train car occupied segment tracking

This commit is contained in:
Emmaline Autumn 2025-02-15 16:04:30 -07:00
parent 8d379461c3
commit ffa2ef97e0
6 changed files with 80 additions and 31 deletions

10
.temp/deno.lock generated
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@ -1,7 +1,6 @@
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"jsr:@luca/esbuild-deno-loader@*": "0.11.0", "jsr:@luca/esbuild-deno-loader@*": "0.11.0",
"jsr:@luca/esbuild-deno-loader@0.11.1": "0.11.1", "jsr:@luca/esbuild-deno-loader@0.11.1": "0.11.1",
"jsr:@std/assert@*": "1.0.10", "jsr:@std/assert@*": "1.0.10",
@ -25,9 +24,6 @@
"@bearmetal/doodler@0.0.4": { "@bearmetal/doodler@0.0.4": {
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}, },
"@bearmetal/doodler@0.0.5-b": {
"integrity": "94f265ea21162f943291526800de7f3f6560634a4fe762a38cd73892685b6742"
},
"@luca/esbuild-deno-loader@0.11.0": { "@luca/esbuild-deno-loader@0.11.0": {
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"dependencies": [ "dependencies": [
@ -208,7 +204,11 @@
] ]
} }
}, },
"redirects": {
"https://deno.land/x/clipboard/mod.ts": "https://deno.land/x/clipboard@v0.0.3/mod.ts"
},
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"https://git.cyborggrizzly.com/emma/doodler/raw/tag/0.0.7a/geometry/vector.ts": "a08ecff64c5436a28c6451a31c68fc912d25f941aabafb79418fa0a1aeffa9d2", "https://git.cyborggrizzly.com/emma/doodler/raw/tag/0.0.7a/geometry/vector.ts": "a08ecff64c5436a28c6451a31c68fc912d25f941aabafb79418fa0a1aeffa9d2",
@ -232,7 +232,7 @@
}, },
"workspace": { "workspace": {
"dependencies": [ "dependencies": [
"jsr:@bearmetal/doodler@0.0.5-b" "jsr:@bearmetal/doodler@0.0.5"
] ]
} }
} }

1
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@ -41,8 +41,7 @@ setDefaultContext({
inputManager, inputManager,
doodler, doodler,
resources, resources,
debug: true, debug: false,
showEnds: true,
colors, colors,
}); });

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@ -61,7 +61,7 @@ export class RunningState extends State<States> {
const train = new Train(track.path, [new RedEngine(), new Tender()]); const train = new Train(track.path, [new RedEngine(), new Tender()]);
ctx.trains.push(train); ctx.trains.push(train);
}); });
// const trainCount = 2000; // const trainCount = 1000;
// for (let i = 0; i < trainCount; i++) { // for (let i = 0; i < trainCount; i++) {
// const train = new Train(track.path, [new RedEngine(), new Tender()]); // const train = new Train(track.path, [new RedEngine(), new Tender()]);
// ctx.trains.push(train); // ctx.trains.push(train);
@ -72,6 +72,9 @@ export class RunningState extends State<States> {
for (const train of trains) { for (const train of trains) {
train.speed += 1; train.speed += 1;
} }
// for (const [i, train] of trains.entries()) {
// train.speed += .01 * i;
// }
}); });
inputManager.onKey("ArrowDown", () => { inputManager.onKey("ArrowDown", () => {
const trains = getContextItem<Train[]>("trains"); const trains = getContextItem<Train[]>("trains");

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@ -164,7 +164,7 @@ export class TrackSystem {
generatePath() { generatePath() {
if (!this.firstSegment) throw new Error("No first segment"); if (!this.firstSegment) throw new Error("No first segment");
const flags = { looping: true }; const flags = { looping: false };
const rightOnlyPath = [ const rightOnlyPath = [
this.firstSegment.copy(), this.firstSegment.copy(),
...this.findRightPath( ...this.findRightPath(
@ -276,15 +276,19 @@ export class TrackSegment extends PathSegment {
doodler: Doodler; doodler: Doodler;
normalPoints: Vector[] = []; normalPoints: Vector[] = [];
antiNormalPoints: Vector[] = []; antiNormalPoints: Vector[] = [];
evenPoints: [Vector, number][] = [];
constructor(p: VectorSet, id?: string) { constructor(p: VectorSet, id?: string) {
super(p); super(p);
this.doodler = getContextItem<Doodler>("doodler"); this.doodler = getContextItem<Doodler>("doodler");
this.id = id ?? crypto.randomUUID(); this.id = id ?? crypto.randomUUID();
this.recalculateRailPoints(); this.recalculateRailPoints();
const spacing = Math.ceil(this.length / 10);
this.evenPoints = this.calculateEvenlySpacedPoints(this.length / spacing);
} }
recalculateRailPoints(resolution = 100) { recalculateRailPoints(resolution = 60) {
this.normalPoints = []; this.normalPoints = [];
this.antiNormalPoints = []; this.antiNormalPoints = [];
for (let i = 0; i <= resolution; i++) { for (let i = 0; i <= resolution; i++) {
@ -330,12 +334,12 @@ export class TrackSegment extends PathSegment {
}); });
} }
const spacing = Math.ceil(this.length / 10); // const spacing = Math.ceil(this.length / 10);
const points = this.calculateEvenlySpacedPoints(this.length / spacing); // const points = this.calculateEvenlySpacedPoints(this.length / spacing);
for (let i = 0; i < points.length - 1; i++) { for (let i = 0; i < this.evenPoints.length - 1; i++) {
// const t = i / ties; // const t = i / ties;
// const p = this.getPointAtT(t); // const p = this.getPointAtT(t);
const [p, t] = points[i]; const [p, t] = this.evenPoints[i];
// this.doodler.drawCircle(p, 2, { // this.doodler.drawCircle(p, 2, {
// color: "red", // color: "red",
// weight: 3, // weight: 3,
@ -480,11 +484,17 @@ export class TrackSegment extends PathSegment {
} }
} }
interface PathPoint {
p: Vector;
segmentId: string;
tangent: Vector;
}
export class Spline<T extends PathSegment = PathSegment> { export class Spline<T extends PathSegment = PathSegment> {
segments: T[] = []; segments: T[] = [];
ctx?: CanvasRenderingContext2D; ctx?: CanvasRenderingContext2D;
evenPoints: Vector[]; evenPoints: PathPoint[];
pointSpacing: number; pointSpacing: number;
get points() { get points() {
@ -534,13 +544,17 @@ export class Spline<T extends PathSegment = PathSegment> {
} }
} }
calculateEvenlySpacedPoints(spacing: number, resolution = 1) { calculateEvenlySpacedPoints(spacing: number, resolution = 1): PathPoint[] {
this.pointSpacing = 1; this.pointSpacing = 1;
// return this.segments.flatMap(s => s.calculateEvenlySpacedPoints(spacing, resolution)); // return this.segments.flatMap(s => s.calculateEvenlySpacedPoints(spacing, resolution));
const points: Vector[] = []; const points: PathPoint[] = [];
points.push(this.segments[0].points[0]); points.push({
let prev = points[0]; p: this.segments[0].points[0],
segmentId: this.segments[0].id,
tangent: this.segments[0].tangent(0),
});
let prev = points[0].p;
let distSinceLastEvenPoint = 0; let distSinceLastEvenPoint = 0;
for (const seg of this.segments) { for (const seg of this.segments) {
let t = 0; let t = 0;
@ -558,8 +572,13 @@ export class Spline<T extends PathSegment = PathSegment> {
Vector.sub(point, prev).normalize().mult(overshoot), Vector.sub(point, prev).normalize().mult(overshoot),
); );
distSinceLastEvenPoint = overshoot; distSinceLastEvenPoint = overshoot;
points.push(evenPoint); points.push({
p: evenPoint,
segmentId: seg.id,
tangent: seg.tangent(t),
});
prev = evenPoint; prev = evenPoint;
continue;
} }
prev = point; prev = point;
@ -571,13 +590,17 @@ export class Spline<T extends PathSegment = PathSegment> {
return points; return points;
} }
followEvenPoints(t: number) { followEvenPoints(t: number): PathPoint {
if (this.looped) { if (this.looped) {
if (t < 0) t += this.evenPoints.length; if (t < 0) t += this.evenPoints.length;
const i = Math.floor(t) % this.evenPoints.length; const i = Math.floor(t) % this.evenPoints.length;
const a = this.evenPoints[i]; const a = this.evenPoints[i];
const b = this.evenPoints[(i + 1) % this.evenPoints.length]; const b = this.evenPoints[(i + 1) % this.evenPoints.length];
return Vector.lerp(a, b, t % 1); return {
p: Vector.lerp(a.p, b.p, t % 1),
segmentId: b.segmentId,
tangent: b.tangent,
};
} }
t = clamp(t, 0, this.evenPoints.length - 1); t = clamp(t, 0, this.evenPoints.length - 1);
const i = clamp(Math.floor(t), 0, this.evenPoints.length - 1); const i = clamp(Math.floor(t), 0, this.evenPoints.length - 1);
@ -586,7 +609,11 @@ export class Spline<T extends PathSegment = PathSegment> {
.evenPoints[ .evenPoints[
clamp((i + 1) % this.evenPoints.length, 0, this.evenPoints.length - 1) clamp((i + 1) % this.evenPoints.length, 0, this.evenPoints.length - 1)
]; ];
return Vector.lerp(a, b, t % 1); return {
p: Vector.lerp(a.p, b.p, t % 1),
segmentId: b.segmentId,
tangent: b.tangent,
};
} }
calculateApproxLength() { calculateApproxLength() {

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@ -5,6 +5,7 @@ import { getContext, getContextItem } from "../lib/context.ts";
import { Doodler, Vector } from "@bearmetal/doodler"; import { Doodler, Vector } from "@bearmetal/doodler";
import { Spline, TrackSegment } from "../track/system.ts"; import { Spline, TrackSegment } from "../track/system.ts";
import { ResourceManager } from "../lib/resources.ts"; import { ResourceManager } from "../lib/resources.ts";
import { map } from "../math/lerp.ts";
export class Train { export class Train {
nodes: Vector[] = []; nodes: Vector[] = [];
@ -19,6 +20,10 @@ export class Train {
speed = 10; speed = 10;
get segments() {
return Array.from(new Set(this.cars.flatMap((c) => c.segments)));
}
constructor(track: Spline<TrackSegment>, cars: TrainCar[]) { constructor(track: Spline<TrackSegment>, cars: TrainCar[]) {
this.path = track; this.path = track;
this.t = 0; this.t = 0;
@ -47,8 +52,9 @@ export class Train {
const a = this.path.followEvenPoints(this.t - currentOffset); const a = this.path.followEvenPoints(this.t - currentOffset);
currentOffset += car.length; currentOffset += car.length;
const b = this.path.followEvenPoints(this.t - currentOffset); const b = this.path.followEvenPoints(this.t - currentOffset);
car.points = [a, b]; car.points = [a.p, b.p];
this.nodes.push(a, b); this.nodes.push(a.p, b.p);
car.segments = [a.segmentId, b.segmentId];
} }
} catch { } catch {
currentOffset = 0; currentOffset = 0;
@ -57,8 +63,9 @@ export class Train {
const a = this.path.followEvenPoints(this.t - currentOffset); const a = this.path.followEvenPoints(this.t - currentOffset);
currentOffset += car.length; currentOffset += car.length;
const b = this.path.followEvenPoints(this.t - currentOffset); const b = this.path.followEvenPoints(this.t - currentOffset);
car.points = [a, b]; car.points = [a.p, b.p];
this.nodes.push(a, b); this.nodes.push(a.p, b.p);
car.segments = [a.segmentId, b.segmentId];
} }
} }
} }
@ -69,12 +76,16 @@ export class Train {
// console.log(this.t); // console.log(this.t);
let currentOffset = 0; let currentOffset = 0;
for (const car of this.cars) { for (const car of this.cars) {
// This needs to be moved to the car itself
if (!car.points) return; if (!car.points) return;
const [a, b] = car.points; const [a, b] = car.points;
a.set(this.path.followEvenPoints(this.t - currentOffset)); const nA = this.path.followEvenPoints(this.t - currentOffset);
a.set(nA.p);
currentOffset += car.length; currentOffset += car.length;
b.set(this.path.followEvenPoints(this.t - currentOffset)); const nB = this.path.followEvenPoints(this.t - currentOffset);
b.set(nB.p);
currentOffset += this.spacing; currentOffset += this.spacing;
car.segments = [nA.segmentId, nB.segmentId];
// car.draw(); // car.draw();
} }
// this.draw(); // this.draw();
@ -103,8 +114,14 @@ export class Train {
// color: "red", // color: "red",
// weight: 3, // weight: 3,
// }); // });
for (const p of this.path.evenPoints) { const colors = getContextItem<string[]>("colors");
doodler.drawCircle(p, 2, { color: "red", weight: .5 }); for (const [i, p] of this.path.evenPoints.entries()) {
const color = colors[
Math.floor(
map(i, 0, this.path.evenPoints.length, 0, colors.length),
)
];
doodler.drawCircle(p.p, 2, { color, weight: .5 });
} }
} }
for (const car of this.cars) { for (const car of this.cars) {
@ -126,6 +143,8 @@ export class TrainCar {
points?: [Vector, Vector, ...Vector[]]; points?: [Vector, Vector, ...Vector[]];
length: number; length: number;
segments: string[] = [];
constructor( constructor(
length: number, length: number,
img: HTMLImageElement, img: HTMLImageElement,