Implements doodler 0.0.3a
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parent
f1c991bd3e
commit
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3
.vscode/settings.json
vendored
3
.vscode/settings.json
vendored
@ -21,5 +21,6 @@
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"titleBar.inactiveBackground": "#33005599",
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"titleBar.inactiveForeground": "#e7e7e799"
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},
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"peacock.remoteColor": "330055"
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"peacock.remoteColor": "330055",
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"liveServer.settings.port": 5501
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}
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340
bundle.js
340
bundle.js
@ -6,6 +6,9 @@ const Constants = {
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TWO_PI: Math.PI * 2
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};
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const map = (value, x1, y1, x2, y2)=>(value - x1) * (y2 - x2) / (y1 - x1) + x2;
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const Constants1 = {
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TWO_PI: Math.PI * 2
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};
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class Vector {
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x;
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y;
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@ -169,10 +172,12 @@ class Vector {
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copy() {
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return new Vector(this.x, this.y, this.z);
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}
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drawDot(ctx) {
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ctx.beginPath();
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ctx.arc(this.x, this.y, 2, 0, Constants.TWO_PI);
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ctx.fill();
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drawDot() {
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if (!doodler) return;
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doodler.dot(this, {
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weight: 2,
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color: 'red'
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});
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}
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static fromAngle(angle, v) {
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if (v === undefined || v === null) {
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@ -186,7 +191,7 @@ class Vector {
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return Vector.fromAngle(Math.random() * (Math.PI * 2), v);
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}
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static random3D(v) {
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const angle = Math.random() * Constants.TWO_PI;
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const angle = Math.random() * Constants1.TWO_PI;
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const vz = Math.random() * 2 - 1;
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const mult = Math.sqrt(1 - vz * vz);
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const vx = mult * Math.cos(angle);
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@ -232,6 +237,230 @@ class Vector {
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return Vector.dot(Vector.sub(a, b), Vector.sub(a, b));
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}
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}
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const init = (opt)=>{
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if (window.doodler) throw 'Doodler has already been initialized in this window';
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window.doodler = new Doodler(opt);
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window.doodler.init();
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};
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class Doodler {
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ctx;
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_canvas;
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layers = [];
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bg;
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framerate;
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get width() {
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return this.ctx.canvas.width;
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}
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get height() {
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return this.ctx.canvas.height;
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}
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draggables = [];
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constructor({ width , height , canvas , bg , framerate }){
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if (!canvas) {
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canvas = document.createElement('canvas');
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document.body.append(canvas);
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}
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this.bg = bg || 'white';
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this.framerate = framerate || 60;
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canvas.width = width;
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canvas.height = height;
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this._canvas = canvas;
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const ctx = canvas.getContext('2d');
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console.log(ctx);
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if (!ctx) throw 'Unable to initialize Doodler: Canvas context not found';
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this.ctx = ctx;
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}
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init() {
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this._canvas.addEventListener('mousedown', (e)=>this.onClick(e));
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this._canvas.addEventListener('mouseup', (e)=>this.offClick(e));
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this._canvas.addEventListener('mousemove', (e)=>{
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const rect = this._canvas.getBoundingClientRect();
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this.mouseX = e.clientX - rect.left;
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this.mouseY = e.clientY - rect.top;
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for (const d of this.draggables.filter((d)=>d.beingDragged)){
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d.point.add(e.movementX, e.movementY);
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}
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});
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this.startDrawLoop();
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}
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timer;
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startDrawLoop() {
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this.timer = setInterval(()=>this.draw(), 1000 / this.framerate);
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}
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draw() {
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this.ctx.fillStyle = this.bg;
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this.ctx.fillRect(0, 0, this.width, this.height);
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for (const [i, l] of (this.layers || []).entries()){
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l(this.ctx, i);
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}
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this.drawUI();
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}
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createLayer(layer) {
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this.layers.push(layer);
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}
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deleteLayer(layer) {
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this.layers = this.layers.filter((l)=>l !== layer);
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}
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moveLayer(layer, index) {
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let temp = this.layers.filter((l)=>l !== layer);
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temp = [
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...temp.slice(0, index),
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layer,
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...temp.slice(index)
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];
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this.layers = temp;
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}
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line(start, end, style) {
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this.setStyle(style);
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this.ctx.beginPath();
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this.ctx.moveTo(start.x, start.y);
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this.ctx.lineTo(end.x, end.y);
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this.ctx.stroke();
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}
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dot(at, style) {
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this.setStyle({
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...style,
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weight: 1
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});
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this.ctx.beginPath();
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this.ctx.arc(at.x, at.y, style?.weight || 1, 0, Constants1.TWO_PI);
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this.ctx.fill();
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}
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drawCircle(at, radius, style) {
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this.setStyle(style);
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this.ctx.beginPath();
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this.ctx.arc(at.x, at.y, radius, 0, Constants1.TWO_PI);
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this.ctx.stroke();
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}
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fillCircle(at, radius, style) {
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this.setStyle(style);
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this.ctx.beginPath();
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this.ctx.arc(at.x, at.y, radius, 0, Constants1.TWO_PI);
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this.ctx.fill();
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}
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drawRect(at, width, height, style) {
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this.setStyle(style);
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this.ctx.strokeRect(at.x, at.y, width, height);
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}
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fillRect(at, width, height, style) {
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this.setStyle(style);
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this.ctx.fillRect(at.x, at.y, width, height);
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}
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drawSquare(at, size, style) {
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this.drawRect(at, size, size, style);
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}
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fillSquare(at, size, style) {
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this.fillRect(at, size, size, style);
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}
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drawCenteredRect(at, width, height, style) {
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this.ctx.save();
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this.ctx.translate(-width / 2, -height / 2);
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this.drawRect(at, width, height, style);
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this.ctx.restore();
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}
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fillCenteredRect(at, width, height, style) {
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this.ctx.save();
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this.ctx.translate(-width / 2, -height / 2);
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this.fillRect(at, width, height, style);
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this.ctx.restore();
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}
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drawCenteredSquare(at, size, style) {
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this.drawCenteredRect(at, size, size, style);
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}
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fillCenteredSquare(at, size, style) {
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this.fillCenteredRect(at, size, size, style);
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}
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drawBezier(a, b, c, d, style) {
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this.setStyle(style);
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this.ctx.beginPath();
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this.ctx.moveTo(a.x, a.y);
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this.ctx.bezierCurveTo(b.x, b.y, c.x, c.y, d.x, d.y);
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this.ctx.stroke();
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}
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drawRotated(origin, angle, cb) {
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this.ctx.save();
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this.ctx.translate(origin.x, origin.y);
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this.ctx.rotate(angle);
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this.ctx.translate(-origin.x, -origin.y);
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cb();
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this.ctx.restore();
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}
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setStyle(style) {
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const ctx = this.ctx;
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ctx.fillStyle = style?.color || style?.fillColor || 'black';
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ctx.strokeStyle = style?.color || style?.strokeColor || 'black';
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ctx.lineWidth = style?.weight || 1;
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}
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mouseX = 0;
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mouseY = 0;
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registerDraggable(point, radius, style) {
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if (this.draggables.find((d)=>d.point === point)) return;
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const id = this.addUIElement('circle', point, radius, {
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fillColor: '#5533ff50',
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strokeColor: '#5533ff50'
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});
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this.draggables.push({
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point,
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radius,
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style,
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id
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});
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}
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unregisterDraggable(point) {
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for (const d of this.draggables){
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if (d.point === point) {
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this.removeUIElement(d.id);
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}
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}
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this.draggables = this.draggables.filter((d)=>d.point !== point);
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}
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onClick(e) {
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for (const d of this.draggables){
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if (d.point.dist(new Vector(this.mouseX, this.mouseY)) <= d.radius) {
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d.beingDragged = true;
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} else d.beingDragged = false;
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}
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}
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offClick(e) {
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for (const d of this.draggables){
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d.beingDragged = false;
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}
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}
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uiElements = new Map();
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uiDrawing = {
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rectangle: (...args)=>{
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!args[3].noFill && this.fillRect(args[0], args[1], args[2], args[3]);
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!args[3].noStroke && this.drawRect(args[0], args[1], args[2], args[3]);
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},
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square: (...args)=>{
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!args[2].noFill && this.fillSquare(args[0], args[1], args[2]);
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!args[2].noStroke && this.drawSquare(args[0], args[1], args[2]);
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},
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circle: (...args)=>{
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!args[2].noFill && this.fillCircle(args[0], args[1], args[2]);
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!args[2].noStroke && this.drawCircle(args[0], args[1], args[2]);
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}
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};
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drawUI() {
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for (const [shape, ...args] of this.uiElements.values()){
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this.uiDrawing[shape].apply(null, args);
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}
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}
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addUIElement(shape, ...args) {
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const id = crypto.randomUUID();
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for (const arg of args){
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delete arg.color;
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}
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this.uiElements.set(id, [
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shape,
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...args
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]);
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return id;
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}
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removeUIElement(id) {
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this.uiElements.delete(id);
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}
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}
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class ComplexPath {
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points = [];
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radius = 50;
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@ -266,23 +495,19 @@ class ComplexPath {
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class PathSegment {
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points;
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ctx;
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length;
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constructor(points){
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this.points = points;
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this.length = this.calculateApproxLength(100);
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}
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setContext(ctx) {
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this.ctx = ctx;
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}
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draw() {
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if (!this.ctx) return;
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const ctx = this.ctx;
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ctx.save();
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ctx.beginPath();
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ctx.moveTo(this.points[0].x, this.points[0].y);
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ctx.bezierCurveTo(this.points[1].x, this.points[1].y, this.points[2].x, this.points[2].y, this.points[3].x, this.points[3].y);
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ctx.strokeStyle = '#ffffff50';
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ctx.lineWidth = 2;
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ctx.stroke();
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ctx.restore();
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const [a, b, c, d] = this.points;
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doodler.drawBezier(a, b, c, d, {
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strokeColor: '#ffffff50'
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});
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}
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getPointAtT(t) {
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const [a, b, c, d] = this.points;
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@ -363,6 +588,24 @@ class PathSegment {
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if (distance < r) return t;
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return false;
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}
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calculateApproxLength(resolution = 25) {
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const stepSize = 1 / resolution;
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const points = [];
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for(let i = 0; i <= resolution; i++){
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const current = stepSize * i;
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points.push(this.getPointAtT(current));
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}
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return points.reduce((acc, cur)=>{
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const prev = acc.prev;
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acc.prev = cur;
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if (!prev) return acc;
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acc.length += cur.dist(prev);
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return acc;
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}, {
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prev: undefined,
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length: 0
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}).length;
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}
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}
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class Mover {
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position;
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@ -423,6 +666,11 @@ class Mover {
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if (this.position.y < 0) this.position.y = this.ctx.canvas.height;
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}
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draw() {
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doodler.drawRotated(this.position, this.velocity.heading() || 0, ()=>{
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doodler.fillCenteredRect(this.position, this.boundingBox.size.x, this.boundingBox.size.y, {
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fillColor: 'white'
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});
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});
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if (!this.ctx) return;
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this.ctx.fillStyle = 'white';
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this.ctx.save();
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@ -650,15 +898,12 @@ class Track extends PathSegment {
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];
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}
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getNearestPoint(p) {
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let [closest, closestDistance, closestT] = this.getClosestPoint(p);
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let mostValid = this;
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let [closest, closestDistance] = this.getClosestPoint(p);
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if (this.next !== this) {
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const [point, distance, t] = this.next.getClosestPoint(p);
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if (distance < closestDistance) {
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closest = point;
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closestDistance = distance;
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mostValid = this.next;
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t;
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}
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}
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if (this.prev !== this) {
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@ -666,8 +911,6 @@ class Track extends PathSegment {
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if (distance1 < closestDistance) {
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closest = point1;
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closestDistance = distance1;
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mostValid = this.next;
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t1;
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}
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}
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return closest;
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@ -678,9 +921,8 @@ class Track extends PathSegment {
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}
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draw() {
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super.draw();
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if (this.ctx && this.editable) for (const e of this.points){
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this.ctx.fillStyle = 'blue';
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e.drawDot(this.ctx);
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if (this.editable) for (const e of this.points){
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e.drawDot();
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}
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}
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}
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@ -776,57 +1018,37 @@ const generateSquareTrack = ()=>{
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eighth
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]);
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};
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const drawLine = (ctx, x1, y1, x2, y2)=>{
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ctx.beginPath();
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ctx.moveTo(x1, y1);
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ctx.lineTo(x2, y2);
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ctx.stroke();
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};
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const hello = ()=>{
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console.log('HELLO WORLD');
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};
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hello();
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const canvas = document.createElement('canvas');
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canvas.height = 400;
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canvas.width = 400;
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document.body.append(canvas);
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const ctx = canvas.getContext('2d');
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const clear = ()=>{
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ctx.fillStyle = 'black';
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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};
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setInterval(()=>{
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draw();
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}, 1000 / 60);
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init({
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width: 400,
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height: 400,
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bg: '#333'
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});
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const path = generateSquareTrack();
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path.setContext(ctx);
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let t = 0;
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let currentSeg = 0;
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const trains = Array(1).fill(null).map((_, i)=>new Train(path.segments[i % path.segments.length], 5));
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for (const train of trains){
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train.setContext(ctx);
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}
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function draw() {
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clear();
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doodler.createLayer(()=>{
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path.draw();
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for (const train of trains){
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train.move();
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}
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ctx.strokeStyle = 'red';
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ctx.lineWidth = 4;
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const seg = path.segments[currentSeg];
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const tMod = 1 / seg.length;
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const start = seg.getPointAtT(t);
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const tan = seg.tangent(t).normalize().mult(25);
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drawLine(ctx, start.x, start.y, start.x + tan.x, start.y + tan.y);
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t += .01;
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doodler.line(start, new Vector(start.x + tan.x, start.y + tan.y), {
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color: 'red'
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});
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t += tMod;
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if (t > 1) {
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t -= 1;
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currentSeg = (currentSeg + 1) % path.segments.length;
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}
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}
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});
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document.addEventListener('keyup', (e)=>{
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if (e.key === 'd') {
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console.log(trains);
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console.log(path.segments.reduce((a, b)=>a + b.calculateApproxLength(1000), 0));
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}
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if (e.key === 'ArrowUp') {
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for (const train of trains){
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@ -841,6 +1063,10 @@ document.addEventListener('keyup', (e)=>{
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if (e.key === 'e') {
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for (const t of path.segments){
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t.editable = !t.editable;
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for (const p of t.points){
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if (t.editable) doodler.registerDraggable(p, 10);
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else doodler.unregisterDraggable(p);
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}
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}
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}
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});
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@ -12,6 +12,6 @@
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},
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"imports": {
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"drawing": "./drawing/index.ts",
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"doodler": "https://git.cyborggrizzly.com/emma/doodler/raw/branch/main/mod.ts"
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"doodler": "https://git.cyborggrizzly.com/emma/doodler/raw/tag/0.0.3a/mod.ts"
|
||||
}
|
||||
}
|
@ -1,5 +1,5 @@
|
||||
import { Constants } from "../math/constants.ts";
|
||||
import { Vector } from "../math/vector.ts";
|
||||
import { Vector } from "doodler";
|
||||
|
||||
const circle = (ctx: CanvasRenderingContext2D, center: Vector, radius: number) => {
|
||||
ctx.beginPath();
|
||||
|
119
main.ts
119
main.ts
@ -1,48 +1,26 @@
|
||||
import { lerp } from "./math/lerp.ts";
|
||||
import { ComplexPath, PathSegment } from "./math/path.ts";
|
||||
import { Vector } from "./math/vector.ts";
|
||||
import { Mover } from "./physics/mover.ts";
|
||||
import { Train } from "./train.ts";
|
||||
import { fillCircle, drawCircle } from 'drawing';
|
||||
import { generateSquareTrack } from "./track.ts";
|
||||
import { drawLine } from "./drawing/line.ts";
|
||||
import { hello } from 'doodler';
|
||||
import { initializeDoodler, Vector } from 'doodler';
|
||||
|
||||
hello();
|
||||
|
||||
const canvas = document.createElement('canvas');
|
||||
canvas.height = 400;
|
||||
canvas.width = 400;
|
||||
document.body.append(canvas);
|
||||
const ctx = canvas.getContext('2d')!;
|
||||
|
||||
// for (const mover of trains) {
|
||||
// mover.setContext(ctx);
|
||||
// mover.velocity.add(Vector.random2D())
|
||||
// }
|
||||
|
||||
const clear = () => {
|
||||
ctx.fillStyle = 'black';
|
||||
ctx.fillRect(0, 0, canvas.width, canvas.height)
|
||||
}
|
||||
initializeDoodler({
|
||||
width: 400,
|
||||
height: 400,
|
||||
bg: '#333'
|
||||
});
|
||||
|
||||
const fps = 60;
|
||||
|
||||
setInterval(() => {
|
||||
// for (const train of trains) {
|
||||
// train.move();
|
||||
// }
|
||||
draw();
|
||||
}, 1000 / fps);
|
||||
|
||||
|
||||
// const path = new PathSegment([new Vector(20, 20), new Vector(200, 100), new Vector(200, 300), new Vector(20, 380)]);
|
||||
const path = generateSquareTrack();
|
||||
path.setContext(ctx);
|
||||
// const train = new Train(path.segments[0], 4);
|
||||
// train.setContext(ctx);
|
||||
// train.velocity.x = -1;
|
||||
// train.velocity.y = 1;
|
||||
|
||||
const controls = {
|
||||
ArrowUp: false,
|
||||
@ -53,91 +31,38 @@ const controls = {
|
||||
|
||||
let t = 0;
|
||||
let currentSeg = 0;
|
||||
const speed = 1;
|
||||
|
||||
const trainCount = 1;
|
||||
const trains = Array(trainCount).fill(null).map((_, i) => new Train(path.segments[i % path.segments.length], 5));
|
||||
for (const train of trains) {
|
||||
train.setContext(ctx);
|
||||
// train.maxSpeed = Math.random() * 5 + 1
|
||||
}
|
||||
|
||||
function draw() {
|
||||
clear();
|
||||
doodler.createLayer(() => {
|
||||
path.draw();
|
||||
|
||||
// for (const control in controls) {
|
||||
// if (controls.hasOwnProperty(control)) {
|
||||
// const isActive = controls[control as keyof typeof controls];
|
||||
// if (isActive) {
|
||||
// const force = getSteeringForce(train, control);
|
||||
// train.applyForce(force);
|
||||
// }
|
||||
// }
|
||||
|
||||
// if (Object.values(controls).every(c => !c)) {
|
||||
// train.acceleration.set(0, 0)
|
||||
// }
|
||||
// }
|
||||
|
||||
// train.follow(path)
|
||||
|
||||
for (const train of trains) {
|
||||
train.move();
|
||||
}
|
||||
// ctx.strokeStyle = 'orange';
|
||||
|
||||
ctx.strokeStyle = 'red';
|
||||
ctx.lineWidth = 4;
|
||||
|
||||
// ctx.strokeStyle = 'red';
|
||||
// ctx.lineWidth = 4;
|
||||
const seg = path.segments[currentSeg];
|
||||
const tMod = speed/seg.length;
|
||||
const start = seg.getPointAtT(t);
|
||||
const tan = seg.tangent(t).normalize().mult(25);
|
||||
drawLine(ctx, start.x, start.y, start.x + tan.x, start.y + tan.y);
|
||||
|
||||
t += .01;
|
||||
doodler.line(start, new Vector(start.x + tan.x, start.y + tan.y), {color: 'red'});
|
||||
|
||||
t += tMod;
|
||||
if (t > 1) {
|
||||
t -= 1;
|
||||
currentSeg = (currentSeg + 1) % path.segments.length;
|
||||
}
|
||||
}
|
||||
|
||||
// let wKeydown =false
|
||||
|
||||
// document.addEventListener('keydown', e => {
|
||||
// if (e.key === 'w' && !wKeydown) {
|
||||
// wKeydown = true;
|
||||
// for (const train of trains) {
|
||||
// train.acceleration.add(.1, 0);
|
||||
// }
|
||||
// }
|
||||
// });
|
||||
// document.addEventListener('keyup', e => {
|
||||
// if (e.key === 'w') {
|
||||
// wKeydown = false;
|
||||
// for (const train of trains) {
|
||||
// train.acceleration.sub(.1, 0);
|
||||
// }
|
||||
// }
|
||||
// });
|
||||
// let sKeydown = false;
|
||||
// document.addEventListener('keydown', e => {
|
||||
// if (e.key === 's' && !sKeydown) {
|
||||
// sKeydown = true;
|
||||
// for (const train of trains) {
|
||||
// train.acceleration.sub(.1, 0);
|
||||
// }
|
||||
// }
|
||||
// });
|
||||
// document.addEventListener('keyup', e => {
|
||||
// if (e.key === 's') {
|
||||
// sKeydown = false;
|
||||
// for (const train of trains) {
|
||||
// train.acceleration.add(.1, 0);
|
||||
// }
|
||||
// }
|
||||
// });
|
||||
// path.segments.forEach(s => s.calculateApproxLength(10000))
|
||||
})
|
||||
|
||||
document.addEventListener('keyup', e => {
|
||||
if (e.key === 'd') {
|
||||
console.log(trains)
|
||||
console.log(path.segments.reduce((a,b) => a + b.calculateApproxLength(1000), 0))
|
||||
}
|
||||
|
||||
if (e.key === 'ArrowUp') {
|
||||
@ -154,6 +79,12 @@ document.addEventListener('keyup', e => {
|
||||
if (e.key === 'e') {
|
||||
for (const t of path.segments) {
|
||||
t.editable = !t.editable;
|
||||
for (const p of t.points) {
|
||||
if (t.editable)
|
||||
doodler.registerDraggable(p, 10)
|
||||
else
|
||||
doodler.unregisterDraggable(p)
|
||||
}
|
||||
}
|
||||
}
|
||||
})
|
||||
|
@ -1,4 +1,4 @@
|
||||
import { Vector } from "./vector.ts";
|
||||
import { Vector } from "doodler";
|
||||
|
||||
export const lerp = (a: number, b: number, t: number) => {
|
||||
return (a*t) + (b*(1-t));
|
||||
|
59
math/path.ts
59
math/path.ts
@ -1,4 +1,4 @@
|
||||
import { Vector } from "./vector.ts";
|
||||
import { Vector } from "doodler";
|
||||
|
||||
export class ComplexPath {
|
||||
|
||||
@ -42,8 +42,11 @@ export class PathSegment {
|
||||
points: [Vector, Vector, Vector, Vector]
|
||||
ctx?: CanvasRenderingContext2D;
|
||||
|
||||
length: number;
|
||||
|
||||
constructor(points: [Vector, Vector, Vector, Vector]) {
|
||||
this.points = points;
|
||||
this.length = this.calculateApproxLength(100);
|
||||
}
|
||||
|
||||
setContext(ctx: CanvasRenderingContext2D) {
|
||||
@ -51,26 +54,30 @@ export class PathSegment {
|
||||
}
|
||||
|
||||
draw() {
|
||||
if (!this.ctx) return;
|
||||
const ctx = this.ctx;
|
||||
const [a,b,c,d] = this.points;
|
||||
doodler.drawBezier(a,b,c,d, {
|
||||
strokeColor: '#ffffff50'
|
||||
})
|
||||
// if (!this.ctx) return;
|
||||
// const ctx = this.ctx;
|
||||
|
||||
ctx.save();
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(this.points[0].x, this.points[0].y);
|
||||
// ctx.save();
|
||||
// ctx.beginPath();
|
||||
// ctx.moveTo(this.points[0].x, this.points[0].y);
|
||||
|
||||
ctx.bezierCurveTo(
|
||||
this.points[1].x,
|
||||
this.points[1].y,
|
||||
this.points[2].x,
|
||||
this.points[2].y,
|
||||
this.points[3].x,
|
||||
this.points[3].y,
|
||||
);
|
||||
// ctx.bezierCurveTo(
|
||||
// this.points[1].x,
|
||||
// this.points[1].y,
|
||||
// this.points[2].x,
|
||||
// this.points[2].y,
|
||||
// this.points[3].x,
|
||||
// this.points[3].y,
|
||||
// );
|
||||
|
||||
ctx.strokeStyle = '#ffffff50';
|
||||
ctx.lineWidth = 2;
|
||||
ctx.stroke();
|
||||
ctx.restore();
|
||||
// ctx.strokeStyle = '#ffffff50';
|
||||
// ctx.lineWidth = 2;
|
||||
// ctx.stroke();
|
||||
// ctx.restore();
|
||||
}
|
||||
|
||||
getPointAtT(t: number) {
|
||||
@ -169,4 +176,20 @@ export class PathSegment {
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
calculateApproxLength(resolution = 25) {
|
||||
const stepSize = 1/resolution;
|
||||
const points: Vector[] = []
|
||||
for (let i = 0; i <= resolution; i++) {
|
||||
const current = stepSize*i;
|
||||
points.push(this.getPointAtT(current))
|
||||
}
|
||||
return points.reduce((acc:{prev?: Vector, length: number}, cur) => {
|
||||
const prev = acc.prev;
|
||||
acc.prev = cur;
|
||||
if (!prev) return acc;
|
||||
acc.length += cur.dist(prev);
|
||||
return acc;
|
||||
}, {prev: undefined, length: 0}).length
|
||||
}
|
||||
}
|
||||
|
273
math/vector.ts
273
math/vector.ts
@ -1,273 +0,0 @@
|
||||
import { Constants } from "./constants.ts";
|
||||
|
||||
export class Vector {
|
||||
x: number;
|
||||
y: number;
|
||||
z: number;
|
||||
|
||||
constructor(x = 0, y = 0, z = 0) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.z = z;
|
||||
}
|
||||
|
||||
set(x: number, y: number, z?: number): void;
|
||||
set(v: Vector): void;
|
||||
set(v: [number, number, number]): void;
|
||||
set(v: Vector | [number, number, number] | number, y?: number, z?: number) {
|
||||
if (arguments.length === 1 && typeof v !== "number") {
|
||||
this.set((v as Vector).x || (v as Array<number>)[0] || 0,
|
||||
(v as Vector).y || (v as Array<number>)[1] || 0,
|
||||
(v as Vector).z || (v as Array<number>)[2] || 0);
|
||||
} else {
|
||||
this.x = v as number;
|
||||
this.y = y || 0;
|
||||
this.z = z || 0;
|
||||
}
|
||||
}
|
||||
get() {
|
||||
return new Vector(this.x, this.y, this.z);
|
||||
}
|
||||
mag() {
|
||||
const x = this.x,
|
||||
y = this.y,
|
||||
z = this.z;
|
||||
return Math.sqrt(x * x + y * y + z * z);
|
||||
}
|
||||
magSq() {
|
||||
const x = this.x,
|
||||
y = this.y,
|
||||
z = this.z;
|
||||
return (x * x + y * y + z * z);
|
||||
}
|
||||
setMag(len: number): void;
|
||||
setMag(v: Vector, len: number): Vector
|
||||
setMag(v_or_len: Vector | number, len?: number) {
|
||||
if (len === undefined) {
|
||||
len = v_or_len as number;
|
||||
this.normalize();
|
||||
this.mult(len);
|
||||
} else {
|
||||
const v = v_or_len as Vector;
|
||||
v.normalize();
|
||||
v.mult(len);
|
||||
return v;
|
||||
}
|
||||
}
|
||||
add(x: number, y: number, z: number): void;
|
||||
add(x: number, y: number): void;
|
||||
add(v: Vector): void;
|
||||
add(v: Vector | number, y?: number, z?: number) {
|
||||
if (arguments.length === 1 && typeof v !== 'number') {
|
||||
this.x += v.x;
|
||||
this.y += v.y;
|
||||
this.z += v.z;
|
||||
} else if (arguments.length === 2) {
|
||||
// 2D Vector
|
||||
this.x += v as number;
|
||||
this.y += y ?? 0;
|
||||
} else {
|
||||
this.x += v as number;
|
||||
this.y += y ?? 0;
|
||||
this.z += z ?? 0;
|
||||
}
|
||||
}
|
||||
sub(x: number, y: number, z: number): void;
|
||||
sub(x: number, y: number): void;
|
||||
sub(v: Vector): void;
|
||||
sub(v: Vector | number, y?: number, z?: number) {
|
||||
if (arguments.length === 1 && typeof v !== 'number') {
|
||||
this.x -= v.x;
|
||||
this.y -= v.y;
|
||||
this.z -= v.z;
|
||||
} else if (arguments.length === 2) {
|
||||
// 2D Vector
|
||||
this.x -= v as number;
|
||||
this.y -= y ?? 0;
|
||||
} else {
|
||||
this.x -= v as number;
|
||||
this.y -= y ?? 0;
|
||||
this.z -= z ?? 0;
|
||||
}
|
||||
}
|
||||
mult(v: number | Vector) {
|
||||
if (typeof v === 'number') {
|
||||
this.x *= v;
|
||||
this.y *= v;
|
||||
this.z *= v;
|
||||
} else {
|
||||
this.x *= v.x;
|
||||
this.y *= v.y;
|
||||
this.z *= v.z;
|
||||
}
|
||||
return this;
|
||||
}
|
||||
div(v: number | Vector) {
|
||||
if (typeof v === 'number') {
|
||||
this.x /= v;
|
||||
this.y /= v;
|
||||
this.z /= v;
|
||||
} else {
|
||||
this.x /= v.x;
|
||||
this.y /= v.y;
|
||||
this.z /= v.z;
|
||||
}
|
||||
}
|
||||
rotate(angle: number) {
|
||||
const prev_x = this.x;
|
||||
const c = Math.cos(angle);
|
||||
const s = Math.sin(angle);
|
||||
this.x = c * this.x - s * this.y;
|
||||
this.y = s * prev_x + c * this.y;
|
||||
}
|
||||
dist(v: Vector) {
|
||||
const dx = this.x - v.x,
|
||||
dy = this.y - v.y,
|
||||
dz = this.z - v.z;
|
||||
return Math.sqrt(dx * dx + dy * dy + dz * dz);
|
||||
}
|
||||
dot(x: number, y: number, z: number): number;
|
||||
dot(v: Vector): number;
|
||||
dot(v: Vector | number, y?: number, z?: number) {
|
||||
if (arguments.length === 1 && typeof v !== 'number') {
|
||||
return (this.x * v.x + this.y * v.y + this.z * v.z);
|
||||
}
|
||||
return (this.x * (v as number) + this.y * y! + this.z * z!);
|
||||
}
|
||||
cross(v: Vector) {
|
||||
const x = this.x,
|
||||
y = this.y,
|
||||
z = this.z;
|
||||
return new Vector(y * v.z - v.y * z,
|
||||
z * v.x - v.z * x,
|
||||
x * v.y - v.x * y);
|
||||
}
|
||||
lerp(x: number, y: number, z: number): void;
|
||||
lerp(v: Vector, amt: number): void;
|
||||
lerp(v_or_x: Vector | number, amt_or_y: number, z?: number, amt?: number) {
|
||||
const lerp_val = (start: number, stop: number, amt: number) => {
|
||||
return start + (stop - start) * amt;
|
||||
};
|
||||
let x, y: number;
|
||||
if (arguments.length === 2 && typeof v_or_x !== 'number') {
|
||||
// given vector and amt
|
||||
amt = amt_or_y;
|
||||
x = v_or_x.x;
|
||||
y = v_or_x.y;
|
||||
z = v_or_x.z;
|
||||
} else {
|
||||
// given x, y, z and amt
|
||||
x = v_or_x as number;
|
||||
y = amt_or_y;
|
||||
}
|
||||
this.x = lerp_val(this.x, x, amt!);
|
||||
this.y = lerp_val(this.y, y, amt!);
|
||||
this.z = lerp_val(this.z, z!, amt!);
|
||||
}
|
||||
normalize() {
|
||||
const m = this.mag();
|
||||
if (m > 0) {
|
||||
this.div(m);
|
||||
}
|
||||
return this;
|
||||
}
|
||||
limit(high: number) {
|
||||
if (this.mag() > high) {
|
||||
this.normalize();
|
||||
this.mult(high);
|
||||
}
|
||||
}
|
||||
heading() {
|
||||
return (-Math.atan2(-this.y, this.x));
|
||||
}
|
||||
heading2D() {
|
||||
return this.heading();
|
||||
}
|
||||
toString() {
|
||||
return "[" + this.x + ", " + this.y + ", " + this.z + "]";
|
||||
}
|
||||
array() {
|
||||
return [this.x, this.y, this.z];
|
||||
}
|
||||
|
||||
copy() {
|
||||
return new Vector(this.x, this.y, this.z);
|
||||
}
|
||||
|
||||
drawDot(ctx: CanvasRenderingContext2D) {
|
||||
// ctx.fillStyle = 'red'
|
||||
ctx.beginPath();
|
||||
ctx.arc(this.x, this.y, 2, 0, Constants.TWO_PI);
|
||||
ctx.fill();
|
||||
}
|
||||
|
||||
static fromAngle(angle: number, v?: Vector) {
|
||||
if (v === undefined || v === null) {
|
||||
v = new Vector();
|
||||
}
|
||||
v.x = Math.cos(angle);
|
||||
v.y = Math.sin(angle);
|
||||
return v;
|
||||
}
|
||||
|
||||
static random2D(v?: Vector) {
|
||||
return Vector.fromAngle(Math.random() * (Math.PI * 2), v);
|
||||
}
|
||||
|
||||
static random3D(v: Vector) {
|
||||
const angle = Math.random() * Constants.TWO_PI;
|
||||
const vz = Math.random() * 2 - 1;
|
||||
const mult = Math.sqrt(1 - vz * vz);
|
||||
const vx = mult * Math.cos(angle);
|
||||
const vy = mult * Math.sin(angle);
|
||||
if (v === undefined || v === null) {
|
||||
v = new Vector(vx, vy, vz);
|
||||
} else {
|
||||
v.set(vx, vy, vz);
|
||||
}
|
||||
return v;
|
||||
}
|
||||
|
||||
static dist(v1: Vector, v2: Vector) {
|
||||
return v1.dist(v2);
|
||||
}
|
||||
|
||||
static dot(v1: Vector, v2: Vector) {
|
||||
return v1.dot(v2);
|
||||
}
|
||||
|
||||
static cross(v1: Vector, v2: Vector) {
|
||||
return v1.cross(v2);
|
||||
}
|
||||
|
||||
static add(v1: Vector, v2: Vector) {
|
||||
return new Vector(v1.x + v2.x, v1.y + v2.y, v1.z + v2.z);
|
||||
}
|
||||
|
||||
static sub(v1: Vector, v2: Vector) {
|
||||
return new Vector(v1.x - v2.x, v1.y - v2.y, v1.z - v2.z);
|
||||
}
|
||||
|
||||
static angleBetween(v1: Vector, v2: Vector) {
|
||||
return Math.acos(v1.dot(v2) / Math.sqrt(v1.magSq() * v2.magSq()));
|
||||
}
|
||||
|
||||
static lerp(v1: Vector, v2: Vector, amt: number) {
|
||||
// non-static lerp mutates object, but this version returns a new vector
|
||||
const retval = new Vector(v1.x, v1.y, v1.z);
|
||||
retval.lerp(v2, amt);
|
||||
return retval;
|
||||
}
|
||||
|
||||
static vectorProjection(v1: Vector, v2: Vector) {
|
||||
v2 = v2.copy();
|
||||
v2.normalize();
|
||||
const sp = v1.dot(v2);
|
||||
v2.mult(sp);
|
||||
return v2;
|
||||
}
|
||||
|
||||
static hypot2(a: Vector, b: Vector) {
|
||||
return Vector.dot(Vector.sub(a,b), Vector.sub(a,b))
|
||||
}
|
||||
}
|
@ -1,7 +1,7 @@
|
||||
import { Constants } from "../math/constants.ts";
|
||||
import { map } from "../math/lerp.ts";
|
||||
import { ComplexPath, PathSegment } from "../math/path.ts";
|
||||
import { Vector } from "../math/vector.ts";
|
||||
import { Vector } from "doodler";
|
||||
import { Mover } from "./mover.ts";
|
||||
|
||||
export class
|
||||
|
@ -1,4 +1,4 @@
|
||||
import { Vector } from "../math/vector.ts";
|
||||
import { Vector } from "doodler";
|
||||
|
||||
export class Mover {
|
||||
position: Vector;
|
||||
@ -81,6 +81,9 @@ export class Mover {
|
||||
}
|
||||
|
||||
draw() {
|
||||
doodler.drawRotated(this.position, this.velocity.heading() || 0, () => {
|
||||
doodler.fillCenteredRect(this.position, this.boundingBox.size.x, this.boundingBox.size.y, {fillColor: 'white'})
|
||||
});
|
||||
if (!this.ctx) return;
|
||||
|
||||
this.ctx.fillStyle = 'white'
|
||||
|
15
track.ts
15
track.ts
@ -1,5 +1,5 @@
|
||||
import { PathSegment } from "./math/path.ts";
|
||||
import { Vector } from "./math/vector.ts";
|
||||
import { Vector } from "doodler";
|
||||
import { Train } from "./train.ts";
|
||||
|
||||
export class Track extends PathSegment {
|
||||
@ -57,17 +57,13 @@ export class Track extends PathSegment {
|
||||
}
|
||||
|
||||
getNearestPoint(p: Vector) {
|
||||
let [closest, closestDistance, closestT] = this.getClosestPoint(p);
|
||||
// deno-lint-ignore no-this-alias
|
||||
let mostValid: Track = this;
|
||||
let [closest, closestDistance] = this.getClosestPoint(p);
|
||||
|
||||
if (this.next !== this) {
|
||||
const [point, distance, t] = this.next.getClosestPoint(p);
|
||||
if (distance < closestDistance) {
|
||||
closest = point;
|
||||
closestDistance = distance;
|
||||
mostValid = this.next;
|
||||
closestT = t;
|
||||
}
|
||||
}
|
||||
if (this.prev !== this) {
|
||||
@ -75,8 +71,6 @@ export class Track extends PathSegment {
|
||||
if (distance < closestDistance) {
|
||||
closest = point;
|
||||
closestDistance = distance;
|
||||
mostValid = this.next;
|
||||
closestT = t;
|
||||
}
|
||||
}
|
||||
|
||||
@ -91,10 +85,9 @@ export class Track extends PathSegment {
|
||||
|
||||
draw(): void {
|
||||
super.draw();
|
||||
if (this.ctx && this.editable)
|
||||
if (this.editable)
|
||||
for (const e of this.points) {
|
||||
this.ctx.fillStyle = 'blue';
|
||||
e.drawDot(this.ctx);
|
||||
e.drawDot();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
2
train.ts
2
train.ts
@ -1,6 +1,6 @@
|
||||
import { drawLine } from "./drawing/line.ts";
|
||||
import { ComplexPath, PathSegment } from "./math/path.ts";
|
||||
import { Vector } from "./math/vector.ts";
|
||||
import { Vector } from "doodler";
|
||||
import { Follower } from "./physics/follower.ts";
|
||||
import { Mover } from "./physics/mover.ts";
|
||||
import { Track } from "./track.ts";
|
||||
|
Loading…
x
Reference in New Issue
Block a user