(this.currentTrack.getNearestPoint(this.target.trailingPoint));
|
||||
// if (this.position.dist())
|
||||
// this.move()
|
||||
this.speed = this.target.speed;
|
||||
super.move();
|
||||
} else {
|
||||
this.draw()
|
||||
this.follower?.draw();
|
||||
}
|
||||
}
|
||||
// this.draw()
|
||||
// this.follower?.move()
|
||||
}
|
||||
|
||||
// draw(): void {
|
||||
// if (!this.ctx) return;
|
||||
// super.draw()
|
||||
// this.ctx.fillStyle = 'red';
|
||||
// this.position.drawDot(this.ctx);
|
||||
// this.ctx.fillStyle = 'green';
|
||||
// this.target?.trailingPoint.drawDot(this.ctx);
|
||||
// }
|
||||
|
||||
edges(): void {
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
// export class Train extends Follower {
|
||||
|
||||
// currentSegment: Track;
|
||||
// cars: TrainCar[] = [];
|
||||
|
||||
// id: string;
|
||||
// constructor(path: Track);
|
||||
// constructor(x: number, y: number, segment: Track);
|
||||
// constructor(x: number | Track, y?: number, segment?: Track) {
|
||||
|
||||
// super(x instanceof Track ? x.points[0].copy() : new Vector(x, y))
|
||||
|
||||
// if (x instanceof Track) {
|
||||
// this.currentSegment = x;
|
||||
// } else if (segment) {
|
||||
// this.currentSegment = segment;
|
||||
// } else {
|
||||
// throw new Error('Path not provided for train construction')
|
||||
// }
|
||||
// // super(new Vector(Math.floor(Math.random() * 200),Math.floor(Math.random() * 200)), Vector.random2D());
|
||||
// this.id = crypto.randomUUID()
|
||||
// this.boundingBox.size.set(40, 10)
|
||||
|
||||
// this.maxSpeed = 3;
|
||||
// this.maxForce = .3;
|
||||
|
||||
// this.addCar();
|
||||
|
||||
// this._trailingPoint = 40;
|
||||
// this._leadingPoint = 15;
|
||||
// }
|
||||
|
||||
// move(): void {
|
||||
// for (const car of this.cars) {
|
||||
// car.move();
|
||||
// }
|
||||
// this.follow(this.currentSegment)
|
||||
// super.move();
|
||||
// }
|
||||
|
||||
// draw(): void {
|
||||
// if (!this.ctx) return;
|
||||
// // this.ctx.save();
|
||||
// this.ctx.fillStyle = 'white';
|
||||
// this.ctx.strokeStyle = 'red';
|
||||
// super.draw();
|
||||
// // this.ctx.restore();
|
||||
// }
|
||||
|
||||
// addCar() {
|
||||
// const last = this.cars[this.cars.length - 1];
|
||||
// this.cars.push(new TrainCar(this, (last || this).velocity.copy().normalize().mult(-30), last));
|
||||
// }
|
||||
|
||||
// setContext(ctx: CanvasRenderingContext2D): void {
|
||||
// super.setContext(ctx);
|
||||
// for (const car of this.cars) {
|
||||
// car.setContext(ctx);
|
||||
// }
|
||||
// }
|
||||
|
||||
// follow(toFollow: Track): void {
|
||||
// // const predict = this.velocity.copy();
|
||||
// // predict.normalize();
|
||||
// // predict.mult(25);
|
||||
// // const predictpos = Vector.add(this.position, predict)
|
||||
|
||||
// const nearest = toFollow.getMostValidTrack(this);
|
||||
|
||||
// this.seek(nearest);
|
||||
// }
|
||||
// }
|
||||
|
||||
// export class TrainCar extends Follower {
|
||||
// train?: Train;
|
||||
// prevCar?: Mover;
|
||||
// constructor(train: Train, pos: Vector, prevCar: Mover) {
|
||||
// super(pos);
|
||||
// this.train = train;
|
||||
|
||||
// this.boundingBox.size.set(20, 15);
|
||||
|
||||
// this.prevCar = prevCar || train;
|
||||
|
||||
// this.maxSpeed = 2;
|
||||
// this.maxForce = .3;
|
||||
|
||||
// this._trailingPoint = 25;
|
||||
// this._leadingPoint = 25;
|
||||
|
||||
// }
|
||||
|
||||
// move(): void {
|
||||
// if (this.train && this.prevCar) {
|
||||
// this.link(this.prevCar);
|
||||
// // super.move();
|
||||
// this.edges();
|
||||
// this.ctx && (this.ctx.fillStyle = 'orange')
|
||||
// this.draw();
|
||||
// }
|
||||
// else super.move();
|
||||
// }
|
||||
|
||||
// edges(): void {
|
||||
// if (!this.ctx || !this.train) return;
|
||||
// if (this.train.position.x > this.ctx.canvas.width) this.position.x -= this.ctx.canvas.width;
|
||||
// if (this.train.position.y > this.ctx.canvas.height) this.position.y -= this.ctx.canvas.height;
|
||||
// if (this.train.position.x < 0) this.position.x += this.ctx.canvas.width;
|
||||
// if (this.train.position.y < 0) this.position.y += this.ctx.canvas.height;
|
||||
// }
|
||||
// }
|
Reference in New Issue
Block a user