migrate to vite working

This commit is contained in:
Emmaline Autumn 2025-02-15 09:24:56 -07:00
parent 10f6d92b7f
commit 8e6294c96f
53 changed files with 608 additions and 219 deletions

28
.gitignore vendored
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@ -1,3 +1,25 @@
bundle.js # Logs
dist/ logs
temp.ts *.log
npm-debug.log*
yarn-debug.log*
yarn-error.log*
pnpm-debug.log*
lerna-debug.log*
node_modules
dist
dist-ssr
.vite
*.local
# Editor directories and files
.vscode/*
!.vscode/extensions.json
.idea
.DS_Store
*.suo
*.ntvs*
*.njsproj
*.sln
*.sw?

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.temp/.gitignore vendored Normal file
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bundle.js
dist/
temp.ts

18
.temp/deno.json Normal file
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.temp/deno.lock generated Normal file
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<!DOCTYPE html>
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<title>TRAINS!</title>
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color: white;
margin: 0;
overflow: hidden;
height: 100%;
width: 100%;
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#context {
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.vscode/extensions.json vendored Normal file
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{
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}

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{ {
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<script src="bundle.js"></script> }
</body> </style>
</head>
<body>
<script type="module" src="/src/main.ts"></script>
</body>
</html> </html>

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@ -1,22 +1,22 @@
import { Constants } from "../math/constants.ts"; import { Constants } from "../math/constants.ts";
import { map } from "../math/lerp.ts"; import { map } from "../math/lerp.ts";
import { ComplexPath, PathSegment } from "../math/path.ts"; import { ComplexPath, PathSegment } from "../math/path.ts";
import { Vector } from "doodler"; import { Vector } from "@bearmetal/doodler";
import { Mover } from "./mover.ts"; import { Mover } from "./mover.ts";
export class export class Follower extends Mover {
Follower extends Mover {
debug = true; debug = true;
follow(toFollow: ComplexPath | PathSegment) { follow(toFollow: ComplexPath | PathSegment) {
if (toFollow instanceof ComplexPath) { if (toFollow instanceof ComplexPath) {
const predict = this.velocity.copy(); const predict = this.velocity.copy();
predict.normalize(); predict.normalize();
predict.mult(25); predict.mult(25);
const predictpos = Vector.add(this.position, predict) const predictpos = Vector.add(this.position, predict);
if (this.ctx) if (this.ctx) {
Mover.edges(predict, this.ctx.canvas.width, this.ctx.canvas.height) Mover.edges(predict, this.ctx.canvas.width, this.ctx.canvas.height);
}
let normal = null; let normal = null;
let target = null; let target = null;
let worldRecord = 1000000; let worldRecord = 1000000;
@ -69,10 +69,10 @@ export class
if (this.debug && this.ctx) { if (this.debug && this.ctx) {
// Draw predicted future position // Draw predicted future position
this.ctx.strokeStyle = 'red'; this.ctx.strokeStyle = "red";
this.ctx.fillStyle = 'pink'; this.ctx.fillStyle = "pink";
this.ctx.beginPath(); this.ctx.beginPath();
this.ctx.moveTo(this.position.x, this.position.y) this.ctx.moveTo(this.position.x, this.position.y);
this.ctx.lineTo(predictpos.x, predictpos.y); this.ctx.lineTo(predictpos.x, predictpos.y);
this.ctx.stroke(); this.ctx.stroke();
@ -89,7 +89,7 @@ export class
// Draw actual target (red if steering towards it) // Draw actual target (red if steering towards it)
this.ctx.beginPath(); this.ctx.beginPath();
this.ctx.moveTo(predictpos.x, predictpos.y) this.ctx.moveTo(predictpos.x, predictpos.y);
this.ctx.lineTo(target!.x, target!.y); this.ctx.lineTo(target!.x, target!.y);
this.ctx.stroke(); this.ctx.stroke();

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@ -1,4 +1,5 @@
import { Vector } from "doodler"; import { Doodler, Vector } from "@bearmetal/doodler";
import { getContextItem } from "../lib/context.ts";
export class Mover { export class Mover {
position: Vector; position: Vector;
@ -29,25 +30,25 @@ export class Mover {
boundingBox: { boundingBox: {
pos: Vector; pos: Vector;
size: Vector; size: Vector;
} };
constructor(); constructor();
constructor(random: boolean); constructor(random: boolean);
constructor(pos?: Vector, vel?: Vector, acc?: Vector); constructor(pos?: Vector, vel?: Vector, acc?: Vector);
constructor(posOrRandom?: Vector | boolean, vel?: Vector, acc?: Vector) { constructor(posOrRandom?: Vector | boolean, vel?: Vector, acc?: Vector) {
if (typeof posOrRandom === 'boolean' && posOrRandom) { if (typeof posOrRandom === "boolean" && posOrRandom) {
this.position = Vector.random2D(new Vector()); this.position = Vector.random2D(new Vector());
this.velocity = Vector.random2D(new Vector()); this.velocity = Vector.random2D(new Vector());
this.acceleration = new Vector() this.acceleration = new Vector();
} else { } else {
this.position = posOrRandom || new Vector(); this.position = posOrRandom || new Vector();
this.velocity = vel || new Vector(); this.velocity = vel || new Vector();
this.acceleration = acc || new Vector() this.acceleration = acc || new Vector();
} }
this.boundingBox = { this.boundingBox = {
size: new Vector(20, 10), size: new Vector(20, 10),
pos: new Vector(this.position.x - 10, this.position.y - 5) pos: new Vector(this.position.x - 10, this.position.y - 5),
} };
this.maxSpeed = 3; this.maxSpeed = 3;
this.maxForce = .3; this.maxForce = .3;
@ -81,20 +82,34 @@ export class Mover {
} }
draw() { draw() {
const doodler = getContextItem<Doodler>("doodler");
doodler.drawRotated(this.position, this.velocity.heading() || 0, () => { doodler.drawRotated(this.position, this.velocity.heading() || 0, () => {
doodler.fillCenteredRect(this.position, this.boundingBox.size.x, this.boundingBox.size.y, {fillColor: 'white'}) doodler.fillCenteredRect(
this.position,
this.boundingBox.size.x,
this.boundingBox.size.y,
{ fillColor: "white" },
);
}); });
if (!this.ctx) return; if (!this.ctx) return;
this.ctx.fillStyle = 'white' this.ctx.fillStyle = "white";
this.ctx.save(); this.ctx.save();
this.ctx.translate(this.position.x, this.position.y); this.ctx.translate(this.position.x, this.position.y);
this.ctx.rotate(this.velocity.heading() || 0); this.ctx.rotate(this.velocity.heading() || 0);
this.ctx.translate(-this.position.x, -this.position.y); this.ctx.translate(-this.position.x, -this.position.y);
// this.ctx.rotate(Math.PI) // this.ctx.rotate(Math.PI)
// this.ctx.rotate(.5); // this.ctx.rotate(.5);
this.ctx.translate(-(this.boundingBox.size.x / 2), -(this.boundingBox.size.y / 2)); this.ctx.translate(
this.ctx.fillRect(this.position.x, this.position.y, this.boundingBox.size.x, this.boundingBox.size.y); -(this.boundingBox.size.x / 2),
-(this.boundingBox.size.y / 2),
);
this.ctx.fillRect(
this.position.x,
this.position.y,
this.boundingBox.size.x,
this.boundingBox.size.y,
);
this.ctx.restore(); this.ctx.restore();
} }

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@ -1,6 +1,6 @@
import { getContext } from "../lib/context.ts"; import { getContext } from "../lib/context.ts";
import { TrackSystem } from "../track/system.ts"; import { TrackSystem } from "../track/system.ts";
import { Train } from "../train.old.ts"; import { Train } from "../train/train.ts";
export class StateMachine<T> { export class StateMachine<T> {
private _states: Map<T, State<T>> = new Map(); private _states: Map<T, State<T>> = new Map();

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@ -57,7 +57,7 @@ export class LoadState extends State<States> {
const track = TrackSystem.deserialize( const track = TrackSystem.deserialize(
JSON.parse(localStorage.getItem("track") || "[]"), JSON.parse(localStorage.getItem("track") || "[]"),
); );
return track; return track ?? new TrackSystem([new StraightTrack()]);
} }
private loadTrains() { private loadTrains() {

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@ -25,13 +25,13 @@ export class RunningState extends State<States> {
// Update trains // Update trains
// Update world // Update world
// Handle input // Handle input
// Draw (maybe via a layer system that syncs with doodler)
// Monitor world events // Monitor world events
for (const train of ctx.trains) { for (const train of ctx.trains) {
train.move(dt); train.move(dt);
} }
} }
override start(): void { override start(): void {
console.log("Starting running state");
const doodler = getContextItem<Doodler>("doodler"); const doodler = getContextItem<Doodler>("doodler");
this.layers.push( this.layers.push(
doodler.createLayer(() => { doodler.createLayer(() => {

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@ -1,5 +1,4 @@
import { StateMachine } from "../machine.ts"; import { StateMachine } from "../machine.ts";
import { Track } from "../../track.ts";
import { EditTrainState } from "./EditTrainState.ts"; import { EditTrainState } from "./EditTrainState.ts";
import { EditTrackState } from "./EditTrackState.ts"; import { EditTrackState } from "./EditTrackState.ts";
import { PausedState } from "./PausedState.ts"; import { PausedState } from "./PausedState.ts";

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@ -122,7 +122,7 @@ export class TrackSystem {
} }
static deserialize(data: SerializedTrackSegment[]) { static deserialize(data: SerializedTrackSegment[]) {
if (data.length === 0) return undefined; if (data.length === 0) return new TrackSystem([]);
const track = new TrackSystem([]); const track = new TrackSystem([]);
const neighborMap = new Map<string, [string[], string[]]>(); const neighborMap = new Map<string, [string[], string[]]>();

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@ -1,4 +1,4 @@
import { Vector } from "https://jsr.io/@bearmetal/doodler/0.0.4/geometry/vector.ts"; import { Vector } from "@bearmetal/doodler";
import { TrainCar } from "./train.ts"; import { TrainCar } from "./train.ts";
import { ResourceManager } from "../lib/resources.ts"; import { ResourceManager } from "../lib/resources.ts";
import { getContextItem } from "../lib/context.ts"; import { getContextItem } from "../lib/context.ts";

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@ -1,7 +1,7 @@
import { ComplexPath, PathSegment } from "../math/path.ts"; import { ComplexPath, PathSegment } from "../math/path.ts";
import { Follower } from "../physics/follower.ts"; import { Follower } from "../physics/follower.ts";
import { Mover } from "../physics/mover.ts"; import { Mover } from "../physics/mover.ts";
import { getContextItem } from "../lib/context.ts"; import { getContext, getContextItem } from "../lib/context.ts";
import { Doodler, Vector } from "@bearmetal/doodler"; import { Doodler, Vector } from "@bearmetal/doodler";
import { Spline, TrackSegment } from "../track/system.ts"; import { Spline, TrackSegment } from "../track/system.ts";
import { ResourceManager } from "../lib/resources.ts"; import { ResourceManager } from "../lib/resources.ts";
@ -96,6 +96,17 @@ export class Train {
// } // }
draw() { draw() {
const ctx = getContext();
if (ctx.debug) {
const doodler = getContextItem<Doodler>("doodler");
// doodler.drawLine(this.path.points, {
// color: "red",
// weight: 3,
// });
for (const p of this.path.evenPoints) {
doodler.drawCircle(p, 2, { color: "red", weight: .5 });
}
}
for (const car of this.cars) { for (const car of this.cars) {
car.draw(); car.draw();
} }
@ -112,7 +123,7 @@ export class TrainCar {
imgHeight: number; imgHeight: number;
sprite?: ISprite; sprite?: ISprite;
points?: [Vector, Vector]; points?: [Vector, Vector, ...Vector[]];
length: number; length: number;
constructor( constructor(
@ -154,6 +165,14 @@ export class TrainCar {
origin.copy().sub(this.imgWidth / 2, this.imgHeight / 2), origin.copy().sub(this.imgWidth / 2, this.imgHeight / 2),
); );
}); });
const ctx = getContext();
if (ctx.debug) {
doodler.drawLine(this.points, {
color: "blue",
weight: 3,
});
}
} }
} }

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src/vite-env.d.ts vendored Normal file
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@ -0,0 +1 @@
/// <reference types="vite/client" />

7
vite.config.ts Normal file
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@ -0,0 +1,7 @@
import { defineConfig } from 'vite'
import deno from '@deno/vite-plugin'
// https://vite.dev/config/
export default defineConfig({
plugins: [deno()],
})