migrate to vite working
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88
src/state/states/RunningState.ts
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88
src/state/states/RunningState.ts
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import { Doodler } from "@bearmetal/doodler";
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import { getContext, getContextItem } from "../../lib/context.ts";
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import { InputManager } from "../../lib/input.ts";
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import { TrackSystem } from "../../track/system.ts";
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import { Tender } from "../../train/cars.ts";
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import { RedEngine } from "../../train/engines.ts";
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import { DotFollower } from "../../train/newTrain.ts";
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import { Train } from "../../train/train.ts";
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import { State } from "../machine.ts";
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import { States } from "./index.ts";
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export class RunningState extends State<States> {
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override name: States = States.RUNNING;
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override validTransitions: Set<States> = new Set([
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States.PAUSED,
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States.EDIT_TRACK,
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]);
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layers: number[] = [];
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override update(dt: number): void {
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const ctx = getContext() as { trains: Train[]; track: TrackSystem };
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// const ctx = getContext() as { trains: DotFollower[]; track: TrackSystem };
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// TODO
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// Update trains
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// Update world
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// Handle input
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// Monitor world events
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for (const train of ctx.trains) {
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train.move(dt);
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}
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}
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override start(): void {
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console.log("Starting running state");
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const doodler = getContextItem<Doodler>("doodler");
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this.layers.push(
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doodler.createLayer(() => {
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const track = getContextItem<TrackSystem>("track");
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track.draw();
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}),
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doodler.createLayer(() => {
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const trains = getContextItem<Train[]>("trains");
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for (const train of trains) {
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// if (input.getKeyState("ArrowUp")) {
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// train.acceleration.x += 10;
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// }
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train.draw();
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}
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}),
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);
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// noop
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const inputManager = getContextItem<InputManager>("inputManager");
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const track = getContextItem<TrackSystem>("track");
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const ctx = getContext() as { trains: Train[] };
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// const ctx = getContext() as { trains: DotFollower[] };
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inputManager.onKey(" ", () => {
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// const path = track.path;
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// const follower = new DotFollower(path, path.points[0].copy());
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// ctx.trains.push(follower);
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const train = new Train(track.path, [new RedEngine(), new Tender()]);
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ctx.trains.push(train);
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});
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// const trainCount = 2000;
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// for (let i = 0; i < trainCount; i++) {
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// const train = new Train(track.path, [new RedEngine(), new Tender()]);
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// ctx.trains.push(train);
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// }
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inputManager.onKey("ArrowUp", () => {
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const trains = getContextItem<Train[]>("trains");
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for (const train of trains) {
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train.speed += 1;
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}
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});
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inputManager.onKey("ArrowDown", () => {
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const trains = getContextItem<Train[]>("trains");
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for (const train of trains) {
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train.speed -= 1;
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}
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});
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}
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override stop(): void {
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for (const layer of this.layers) {
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getContextItem<Doodler>("doodler").deleteLayer(layer);
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}
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}
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}
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