train car occupied segment tracking
This commit is contained in:
parent
8d379461c3
commit
ffa2ef97e0
10
.temp/deno.lock
generated
10
.temp/deno.lock
generated
@ -1,7 +1,6 @@
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{
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"version": "4",
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"specifiers": {
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"jsr:@bearmetal/doodler@0.0.5-b": "0.0.5-b",
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"jsr:@luca/esbuild-deno-loader@*": "0.11.0",
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"jsr:@luca/esbuild-deno-loader@0.11.1": "0.11.1",
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"jsr:@std/assert@*": "1.0.10",
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@ -25,9 +24,6 @@
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"@bearmetal/doodler@0.0.4": {
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"integrity": "b631083cff84994c513f70d1f09e6a9256edabcb224112c93a9ca6a87c88a389"
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},
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"@bearmetal/doodler@0.0.5-b": {
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"integrity": "94f265ea21162f943291526800de7f3f6560634a4fe762a38cd73892685b6742"
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},
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"@luca/esbuild-deno-loader@0.11.0": {
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"integrity": "c05a989aa7c4ee6992a27be5f15cfc5be12834cab7ff84cabb47313737c51a2c",
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"dependencies": [
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@ -208,7 +204,11 @@
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]
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}
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},
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"redirects": {
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"https://deno.land/x/clipboard/mod.ts": "https://deno.land/x/clipboard@v0.0.3/mod.ts"
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},
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"remote": {
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"https://deno.land/x/clipboard@v0.0.3/mod.ts": "5b68fe3b710b852de5273c135fc3c11b2b4050577401ee994161380bd8cab219",
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"https://git.cyborggrizzly.com/emma/doodler/raw/tag/0.0.7a/canvas.ts": "aadfb4b2e9acce34d4a5da3f9027be642c93229bbfc2641cb55301542cbb87bf",
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"https://git.cyborggrizzly.com/emma/doodler/raw/tag/0.0.7a/geometry/constants.ts": "4f4cf7bf49ac871d984e9b43896783b0cc8ab0ea60d0fc4c8c582f7e00c3df5a",
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"https://git.cyborggrizzly.com/emma/doodler/raw/tag/0.0.7a/geometry/vector.ts": "a08ecff64c5436a28c6451a31c68fc912d25f941aabafb79418fa0a1aeffa9d2",
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@ -232,7 +232,7 @@
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},
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"workspace": {
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"dependencies": [
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"jsr:@bearmetal/doodler@0.0.5-b"
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"jsr:@bearmetal/doodler@0.0.5"
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]
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}
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}
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1
.temp/temp.json
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1
.temp/temp.json
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@ -0,0 +1 @@
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@ -41,8 +41,7 @@ setDefaultContext({
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inputManager,
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doodler,
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resources,
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debug: true,
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showEnds: true,
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debug: false,
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colors,
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});
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@ -61,7 +61,7 @@ export class RunningState extends State<States> {
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const train = new Train(track.path, [new RedEngine(), new Tender()]);
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ctx.trains.push(train);
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});
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// const trainCount = 2000;
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// const trainCount = 1000;
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// for (let i = 0; i < trainCount; i++) {
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// const train = new Train(track.path, [new RedEngine(), new Tender()]);
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// ctx.trains.push(train);
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@ -72,6 +72,9 @@ export class RunningState extends State<States> {
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for (const train of trains) {
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train.speed += 1;
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}
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// for (const [i, train] of trains.entries()) {
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// train.speed += .01 * i;
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// }
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});
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inputManager.onKey("ArrowDown", () => {
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const trains = getContextItem<Train[]>("trains");
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@ -164,7 +164,7 @@ export class TrackSystem {
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generatePath() {
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if (!this.firstSegment) throw new Error("No first segment");
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const flags = { looping: true };
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const flags = { looping: false };
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const rightOnlyPath = [
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this.firstSegment.copy(),
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...this.findRightPath(
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@ -276,15 +276,19 @@ export class TrackSegment extends PathSegment {
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doodler: Doodler;
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normalPoints: Vector[] = [];
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antiNormalPoints: Vector[] = [];
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evenPoints: [Vector, number][] = [];
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constructor(p: VectorSet, id?: string) {
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super(p);
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this.doodler = getContextItem<Doodler>("doodler");
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this.id = id ?? crypto.randomUUID();
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this.recalculateRailPoints();
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const spacing = Math.ceil(this.length / 10);
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this.evenPoints = this.calculateEvenlySpacedPoints(this.length / spacing);
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}
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recalculateRailPoints(resolution = 100) {
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recalculateRailPoints(resolution = 60) {
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this.normalPoints = [];
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this.antiNormalPoints = [];
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for (let i = 0; i <= resolution; i++) {
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@ -330,12 +334,12 @@ export class TrackSegment extends PathSegment {
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});
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}
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const spacing = Math.ceil(this.length / 10);
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const points = this.calculateEvenlySpacedPoints(this.length / spacing);
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for (let i = 0; i < points.length - 1; i++) {
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// const spacing = Math.ceil(this.length / 10);
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// const points = this.calculateEvenlySpacedPoints(this.length / spacing);
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for (let i = 0; i < this.evenPoints.length - 1; i++) {
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// const t = i / ties;
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// const p = this.getPointAtT(t);
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const [p, t] = points[i];
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const [p, t] = this.evenPoints[i];
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// this.doodler.drawCircle(p, 2, {
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// color: "red",
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// weight: 3,
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@ -480,11 +484,17 @@ export class TrackSegment extends PathSegment {
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}
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}
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interface PathPoint {
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p: Vector;
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segmentId: string;
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tangent: Vector;
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}
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export class Spline<T extends PathSegment = PathSegment> {
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segments: T[] = [];
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ctx?: CanvasRenderingContext2D;
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evenPoints: Vector[];
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evenPoints: PathPoint[];
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pointSpacing: number;
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get points() {
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@ -534,13 +544,17 @@ export class Spline<T extends PathSegment = PathSegment> {
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}
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}
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calculateEvenlySpacedPoints(spacing: number, resolution = 1) {
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calculateEvenlySpacedPoints(spacing: number, resolution = 1): PathPoint[] {
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this.pointSpacing = 1;
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// return this.segments.flatMap(s => s.calculateEvenlySpacedPoints(spacing, resolution));
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const points: Vector[] = [];
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const points: PathPoint[] = [];
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points.push(this.segments[0].points[0]);
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let prev = points[0];
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points.push({
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p: this.segments[0].points[0],
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segmentId: this.segments[0].id,
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tangent: this.segments[0].tangent(0),
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});
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let prev = points[0].p;
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let distSinceLastEvenPoint = 0;
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for (const seg of this.segments) {
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let t = 0;
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@ -558,8 +572,13 @@ export class Spline<T extends PathSegment = PathSegment> {
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Vector.sub(point, prev).normalize().mult(overshoot),
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);
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distSinceLastEvenPoint = overshoot;
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points.push(evenPoint);
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points.push({
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p: evenPoint,
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segmentId: seg.id,
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tangent: seg.tangent(t),
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});
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prev = evenPoint;
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continue;
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}
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prev = point;
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@ -571,13 +590,17 @@ export class Spline<T extends PathSegment = PathSegment> {
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return points;
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}
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followEvenPoints(t: number) {
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followEvenPoints(t: number): PathPoint {
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if (this.looped) {
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if (t < 0) t += this.evenPoints.length;
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const i = Math.floor(t) % this.evenPoints.length;
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const a = this.evenPoints[i];
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const b = this.evenPoints[(i + 1) % this.evenPoints.length];
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return Vector.lerp(a, b, t % 1);
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return {
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p: Vector.lerp(a.p, b.p, t % 1),
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segmentId: b.segmentId,
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tangent: b.tangent,
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};
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}
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t = clamp(t, 0, this.evenPoints.length - 1);
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const i = clamp(Math.floor(t), 0, this.evenPoints.length - 1);
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@ -586,7 +609,11 @@ export class Spline<T extends PathSegment = PathSegment> {
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.evenPoints[
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clamp((i + 1) % this.evenPoints.length, 0, this.evenPoints.length - 1)
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];
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return Vector.lerp(a, b, t % 1);
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return {
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p: Vector.lerp(a.p, b.p, t % 1),
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segmentId: b.segmentId,
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tangent: b.tangent,
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};
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}
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calculateApproxLength() {
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@ -5,6 +5,7 @@ import { getContext, getContextItem } from "../lib/context.ts";
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import { Doodler, Vector } from "@bearmetal/doodler";
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import { Spline, TrackSegment } from "../track/system.ts";
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import { ResourceManager } from "../lib/resources.ts";
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import { map } from "../math/lerp.ts";
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export class Train {
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nodes: Vector[] = [];
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@ -19,6 +20,10 @@ export class Train {
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speed = 10;
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get segments() {
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return Array.from(new Set(this.cars.flatMap((c) => c.segments)));
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}
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constructor(track: Spline<TrackSegment>, cars: TrainCar[]) {
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this.path = track;
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this.t = 0;
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@ -47,8 +52,9 @@ export class Train {
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const a = this.path.followEvenPoints(this.t - currentOffset);
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currentOffset += car.length;
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const b = this.path.followEvenPoints(this.t - currentOffset);
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car.points = [a, b];
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this.nodes.push(a, b);
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car.points = [a.p, b.p];
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this.nodes.push(a.p, b.p);
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car.segments = [a.segmentId, b.segmentId];
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}
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} catch {
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currentOffset = 0;
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@ -57,8 +63,9 @@ export class Train {
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const a = this.path.followEvenPoints(this.t - currentOffset);
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currentOffset += car.length;
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const b = this.path.followEvenPoints(this.t - currentOffset);
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car.points = [a, b];
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this.nodes.push(a, b);
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car.points = [a.p, b.p];
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this.nodes.push(a.p, b.p);
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car.segments = [a.segmentId, b.segmentId];
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}
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}
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}
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@ -69,12 +76,16 @@ export class Train {
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// console.log(this.t);
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let currentOffset = 0;
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for (const car of this.cars) {
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// This needs to be moved to the car itself
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if (!car.points) return;
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const [a, b] = car.points;
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a.set(this.path.followEvenPoints(this.t - currentOffset));
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const nA = this.path.followEvenPoints(this.t - currentOffset);
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a.set(nA.p);
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currentOffset += car.length;
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b.set(this.path.followEvenPoints(this.t - currentOffset));
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const nB = this.path.followEvenPoints(this.t - currentOffset);
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b.set(nB.p);
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currentOffset += this.spacing;
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car.segments = [nA.segmentId, nB.segmentId];
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// car.draw();
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}
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// this.draw();
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@ -103,8 +114,14 @@ export class Train {
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// color: "red",
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// weight: 3,
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// });
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for (const p of this.path.evenPoints) {
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doodler.drawCircle(p, 2, { color: "red", weight: .5 });
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const colors = getContextItem<string[]>("colors");
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for (const [i, p] of this.path.evenPoints.entries()) {
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const color = colors[
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Math.floor(
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map(i, 0, this.path.evenPoints.length, 0, colors.length),
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)
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];
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doodler.drawCircle(p.p, 2, { color, weight: .5 });
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}
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}
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for (const car of this.cars) {
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@ -126,6 +143,8 @@ export class TrainCar {
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points?: [Vector, Vector, ...Vector[]];
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length: number;
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segments: string[] = [];
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constructor(
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length: number,
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img: HTMLImageElement,
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