Compare commits

14 Commits

Author SHA1 Message Date
10f6d92b7f removes bundle from output 2025-02-15 06:42:13 -07:00
968867c5d9 Fixed ghost track rotation on rear ends
Recalculation on track edit end
Changes rendering of ties to be evenly spaced
Fixes ghost and held track rendering
2025-02-15 06:40:39 -07:00
3befb69f51 Separates game loop from doodler draw loop. Each state is in charge of registering and unregistering layers 2025-02-13 06:07:42 -07:00
43a5268ed5 track drawing and shape tweaks, train controls, fps counter, non-looping 2025-02-13 03:23:37 -07:00
e3194e45ff editor fixes and undo/redo 2025-02-10 04:41:23 -07:00
69475b1bd8 Trains on tracks with left and right pathing 2025-02-10 03:57:57 -07:00
68eec35ea2 one step forward, one step back 2025-02-09 05:23:30 -07:00
3d4596f8fb pick and place editing working, saving and loading working 2025-02-09 02:54:17 -07:00
8dc0af650f Very rudimentary track editor... and headache spaghetti 2025-02-08 05:30:16 -07:00
791ba42ceb basic state switching from loading to running to editing 2025-02-08 01:16:09 -07:00
623a324625 gitignore 2025-02-07 12:34:58 -07:00
952b5dd57f just so much groundwork 2025-02-05 04:00:40 -07:00
b3772052f5 begin work on proper framework 2025-02-04 16:46:35 -07:00
ed0daeef2b fixes deprecation 2025-02-02 23:29:40 -07:00
43 changed files with 3462 additions and 1548 deletions

3
.gitignore vendored Normal file
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bundle.js
dist/
temp.ts

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{ {
"deno.enable": true, "deno.enable": true,
"deno.unstable": true, "deno.unstable": true,
"deno.config": "./deno.jsonc",
"workbench.colorCustomizations": { "workbench.colorCustomizations": {
"activityBar.activeBackground": "#520088", "activityBar.activeBackground": "#520088",
"activityBar.background": "#520088", "activityBar.background": "#520088",

63
GameLoop.ts Normal file
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import { Doodler } from "@bearmetal/doodler";
import { StateMachine } from "./state/machine.ts";
import { getContextItem } from "./lib/context.ts";
export class GameLoop<T> {
lastTime: number;
running: boolean;
targetFps: number;
constructor(targetFps: number = 60) {
this.lastTime = performance.now();
this.running = false;
this.targetFps = targetFps;
}
async start(state: StateMachine<T>) {
if (this.running) return;
this.running = true;
this.lastTime = performance.now();
while (this.running) {
const currentTime = performance.now();
const deltaTime = (currentTime - this.lastTime) / 1000; // Convert to seconds
this.lastTime = currentTime;
try {
// Wait for state update to complete before continuing
await state.update(deltaTime);
} catch (error) {
console.error("Error in game loop:", error);
this.stop();
break;
}
// Use setTimeout to prevent immediate loop continuation
// and allow other tasks to run
await new Promise((resolve) => setTimeout(resolve, 0));
}
}
stop() {
this.running = false;
}
}
// // Usage example:
// const gameState = {
// update: async (deltaTime) => {
// console.log(`Updating with delta time: ${deltaTime.toFixed(3)}s`);
// // Simulate some async work
// await new Promise(resolve => setTimeout(resolve, 16)); // ~60fps
// }
// };
// // Create and start the loop
// const loop = new GameLoop();
// loop.start(gameState);
// // Stop the loop after 5 seconds (example)
// setTimeout(() => {
// loop.stop();
// console.log('Loop stopped');
// }, 5000);

1086
bundle.js

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type ClickEvent = {
mouseX: number;
mouseY: number;
}
type ClickEventHandler = (e: ClickEvent) => void;
export class Canvas {
clickables: ClickEventHandler[] = [];
constructor();
constructor(width: number, height: number);
constructor(width?: number, height?: number) {
const canvas = document.createElement('canvas');
canvas.width = width || 400;
canvas.height = height || 400;
}
}

18
deno.json Normal file
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{
"compilerOptions": {
"lib": [
"deno.ns",
"deno.window",
"dom",
"dom.iterable",
"ES2021",
"ESNext"
]
},
"tasks": {
"dev": "deno run -RWEN --allow-run dev.ts dev"
},
"imports": {
"@bearmetal/doodler": "jsr:@bearmetal/doodler@0.0.5-b"
}
}

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@@ -1,17 +0,0 @@
{
"compilerOptions": {
"lib": [
// "deno.window"
"DOM",
"ES2021",
"ESNext"
]
},
"tasks": {
"dev": "deno bundle --watch main.ts bundle.js"
},
"imports": {
"drawing": "./drawing/index.ts",
"doodler": "https://git.cyborggrizzly.com/emma/doodler/raw/tag/0.0.7a/mod.ts"
}
}

238
deno.lock generated Normal file
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}
}

153
dev.ts Normal file
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@@ -0,0 +1,153 @@
/// <reference lib="deno.ns" />
import * as esbuild from "npm:esbuild";
import { denoPlugins } from "jsr:@luca/esbuild-deno-loader@0.11.1";
import { serveDir } from "jsr:@std/http";
async function* crawl(dir: string): AsyncIterable<string> {
for await (const file of Deno.readDir(dir)) {
const fullPath = dir + "/" + file.name;
if (file.isDirectory) {
yield* crawl(fullPath);
} else {
yield fullPath;
}
}
}
async function dev() {
const paths = [];
const ignoredFiles = ["bundler", "bundle", "dev", "test"];
for await (const path of crawl("./")) {
if (
path.endsWith(".ts") &&
!ignoredFiles.find((file) => path.includes(file))
) {
paths.push(path);
}
}
await build();
const watcher = Deno.watchFs(paths);
for await (const event of watcher) {
if (event.kind === "modify") {
console.log("File modified, bundling...");
await build();
}
}
}
async function build() {
const cfg = await import("./deno.json", {
with: { type: "json" },
});
const importMap = {
imports: cfg.default.imports,
};
const importMapURL = "data:application/json," + JSON.stringify(importMap);
console.log("File modified, bundling...");
try {
const result = await esbuild.build({
entryPoints: ["./main.ts"],
bundle: true,
outfile: "bundle.js",
plugins: [...denoPlugins({
importMapURL,
lockPath: "./deno.lock",
})],
loader: {
".ts": "ts",
".js": "js",
".jsx": "jsx",
".tsx": "tsx",
},
});
esbuild.stop();
console.log("Bundled successfully!");
sendSSE("data: build\n\n");
} catch (e) {
console.error(e);
// Deno.exit(1);
}
}
let sseStreams: ReadableStreamDefaultController[] = [];
function sendSSE(message: string) {
sseStreams.filter((stream) => {
try {
stream.enqueue(new TextEncoder().encode(message));
return true;
} catch {
return false;
}
});
}
function sse(r: Request) {
let controller: ReadableStreamDefaultController;
const body = new ReadableStream({
start(controller) {
sseStreams.push(controller);
},
cancel() {
sseStreams = sseStreams.filter((stream) => stream !== controller);
},
});
return new Response(body, {
status: 200,
headers: {
"Content-Type": "text/event-stream",
"Cache-Control": "no-cache",
Connection: "keep-alive",
},
});
}
if (Deno.args.includes("dev")) {
dev();
Deno.serve(async (r) => {
if (r.url.endsWith("sse")) {
return sse(r);
}
const d = await serveDir(r, {
fsRoot: ".",
showIndex: true,
});
if (d.headers.get("content-type")?.startsWith("text/html")) {
const body = await d.text();
return new Response(
body.replace(
"</body>",
`<script defer>
const source = new EventSource("/sse");
source.onmessage = (event) => {
if (event.data === "build") {
location.reload();
}
};
</script></body>`,
),
{
status: 200,
headers: {
"Content-Type": "text/html",
"Cache-Control": "no-cache",
},
},
);
}
if (d.url.endsWith(".js")) {
d.headers.set("Cache-Control", "no-cache");
d.headers.set("Content-Type", "application/javascript");
}
return d;
});
} else {
await build();
}

View File

@@ -1,16 +0,0 @@
import { Constants } from "../math/constants.ts";
import { Vector } from "doodler";
const circle = (ctx: CanvasRenderingContext2D, center: Vector, radius: number) => {
ctx.beginPath();
ctx.arc(center.x, center.y, radius, 0, Constants.TWO_PI);
}
export const drawCircle = (ctx: CanvasRenderingContext2D, center: Vector, radius: number) => {
circle(ctx, center, radius);
ctx.stroke();
}
export const fillCircle = (ctx: CanvasRenderingContext2D, center: Vector, radius: number) => {
circle(ctx, center, radius);
ctx.fill();
}

View File

@@ -1 +0,0 @@
export { drawCircle, fillCircle } from './circle.ts'

View File

@@ -1,6 +0,0 @@
export const drawLine = (ctx: CanvasRenderingContext2D, x1:number, y1:number, x2:number, y2: number) => {
ctx.beginPath();
ctx.moveTo(x1,y1);
ctx.lineTo(x2,y2);
ctx.stroke();
}

0
game.ts Normal file
View File

View File

@@ -5,6 +5,40 @@
<meta http-equiv="X-UA-Compatible" content="IE=edge"> <meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0"> <meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>TRAINS!</title> <title>TRAINS!</title>
<style>
html, body {
background-color: black;
color: white;
margin: 0;
overflow: hidden;
height: 100%;
width: 100%;
}
#context {
position: absolute;
top: 0;
left: 0;
background-color: rgba(0, 0, 0, 0.5);
color: white;
padding: 10px;
display: flex;
gap: 10px;
max-height: 50vh;
overflow-y: auto;
}
#fps {
position: absolute;
top: 0;
right: 0;
background-color: rgba(0, 0, 0, 0.5);
color: white;
padding: 10px;
display: flex;
gap: 10px;
max-height: 50vh;
overflow-y: auto;
}
</style>
</head> </head>
<body> <body>
<script src="bundle.js"></script> <script src="bundle.js"></script>

17
inputs.ts Normal file
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@@ -0,0 +1,17 @@
import { getContextItem } from "./lib/context.ts";
import { InputManager } from "./lib/input.ts";
import { StateMachine } from "./state/machine.ts";
import { States } from "./state/states/index.ts";
export function bootstrapInputs() {
const inputManager = getContextItem<InputManager>("inputManager");
inputManager.onKey("e", () => {
const state = getContextItem<StateMachine<States>>("state");
state.transitionTo(States.EDIT_TRACK);
});
inputManager.onKey("Delete", () => {
if (inputManager.getKeyState("Control")) {
localStorage.removeItem("track");
}
});
}

94
lib/context.ts Normal file
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@@ -0,0 +1,94 @@
type ContextStore = Record<string, any>;
const defaultContext: ContextStore = {};
const contextStack: ContextStore[] = [defaultContext];
const debug = JSON.parse(localStorage.getItem("debug") || "false");
export function setDefaultContext(context: ContextStore) {
Object.assign(defaultContext, context);
}
export function withContext<T>(context: ContextStore, fn: () => T): T {
contextStack.push(context);
try {
return fn();
} finally {
contextStack.pop();
}
}
export const ctx = new Proxy(
{},
{
get(_, prop: string) {
for (let i = contextStack.length - 1; i >= 0; i--) {
if (prop in contextStack[i]) return contextStack[i][prop];
}
if (prop in defaultContext) return defaultContext[prop];
throw new Error(`Context variable '${prop}' is not defined.`);
},
},
) as Record<string, unknown>;
export function getContext() {
return ctx;
}
export function getContextItem<T>(prop: string): T {
return ctx[prop] as T;
}
export function getContextItemOrDefault<T>(prop: string, defaultValue: T): T {
try {
return ctx[prop] as T;
} catch {
return defaultValue;
}
}
export function setContextItem<T>(prop: string, value: T) {
Object.assign(contextStack[contextStack.length - 1] ?? defaultContext, {
[prop]: value,
});
}
if (debug) {
setInterval(() => {
let ctxEl = document.getElementById("context");
if (!ctxEl) {
ctxEl = document.createElement("div");
ctxEl.id = "context";
document.body.append(ctxEl);
}
ctxEl.innerHTML = "";
const div = document.createElement("div");
const pre = document.createElement("pre");
const h3 = document.createElement("h3");
h3.textContent = "Default";
div.append(h3);
pre.textContent = safeStringify(defaultContext);
div.append(pre);
ctxEl.append(div);
for (const [idx, ctx] of contextStack.entries()) {
const div = document.createElement("div");
const pre = document.createElement("pre");
const h3 = document.createElement("h3");
h3.textContent = "CTX " + idx;
div.append(h3);
pre.textContent = safeStringify(ctx);
div.append(pre);
ctxEl.append(div);
}
}, 1000);
}
function safeStringify(obj: any) {
const seen = new WeakSet();
return JSON.stringify(obj, (key, value) => {
if (typeof value === "object" && value !== null) {
if (seen.has(value)) {
return "[Circular]"; // Replace circular references
}
seen.add(value);
}
return value;
}, 2);
}

115
lib/input.ts Normal file
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@@ -0,0 +1,115 @@
import { Vector, ZoomableDoodler } from "@bearmetal/doodler";
import { getContextItem } from "./context.ts";
function mouseButtonToString(button: number) {
switch (button) {
case 0:
return "left";
case 1:
return "middle";
case 2:
return "right";
}
}
function mouseButtonToNumber(button: string) {
switch (button) {
case "left":
return 0;
case "middle":
return 1;
case "right":
return 2;
}
}
export class InputManager {
private keyStates: Map<string, boolean> = new Map();
private mouseStates: Map<string, boolean> = new Map();
private mouseLocation: { x: number; y: number } = { x: 0, y: 0 };
private mouseDelta: { x: number; y: number } = { x: 0, y: 0 };
private keyEvents: Map<string, () => void> = new Map();
private mouseEvents: Map<string, () => void> = new Map();
constructor() {
document.addEventListener("keydown", (e) => {
this.keyStates.set(e.key, true);
this.keyEvents.get(e.key)?.call(e);
});
document.addEventListener("keyup", (e) => {
this.keyStates.set(e.key, false);
});
document.addEventListener("mousedown", (e) => {
const button = mouseButtonToString(e.button);
if (!button) throw "Mouse button not found: " + e.button;
this.mouseStates.set(button, true);
this.mouseEvents.get(button)?.call(e);
});
document.addEventListener("mouseup", (e) => {
const button = mouseButtonToString(e.button);
if (!button) throw "Mouse button not found: " + e.button;
this.mouseStates.set(button, false);
});
self.addEventListener("mousemove", (e) => {
this.mouseLocation = { x: e.clientX, y: e.clientY };
this.mouseDelta = {
x: e.movementX,
y: e.movementY,
};
});
}
getKeyState(key: string) {
return this.keyStates.get(key);
}
getMouseState(key: string) {
return this.mouseStates.get(key);
}
getMouseLocation() {
if (getContextItem("doodler") instanceof ZoomableDoodler) {
return getContextItem<ZoomableDoodler>("doodler").screenToWorld(
this.mouseLocation.x,
this.mouseLocation.y,
);
}
return this.mouseLocation;
}
getMouseLocationV() {
if (getContextItem("doodler") instanceof ZoomableDoodler) {
return new Vector(
getContextItem<ZoomableDoodler>("doodler").screenToWorld(
this.mouseLocation.x,
this.mouseLocation.y,
),
);
}
return new Vector(this.mouseLocation);
}
getMouseDelta() {
return this.mouseDelta;
}
onKey(key: string, cb: () => void) {
this.keyEvents.set(key, cb);
}
onMouse(key: string, cb: () => void) {
this.mouseEvents.set(key, cb);
}
offKey(key: string) {
const events = this.keyEvents.get(key);
this.keyEvents.delete(key);
return events;
}
offMouse(key: string) {
this.mouseEvents.delete(key);
}
onNumberKey(arg0: (arg: number) => void) {
for (let i = 0; i < 10; i++) {
this.onKey(i.toString(), () => arg0(i));
}
}
}

38
lib/resources.ts Normal file
View File

@@ -0,0 +1,38 @@
export class ResourceManager {
private resources: Map<string, unknown> = new Map();
private statuses: Map<string, Promise<boolean>> = new Map();
get<T>(name: string): T {
if (!this.resources.has(name)) {
throw new Error(`Resource ${name} not found`);
}
return this.resources.get(name) as T;
}
set(name: string, value: unknown) {
if (typeof (value as EventSource).addEventListener === "function") {
this.statuses.set(
name,
new Promise((resolve) => {
const onload = () => {
this.resources.set(name, value);
resolve(true);
(value as EventSource).removeEventListener("load", onload);
};
(value as EventSource).addEventListener("load", onload);
}),
);
} else {
console.warn("Resource added was not a loadable resource");
}
this.resources.set(name, value);
}
delete(name: string) {
this.resources.delete(name);
}
ready() {
return Promise.all(Array.from(this.statuses.values()));
}
}

263
main.ts
View File

@@ -1,200 +1,85 @@
import { lerp } from "./math/lerp.ts"; import {
import { ComplexPath, PathSegment } from "./math/path.ts"; getContext,
import { Mover } from "./physics/mover.ts"; getContextItem,
import { Train, TrainCar } from "./train.ts"; setContextItem,
import { fillCircle, drawCircle } from 'drawing'; setDefaultContext,
import { generateSquareTrack, IControlNode, loadFromJson } from "./track.ts"; } from "./lib/context.ts";
import { drawLine } from "./drawing/line.ts"; import { InputManager } from "./lib/input.ts";
import { initializeDoodler, Vector } from 'doodler';
import { Doodler, Vector, ZoomableDoodler } from "@bearmetal/doodler";
import { ResourceManager } from "./lib/resources.ts";
import { addButton } from "./ui/button.ts";
import { TrackSystem } from "./track/system.ts";
import { StraightTrack } from "./track/shapes.ts";
import { State, StateMachine } from "./state/machine.ts";
import { bootstrapGameStateMachine } from "./state/states/index.ts";
import { GameLoop } from "./GameLoop.ts";
const inputManager = new InputManager();
const resources = new ResourceManager();
const doodler = new ZoomableDoodler({
fillScreen: true,
bg: "#302040",
});
(doodler as any as { ctx: CanvasRenderingContext2D }).ctx
.imageSmoothingEnabled = false;
// doodler.minScale = 0.1;
// (doodler as any).scale = doodler.maxScale;
const engineSprites = document.createElement('img'); const colors = [
engineSprites.src = './sprites/EngineSprites.png'; "red",
engineSprites.style.display = 'none'; "orange",
engineSprites.id = 'engine-sprites'; "yellow",
document.body.append(engineSprites); "green",
"blue",
"indigo",
"purple",
"violet",
];
initializeDoodler({ setDefaultContext({
width: 400, inputManager,
height: 400, doodler,
bg: '#333' resources,
debug: true,
showEnds: true,
colors,
}); });
const path = loadFromJson(); const state = bootstrapGameStateMachine();
setContextItem("state", state);
const controls = { doodler.init();
ArrowUp: false,
ArrowRight: false,
ArrowDown: false,
ArrowLeft: false,
}
let t = 0; // doodler.createLayer((_, __, dTime) => {
let currentSeg = 0; // state.update(dTime);
let speed = 1; // });
// const trainCount = 1; document.addEventListener("keydown", (e) => {
// const trains = Array(trainCount).fill(null).map((_, i) => new Train(path.segments[i % path.segments.length], 5)); if ((e.ctrlKey || e.metaKey) && e.key === "s") {
const car = new TrainCar(55, engineSprites, 80, 20, {at: new Vector(0, 80), height: 20, width: 80})
const train = new Train(path, [car]);
let dragEndCounter = 0
let selectedNode: IControlNode | undefined;
doodler.createLayer(() => {
for (let i = 0; i < path.evenPoints.length; i+=10) {
const p = path.evenPoints[i];
const next = path.evenPoints[(i + 1)%path.evenPoints.length];
const last = path.evenPoints.at(i - 1);
if (!last) break;
const tan = Vector.sub(last, next);
doodler.drawRotated(p, tan.heading(), () => {
doodler.line(p, p.copy().add(0,10), {color: '#291b17', weight: 4})
doodler.line(p, p.copy().add(0,-10), {color: '#291b17', weight: 4})
doodler.line(p.copy().add(-6,5), p.copy().add(6,5), {color: 'grey', weight: 2})
doodler.line(p.copy().add(-6,-5), p.copy().add(6,-5), {color: 'grey', weight: 2})
})
}
path.draw();
train.move();
selectedNode?.anchor.drawDot();
selectedNode?.controls.forEach(e => e.drawDot());
})
let editable = false;
const clickables = new Map()
let selectedPoint: Vector;
document.addEventListener('keyup', e => {
if (e.key === 'd') {
// console.log(trains)
// console.log(path.segments.reduce((a,b) => a + b.calculateApproxLength(1000), 0))
// console.log(path.evenPoints);
}
if (e.key === 'ArrowUp') {
// for (const train of trains) {
// train.speed += .1;
// }
speed += .1
}
if (e.key === 'ArrowDown') {
// for (const train of trains) {
// train.speed -= .1;
// }
speed -= .1
}
if (e.key === 'm' && selectedPoint) {
const points = path.points;
const index = points.findIndex(p => p === selectedPoint);
if (index > -1) {
const prev = points.at(index - 1)!;
const next = points[(index + 1) % points.length];
const toPrev = Vector.sub(prev, selectedPoint);
toPrev.setMag(next.dist(selectedPoint));
toPrev.rotate(Math.PI)
const toNext = Vector.add(toPrev, selectedPoint);
next.set(toNext);
path.calculateApproxLength();
path.calculateEvenlySpacedPoints(1);
}
}
if (e.key === 'e') {
editable = !editable;
for (const t of path.segments) {
t.editable = !t.editable;
for (const p of t.points) {
if (t.editable) {
doodler.registerDraggable(p, 10)
doodler.addDragEvents({
point: p,
onDragEnd: () => {
dragEndCounter++
t.length = t.calculateApproxLength(100)
path.evenPoints = path.calculateEvenlySpacedPoints(1)
},
onDrag: (movement) => {
// todo - remove ! after updating doodler
path.handleNodeEdit(p, movement!)
}
})
}
else {
doodler.unregisterDraggable(p)
}
}
}
for (const p of path.points) {
if (editable) {
const onClick = () => {
selectedPoint = p;
selectedNode = path.nodes.find(e => e.anchor === p || e.controls.includes(p));
}
clickables.set(p, onClick);
doodler.registerClickable(p.copy().sub(10, 10), p.copy().add(10, 10), onClick);
}
else {
const the = clickables.get(p);
doodler.unregisterClickable(the);
}
}
}
})
// document.addEventListener('keydown', e => {
// const valid = ["ArrowUp",
// "ArrowRight",
// "ArrowDown",
// "ArrowLeft",]
// if (valid.includes(e.key))
// controls[e.key as keyof typeof controls] = true;
// })
// document.addEventListener('keyup', e => {
// const valid = ["ArrowUp",
// "ArrowRight",
// "ArrowDown",
// "ArrowLeft",]
// if (valid.includes(e.key))
// controls[e.key as keyof typeof controls] = false;
// })
// function getSteeringForce(mover: Mover, dir: string) {
// const dirs = {
// ArrowUp: 0,
// ArrowRight: .1 * Math.PI,
// ArrowDown: Math.PI,
// ArrowLeft: -.1 * Math.PI,
// }
// const target = mover.velocity.copy();
// target.normalize();
// target.mult(10);
// target.rotate(dirs[dir as keyof typeof dirs]);
// const force = Vector.sub(target, mover.velocity);
// force.limit(.1)
// return force;
// }
document.addEventListener('keydown', e => {
if (e.ctrlKey && e.key === 's') {
e.preventDefault(); e.preventDefault();
path.segments.forEach((s: any) => { const track = getContextItem<TrackSystem>("track");
s.next = s.next.id localStorage.setItem("track", track.serialize());
s.prev = s.prev.id console.log("Saved track to local storage");
delete s.ctx
})
delete path.ctx;
const json = JSON.stringify(path);
localStorage.setItem('railPath', json);
} }
}) });
setInterval(() => {
const doodler = getContextItem<Doodler>("doodler");
const frameRate = doodler.fps;
if (frameRate < 0.5) return;
let fpsEl = document.getElementById("fps");
if (!fpsEl) {
fpsEl = document.createElement("div");
fpsEl.id = "fps";
document.body.appendChild(fpsEl);
}
// const fPerc = frameRate / 60;
// if (fPerc < 0.6) {
// state.optimizePerformance(fPerc);
// }
fpsEl.textContent = frameRate.toFixed(1) + " fps";
}, 1000);
const gameLoop = new GameLoop();
gameLoop.start(state);

3
math/clamp.ts Normal file
View File

@@ -0,0 +1,3 @@
export function clamp(value: number, min: number, max: number) {
return Math.min(Math.max(value, min), max);
}

View File

@@ -1,8 +1,11 @@
import { Vector } from "doodler";
export const lerp = (a: number, b: number, t: number) => { export const lerp = (a: number, b: number, t: number) => {
return (a*t) + (b*(1-t)); return (a * t) + (b * (1 - t));
} };
export const map = (value: number, x1: number, y1: number, x2: number, y2: number) => export const map = (
(value - x1) * (y2 - x2) / (y1 - x1) + x2; value: number,
x1: number,
y1: number,
x2: number,
y2: number,
) => (value - x1) * (y2 - x2) / (y1 - x1) + x2;

View File

@@ -1,12 +1,13 @@
import { Vector } from "doodler"; import { Vector } from "@bearmetal/doodler";
export class ComplexPath { export class ComplexPath {
points: Vector[] = []; points: Vector[] = [];
segments: PathSegment[] = [];
radius = 50; radius = 50;
ctx?: CanvasRenderingContext2D; ctx?: CanvasRenderingContext2D;
evenPoints: Vector[] = [];
constructor(points?: Vector[]) { constructor(points?: Vector[]) {
points && (this.points = points); points && (this.points = points);
@@ -22,10 +23,10 @@ export class ComplexPath {
ctx.save(); ctx.save();
ctx.lineWidth = 2; ctx.lineWidth = 2;
ctx.strokeStyle = 'white'; ctx.strokeStyle = "white";
ctx.setLineDash([21, 6]) ctx.setLineDash([21, 6]);
let last = this.points[this.points.length - 1] let last = this.points[this.points.length - 1];
for (const point of this.points) { for (const point of this.points) {
ctx.beginPath(); ctx.beginPath();
@@ -36,57 +37,88 @@ export class ComplexPath {
} }
ctx.restore(); ctx.restore();
} }
followEvenPoints(t: number) {
if (t < 0) t += this.evenPoints.length;
const i = Math.floor(t);
const a = this.evenPoints[i];
const b = this.evenPoints[(i + 1) % this.evenPoints.length];
return Vector.lerp(a, b, t % 1);
}
calculateEvenlySpacedPoints(spacing: number, resolution = 1) {
// this.pointSpacing = 1;
// return this.segments.flatMap(s => s.calculateEvenlySpacedPoints(spacing, resolution));
const points: Vector[] = [];
points.push(this.segments[0].points[0]);
let prev = points[0];
let distSinceLastEvenPoint = 0;
for (const seg of this.segments) {
let t = 0;
const div = Math.ceil(seg.length * resolution * 10);
while (t < 1) {
t += 1 / div;
const point = seg.getPointAtT(t);
distSinceLastEvenPoint += prev.dist(point);
if (distSinceLastEvenPoint >= spacing) {
const overshoot = distSinceLastEvenPoint - spacing;
const evenPoint = Vector.add(
point,
Vector.sub(point, prev).normalize().mult(overshoot),
);
distSinceLastEvenPoint = overshoot;
points.push(evenPoint);
prev = evenPoint;
}
prev = point;
}
}
this.evenPoints = points;
return points;
}
} }
export class PathSegment { export class PathSegment {
points: [Vector, Vector, Vector, Vector] id: string;
ctx?: CanvasRenderingContext2D; points: [Vector, Vector, Vector, Vector];
length: number; length: number;
startingLength: number;
next?: PathSegment;
prev?: PathSegment;
constructor(points: [Vector, Vector, Vector, Vector]) { constructor(points: [Vector, Vector, Vector, Vector]) {
this.id = crypto.randomUUID();
this.points = points; this.points = points;
this.length = this.calculateApproxLength(100); this.length = this.calculateApproxLength(100);
} this.startingLength = Math.round(this.length);
setContext(ctx: CanvasRenderingContext2D) {
this.ctx = ctx;
}
draw() {
const [a, b, c, d] = this.points;
doodler.drawBezier(a, b, c, d, {
strokeColor: '#ffffff50'
})
// if (!this.ctx) return;
// const ctx = this.ctx;
// ctx.save();
// ctx.beginPath();
// ctx.moveTo(this.points[0].x, this.points[0].y);
// ctx.bezierCurveTo(
// this.points[1].x,
// this.points[1].y,
// this.points[2].x,
// this.points[2].y,
// this.points[3].x,
// this.points[3].y,
// );
// ctx.strokeStyle = '#ffffff50';
// ctx.lineWidth = 2;
// ctx.stroke();
// ctx.restore();
} }
getPointAtT(t: number) { getPointAtT(t: number) {
const [a, b, c, d] = this.points; const [a, b, c, d] = this.points;
const res = a.copy(); const res = a.copy();
res.add(Vector.add(a.copy().mult(-3), b.copy().mult(3)).mult(t)) res.add(Vector.add(a.copy().mult(-3), b.copy().mult(3)).mult(t));
res.add(Vector.add(Vector.add(a.copy().mult(3), b.copy().mult(-6)), c.copy().mult(3)).mult(Math.pow(t, 2))); res.add(
res.add(Vector.add(Vector.add(a.copy().mult(-1), b.copy().mult(3)), Vector.add(c.copy().mult(-3), d.copy())).mult(Math.pow(t, 3))); Vector.add(
Vector.add(a.copy().mult(3), b.copy().mult(-6)),
c.copy().mult(3),
).mult(Math.pow(t, 2)),
);
res.add(
Vector.add(
Vector.add(a.copy().mult(-1), b.copy().mult(3)),
Vector.add(c.copy().mult(-3), d.copy()),
).mult(Math.pow(t, 3)),
);
return res; return res;
} }
@@ -123,15 +155,20 @@ export class PathSegment {
points.push([i * resolution, this]); points.push([i * resolution, this]);
} }
} }
return points return points;
} }
tangent(t: number) { tangent(t: number) {
// dP(t) / dt = -3(1-t)^2 * P0 + 3(1-t)^2 * P1 - 6t(1-t) * P1 - 3t^2 * P2 + 6t(1-t) * P2 + 3t^2 * P3 // dP(t) / dt = -3(1-t)^2 * P0 + 3(1-t)^2 * P1 - 6t(1-t) * P1 - 3t^2 * P2 + 6t(1-t) * P2 + 3t^2 * P3
const [a, b, c, d] = this.points; const [a, b, c, d] = this.points;
const res = Vector.sub(b, a).mult(3 * Math.pow(1 - t, 2)); const res = Vector.sub(b, a).mult(3 * Math.pow(1 - t, 2));
res.add(Vector.add(Vector.sub(c, b).mult(6 * (1 - t) * t), Vector.sub(d, c).mult(3 * Math.pow(t, 2)))); res.add(
Vector.add(
Vector.sub(c, b).mult(6 * (1 - t) * t),
Vector.sub(d, c).mult(3 * Math.pow(t, 2)),
),
);
return res; return res;
} }
@@ -158,12 +195,12 @@ export class PathSegment {
let dist; let dist;
if (k <= 0.0) { if (k <= 0.0) {
dist = Vector.hypot2(v, a) dist = Vector.hypot2(v, a);
} else if (k >= 1.0) { } else if (k >= 1.0) {
dist = Vector.hypot2(v, b) dist = Vector.hypot2(v, b);
} }
dist = Vector.hypot2(v, d) dist = Vector.hypot2(v, d);
if (dist < distance) { if (dist < distance) {
distance = dist; distance = dist;
@@ -179,27 +216,32 @@ export class PathSegment {
calculateApproxLength(resolution = 25) { calculateApproxLength(resolution = 25) {
const stepSize = 1 / resolution; const stepSize = 1 / resolution;
const points: Vector[] = [] const points: Vector[] = [];
for (let i = 0; i <= resolution; i++) { for (let i = 0; i <= resolution; i++) {
const current = stepSize * i; const current = stepSize * i;
points.push(this.getPointAtT(current)) points.push(this.getPointAtT(current));
} }
this.length = points.reduce((acc: { prev?: Vector, length: number }, cur) => { this.length =
const prev = acc.prev; points.reduce((acc: { prev?: Vector; length: number }, cur) => {
acc.prev = cur; const prev = acc.prev;
if (!prev) return acc; acc.prev = cur;
acc.length += cur.dist(prev); if (!prev) return acc;
return acc; acc.length += cur.dist(prev);
}, { prev: undefined, length: 0 }).length return acc;
}, { prev: undefined, length: 0 }).length;
return this.length; return this.length;
} }
calculateEvenlySpacedPoints(spacing: number, resolution = 1) { calculateEvenlySpacedPoints(
const points: Vector[] = [] spacing: number,
resolution = 1,
targetLength?: number,
) {
const points: [Vector, number][] = [];
points.push(this.points[0]); points.push([this.points[0], this.tangent(0).heading()]);
let prev = points[0]; let [prev] = points[0];
let distSinceLastEvenPoint = 0 let distSinceLastEvenPoint = 0;
let t = 0; let t = 0;
@@ -209,18 +251,62 @@ export class PathSegment {
const point = this.getPointAtT(t); const point = this.getPointAtT(t);
distSinceLastEvenPoint += prev.dist(point); distSinceLastEvenPoint += prev.dist(point);
if (distSinceLastEvenPoint >= spacing) { if (distSinceLastEvenPoint >= spacing) {
const overshoot = distSinceLastEvenPoint - spacing; const overshoot = distSinceLastEvenPoint - spacing;
const evenPoint = Vector.add(point, Vector.sub(point, prev).normalize().mult(overshoot)) const evenPoint = Vector.add(
point,
Vector.sub(point, prev).normalize().mult(overshoot),
);
distSinceLastEvenPoint = overshoot; distSinceLastEvenPoint = overshoot;
points.push(evenPoint); points.push([evenPoint, this.tangent(t).heading()]);
prev = evenPoint; prev = evenPoint;
} }
prev = point; prev = point;
} }
if (targetLength && points.length < targetLength) {
while (points.length < targetLength) {
t += 1 / div;
const point = this.getPointAtT(t);
distSinceLastEvenPoint += prev.dist(point);
if (distSinceLastEvenPoint >= spacing) {
const overshoot = distSinceLastEvenPoint - spacing;
const evenPoint = Vector.add(
point,
Vector.sub(point, prev).normalize().mult(overshoot),
);
distSinceLastEvenPoint = overshoot;
points.push([evenPoint, this.tangent(t).heading()]);
prev = evenPoint;
}
prev = point;
}
}
return points; return points;
} }
calculateSubdividedPoints(numberOfPoints: number) {
const points: Vector[] = [];
for (let i = 0; i < numberOfPoints; i++) {
const point = this.getPointAtT(i / numberOfPoints);
points.push(point);
}
return points;
}
clampLength() {
const curveLength = this.startingLength;
const points = this.calculateEvenlySpacedPoints(1, 1, curveLength + 1);
if (points.length >= curveLength) {
this.points[3].set(points[curveLength][0]);
}
}
draw(): void {}
} }

282
prototype.ts Normal file
View File

@@ -0,0 +1,282 @@
import { lerp } from "./math/lerp.ts";
import { ComplexPath, PathSegment } from "./math/path.ts";
import { Mover } from "./physics/mover.ts";
import { Train, TrainCar } from "./train/train.old.ts";
import { generateSquareTrack, IControlNode, loadFromJson } from "./track.ts";
import { drawLine } from "./drawing/line.ts";
import { initializeDoodler, Vector } from "doodler";
const engineSprites = document.createElement("img");
engineSprites.src = "./sprites/EngineSprites.png";
engineSprites.style.display = "none";
engineSprites.id = "engine-sprites";
document.body.append(engineSprites);
initializeDoodler({
fillScreen: true,
bg: "#333",
}, true);
let path;
try {
path = loadFromJson();
} catch {
path = generateSquareTrack();
}
const controls = {
ArrowUp: false,
ArrowRight: false,
ArrowDown: false,
ArrowLeft: false,
};
let t = 0;
let currentSeg = 0;
let speed = 1;
// const trainCount = 1;
// const trains = Array(trainCount).fill(null).map((_, i) => new Train(path.segments[i % path.segments.length], 5));
// const car = new TrainCar(55, engineSprites, 80, 20, {
// at: new Vector(0, 80),
// height: 20,
// width: 80,
// });
const length = Math.floor(Math.random() * 7);
const cars = Array.from(
{ length },
() =>
new TrainCar(40, engineSprites, 61, 20, {
at: new Vector(80, 20 * Math.ceil(Math.random() * 3)),
width: 61,
height: 20,
}),
);
const train = new Train(path, cars);
let dragEndCounter = 0;
let selectedNode: IControlNode | undefined;
doodler.createLayer((_1, _2, _3) => {
// console.log(_1, _2, _3);
_1.imageSmoothingEnabled = false;
const dTime = (_3 < 0 ? 1 : _3) / 1000;
// console.log(dTime);
for (let i = 0; i < path.evenPoints.length; i += 10) {
const p = path.evenPoints[i];
const next = path.evenPoints[(i + 1) % path.evenPoints.length];
const last = path.evenPoints.at(i - 1);
if (!last) break;
const tan = Vector.sub(last, next);
doodler.drawRotated(p, tan.heading(), () => {
doodler.line(p, p.copy().add(0, 10), { color: "#291b17", weight: 4 });
doodler.line(p, p.copy().add(0, -10), { color: "#291b17", weight: 4 });
doodler.line(p.copy().add(-6, 5), p.copy().add(6, 5), {
color: "grey",
weight: 2,
});
doodler.line(p.copy().add(-6, -5), p.copy().add(6, -5), {
color: "grey",
weight: 2,
});
});
}
path.draw();
train.move(dTime);
selectedNode?.anchor.drawDot();
selectedNode?.controls.forEach((e) => e.drawDot());
});
let editable = false;
const clickables = new Map();
let selectedPoint: Vector;
document.addEventListener("keyup", (e) => {
if (e.key === "d") {
// console.log(trains)
// console.log(path.segments.reduce((a,b) => a + b.calculateApproxLength(1000), 0))
// console.log(path.evenPoints);
}
if (e.key === "ArrowUp") {
// for (const train of trains) {
// train.speed += .1;
// }
speed += .1;
train.speed += 1;
}
if (e.key === "ArrowDown") {
// for (const train of trains) {
// train.speed -= .1;
// }
speed -= .1;
train.speed -= 1;
}
if (e.key === "m" && selectedPoint) {
const points = path.points;
const index = points.findIndex((p) => p === selectedPoint);
if (index > -1) {
const prev = points.at(index - 1)!;
const next = points[(index + 1) % points.length];
const toPrev = Vector.sub(prev, selectedPoint);
toPrev.setMag(next.dist(selectedPoint));
toPrev.rotate(Math.PI);
const toNext = Vector.add(toPrev, selectedPoint);
next.set(toNext);
path.calculateApproxLength();
path.calculateEvenlySpacedPoints(1);
}
}
let translate: boolean = false;
if (e.key === "e" && !translate) {
editable = !editable;
for (const t of path.segments) {
t.editable = !t.editable;
for (const p of t.points) {
if (t.editable) {
doodler.registerDraggable(p, 10);
doodler.addDragEvents({
point: p,
onDragEnd: () => {
dragEndCounter++;
t.length = t.calculateApproxLength(100);
path.evenPoints = path.calculateEvenlySpacedPoints(1);
},
onDrag: (movement) => {
// todo - remove ! after updating doodler
path.handleNodeEdit(p, movement!);
},
});
} else {
doodler.unregisterDraggable(p);
}
}
}
for (const p of path.points) {
if (editable) {
const onClick = () => {
selectedPoint = p;
selectedNode = path.nodes.find((e) =>
e.anchor === p || e.controls.includes(p)
);
};
clickables.set(p, onClick);
doodler.registerClickable(
p.copy().sub(10, 10),
p.copy().add(10, 10),
onClick,
);
} else {
const the = clickables.get(p);
doodler.unregisterClickable(the);
}
}
}
let x = 0;
let y = 0;
const onDrag = (e: MouseEvent) => {
x += e.movementX;
y += e.movementY;
console.log("draggin");
};
const dragEnd = () => {
x = 0;
y = 0;
for (const t of path.points) {
t.add(x, y);
}
};
if (e.key === "t" && editable) {
// translate = !translate;
// console.log(translate);
for (const t of path.points) {
t.add(100, 100);
}
path.calculateEvenlySpacedPoints(1);
// switch (translate) {
// case true:
// console.log("adding");
// ((doodler as any)._canvas as HTMLCanvasElement).addEventListener(
// "drag",
// onDrag,
// );
// ((doodler as any)._canvas as HTMLCanvasElement).addEventListener(
// "dragend",
// dragEnd,
// );
// break;
// case false:
// ((doodler as any)._canvas as HTMLCanvasElement).removeEventListener(
// "drag",
// onDrag,
// );
// ((doodler as any)._canvas as HTMLCanvasElement).removeEventListener(
// "dragend",
// dragEnd,
// );
// break;
// }
}
});
// document.addEventListener('keydown', e => {
// const valid = ["ArrowUp",
// "ArrowRight",
// "ArrowDown",
// "ArrowLeft",]
// if (valid.includes(e.key))
// controls[e.key as keyof typeof controls] = true;
// })
// document.addEventListener('keyup', e => {
// const valid = ["ArrowUp",
// "ArrowRight",
// "ArrowDown",
// "ArrowLeft",]
// if (valid.includes(e.key))
// controls[e.key as keyof typeof controls] = false;
// })
// function getSteeringForce(mover: Mover, dir: string) {
// const dirs = {
// ArrowUp: 0,
// ArrowRight: .1 * Math.PI,
// ArrowDown: Math.PI,
// ArrowLeft: -.1 * Math.PI,
// }
// const target = mover.velocity.copy();
// target.normalize();
// target.mult(10);
// target.rotate(dirs[dir as keyof typeof dirs]);
// const force = Vector.sub(target, mover.velocity);
// force.limit(.1)
// return force;
// }
document.addEventListener("keydown", (e) => {
if (e.key === "s") {
e.preventDefault();
path.segments.forEach((s: any) => {
s.next = s.next.id;
s.prev = s.prev.id;
delete s.ctx;
});
delete path.ctx;
const json = JSON.stringify(path);
localStorage.setItem("railPath", json);
}
});

87
state/machine.ts Normal file
View File

@@ -0,0 +1,87 @@
import { getContext } from "../lib/context.ts";
import { TrackSystem } from "../track/system.ts";
import { Train } from "../train.old.ts";
export class StateMachine<T> {
private _states: Map<T, State<T>> = new Map();
private currentState?: State<T>;
update(dt: number, ctx?: CanvasRenderingContext2D) {
this.currentState?.update(dt, ctx);
}
optimizePerformance(percent: number) {
const ctx = getContext() as { trains: Train[]; track: TrackSystem };
if (percent < 0.5) {
ctx.track.optimize(percent);
}
}
get current() {
return this.currentState;
}
get states() {
return this._states;
}
addState(state: State<T>) {
this.states.set(state.name, state);
}
transitionTo(state: T) {
if (!this.current) {
this.currentState = this._states.get(state)!;
this.currentState.start();
return;
}
if (this.current?.canTransitionTo(state) && this._states.has(state)) {
this.current.stop();
this.currentState = this._states.get(state)!;
this.current.start();
}
}
}
export abstract class State<T> {
protected stateMachine: StateMachine<T>;
protected abstract validTransitions: Set<T>;
abstract readonly name: T;
constructor(
stateMachine: StateMachine<T>,
) {
this.stateMachine = stateMachine;
}
abstract update(dt: number, ctx?: CanvasRenderingContext2D): void;
abstract start(): void;
abstract stop(): void;
canTransitionTo(state: T) {
return this.validTransitions.has(state);
}
}
export abstract class ExtensibleState<T> extends State<T> {
extensions: Map<string, (...args: unknown[]) => void> = new Map();
registerExtension(name: string, cb: (...args: unknown[]) => void) {
this.extensions.set(name, cb);
}
constructor(stateMachine: StateMachine<T>) {
super(stateMachine);
const oldUpdate = this.update;
this.update = function (dt: number, ctx?: CanvasRenderingContext2D) {
oldUpdate.apply(this, [dt, ctx]);
this.runExtensions(dt, ctx);
};
}
runExtensions(...args: unknown[]) {
for (const [name, cb] of this.extensions) {
cb(...args);
}
}
}

View File

@@ -0,0 +1,420 @@
import { Doodler, Vector } from "@bearmetal/doodler";
import {
getContextItem,
getContextItemOrDefault,
setContextItem,
} from "../../lib/context.ts";
import { InputManager } from "../../lib/input.ts";
import { TrackSystem } from "../../track/system.ts";
import { State, StateMachine } from "../machine.ts";
import { States } from "./index.ts";
import {
BankLeft,
BankRight,
SBendLeft,
SBendRight,
StraightTrack,
} from "../../track/shapes.ts";
import { TrackSegment } from "../../track/system.ts";
import { clamp } from "../../math/clamp.ts";
export class EditTrackState extends State<States> {
override name: States = States.EDIT_TRACK;
override validTransitions: Set<States> = new Set([
States.RUNNING,
States.PAUSED,
]);
private heldEvents: Map<string, (() => void) | undefined> = new Map();
private currentSegment?: TrackSegment;
private selectedSegment?: TrackSegment;
private ghostSegment?: TrackSegment;
private ghostRotated = false;
private closestEnd?: End;
layers: number[] = [];
override update(dt: number): void {
const inputManager = getContextItem<InputManager>("inputManager");
const track = getContextItem<TrackSystem>("track");
const doodler = getContextItem<Doodler>("doodler");
// For moving a segment, i.e. the currently active one
// const segment = track.lastSegment;
// if (segment) {
// const firstPoint = segment.points[0].copy();
// const { x, y } = inputManager.getMouseLocation();
// segment.points.forEach((p, i) => {
// const relativePoint = Vector.sub(p, firstPoint);
// p.set(x, y);
// p.add(relativePoint);
// });
// }
if (this.selectedSegment) {
const segment = this.selectedSegment;
const firstPoint = segment.points[0].copy();
const mousePos = inputManager.getMouseLocationV();
segment.points.forEach((p, i) => {
const relativePoint = Vector.sub(p, firstPoint);
p.set(mousePos);
p.add(relativePoint);
});
const ends = track.findEnds();
setContextItem("showEnds", true);
const nearbyEnds = ends.filter((end) => {
const dist = Vector.dist(end.pos, mousePos);
return dist < 20 && end.segment !== segment;
});
let closestEnd = nearbyEnds[0];
for (const end of nearbyEnds) {
if (end === closestEnd) continue;
const closestEndTangent = Vector.add(
closestEnd.tangent.copy().mult(20),
closestEnd.pos,
);
const endTangent = Vector.add(
end.tangent.copy().rotate(Math.PI).mult(20),
end.pos,
);
doodler.drawCircle(closestEndTangent, 4, { color: "red", weight: 1 });
doodler.drawCircle(endTangent, 4, { color: "blue", weight: 1 });
if (
endTangent.dist(mousePos) < closestEndTangent.dist(mousePos) ||
end.pos.dist(mousePos) < closestEnd.pos.dist(mousePos)
) {
closestEnd = end;
}
}
if (closestEnd !== this.closestEnd) {
this.closestEnd = closestEnd;
this.ghostSegment = undefined;
this.ghostRotated = false;
}
if (closestEnd) {
// doodler.drawCircle(closestEnd.pos, 4, { color: "green", weight: 1 });
doodler.line(
closestEnd.pos,
Vector.add(closestEnd.pos, closestEnd.tangent.copy().mult(20)),
{ color: "green" },
);
}
if (
this.closestEnd
) {
if (!this.ghostSegment) {
this.ghostSegment = segment.copy();
this.ghostRotated = false;
}
switch (this.closestEnd.frontOrBack) {
case "front":
this.ghostSegment.setPositionByPoint(
this.closestEnd.pos,
this.ghostSegment.points[0],
);
// this.ghostSegment.points[0] = this.closestEnd.pos;
!this.ghostRotated && this.ghostSegment.rotateAboutPoint(
this.closestEnd.tangent.heading(),
this.ghostSegment.points[0],
);
this.ghostRotated = true;
break;
case "back": {
this.ghostSegment.setPositionByPoint(
this.closestEnd.pos,
this.ghostSegment.points[3],
);
const ghostEndTangent = this.ghostSegment.tangent(1);
// this.ghostSegment.points[3] = this.closestEnd.pos;
!this.ghostRotated && this.ghostSegment.rotateAboutPoint(
this.closestEnd.tangent.heading() - ghostEndTangent.heading(),
this.ghostSegment.points[3],
);
this.ghostRotated = true;
break;
}
}
// } else if (closestEnd) {
// this.closestEnd = closestEnd;
} else if (!this.closestEnd || !closestEnd) {
this.ghostSegment = undefined;
this.ghostRotated = false;
}
}
// manipulate only end of segment while maintaining length
// const segment = track.lastSegment;
// if (segment) {
// const p3 = segment.points[2];
// const p4 = segment.points[3];
// let curveLength = Math.round(segment.calculateApproxLength());
// this.startingLength = this.startingLength ?? curveLength;
// curveLength = this.startingLength;
// const { x, y } = inputManager.getMouseLocation();
// p4.set(x, y);
// const points = segment.calculateEvenlySpacedPoints(1);
// if (points.length > curveLength) p4.set(points[curveLength - 1]);
// // doodler.fillText(curveLength.toFixed(2), p3.copy().add(10, 0), 100);
// }
// Adjust angles until tangent points to mouse
// const segment = this.currentSegment;
// if (segment) {
// segment.propagate();
// const mousePos = inputManager.getMouseLocationV();
// const p1 = segment.points[0];
// const p2 = segment.points[1];
// const p3 = segment.points[2];
// const p4 = segment.points[3];
// const prevp3 = p3.copy();
// const dirToMouse = Vector.sub(mousePos, p2).normalize();
// const angleToMouse = dirToMouse.heading();
// const dirToP1 = Vector.sub(p2, p1).normalize();
// const angleToP1 = dirToP1.heading();
// const p2DistToMouse = Vector.dist(p2, mousePos);
// const p3DistToMouse = Vector.dist(p3, mousePos);
// const distToP3 = Vector.dist(p2, p3);
// const distToP4 = Vector.dist(prevp3, p4);
// const goodangle = clamp(
// angleToMouse - angleToP1,
// angleToP1 - .6,
// angleToP1 + .6,
// );
// if (
// // Math.abs(goodangle) < .6 &&
// p2DistToMouse > distToP3 &&
// p3DistToMouse > distToP4
// ) {
// {
// const dirToNewP3 = dirToP1.copy().rotate(
// goodangle / 2,
// );
// dirToNewP3.setMag(distToP3);
// p3.set(Vector.add(p2, dirToNewP3));
// doodler.line(p2, Vector.add(p2, dirToNewP3), { color: "blue" });
// doodler.line(
// p2,
// Vector.add(p2, dirToNewP3),
// {
// color: "red",
// },
// );
// }
// {
// const dirToMouse = Vector.sub(mousePos, p3).normalize();
// const dirToP3 = Vector.sub(p3, p2).normalize();
// const angleToP3 = dirToP3.heading();
// const goodangle = clamp(
// dirToMouse.heading() - angleToP3,
// angleToP3 - .6,
// angleToP3 + .6,
// );
// const dirToNewP4 = dirToP3.copy().rotate(
// goodangle / 2,
// );
// dirToNewP4.setMag(distToP4);
// p4.set(Vector.add(p3, dirToNewP4));
// doodler.line(p3, Vector.add(p3, dirToNewP4), { color: "green" });
// }
// segment.clampLength();
// }
// // doodler.fillText(
// // segment.calculateApproxLength().toFixed(2),
// // p2.copy().add(10, 0),
// // 100,
// // );
// }
const translation = new Vector(0, 0);
if (inputManager.getKeyState("ArrowUp")) {
translation.y -= 1;
}
if (inputManager.getKeyState("ArrowDown")) {
translation.y += 1;
}
if (inputManager.getKeyState("ArrowLeft")) {
translation.x -= 1;
}
if (inputManager.getKeyState("ArrowRight")) {
translation.x += 1;
}
if (translation.x !== 0 || translation.y !== 0) {
track.translate(translation);
}
// TODO
// Draw ui
// Draw track points
// Draw track tangents
}
override start(): void {
const doodler = getContextItem<Doodler>("doodler");
this.layers.push(
doodler.createLayer(() => {
this.selectedSegment?.draw(false, true);
if (this.ghostSegment) {
doodler.drawWithAlpha(0.5, () => {
if (!this.ghostSegment) return;
this.ghostSegment.draw(false, true);
if (getContextItemOrDefault("debug", false)) {
const colors = getContextItem<string[]>("colors");
for (
const [i, point] of this.ghostSegment.points.entries() ?? []
) {
doodler.fillCircle(point, 4, { color: colors[i + 3] });
}
}
});
}
track.draw(true);
}),
);
setContextItem("trackSegments", [
undefined,
new StraightTrack(),
new SBendLeft(),
new SBendRight(),
new BankLeft(),
new BankRight(),
]);
const inputManager = getContextItem<InputManager>("inputManager");
this.heldEvents.set("e", inputManager.offKey("e"));
this.heldEvents.set("Escape", inputManager.offKey("Escape"));
inputManager.onKey("e", () => {
const state = getContextItem<StateMachine<States>>("state");
state.transitionTo(States.RUNNING);
});
const track = getContextItem<TrackSystem>("track");
setContextItem("trackCopy", track.copy());
inputManager.onKey("Escape", () => {
const trackCopy = getContextItem<TrackSystem>("trackCopy");
setContextItem("track", trackCopy);
setContextItem("trackCopy", undefined);
const state = getContextItem<StateMachine<States>>("state");
state.transitionTo(States.RUNNING);
});
inputManager.onKey(" ", () => {
if (this.selectedSegment) {
this.selectedSegment = undefined;
} else {
this.selectedSegment = new StraightTrack();
}
});
inputManager.onMouse("left", () => {
const track = getContextItem<TrackSystem>("track");
if (this.ghostSegment && this.closestEnd) {
const segment = this.ghostSegment.cleanCopy();
switch (this.closestEnd.frontOrBack) {
case "front":
this.closestEnd.segment.frontNeighbours.push(segment);
segment.backNeighbours.push(this.closestEnd.segment);
break;
case "back":
this.closestEnd.segment.backNeighbours.push(segment);
segment.frontNeighbours.push(this.closestEnd.segment);
break;
}
track.registerSegment(segment);
this.ghostSegment = undefined;
this.closestEnd = undefined;
} else if (this.selectedSegment) {
track.registerSegment(this.selectedSegment.cleanCopy());
// this.selectedSegment = new StraightTrack();
} else {
this.selectedSegment = undefined;
}
});
// inputManager.onKey("w", () => {
// const track = getContextItem<TrackSystem>("track");
// const segment = track.lastSegment;
// if (!segment) return;
// const n = new StraightTrack(segment.points[3]);
// const t = segment.tangent(1).heading();
// n.rotate(t);
// segment.frontNeighbours.push(n);
// track.registerSegment(n);
// this.currentSegment = n;
// });
// inputManager.onKey("1", () => {
// this.currentSegment = track.firstSegment;
// });
inputManager.onNumberKey((i) => {
const segments = getContextItem<TrackSegment[]>("trackSegments");
this.selectedSegment = segments[i];
this.ghostRotated = false;
this.ghostSegment = undefined;
});
// this.currentSegment = track.lastSegment;
inputManager.onKey("z", () => {
if (inputManager.getKeyState("Control")) {
const segment = track.lastSegment;
if (!segment) return;
this.redoBuffer.push(segment);
if (this.redoBuffer.length > 100) {
this.redoBuffer.shift();
}
track.unregisterSegment(segment);
}
});
inputManager.onKey("y", () => {
if (inputManager.getKeyState("Control")) {
const segment = this.redoBuffer.pop();
if (!segment) return;
track.registerSegment(segment);
}
});
// TODO
// Cache trains and save
// const trackCount = 2000;
// for (let i = 0; i < trackCount; i++) {
// const seg = new StraightTrack();
// track.registerSegment(seg);
// }
}
redoBuffer: TrackSegment[] = [];
override stop(): void {
for (const layer of this.layers) {
getContextItem<Doodler>("doodler").deleteLayer(layer);
}
const track = getContextItem<TrackSystem>("track");
track.recalculateAll();
const inputManager = getContextItem<InputManager>("inputManager");
inputManager.offKey("e");
inputManager.offKey("w");
inputManager.offKey("Escape");
inputManager.offMouse("left");
if (this.heldEvents.size > 0) {
for (const [key, cb] of this.heldEvents) {
if (cb) {
getContextItem<InputManager>("inputManager").onKey(key, cb);
}
this.heldEvents.delete(key);
}
}
setContextItem("trackCopy", undefined);
setContextItem("trackSegments", undefined);
}
}

View File

@@ -0,0 +1,25 @@
import { State } from "../machine.ts";
import { States } from "./index.ts";
export class EditTrainState extends State<States> {
override name: States = States.EDIT_TRAIN;
override validTransitions: Set<States> = new Set([
States.RUNNING,
States.PAUSED,
]);
override update(dt: number): void {
throw new Error("Method not implemented.");
}
override start(): void {
throw new Error("Method not implemented.");
// TODO
// Cache trains
// Stash train in context
// Draw track
// Draw train (filtered by train ID)
}
override stop(): void {
throw new Error("Method not implemented.");
}
}

67
state/states/LoadState.ts Normal file
View File

@@ -0,0 +1,67 @@
import { Doodler, Vector } from "@bearmetal/doodler";
import { bootstrapInputs } from "../../inputs.ts";
import { getContextItem, setContextItem } from "../../lib/context.ts";
import { InputManager } from "../../lib/input.ts";
import { ResourceManager } from "../../lib/resources.ts";
import { StraightTrack } from "../../track/shapes.ts";
import { TrackSystem } from "../../track/system.ts";
import { State } from "../machine.ts";
import { States } from "./index.ts";
export class LoadState extends State<States> {
override name: States = States.LOAD;
override validTransitions: Set<States> = new Set([
States.RUNNING,
]);
layers: number[] = [];
override update(): void {
// noop
}
override start(): void {
const track = this.loadTrack() ?? new TrackSystem([new StraightTrack()]);
setContextItem("track", track);
const trains = this.loadTrains() ?? [];
setContextItem("trains", trains);
const resources = new ResourceManager();
setContextItem("resources", resources);
const inputManager = new InputManager();
setContextItem("inputManager", inputManager);
bootstrapInputs();
resources.set("engine-sprites", new Image());
resources.get<HTMLImageElement>("engine-sprites")!.src =
"/sprites/EngineSprites.png";
resources.ready().then(() => {
this.stateMachine.transitionTo(States.RUNNING);
});
const doodler = getContextItem<Doodler>("doodler");
this.layers.push(doodler.createLayer((_, __, dTime) => {
doodler.clearRect(new Vector(0, 0), doodler.width, doodler.height);
doodler.fillRect(new Vector(0, 0), doodler.width, doodler.height, {
color: "#302040",
});
}));
}
override stop(): void {
// noop
}
private loadTrack() {
const track = TrackSystem.deserialize(
JSON.parse(localStorage.getItem("track") || "[]"),
);
return track;
}
private loadTrains() {
const trains = JSON.parse(localStorage.getItem("trains") || "[]");
return trains;
}
}

View File

@@ -0,0 +1,30 @@
import { State } from "../machine.ts";
import { States } from "./index.ts";
export class PausedState extends State<States> {
override name: States = States.PAUSED;
override validTransitions: Set<States> = new Set([
States.LOAD,
States.RUNNING,
States.EDIT_TRACK,
States.EDIT_TRAIN,
]);
override update(dt: number): void {
throw new Error("Method not implemented.");
// TODO
// Handle input
// Draw ui
}
override start(): void {
throw new Error("Method not implemented.");
// TODO
// Save tracks to cache
// Save trains to cache
// Save resources to cache
}
override stop(): void {
throw new Error("Method not implemented.");
// TODO
// Do nothing
}
}

View File

@@ -0,0 +1,88 @@
import { Doodler } from "@bearmetal/doodler";
import { getContext, getContextItem } from "../../lib/context.ts";
import { InputManager } from "../../lib/input.ts";
import { TrackSystem } from "../../track/system.ts";
import { Tender } from "../../train/cars.ts";
import { RedEngine } from "../../train/engines.ts";
import { DotFollower } from "../../train/newTrain.ts";
import { Train } from "../../train/train.ts";
import { State } from "../machine.ts";
import { States } from "./index.ts";
export class RunningState extends State<States> {
override name: States = States.RUNNING;
override validTransitions: Set<States> = new Set([
States.PAUSED,
States.EDIT_TRACK,
]);
layers: number[] = [];
override update(dt: number): void {
const ctx = getContext() as { trains: Train[]; track: TrackSystem };
// const ctx = getContext() as { trains: DotFollower[]; track: TrackSystem };
// TODO
// Update trains
// Update world
// Handle input
// Draw (maybe via a layer system that syncs with doodler)
// Monitor world events
for (const train of ctx.trains) {
train.move(dt);
}
}
override start(): void {
const doodler = getContextItem<Doodler>("doodler");
this.layers.push(
doodler.createLayer(() => {
const track = getContextItem<TrackSystem>("track");
track.draw();
}),
doodler.createLayer(() => {
const trains = getContextItem<Train[]>("trains");
for (const train of trains) {
// if (input.getKeyState("ArrowUp")) {
// train.acceleration.x += 10;
// }
train.draw();
}
}),
);
// noop
const inputManager = getContextItem<InputManager>("inputManager");
const track = getContextItem<TrackSystem>("track");
const ctx = getContext() as { trains: Train[] };
// const ctx = getContext() as { trains: DotFollower[] };
inputManager.onKey(" ", () => {
// const path = track.path;
// const follower = new DotFollower(path, path.points[0].copy());
// ctx.trains.push(follower);
const train = new Train(track.path, [new RedEngine(), new Tender()]);
ctx.trains.push(train);
});
// const trainCount = 2000;
// for (let i = 0; i < trainCount; i++) {
// const train = new Train(track.path, [new RedEngine(), new Tender()]);
// ctx.trains.push(train);
// }
inputManager.onKey("ArrowUp", () => {
const trains = getContextItem<Train[]>("trains");
for (const train of trains) {
train.speed += 1;
}
});
inputManager.onKey("ArrowDown", () => {
const trains = getContextItem<Train[]>("trains");
for (const train of trains) {
train.speed -= 1;
}
});
}
override stop(): void {
for (const layer of this.layers) {
getContextItem<Doodler>("doodler").deleteLayer(layer);
}
}
}

26
state/states/index.ts Normal file
View File

@@ -0,0 +1,26 @@
import { StateMachine } from "../machine.ts";
import { Track } from "../../track.ts";
import { EditTrainState } from "./EditTrainState.ts";
import { EditTrackState } from "./EditTrackState.ts";
import { PausedState } from "./PausedState.ts";
import { RunningState } from "./RunningState.ts";
import { LoadState } from "./LoadState.ts";
export enum States {
LOAD,
RUNNING,
PAUSED,
EDIT_TRACK,
EDIT_TRAIN,
}
export function bootstrapGameStateMachine() {
const stateMachine = new StateMachine<States>();
stateMachine.addState(new LoadState(stateMachine));
stateMachine.addState(new RunningState(stateMachine));
stateMachine.addState(new PausedState(stateMachine));
stateMachine.addState(new EditTrackState(stateMachine));
stateMachine.addState(new EditTrainState(stateMachine));
stateMachine.transitionTo(States.LOAD);
return stateMachine;
}

38
test/bench.ts Normal file
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@@ -0,0 +1,38 @@
import { assert } from "jsr:@std/assert";
import { describe, it } from "jsr:@std/testing/bdd";
/**
* Tests if a function can run a given number of iterations within a target frame time.
* @param fn The function to test.
* @param iterations Number of times to run the function per frame.
* @param fps Target frames per second.
*/
export function testPerformance(
fn: () => unknown,
iterations: number,
fps: number,
) {
console.log(`Performance Test - ${iterations} iterations at ${fps} FPS`);
const frameTime = 1000 / fps;
const startTime = performance.now();
for (let i = 0; i < iterations; i++) {
fn();
}
const endTime = performance.now();
const elapsed = endTime - startTime;
console.log(
`Elapsed time: ${elapsed.toFixed(2)}ms (Target: ≤${
frameTime.toFixed(2)
}ms)`,
);
assert(
elapsed <= frameTime,
`Function took too long: ${elapsed.toFixed(2)}ms (Target: ≤${
frameTime.toFixed(2)
}ms)`,
);
// });
}

49
test/contextBench.test.ts Normal file
View File

@@ -0,0 +1,49 @@
import {
getContextItem,
setContextItem,
setDefaultContext,
withContext,
} from "../lib/context.ts"; // adjust path as needed
import { testPerformance } from "./bench.ts";
/**
* Benchmarks the performance of setting and getting context items.
* All context transactions should run 10000 times within the 60 FPS frame time.
* getContextItem should run 100000 times within the 240 FPS frame time to ensure adequate performance.
*/
Deno.test("Context Benchmark", () => {
console.log("Context Benchmark - run within frame time");
testPerformance(
() => {
setDefaultContext({ a: 1 });
},
10000,
60,
);
testPerformance(
() => {
withContext({ a: 1 }, () => {
getContextItem("a");
});
},
10000,
60,
);
testPerformance(
() => {
getContextItem("a");
},
100000,
240,
);
testPerformance(
() => {
setContextItem("a", 1);
},
10000,
60,
);
});

View File

@@ -0,0 +1,35 @@
import { assert } from "jsr:@std/assert";
import { describe, it } from "jsr:@std/testing/bdd";
import { TrackSystem } from "../track/system.ts";
import { StraightTrack } from "../track/shapes.ts";
import { testPerformance } from "./bench.ts";
import { setDefaultContext } from "../lib/context.ts";
/**
* Tests if a function can run a given number of iterations within a target frame time.
* @param fn The function to test.
* @param iterations Number of times to run the function per frame.
* @param fps Target frames per second.
*/
Deno.test("Track System Benchmark", () => {
console.log("Track System Benchmark - run within frame time");
const mockDoodler = {
fillCircle: () => {},
line: () => {},
};
setDefaultContext({
doodler: mockDoodler,
});
const mockTrack = new TrackSystem([]);
for (let i = 0; i < 100; i++) {
mockTrack.registerSegment(new StraightTrack());
}
testPerformance(
() => {
mockTrack.findEnds();
},
10000,
60,
);
});

142
track.ts
View File

@@ -1,9 +1,8 @@
import { PathSegment } from "./math/path.ts"; import { PathSegment } from "./math/path.ts";
import { Vector } from "doodler"; import { Vector } from "doodler";
import { Train } from "./train.ts"; import { Train } from "./train/train.ts";
export class Track extends PathSegment { export class Track extends PathSegment {
editable = false; editable = false;
next: Track; next: Track;
@@ -11,7 +10,11 @@ export class Track extends PathSegment {
id: string; id: string;
constructor(points: [Vector, Vector, Vector, Vector], next?: Track, prev?: Track) { constructor(
points: [Vector, Vector, Vector, Vector],
next?: Track,
prev?: Track,
) {
super(points); super(points);
this.id = crypto.randomUUID(); this.id = crypto.randomUUID();
this.next = next || this; this.next = next || this;
@@ -78,7 +81,11 @@ export class Track extends PathSegment {
} }
getAllPointsInRange(v: Vector, r: number) { getAllPointsInRange(v: Vector, r: number) {
const points: [number, PathSegment][] = this.getPointsWithinRadius(v, r).concat(this.next.getPointsWithinRadius(v, r), this.prev.getPointsWithinRadius(v, r)) const points: [number, PathSegment][] = this.getPointsWithinRadius(v, r)
.concat(
this.next.getPointsWithinRadius(v, r),
this.prev.getPointsWithinRadius(v, r),
);
return points; return points;
} }
@@ -111,7 +118,7 @@ export class Spline<T extends PathSegment = PathSegment> {
pointSpacing: number; pointSpacing: number;
get points() { get points() {
return Array.from(new Set(this.segments.flatMap(s => s.points))); return Array.from(new Set(this.segments.flatMap((s) => s.points)));
} }
nodes: IControlNode[]; nodes: IControlNode[];
@@ -124,10 +131,13 @@ export class Spline<T extends PathSegment = PathSegment> {
for (let i = 0; i < this.points.length; i += 3) { for (let i = 0; i < this.points.length; i += 3) {
const node: IControlNode = { const node: IControlNode = {
anchor: this.points[i], anchor: this.points[i],
controls: [this.points.at(i - 1)!, this.points[(i + 1) % this.points.length]], controls: [
this.points.at(i - 1)!,
this.points[(i + 1) % this.points.length],
],
mirrored: false, mirrored: false,
tangent: true tangent: true,
} };
this.nodes.push(node); this.nodes.push(node);
} }
} }
@@ -148,13 +158,12 @@ export class Spline<T extends PathSegment = PathSegment> {
calculateEvenlySpacedPoints(spacing: number, resolution = 1) { calculateEvenlySpacedPoints(spacing: number, resolution = 1) {
this.pointSpacing = 1; this.pointSpacing = 1;
// return this.segments.flatMap(s => s.calculateEvenlySpacedPoints(spacing, resolution)); // return this.segments.flatMap(s => s.calculateEvenlySpacedPoints(spacing, resolution));
const points: Vector[] = [] const points: Vector[] = [];
points.push(this.segments[0].points[0]); points.push(this.segments[0].points[0]);
let prev = points[0]; let prev = points[0];
let distSinceLastEvenPoint = 0 let distSinceLastEvenPoint = 0;
for (const seg of this.segments) { for (const seg of this.segments) {
let t = 0; let t = 0;
const div = Math.ceil(seg.length * resolution * 10); const div = Math.ceil(seg.length * resolution * 10);
@@ -163,16 +172,18 @@ export class Spline<T extends PathSegment = PathSegment> {
const point = seg.getPointAtT(t); const point = seg.getPointAtT(t);
distSinceLastEvenPoint += prev.dist(point); distSinceLastEvenPoint += prev.dist(point);
if (distSinceLastEvenPoint >= spacing) { if (distSinceLastEvenPoint >= spacing) {
const overshoot = distSinceLastEvenPoint - spacing; const overshoot = distSinceLastEvenPoint - spacing;
const evenPoint = Vector.add(point, Vector.sub(point, prev).normalize().mult(overshoot)) const evenPoint = Vector.add(
point,
Vector.sub(point, prev).normalize().mult(overshoot),
);
distSinceLastEvenPoint = overshoot; distSinceLastEvenPoint = overshoot;
points.push(evenPoint); points.push(evenPoint);
prev = evenPoint; prev = evenPoint;
} }
prev = point prev = point;
} }
} }
@@ -182,10 +193,10 @@ export class Spline<T extends PathSegment = PathSegment> {
} }
followEvenPoints(t: number) { followEvenPoints(t: number) {
if (t < 0) t += this.evenPoints.length if (t < 0) t += this.evenPoints.length;
const i = Math.floor(t); const i = Math.floor(t);
const a = this.evenPoints[i] const a = this.evenPoints[i];
const b = this.evenPoints[(i + 1) % this.evenPoints.length] const b = this.evenPoints[(i + 1) % this.evenPoints.length];
return Vector.lerp(a, b, t % 1); return Vector.lerp(a, b, t % 1);
} }
@@ -197,50 +208,92 @@ export class Spline<T extends PathSegment = PathSegment> {
} }
toggleNodeTangent(p: Vector) { toggleNodeTangent(p: Vector) {
const node = this.nodes.find(n => n.anchor === p); const node = this.nodes.find((n) => n.anchor === p);
node && (node.tangent = !node.tangent); node && (node.tangent = !node.tangent);
} }
toggleNodeMirrored(p: Vector) { toggleNodeMirrored(p: Vector) {
const node = this.nodes.find(n => n.anchor === p); const node = this.nodes.find((n) => n.anchor === p);
node && (node.mirrored = !node.mirrored); node && (node.mirrored = !node.mirrored);
} }
handleNodeEdit(p: Vector, movement: { x: number, y: number }) { handleNodeEdit(p: Vector, movement: { x: number; y: number }) {
const node = this.nodes.find(n => n.anchor === p || n.controls.includes(p)); const node = this.nodes.find((n) =>
n.anchor === p || n.controls.includes(p)
);
if (!node || !(node.mirrored || node.tangent)) return; if (!node || !(node.mirrored || node.tangent)) return;
if (node.anchor !== p) { if (node.anchor !== p) {
if (node.mirrored || node.tangent) { if (node.mirrored || node.tangent) {
const mover = node.controls.find(e => e !== p)!; const mover = node.controls.find((e) => e !== p)!;
const v = Vector.sub(node.anchor, p); const v = Vector.sub(node.anchor, p);
if (!node.mirrored) v.setMag(Vector.sub(node.anchor, mover).mag()); if (!node.mirrored) v.setMag(Vector.sub(node.anchor, mover).mag());
mover.set(Vector.add(v, node.anchor)); mover.set(Vector.add(v, node.anchor));
} }
} else { } else {
for (const control of node.controls) { for (const control of node.controls) {
control.add(movement.x, movement.y) control.add(movement.x, movement.y);
} }
} }
} }
} }
export const generateSquareTrack = () => { export const generateSquareTrack = () => {
const first = new Track([new Vector(20, 40), new Vector(20, 100), new Vector(20, 300), new Vector(20, 360)]); const first = new Track([
new Vector(20, 40),
new Vector(20, 100),
new Vector(20, 300),
new Vector(20, 360),
]);
const second = new Track([first.points[3], new Vector(20, 370), new Vector(30, 380), new Vector(40, 380)]); const second = new Track([
first.points[3],
new Vector(20, 370),
new Vector(30, 380),
new Vector(40, 380),
]);
const third = new Track([second.points[3], new Vector(100, 380), new Vector(300, 380), new Vector(360, 380)]); const third = new Track([
second.points[3],
new Vector(100, 380),
new Vector(300, 380),
new Vector(360, 380),
]);
const fourth = new Track([third.points[3], new Vector(370, 380), new Vector(380, 370), new Vector(380, 360)]); const fourth = new Track([
third.points[3],
new Vector(370, 380),
new Vector(380, 370),
new Vector(380, 360),
]);
const fifth = new Track([fourth.points[3], new Vector(380, 300), new Vector(380, 100), new Vector(380, 40)]); const fifth = new Track([
fourth.points[3],
new Vector(380, 300),
new Vector(380, 100),
new Vector(380, 40),
]);
const sixth = new Track([fifth.points[3], new Vector(380, 30), new Vector(370, 20), new Vector(360, 20)]); const sixth = new Track([
fifth.points[3],
new Vector(380, 30),
new Vector(370, 20),
new Vector(360, 20),
]);
const seventh = new Track([sixth.points[3], new Vector(300, 20), new Vector(100, 20), new Vector(40, 20)]); const seventh = new Track([
sixth.points[3],
new Vector(300, 20),
new Vector(100, 20),
new Vector(40, 20),
]);
const eighth = new Track([seventh.points[3], new Vector(30, 20), new Vector(20, 30), first.points[0]]); const eighth = new Track([
seventh.points[3],
new Vector(30, 20),
new Vector(20, 30),
first.points[0],
]);
const tracks = [first, second, third, fourth, fifth, sixth, seventh, eighth]; const tracks = [first, second, third, fourth, fifth, sixth, seventh, eighth];
for (const [i, track] of tracks.entries()) { for (const [i, track] of tracks.entries()) {
@@ -253,25 +306,38 @@ export const generateSquareTrack = () => {
// second.prev = first; // second.prev = first;
// third. // third.
return new Spline<Track>([first, second, third, fourth, fifth, sixth, seventh, eighth]); return new Spline<Track>([
} first,
second,
third,
fourth,
fifth,
sixth,
seventh,
eighth,
]);
};
export const loadFromJson = () => { export const loadFromJson = () => {
const json = JSON.parse(localStorage.getItem('railPath') || ''); const json = JSON.parse(localStorage.getItem("railPath") || "");
if (!json) return generateSquareTrack(); if (!json) return generateSquareTrack();
const segments: Track[] = []; const segments: Track[] = [];
for (const { points } of json.segments) { for (const { points } of json.segments) {
segments.push(new Track(points.map((p: { x: number, y: number }) => new Vector(p.x, p.y)))); segments.push(
new Track(
points.map((p: { x: number; y: number }) => new Vector(p.x, p.y)),
),
);
} }
for (const [i, s] of segments.entries()) { for (const [i, s] of segments.entries()) {
s.setNext(segments[(i + 1) % segments.length]) s.setNext(segments[(i + 1) % segments.length]);
s.setPrev(segments.at(i - 1)!) s.setPrev(segments.at(i - 1)!);
} }
return new Spline<Track>(segments); return new Spline<Track>(segments);
} };
export interface IControlNode { export interface IControlNode {
anchor: Vector; anchor: Vector;

90
track/shapes.ts Normal file
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import { Vector } from "@bearmetal/doodler";
import { TrackSegment } from "./system.ts";
export class StraightTrack extends TrackSegment {
constructor(start?: Vector) {
start = start || new Vector(100, 100);
super([
start,
start.copy().add(25, 0),
start.copy().add(75, 0),
start.copy().add(100, 0),
]);
}
}
export class SBendLeft extends TrackSegment {
constructor(start?: Vector) {
start = start || new Vector(100, 100);
super([
start,
start.copy().add(60, 0),
start.copy().add(90, -25),
start.copy().add(150, -25),
]);
}
}
export class SBendRight extends TrackSegment {
constructor(start?: Vector) {
start = start || new Vector(100, 100);
super([
start,
start.copy().add(60, 0),
start.copy().add(90, 25),
start.copy().add(150, 25),
]);
}
}
export class BankLeft extends TrackSegment {
constructor(start?: Vector) {
start = start || new Vector(100, 100);
const p1 = start.copy();
const p2 = start.copy();
const p3 = start.copy();
const p4 = start.copy();
const scale = 33;
p2.add(new Vector(1, 0).mult(scale));
p3.set(p2);
const dirToP3 = Vector.fromAngle(-Math.PI / 12).mult(scale);
p3.add(dirToP3);
p4.set(p3);
const dirToP4 = Vector.fromAngle(-Math.PI / 6).mult(scale);
p4.add(dirToP4);
super([
p1,
p2,
p3,
p4,
]);
}
}
export class BankRight extends TrackSegment {
constructor(start?: Vector) {
start = start || new Vector(100, 100);
const p1 = start.copy();
const p2 = start.copy();
const p3 = start.copy();
const p4 = start.copy();
const scale = 33;
p2.add(new Vector(1, 0).mult(scale));
p3.set(p2);
const dirToP3 = Vector.fromAngle(Math.PI / 12).mult(scale);
p3.add(dirToP3);
p4.set(p3);
const dirToP4 = Vector.fromAngle(Math.PI / 6).mult(scale);
p4.add(dirToP4);
super([
p1,
p2,
p3,
p4,
]);
}
}

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import { Doodler, Point, Vector } from "@bearmetal/doodler";
import { ComplexPath, PathSegment } from "../math/path.ts";
import { getContextItem, setDefaultContext } from "../lib/context.ts";
import { clamp } from "../math/clamp.ts";
export class TrackSystem {
private segments: Map<string, TrackSegment> = new Map();
private doodler: Doodler;
constructor(segments: TrackSegment[]) {
this.doodler = getContextItem<Doodler>("doodler");
for (const segment of segments) {
this.segments.set(segment.id, segment);
}
}
get firstSegment() {
return this.segments.values().next().value;
}
get lastSegment() {
return this.segments.values().toArray().pop();
}
optimize(percent: number) {
console.log("Optimizing track", percent * 100 / 4);
for (const segment of this.segments.values()) {
segment.recalculateRailPoints(Math.round(percent * 100 / 4));
}
}
recalculateAll() {
for (const segment of this.segments.values()) {
segment.recalculateRailPoints();
segment.length = segment.calculateApproxLength();
}
}
registerSegment(segment: TrackSegment) {
segment.setTrack(this);
this.segments.set(segment.id, segment);
}
unregisterSegment(segment: TrackSegment) {
this.segments.delete(segment.id);
for (const s of this.segments.values()) {
s.backNeighbours = s.backNeighbours.filter((n) => n !== segment);
s.frontNeighbours = s.frontNeighbours.filter((n) => n !== segment);
}
const ends = this.ends.get(segment);
this.ends.delete(segment);
this.endArray = this.endArray.filter((e) => !ends?.includes(e));
}
draw(showControls = false) {
for (const [i, segment] of this.segments.entries()) {
segment.draw(showControls);
}
// try {
// if (getContextItem<boolean>("showEnds")) {
// const ends = this.findEnds();
// for (const end of ends) {
// this.doodler.fillCircle(end.pos, 2, {
// color: "red",
// // weight: 3,
// });
// if (getContextItem<boolean>("debug")) {
// this.doodler.line(
// end.pos,
// end.pos.copy().add(end.tangent.copy().mult(20)),
// {
// color: "blue",
// // weight: 3,
// },
// );
// }
// }
// }
// } catch {
// setDefaultContext({ showEnds: false });
// }
}
ends: Map<TrackSegment, [End, End]> = new Map();
endArray: End[] = [];
findEnds() {
for (const segment of this.segments.values()) {
if (this.ends.has(segment)) continue;
const ends: [End, End] = [
{
pos: segment.points[0],
segment,
tangent: Vector.sub(segment.points[1], segment.points[0]).normalize(),
frontOrBack: "back",
},
{
pos: segment.points[3],
segment,
tangent: Vector.sub(segment.points[3], segment.points[2]).normalize(),
frontOrBack: "front",
},
];
this.ends.set(segment, ends);
this.endArray.push(...ends);
}
return this.endArray;
}
serialize() {
return JSON.stringify(
this.segments.values().map((s) => s.serialize()).toArray(),
);
}
copy() {
const track = new TrackSystem([]);
for (const segment of this.segments.values()) {
track.segments.set(segment.id, segment.copy());
}
return track;
}
static deserialize(data: SerializedTrackSegment[]) {
if (data.length === 0) return undefined;
const track = new TrackSystem([]);
const neighborMap = new Map<string, [string[], string[]]>();
for (const segment of data) {
track.segments.set(segment.id, TrackSegment.deserialize(segment));
neighborMap.set(segment.id, [segment.fNeighbors, segment.bNeighbors]);
}
for (const segment of track.segments.values()) {
segment.setTrack(track);
const neighbors = neighborMap.get(segment.id);
if (neighbors) {
segment.backNeighbours = neighbors[1].map((id) =>
track.segments.get(id)
).filter((s) => s) as TrackSegment[];
segment.frontNeighbours = neighbors[0].map((id) =>
track.segments.get(id)
).filter((s) => s) as TrackSegment[];
}
}
return track;
}
translate(v: Vector) {
for (const segment of this.segments.values()) {
segment.translate(v);
}
}
private _path?: Spline<TrackSegment>;
get path() {
if (!this._path) {
this._path = this.generatePath();
}
return this._path;
}
generatePath() {
if (!this.firstSegment) throw new Error("No first segment");
const flags = { looping: true };
const rightOnlyPath = [
this.firstSegment.copy(),
...this.findRightPath(
this.firstSegment,
new Set([this.firstSegment.id]),
flags,
),
];
rightOnlyPath.forEach((s, i, arr) => {
if (i === 0) return;
const prev = arr[i - 1];
s.points[0] = prev.points[3];
s.prev = prev;
prev.next = s;
});
if (flags.looping) {
const first = rightOnlyPath[0];
const last = rightOnlyPath[rightOnlyPath.length - 1];
first.points[0] = last.points[3];
last.points[3] = first.points[0];
first.prev = last;
last.next = first;
}
return new Spline<TrackSegment>(rightOnlyPath);
}
*findRightPath(
start: TrackSegment,
seen: Set<string>,
flags: { looping: boolean },
): Generator<TrackSegment> {
if (start.frontNeighbours.length === 0) {
return;
}
let rightMost = start.frontNeighbours[0];
for (const segment of start.frontNeighbours) {
if (segment.id === rightMost.id) continue;
const rotatedSegment = segment.copy();
rotatedSegment.rotateAboutPoint(
rotatedSegment.tangent(0).heading(),
rotatedSegment.points[0],
);
const rotatedRightMost = rightMost.copy();
rotatedRightMost.rotateAboutPoint(
rotatedRightMost.tangent(0).heading(),
rotatedRightMost.points[0],
);
if (rotatedSegment.points[3].y > rotatedRightMost.points[3].y) {
rightMost = segment;
}
}
if (seen.has(rightMost.id)) {
if (seen.values().next().value === rightMost.id) {
flags.looping = true;
}
return;
}
seen.add(rightMost.id);
yield rightMost.copy();
yield* this.findRightPath(rightMost, seen, flags);
}
*findLeftPath(
start: TrackSegment,
seen: Set<string>,
flags: { looping: boolean },
): Generator<TrackSegment> {
if (start.frontNeighbours.length === 0) {
return;
}
let leftMost = start.frontNeighbours[0];
for (const segment of start.frontNeighbours) {
if (segment.id === leftMost.id) continue;
const rotatedSegment = segment.copy();
rotatedSegment.rotateAboutPoint(
rotatedSegment.tangent(0).heading(),
rotatedSegment.points[0],
);
const rotatedLeftMost = leftMost.copy();
rotatedLeftMost.rotateAboutPoint(
rotatedLeftMost.tangent(0).heading(),
rotatedLeftMost.points[0],
);
if (rotatedSegment.points[3].y < rotatedLeftMost.points[3].y) {
leftMost = segment;
}
}
if (seen.has(leftMost.id)) {
if (seen.values().next().value === leftMost.id) {
flags.looping = true;
}
return;
}
seen.add(leftMost.id);
yield leftMost.copy();
yield* this.findLeftPath(leftMost, seen, flags);
}
}
type VectorSet = [Vector, Vector, Vector, Vector];
export class TrackSegment extends PathSegment {
frontNeighbours: TrackSegment[] = [];
backNeighbours: TrackSegment[] = [];
track?: TrackSystem;
doodler: Doodler;
normalPoints: Vector[] = [];
antiNormalPoints: Vector[] = [];
constructor(p: VectorSet, id?: string) {
super(p);
this.doodler = getContextItem<Doodler>("doodler");
this.id = id ?? crypto.randomUUID();
this.recalculateRailPoints();
}
recalculateRailPoints(resolution = 100) {
this.normalPoints = [];
this.antiNormalPoints = [];
for (let i = 0; i <= resolution; i++) {
const t = i / resolution;
const normal = this.tangent(t).rotate(Math.PI / 2);
normal.setMag(6);
const p = this.getPointAtT(t);
this.normalPoints.push(p.copy().add(normal));
this.antiNormalPoints.push(p.copy().add(normal.rotate(Math.PI)));
}
}
setTrack(t: TrackSystem) {
this.track = t;
}
override draw(showControls = false, recalculateRailPoints = false) {
// if (showControls) {
// this.doodler.drawBezier(
// this.points[0],
// this.points[1],
// this.points[2],
// this.points[3],
// {
// strokeColor: "#ffffff50",
// },
// );
// }
if (showControls) {
this.doodler.deferDrawing(() => {
this.doodler.fillCircle(this.points[0], 1, {
color: "red",
});
this.doodler.fillCircle(this.points[1], 1, {
color: "red",
});
this.doodler.fillCircle(this.points[2], 1, {
color: "red",
});
this.doodler.fillCircle(this.points[3], 1, {
color: "red",
});
});
}
const spacing = Math.ceil(this.length / 10);
const points = this.calculateEvenlySpacedPoints(this.length / spacing);
for (let i = 0; i < points.length - 1; i++) {
// const t = i / ties;
// const p = this.getPointAtT(t);
const [p, t] = points[i];
// this.doodler.drawCircle(p, 2, {
// color: "red",
// weight: 3,
// });
this.doodler.drawRotated(p, t, () => {
this.doodler.line(p, p.copy().add(0, 10), {
color: "#291b17",
weight: 4,
});
this.doodler.line(p, p.copy().add(0, -10), {
color: "#291b17",
weight: 4,
});
// this.doodler.line(p.copy().add(-6, 5), p.copy().add(6, 5), {
// color: "grey",
// weight: 1,
// });
// this.doodler.line(p.copy().add(-6, -5), p.copy().add(6, -5), {
// color: "grey",
// weight: 1,
// });
});
}
if (recalculateRailPoints) {
this.recalculateRailPoints();
}
this.doodler.deferDrawing(
() => {
this.doodler.drawLine(this.normalPoints, {
color: "grey",
weight: 1.5,
});
this.doodler.drawLine(this.antiNormalPoints, {
color: "grey",
weight: 1.5,
});
},
);
// this.doodler.drawCircle(p, 2, {
// color: "red",
// weight: 3,
// });
}
serialize(): SerializedTrackSegment {
return {
p: this.points.map((p) => p.array()),
id: this.id,
bNeighbors: this.backNeighbours.map((n) => n.id),
fNeighbors: this.frontNeighbours.map((n) => n.id),
};
}
copy() {
return new TrackSegment(
this.points.map((p) => p.copy()) as VectorSet,
this.id,
);
}
cleanCopy() {
return new TrackSegment(
this.points.map((p) => p.copy()) as VectorSet,
);
}
propagateTranslation(v: Vector) {
for (const fNeighbour of this.frontNeighbours) {
fNeighbour.receivePropagation(v);
}
for (const bNeighbour of this.backNeighbours) {
bNeighbour.receivePropagation(v);
}
}
lastHeading?: number;
receivePropagation(v: Vector) {
this.translate(v);
this.propagateTranslation(v);
}
// TODO: this duplicates receivePropagation, but for some reason it doesn't work when called from receivePropagation
rotate(angle: number | Vector) {
const [p1, p2, p3, p4] = this.points;
let newP2;
if (angle instanceof Vector) {
const tan = angle;
angle = tan.heading() - (this.lastHeading ?? 0);
this.lastHeading = tan.heading();
newP2 = Vector.add(p1, tan);
} else {
const p1ToP2 = Vector.sub(p2, p1);
p1ToP2.rotate(angle);
newP2 = Vector.add(p1, p1ToP2);
}
const p2ToP3 = Vector.sub(p3, p2);
p2ToP3.rotate(angle);
p3.set(Vector.add(newP2, p2ToP3));
const p2Top4 = Vector.sub(p4, p2);
p2Top4.rotate(angle);
p4.set(Vector.add(newP2, p2Top4));
p2.set(newP2);
}
static deserialize(data: any) {
return new TrackSegment(
data.p.map((p: [number, number, number]) => new Vector(p[0], p[1], p[2])),
data.id,
);
}
setPositionByPoint(pos: Vector, point: Vector) {
if (!this.points.includes(point)) return;
point = point.copy();
this.points.forEach((p, i) => {
const relativePoint = Vector.sub(p, point);
p.set(pos);
p.add(relativePoint);
});
}
rotateAboutPoint(angle: number, point: Vector) {
if (!this.points.includes(point)) return;
point = point.copy();
this.points.forEach((p, i) => {
const relativePoint = Vector.sub(p, point);
relativePoint.rotate(angle);
p.set(Vector.add(point, relativePoint));
});
}
// resetRotation() {
// const angle = this.tangent(0).heading();
// this.rotateAboutPoint(-angle, this.points[0]);
// }
translate(v: Point) {
this.points.forEach((p) => {
p.add(v.x, v.y);
});
}
}
export class Spline<T extends PathSegment = PathSegment> {
segments: T[] = [];
ctx?: CanvasRenderingContext2D;
evenPoints: Vector[];
pointSpacing: number;
get points() {
return Array.from(new Set(this.segments.flatMap((s) => s.points)));
}
nodes: IControlNode[];
looped = false;
constructor(segs: T[]) {
this.segments = segs;
if (this.segments.at(-1)?.next === this.segments[0]) {
this.looped = true;
}
this.pointSpacing = 1;
this.evenPoints = this.calculateEvenlySpacedPoints(1);
this.nodes = [];
// for (let i = 0; i < this.points.length; i += 3) {
// const node: IControlNode = {
// anchor: this.points[i],
// controls: [
// this.points.at(i - 1)!,
// this.points[(i + 1) % this.points.length],
// ],
// mirrored: false,
// tangent: true,
// };
// this.nodes.push(node);
// }
}
// setContext(ctx: CanvasRenderingContext2D) {
// this.ctx = ctx;
// for (const segment of this.segments) {
// segment.setContext(ctx);
// }
// }
draw() {
for (const segment of this.segments) {
// segment.draw();
const doodler = getContextItem<Doodler>("doodler");
doodler.drawWithAlpha(0.5, () => {
doodler.drawBezier(...segment.points, { color: "red" });
});
}
}
calculateEvenlySpacedPoints(spacing: number, resolution = 1) {
this.pointSpacing = 1;
// return this.segments.flatMap(s => s.calculateEvenlySpacedPoints(spacing, resolution));
const points: Vector[] = [];
points.push(this.segments[0].points[0]);
let prev = points[0];
let distSinceLastEvenPoint = 0;
for (const seg of this.segments) {
let t = 0;
const div = Math.ceil(seg.length * resolution * 10);
while (t < 1) {
t += 1 / div;
const point = seg.getPointAtT(t);
distSinceLastEvenPoint += prev.dist(point);
if (distSinceLastEvenPoint >= spacing) {
const overshoot = distSinceLastEvenPoint - spacing;
const evenPoint = Vector.add(
point,
Vector.sub(point, prev).normalize().mult(overshoot),
);
distSinceLastEvenPoint = overshoot;
points.push(evenPoint);
prev = evenPoint;
}
prev = point;
}
}
this.evenPoints = points;
return points;
}
followEvenPoints(t: number) {
if (this.looped) {
if (t < 0) t += this.evenPoints.length;
const i = Math.floor(t) % this.evenPoints.length;
const a = this.evenPoints[i];
const b = this.evenPoints[(i + 1) % this.evenPoints.length];
return Vector.lerp(a, b, t % 1);
}
t = clamp(t, 0, this.evenPoints.length - 1);
const i = clamp(Math.floor(t), 0, this.evenPoints.length - 1);
const a = this.evenPoints[clamp(i, 0, this.evenPoints.length - 1)];
const b = this
.evenPoints[
clamp((i + 1) % this.evenPoints.length, 0, this.evenPoints.length - 1)
];
return Vector.lerp(a, b, t % 1);
}
calculateApproxLength() {
for (const s of this.segments) {
s.calculateApproxLength();
}
}
toggleNodeTangent(p: Vector) {
const node = this.nodes.find((n) => n.anchor === p);
node && (node.tangent = !node.tangent);
}
toggleNodeMirrored(p: Vector) {
const node = this.nodes.find((n) => n.anchor === p);
node && (node.mirrored = !node.mirrored);
}
handleNodeEdit(p: Vector, movement: { x: number; y: number }) {
const node = this.nodes.find((n) =>
n.anchor === p || n.controls.includes(p)
);
if (!node || !(node.mirrored || node.tangent)) return;
if (node.anchor !== p) {
if (node.mirrored || node.tangent) {
const mover = node.controls.find((e) => e !== p)!;
const v = Vector.sub(node.anchor, p);
if (!node.mirrored) v.setMag(Vector.sub(node.anchor, mover).mag());
mover.set(Vector.add(v, node.anchor));
}
} else {
for (const control of node.controls) {
control.add(movement.x, movement.y);
}
}
}
}
export interface IControlNode {
anchor: Vector;
controls: [Vector, Vector];
tangent: boolean;
mirrored: boolean;
}

106
train.ts
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@@ -1,106 +0,0 @@
import { drawLine } from "./drawing/line.ts";
import { ComplexPath, PathSegment } from "./math/path.ts";
import { Vector } from "doodler";
import { Follower } from "./physics/follower.ts";
import { Mover } from "./physics/mover.ts";
import { Spline, Track } from "./track.ts";
export class Train {
nodes: Vector[] = [];
cars: TrainCar[] = [];
path: Spline<Track>;
t: number;
engineLength = 40;
spacing = 30;
constructor(track: Spline<Track>, cars: TrainCar[] = []) {
this.path = track;
this.t = 0;
this.nodes.push(this.path.followEvenPoints(this.t),)
this.nodes.push(this.path.followEvenPoints(this.t - this.real2Track(40)));
this.cars.push(new TrainCar(55, document.getElementById('engine-sprites')! as HTMLImageElement, 80, 20, { at: new Vector(0, 60), width: 80, height: 20 }));
this.cars[0].points = this.nodes.map(n => n) as [Vector, Vector];
let currentOffset = 40;
for (const car of cars) {
currentOffset += this.spacing;
const a = this.path.followEvenPoints(this.t - currentOffset);
currentOffset += car.length;
const b = this.path.followEvenPoints(this.t - currentOffset);
car.points = [a,b];
this.cars.push(car);
}
}
move() {
this.t = (this.t + 1) % this.path.evenPoints.length;
let currentOffset = 0;
for (const car of this.cars) {
if (!car.points) return;
const [a,b] = car.points;
a.set(this.path.followEvenPoints(this.t - currentOffset));
currentOffset += car.length;
b.set(this.path.followEvenPoints(this.t - currentOffset));
currentOffset += this.spacing;
car.draw();
}
// this.draw();
}
// draw() {
// for (const [i, node] of this.nodes.entries()) {
// doodler.drawCircle(node.point, 10, { color: 'purple', weight: 3 })
// // const next = this.nodes[i + 1];
// // if (next) {
// // const to = Vector.sub(node.point, next.point);
// // to.setMag(40);
// // doodler.line(next.point, Vector.add(to, next.point))
// // }
// }
// }
real2Track(length: number) {
return length / this.path.pointSpacing
}
}
export class TrainCar {
img: HTMLImageElement;
imgWidth: number;
imgHeight: number;
sprite?: ISprite;
points?: [Vector, Vector];
length: number;
constructor(length: number, img: HTMLImageElement, w: number, h: number, sprite?: ISprite) {
this.img = img;
this.sprite = sprite;
this.imgWidth = w;
this.imgHeight = h;
this.length = length;
}
draw() {
if (!this.points) return;
const [a, b] = this.points;
const origin = Vector.add(Vector.sub(a, b).div(2), b);
const angle = Vector.sub(b, a).heading();
doodler.drawCircle(origin, 4, {color: 'blue'})
doodler.drawRotated(origin, angle, () => {
this.sprite ?
doodler.drawSprite(this.img, this.sprite.at, this.sprite.width, this.sprite.height, origin.copy().sub(this.imgWidth / 2, this.imgHeight / 2), this.imgWidth, this.imgHeight) :
doodler.drawImage(this.img, origin.copy().sub(this.imgWidth / 2, this.imgHeight / 2));
})
}
}
interface ISprite {
at: Vector;
width: number;
height: number;
}

55
train/cars.ts Normal file
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import { Vector } from "https://jsr.io/@bearmetal/doodler/0.0.4/geometry/vector.ts";
import { TrainCar } from "./train.ts";
import { ResourceManager } from "../lib/resources.ts";
import { getContextItem } from "../lib/context.ts";
export class Tender extends TrainCar {
constructor() {
const resources = getContextItem<ResourceManager>("resources");
super(25, resources.get<HTMLImageElement>("engine-sprites")!, 40, 20, {
at: new Vector(80, 0),
width: 40,
height: 20,
});
}
}
export class Tank extends TrainCar {
constructor() {
const resources = getContextItem<ResourceManager>("resources");
super(50, resources.get<HTMLImageElement>("engine-sprites")!, 70, 20, {
at: new Vector(80, 20),
width: 70,
height: 20,
});
}
}
export class YellowDumpCar extends TrainCar {
constructor() {
const resources = getContextItem<ResourceManager>("resources");
super(50, resources.get<HTMLImageElement>("engine-sprites")!, 70, 20, {
at: new Vector(80, 40),
width: 70,
height: 20,
});
}
}
export class GrayDumpCar extends TrainCar {
constructor() {
const resources = getContextItem<ResourceManager>("resources");
super(50, resources.get<HTMLImageElement>("engine-sprites")!, 70, 20, {
at: new Vector(80, 60),
width: 70,
height: 20,
});
}
}
export class NullCar extends TrainCar {
constructor() {
const resources = getContextItem<ResourceManager>("resources");
super(50, resources.get<HTMLImageElement>("engine-sprites")!, 70, 20, {
at: new Vector(80, 80),
width: 70,
height: 20,
});
}
}

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import { Vector } from "@bearmetal/doodler";
import { TrainCar } from "./train.ts";
import { getContextItem } from "../lib/context.ts";
import { ResourceManager } from "../lib/resources.ts";
export class RedEngine extends TrainCar {
constructor() {
const resources = getContextItem<ResourceManager>("resources");
super(55, resources.get<HTMLImageElement>("engine-sprites")!, 80, 20, {
at: new Vector(0, 60),
width: 80,
height: 20,
});
}
}
export class PurpleEngine extends TrainCar {
constructor() {
const resources = getContextItem<ResourceManager>("resources");
super(55, resources.get<HTMLImageElement>("engine-sprites")!, 80, 20, {
at: new Vector(0, 60),
width: 80,
height: 20,
});
}
}
export class GreenEngine extends TrainCar {
constructor() {
const resources = getContextItem<ResourceManager>("resources");
super(55, resources.get<HTMLImageElement>("engine-sprites")!, 80, 20, {
at: new Vector(0, 40),
width: 80,
height: 20,
});
}
}
export class GrayEngine extends TrainCar {
constructor() {
const resources = getContextItem<ResourceManager>("resources");
super(55, resources.get<HTMLImageElement>("engine-sprites")!, 80, 20, {
at: new Vector(0, 20),
width: 80,
height: 20,
});
}
}
export class BlueEngine extends TrainCar {
constructor() {
const resources = getContextItem<ResourceManager>("resources");
super(55, resources.get<HTMLImageElement>("engine-sprites")!, 80, 20, {
at: new Vector(0, 0),
width: 80,
height: 20,
});
}
}

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import { Doodler, Vector } from "@bearmetal/doodler";
import { getContextItem } from "../lib/context.ts";
import { Spline, TrackSegment } from "../track/system.ts";
export class DotFollower {
position: Vector;
velocity: Vector;
acceleration: Vector;
maxSpeed: number;
maxForce: number;
_trailingPoint: number;
protected _leadingPoint: number;
path: Spline<TrackSegment>;
get trailingPoint() {
const desired = this.velocity.copy();
desired.normalize();
desired.mult(-this._trailingPoint);
return Vector.add(this.position, desired);
}
constructor(path: Spline<TrackSegment>, pos: Vector) {
this.path = path;
this.position = pos;
this.velocity = new Vector();
this.acceleration = new Vector();
this.maxSpeed = 3;
this.maxForce = 0.3;
this._trailingPoint = 0;
this._leadingPoint = 0;
this.init();
}
init() {
}
move(dt: number) {
dt *= 10;
const force = calculatePathForce(this, this.path.points);
this.applyForce(force.mult(dt));
this.velocity.limit(this.maxSpeed);
this.acceleration.limit(this.maxForce);
this.velocity.add(this.acceleration.copy().mult(dt));
this.position.add(this.velocity.copy().mult(dt));
this.edges();
}
edges() {
const doodler = getContextItem<Doodler>("doodler");
if (this.position.x > doodler.width) this.position.x = 0;
if (this.position.y > doodler.height) this.position.y = 0;
if (this.position.x < 0) this.position.x = doodler.width;
if (this.position.y < 0) this.position.y = doodler.height;
}
draw() {
const doodler = getContextItem<Doodler>("doodler");
doodler.drawRotated(this.position, this.velocity.heading() || 0, () => {
doodler.fillCenteredRect(this.position, 20, 20, { fillColor: "white" });
});
for (const point of this.path.points) {
doodler.drawCircle(point, 4, { color: "red", weight: 3 });
}
}
applyForce(force: Vector) {
this.velocity.add(force);
}
static edges(point: Vector, width: number, height: number) {
if (point.x > width) point.x = 0;
if (point.y > height) point.y = 0;
if (point.x < 0) point.x = width;
if (point.y < 0) point.y = height;
}
}
function closestPointOnLineSegment(p: Vector, a: Vector, b: Vector): Vector {
// Vector AB
// const AB = { x: b.x - a.x, y: b.y - a.y };
const AB = Vector.sub(b, a);
// Vector AP
// const AP = { x: p.x - a.x, y: p.y - a.y };
const AP = Vector.sub(p, a);
// Dot product of AP and AB
// const AB_AB = AB.x * AB.x + AB.y * AB.y;
const AB_AB = Vector.dot(AB, AB);
// const AP_AB = AP.x * AB.x + AP.y * AB.y;
const AP_AB = Vector.dot(AP, AB);
// Project AP onto AB
const t = AP_AB / AB_AB;
// Clamp t to the range [0, 1] to restrict to the segment
const tClamped = Math.max(0, Math.min(1, t));
// Closest point on the segment
return new Vector({ x: a.x + AB.x * tClamped, y: a.y + AB.y * tClamped });
}
function calculatePathForce(f: DotFollower, path: Vector[]) {
let closestPoint: Vector = path[0];
let minDistance = Infinity;
// Loop through each segment to find the closest point on the path
for (let i = 0; i < path.length - 1; i++) {
const segmentStart = path[i];
const segmentEnd = path[i + 1];
// Find the closest point on the segment
const closest = closestPointOnLineSegment(
f.position,
segmentStart,
segmentEnd,
);
// Calculate the distance from the follower to the closest point
// const distance = Math.sqrt(
// Math.pow(follower.position.x - closest.x, 2) +
// Math.pow(follower.position.y - closest.y, 2),
// );
const distance = Vector.dist(f.position, closest);
// Track the closest point
if (distance < minDistance) {
minDistance = distance;
closestPoint = closest;
}
}
// Calculate the force to apply toward the closest point
// const force = {
// x: closestPoint.x - f.position.x,
// y: closestPoint.y - f.position.y,
// };
const force = Vector.sub(closestPoint, f.position);
// Normalize the force and apply a magnitude (this will depend on your desired strength)
const magnitude = 100; // Adjust this based on your needs
force.setMag(magnitude);
return force;
}

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import { ComplexPath, PathSegment } from "../math/path.ts";
import { Follower } from "../physics/follower.ts";
import { Mover } from "../physics/mover.ts";
import { getContextItem } from "../lib/context.ts";
import { Doodler, Vector } from "@bearmetal/doodler";
import { Spline, TrackSegment } from "../track/system.ts";
import { ResourceManager } from "../lib/resources.ts";
export class Train {
nodes: Vector[] = [];
cars: TrainCar[] = [];
path: Spline<TrackSegment>;
t: number;
engineLength = 40;
spacing = 30;
speed = 10;
constructor(track: Spline<TrackSegment>, cars: TrainCar[]) {
this.path = track;
this.t = 0;
const resources = getContextItem<ResourceManager>("resources");
this.cars = cars;
// this.cars.push(
// new TrainCar(
// 55,
// engineSprites,
// 80,
// 20,
// { at: new Vector(0, 60), width: 80, height: 20 },
// ),
// new TrainCar(
// 25,
// engineSprites,
// 40,
// 20,
// { at: new Vector(80, 0), width: 40, height: 20 },
// ),
// );
let currentOffset = 0;
try {
for (const car of this.cars) {
currentOffset += this.spacing;
const a = this.path.followEvenPoints(this.t - currentOffset);
currentOffset += car.length;
const b = this.path.followEvenPoints(this.t - currentOffset);
car.points = [a, b];
this.nodes.push(a, b);
}
} catch {
currentOffset = 0;
for (const car of this.cars.toReversed()) {
currentOffset += this.spacing;
const a = this.path.followEvenPoints(this.t - currentOffset);
currentOffset += car.length;
const b = this.path.followEvenPoints(this.t - currentOffset);
car.points = [a, b];
this.nodes.push(a, b);
}
}
}
move(dTime: number) {
this.t = this.t + this.speed * dTime * 10;
// % this.path.evenPoints.length; // This should probably be on the track system
// console.log(this.t);
let currentOffset = 0;
for (const car of this.cars) {
if (!car.points) return;
const [a, b] = car.points;
a.set(this.path.followEvenPoints(this.t - currentOffset));
currentOffset += car.length;
b.set(this.path.followEvenPoints(this.t - currentOffset));
currentOffset += this.spacing;
// car.draw();
}
// this.draw();
}
// draw() {
// const doodler = getContextItem<Doodler>("doodler");
// this.path.draw();
// for (const [i, node] of this.nodes.entries()) {
// // doodler.drawCircle(node, 10, { color: "purple", weight: 3 });
// doodler.fillCircle(node, 2, { color: "purple" });
// // const next = this.nodes[i + 1];
// // if (next) {
// // const to = Vector.sub(node.point, next.point);
// // to.setMag(40);
// // doodler.line(next.point, Vector.add(to, next.point))
// // }
// }
// }
draw() {
for (const car of this.cars) {
car.draw();
}
}
real2Track(length: number) {
return length / this.path.pointSpacing;
}
}
export class TrainCar {
img: HTMLImageElement;
imgWidth: number;
imgHeight: number;
sprite?: ISprite;
points?: [Vector, Vector];
length: number;
constructor(
length: number,
img: HTMLImageElement,
w: number,
h: number,
sprite?: ISprite,
) {
this.img = img;
this.sprite = sprite;
this.imgWidth = w;
this.imgHeight = h;
this.length = length;
}
draw() {
if (!this.points) return;
const doodler = getContextItem<Doodler>("doodler");
const [a, b] = this.points;
const origin = Vector.add(Vector.sub(a, b).div(2), b);
const angle = Vector.sub(b, a).heading();
doodler.drawCircle(origin, 4, { color: "blue" });
doodler.drawRotated(origin, angle, () => {
this.sprite
? doodler.drawSprite(
this.img,
this.sprite.at,
this.sprite.width,
this.sprite.height,
origin.copy().sub(this.imgWidth / 2, this.imgHeight / 2),
this.imgWidth,
this.imgHeight,
)
: doodler.drawImage(
this.img,
origin.copy().sub(this.imgWidth / 2, this.imgHeight / 2),
);
});
}
}
interface ISprite {
at: Vector;
width: number;
height: number;
}

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import { Vector } from "@bearmetal/doodler";
import { TrackSegment } from "./track/system.ts";
declare global {
type End = {
pos: Vector;
segment: TrackSegment;
tangent: Vector;
frontOrBack: "front" | "back";
};
type SerializedTrackSegment = {
p: [number, number, number][];
id: string;
bNeighbors: string[];
fNeighbors: string[];
};
}

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import { Doodler, Vector } from "@bearmetal/doodler";
import { getContext, getContextItem } from "../lib/context.ts";
export function addButton(props: {
text: string;
onClick: () => void;
style?: {
color?: string;
fillColor?: string;
strokeColor?: string;
weight?: number;
noStroke?: boolean;
noFill?: boolean;
};
at: [Vector, Vector];
}) {
const doodler = getContextItem<Doodler>("doodler");
const { text, onClick, style } = props;
const { x, y } = props.at[1].copy().sub(props.at[0]);
const id = doodler.addUIElement(
"rectangle",
props.at[0],
x,
y,
style,
);
doodler.registerClickable(props.at[0], props.at[1], onClick);
return {
id,
text,
onClick,
style,
};
}
export function removeButton(id: string, onClick: () => void) {
getContextItem<Doodler>("doodler").removeUIElement(id);
getContextItem<Doodler>("doodler").unregisterClickable(onClick);
}