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No commits in common. "main" and "vite" have entirely different histories.
5
.gitignore
vendored
@ -23,8 +23,3 @@ dist-ssr
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*.njsproj
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*.njsproj
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*.sln
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*.sln
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*.sw?
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*.sw?
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# Packed devtools
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devtools.zip
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temp.*
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@ -3,8 +3,7 @@
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"dev": "deno run -A --node-modules-dir npm:vite",
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"dev": "deno run -A --node-modules-dir npm:vite",
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"build": "deno run -A --node-modules-dir npm:vite build",
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"build": "deno run -A --node-modules-dir npm:vite build",
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"preview": "deno run -A --node-modules-dir npm:vite preview",
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"preview": "deno run -A --node-modules-dir npm:vite preview",
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"serve": "deno run --allow-net --allow-read jsr:@std/http@1/file-server dist/",
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"serve": "deno run --allow-net --allow-read jsr:@std/http@1/file-server dist/"
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"pack-devtools": "rm -rf devtools.zip && deno run -A npm:web-ext build -o --source-dir devtools --artifacts-dir devtools.zip"
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},
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},
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"compilerOptions": {
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"compilerOptions": {
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"lib": [
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"lib": [
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@ -14,9 +13,8 @@
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]
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]
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},
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},
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"imports": {
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"imports": {
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"@bearmetal/doodler": "jsr:@bearmetal/doodler@0.0.5-e",
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"@bearmetal/doodler": "jsr:@bearmetal/doodler@0.0.5-b",
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"@deno/vite-plugin": "npm:@deno/vite-plugin@^1.0.4",
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"@deno/vite-plugin": "npm:@deno/vite-plugin@^1.0.4",
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"vite": "npm:vite@^6.0.1"
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"vite": "npm:vite@^6.0.1"
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},
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}
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"nodeModulesDir": "auto"
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}
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}
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@ -1,9 +1,8 @@
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{
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{
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"manifest_version": 2,
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"manifest_version": 2,
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"name": "SNR DevTools",
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"name": "Context Stack DevTools",
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"version": "1.0",
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"version": "1.0",
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"description": "A devtools panel to view and edit context stack values.",
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"description": "A devtools panel to view and edit context stack values.",
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"author": "Emmaline Autumn",
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"devtools_page": "devtools.html",
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"devtools_page": "devtools.html",
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"background": {
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"background": {
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"scripts": [
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"scripts": [
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@ -25,13 +24,5 @@
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"devtools",
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"devtools",
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"tabs",
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"tabs",
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"*://*/*"
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"*://*/*"
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],
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]
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"icons": {
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"48": "train icon.png"
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},
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"browser_specific_settings": {
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"gecko": {
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"id": "snrdt@cyborggrizzly.com"
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}
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}
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}
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}
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Before Width: | Height: | Size: 2.1 KiB |
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.3 KiB |
Before Width: | Height: | Size: 22 KiB After Width: | Height: | Size: 22 KiB |
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |
@ -2,12 +2,8 @@ import { getContextItem } from "./lib/context.ts";
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import { InputManager } from "./lib/input.ts";
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import { InputManager } from "./lib/input.ts";
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import { StateMachine } from "./state/machine.ts";
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import { StateMachine } from "./state/machine.ts";
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import { States } from "./state/states/index.ts";
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import { States } from "./state/states/index.ts";
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import { TrackSystem } from "./track/system.ts";
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export function bootstrapInputs() {
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export function bootstrapInputs() {
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addEventListener("keydown", (e) => {
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e.preventDefault();
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});
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const inputManager = getContextItem<InputManager>("inputManager");
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const inputManager = getContextItem<InputManager>("inputManager");
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inputManager.onKey("e", () => {
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inputManager.onKey("e", () => {
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const state = getContextItem<StateMachine<States>>("state");
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const state = getContextItem<StateMachine<States>>("state");
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@ -18,22 +14,4 @@ export function bootstrapInputs() {
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localStorage.removeItem("track");
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localStorage.removeItem("track");
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}
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}
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});
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});
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inputManager.onKey("c", () => {
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if (inputManager.getKeyState("Control")) {
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const currentTrack = localStorage.getItem("track");
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navigator.clipboard.writeText(currentTrack ?? "[]");
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}
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});
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addEventListener("paste", async (e) => {
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let data = e.clipboardData?.getData("text/plain");
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if (!data) return;
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try {
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// data = data.trim().replace(/^"|"$/g, "").replace(/\\"/g, '"');
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console.log(data);
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const track = TrackSystem.deserialize(JSON.parse(data));
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localStorage.setItem("track", track.serialize());
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} catch (e) {
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console.error(e);
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}
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});
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}
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}
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@ -1,33 +1,14 @@
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import { ZoomableDoodler } from "@bearmetal/doodler";
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import { TrackSegment } from "../track/system.ts";
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import { TrackSegment } from "../track/system.ts";
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import { Train, TrainCar } from "../train/train.ts";
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import { Train, TrainCar } from "../train/train.ts";
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import { InputManager } from "./input.ts";
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import { InputManager } from "./input.ts";
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import { ResourceManager } from "./resources.ts";
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interface ContextMap {
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inputManager: InputManager;
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doodler: ZoomableDoodler;
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resources: ResourceManager;
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debug: Debug;
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colors: [
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string,
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string,
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string,
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string,
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string,
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string,
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string,
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string,
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...string[],
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];
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[key: string]: unknown;
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}
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type ContextStore = Record<string, any>;
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type ContextStore = Record<string, any>;
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const defaultContext: ContextStore = {};
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const defaultContext: ContextStore = {};
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const contextStack: ContextStore[] = [defaultContext];
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const contextStack: ContextStore[] = [defaultContext];
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const debug = JSON.parse(localStorage.getItem("debug") || "false");
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export function setDefaultContext(context: ContextStore) {
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export function setDefaultContext(context: ContextStore) {
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Object.assign(defaultContext, context);
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Object.assign(defaultContext, context);
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}
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}
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@ -57,10 +38,6 @@ export const ctx = new Proxy(
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export function getContext() {
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export function getContext() {
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return ctx;
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return ctx;
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}
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}
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export function getContextItem<K extends keyof ContextMap>(
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prop: K,
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): ContextMap[K];
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export function getContextItem<T>(prop: string): T;
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export function getContextItem<T>(prop: string): T {
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export function getContextItem<T>(prop: string): T {
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return ctx[prop] as T;
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return ctx[prop] as T;
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}
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}
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@ -1,64 +1,24 @@
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// namespace:type/location
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type sprite = "sprite";
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type img = "img";
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type audio = "audio";
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type ResourceType = keyof ResourceMap;
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type SpriteId = `${string}:${sprite}/${string}`;
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interface ResourceMap {
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sprite: HTMLImageElement;
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img: HTMLImageElement;
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audio: HTMLAudioElement;
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}
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type NamespacedId<T extends keyof ResourceMap> = `${string}:${T}/${string}`;
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/**
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* Resources are stored in namespaces, and can be accessed by their namespaced id.
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* Sprites are located in blob storage as a single png file.
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* Audio is located in blob storage as a single mp3 file.
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*
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* Custom resources can be loaded via the public API, however they will not be loaded on other clients.
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* Ideally, engine and car definitions should be stored in the resource manager so that custom cars can be created.
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*/
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export class ResourceManager {
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export class ResourceManager {
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private resources: Map<string, unknown> = new Map();
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private resources: Map<string, unknown> = new Map();
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private statuses: Map<string, Promise<boolean>> = new Map();
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private statuses: Map<string, Promise<boolean>> = new Map();
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get<K extends ResourceType>(name: NamespacedId<K>): ResourceMap[K];
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get<T>(name: string): T {
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get<T>(name: string): T;
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get<T>(
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name: string,
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): T {
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if (!this.resources.has(name)) {
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if (!this.resources.has(name)) {
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throw new Error(`Resource ${name} not found`);
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throw new Error(`Resource ${name} not found`);
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}
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}
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return this.resources.get(name) as T;
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return this.resources.get(name) as T;
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}
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}
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set<T extends keyof ResourceMap>(
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set(name: string, value: unknown) {
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name: NamespacedId<T>,
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value: unknown,
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) {
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const identifier = parseNamespacedId(name);
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if (typeof (value as EventSource).addEventListener === "function") {
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if (typeof (value as EventSource).addEventListener === "function") {
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if (value instanceof Image || value instanceof Audio) {
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// During development, we can use the local file system
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value.src =
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`/blobs/${identifier.namespace}/${identifier.type}/${identifier.name}${
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extensionByType(identifier.type)
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}`;
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console.log(value.src);
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}
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this.statuses.set(
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this.statuses.set(
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name,
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name,
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new Promise((resolve) => {
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new Promise((resolve) => {
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const onload = () => {
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const onload = () => {
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this.resources.set(name, value);
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this.resources.set(name, value);
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resolve(true);
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resolve(true);
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(value as EventSource).removeEventListener("loadeddata", onload);
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(value as EventSource).removeEventListener("load", onload);
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(value as EventSource).removeEventListener("load", onload);
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};
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};
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(value as EventSource).addEventListener("loadeddata", onload);
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||||||
(value as EventSource).addEventListener("load", onload);
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(value as EventSource).addEventListener("load", onload);
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}),
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}),
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);
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);
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@ -76,28 +36,3 @@ export class ResourceManager {
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return Promise.all(Array.from(this.statuses.values()));
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return Promise.all(Array.from(this.statuses.values()));
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}
|
}
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}
|
}
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|
|
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function extensionByType(type: ResourceType) {
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switch (type) {
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|
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case "img":
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return ".png";
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case "audio":
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return ".mp3";
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|
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case "sprite":
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return ".png";
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||||||
}
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|
||||||
}
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|
||||||
|
|
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type NamespaceIdentifier<T extends ResourceType> = {
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|
||||||
namespace: string;
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|
||||||
type: T;
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|
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name: string;
|
|
||||||
};
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|
||||||
|
|
||||||
function parseNamespacedId<T extends ResourceType>(
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|
||||||
id: NamespacedId<T>,
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|
||||||
): NamespaceIdentifier<T> {
|
|
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const [namespace, location] = id.split(":");
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|
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const [type, ...name] = location.split("/");
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|
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return { namespace, type: type as T, name: name.join("/") };
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}
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|
21
src/main.ts
@ -20,14 +20,11 @@ const resources = new ResourceManager();
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const doodler = new ZoomableDoodler({
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const doodler = new ZoomableDoodler({
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fillScreen: true,
|
fillScreen: true,
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bg: "#302040",
|
bg: "#302040",
|
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noSmooth: true,
|
});
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}, () => {});
|
|
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setTimeout(() => {
|
|
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(doodler as any as { ctx: CanvasRenderingContext2D }).ctx
|
(doodler as any as { ctx: CanvasRenderingContext2D }).ctx
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.imageSmoothingEnabled = false;
|
.imageSmoothingEnabled = false;
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}, 0);
|
|
||||||
// doodler.minScale = 0.1;
|
// doodler.minScale = 0.1;
|
||||||
// (doodler as any).scale = 3.14;
|
(doodler as any).scale = 3.14;
|
||||||
|
|
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const colors = [
|
const colors = [
|
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"red",
|
"red",
|
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@ -40,20 +37,13 @@ const colors = [
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"violet",
|
"violet",
|
||||||
];
|
];
|
||||||
|
|
||||||
const _fullDebug: Debug = {
|
const _debug: Debug = JSON.parse(localStorage.getItem("debug") || "0") || {
|
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track: false,
|
track: false,
|
||||||
train: false,
|
train: false,
|
||||||
path: false,
|
path: false,
|
||||||
car: false,
|
car: false,
|
||||||
bogies: false,
|
|
||||||
angles: false,
|
|
||||||
aabb: false,
|
|
||||||
segment: false,
|
|
||||||
};
|
};
|
||||||
|
|
||||||
const storedDebug = JSON.parse(localStorage.getItem("debug") || "0");
|
|
||||||
const _debug: Debug = Object.assign({}, _fullDebug, storedDebug);
|
|
||||||
|
|
||||||
const debug = new Proxy(_debug, {
|
const debug = new Proxy(_debug, {
|
||||||
get: (_, prop: string) => {
|
get: (_, prop: string) => {
|
||||||
// if (prop !in _debug) {
|
// if (prop !in _debug) {
|
||||||
@ -117,8 +107,3 @@ gameLoop.start(state);
|
|||||||
if (import.meta.env.DEV) {
|
if (import.meta.env.DEV) {
|
||||||
console.log("Running in development mode");
|
console.log("Running in development mode");
|
||||||
}
|
}
|
||||||
|
|
||||||
globalThis.TWO_PI = Math.PI * 2;
|
|
||||||
declare global {
|
|
||||||
var TWO_PI: number;
|
|
||||||
}
|
|
||||||
|
@ -1,7 +0,0 @@
|
|||||||
export function angleToRadians(angle: number) {
|
|
||||||
return angle / 180 * Math.PI;
|
|
||||||
}
|
|
||||||
|
|
||||||
export function angleToDegrees(angle: number) {
|
|
||||||
return angle * 180 / Math.PI;
|
|
||||||
}
|
|
@ -9,19 +9,3 @@ export const map = (
|
|||||||
x2: number,
|
x2: number,
|
||||||
y2: number,
|
y2: number,
|
||||||
) => (value - x1) * (y2 - x2) / (y1 - x1) + x2;
|
) => (value - x1) * (y2 - x2) / (y1 - x1) + x2;
|
||||||
|
|
||||||
export function lerpAngle(a: number, b: number, t: number) {
|
|
||||||
let diff = b - a;
|
|
||||||
// Wrap difference to [-PI, PI]
|
|
||||||
while (diff < -Math.PI) diff += 2 * Math.PI;
|
|
||||||
while (diff > Math.PI) diff -= 2 * Math.PI;
|
|
||||||
return a + diff * t;
|
|
||||||
}
|
|
||||||
|
|
||||||
export function averageAngles(angle1: number, angle2: number) {
|
|
||||||
// Convert angles to unit vectors
|
|
||||||
const x = Math.cos(angle1) + Math.cos(angle2);
|
|
||||||
const y = Math.sin(angle1) + Math.sin(angle2);
|
|
||||||
// Compute the angle of the resulting vector
|
|
||||||
return Math.atan2(y, x);
|
|
||||||
}
|
|
||||||
|
@ -14,10 +14,6 @@ import {
|
|||||||
SBendLeft,
|
SBendLeft,
|
||||||
SBendRight,
|
SBendRight,
|
||||||
StraightTrack,
|
StraightTrack,
|
||||||
TightBankLeft,
|
|
||||||
TightBankRight,
|
|
||||||
WideBankLeft,
|
|
||||||
WideBankRight,
|
|
||||||
} from "../../track/shapes.ts";
|
} from "../../track/shapes.ts";
|
||||||
import { TrackSegment } from "../../track/system.ts";
|
import { TrackSegment } from "../../track/system.ts";
|
||||||
import { clamp } from "../../math/clamp.ts";
|
import { clamp } from "../../math/clamp.ts";
|
||||||
@ -44,6 +40,18 @@ export class EditTrackState extends State<States> {
|
|||||||
const track = getContextItem<TrackSystem>("track");
|
const track = getContextItem<TrackSystem>("track");
|
||||||
const doodler = getContextItem<Doodler>("doodler");
|
const doodler = getContextItem<Doodler>("doodler");
|
||||||
|
|
||||||
|
// For moving a segment, i.e. the currently active one
|
||||||
|
// const segment = track.lastSegment;
|
||||||
|
// if (segment) {
|
||||||
|
// const firstPoint = segment.points[0].copy();
|
||||||
|
// const { x, y } = inputManager.getMouseLocation();
|
||||||
|
// segment.points.forEach((p, i) => {
|
||||||
|
// const relativePoint = Vector.sub(p, firstPoint);
|
||||||
|
// p.set(x, y);
|
||||||
|
// p.add(relativePoint);
|
||||||
|
// });
|
||||||
|
// }
|
||||||
|
|
||||||
if (this.selectedSegment) {
|
if (this.selectedSegment) {
|
||||||
const segment = this.selectedSegment;
|
const segment = this.selectedSegment;
|
||||||
const firstPoint = segment.points[0].copy();
|
const firstPoint = segment.points[0].copy();
|
||||||
@ -53,7 +61,6 @@ export class EditTrackState extends State<States> {
|
|||||||
p.set(mousePos);
|
p.set(mousePos);
|
||||||
p.add(relativePoint);
|
p.add(relativePoint);
|
||||||
});
|
});
|
||||||
segment.update();
|
|
||||||
|
|
||||||
const ends = track.findEnds();
|
const ends = track.findEnds();
|
||||||
setContextItem("showEnds", true);
|
setContextItem("showEnds", true);
|
||||||
@ -102,21 +109,18 @@ export class EditTrackState extends State<States> {
|
|||||||
this.ghostRotated = false;
|
this.ghostRotated = false;
|
||||||
}
|
}
|
||||||
switch (this.closestEnd.frontOrBack) {
|
switch (this.closestEnd.frontOrBack) {
|
||||||
case "front": {
|
case "front":
|
||||||
this.ghostSegment.setPositionByPoint(
|
this.ghostSegment.setPositionByPoint(
|
||||||
this.closestEnd.pos,
|
this.closestEnd.pos,
|
||||||
this.ghostSegment.points[0],
|
this.ghostSegment.points[0],
|
||||||
);
|
);
|
||||||
// this.ghostSegment.points[0] = this.closestEnd.pos;
|
// this.ghostSegment.points[0] = this.closestEnd.pos;
|
||||||
const ghostEndTangent = this.ghostSegment.tangent(0);
|
|
||||||
|
|
||||||
!this.ghostRotated && this.ghostSegment.rotateAboutPoint(
|
!this.ghostRotated && this.ghostSegment.rotateAboutPoint(
|
||||||
this.closestEnd.tangent.heading() - ghostEndTangent.heading(),
|
this.closestEnd.tangent.heading(),
|
||||||
this.ghostSegment.points[0],
|
this.ghostSegment.points[0],
|
||||||
);
|
);
|
||||||
this.ghostRotated = true;
|
this.ghostRotated = true;
|
||||||
break;
|
break;
|
||||||
}
|
|
||||||
case "back": {
|
case "back": {
|
||||||
this.ghostSegment.setPositionByPoint(
|
this.ghostSegment.setPositionByPoint(
|
||||||
this.closestEnd.pos,
|
this.closestEnd.pos,
|
||||||
@ -132,8 +136,6 @@ export class EditTrackState extends State<States> {
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
this.ghostSegment.update();
|
|
||||||
|
|
||||||
// } else if (closestEnd) {
|
// } else if (closestEnd) {
|
||||||
// this.closestEnd = closestEnd;
|
// this.closestEnd = closestEnd;
|
||||||
} else if (!this.closestEnd || !closestEnd) {
|
} else if (!this.closestEnd || !closestEnd) {
|
||||||
@ -247,7 +249,6 @@ export class EditTrackState extends State<States> {
|
|||||||
|
|
||||||
if (translation.x !== 0 || translation.y !== 0) {
|
if (translation.x !== 0 || translation.y !== 0) {
|
||||||
track.translate(translation);
|
track.translate(translation);
|
||||||
track.recalculateAll();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO
|
// TODO
|
||||||
@ -285,10 +286,6 @@ export class EditTrackState extends State<States> {
|
|||||||
new SBendRight(),
|
new SBendRight(),
|
||||||
new BankLeft(),
|
new BankLeft(),
|
||||||
new BankRight(),
|
new BankRight(),
|
||||||
new WideBankLeft(),
|
|
||||||
new WideBankRight(),
|
|
||||||
new TightBankLeft(),
|
|
||||||
new TightBankRight(),
|
|
||||||
]);
|
]);
|
||||||
|
|
||||||
const inputManager = getContextItem<InputManager>("inputManager");
|
const inputManager = getContextItem<InputManager>("inputManager");
|
||||||
@ -309,6 +306,14 @@ export class EditTrackState extends State<States> {
|
|||||||
state.transitionTo(States.RUNNING);
|
state.transitionTo(States.RUNNING);
|
||||||
});
|
});
|
||||||
|
|
||||||
|
inputManager.onKey(" ", () => {
|
||||||
|
if (this.selectedSegment) {
|
||||||
|
this.selectedSegment = undefined;
|
||||||
|
} else {
|
||||||
|
this.selectedSegment = new StraightTrack();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
inputManager.onMouse("left", () => {
|
inputManager.onMouse("left", () => {
|
||||||
const track = getContextItem<TrackSystem>("track");
|
const track = getContextItem<TrackSystem>("track");
|
||||||
if (this.ghostSegment && this.closestEnd) {
|
if (this.ghostSegment && this.closestEnd) {
|
||||||
@ -378,18 +383,6 @@ export class EditTrackState extends State<States> {
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
inputManager.onKey("r", () => {
|
|
||||||
if (!this.selectedSegment) return;
|
|
||||||
const segment = this.selectedSegment;
|
|
||||||
let angle = Math.PI / 12;
|
|
||||||
segment.rotate(angle);
|
|
||||||
});
|
|
||||||
inputManager.onKey("R", () => {
|
|
||||||
if (!this.selectedSegment) return;
|
|
||||||
const segment = this.selectedSegment;
|
|
||||||
let angle = -Math.PI / 12;
|
|
||||||
segment.rotate(angle);
|
|
||||||
});
|
|
||||||
// TODO
|
// TODO
|
||||||
// Cache trains and save
|
// Cache trains and save
|
||||||
|
|
||||||
@ -411,9 +404,6 @@ export class EditTrackState extends State<States> {
|
|||||||
const inputManager = getContextItem<InputManager>("inputManager");
|
const inputManager = getContextItem<InputManager>("inputManager");
|
||||||
inputManager.offKey("e");
|
inputManager.offKey("e");
|
||||||
inputManager.offKey("w");
|
inputManager.offKey("w");
|
||||||
inputManager.offKey("z");
|
|
||||||
inputManager.offKey("r");
|
|
||||||
inputManager.offKey("R");
|
|
||||||
inputManager.offKey("Escape");
|
inputManager.offKey("Escape");
|
||||||
inputManager.offMouse("left");
|
inputManager.offMouse("left");
|
||||||
if (this.heldEvents.size > 0) {
|
if (this.heldEvents.size > 0) {
|
||||||
|
@ -34,16 +34,12 @@ export class LoadState extends State<States> {
|
|||||||
|
|
||||||
bootstrapInputs();
|
bootstrapInputs();
|
||||||
|
|
||||||
// This should be driven by a manifest
|
resources.set("engine-sprites", new Image());
|
||||||
resources.set("snr:sprite/engine", new Image());
|
resources.get<HTMLImageElement>("engine-sprites")!.src =
|
||||||
resources.set("snr:sprite/LargeLady", new Image());
|
"/sprites/EngineSprites.png";
|
||||||
// resources.get<HTMLImageElement>("snr:sprite/engine")!.src =
|
|
||||||
// "/sprites/EngineSprites.png";
|
|
||||||
|
|
||||||
resources.set("snr:audio/ding", new Audio());
|
|
||||||
resources.ready().then(() => {
|
resources.ready().then(() => {
|
||||||
this.stateMachine.transitionTo(States.RUNNING);
|
this.stateMachine.transitionTo(States.RUNNING);
|
||||||
}).catch((e) => console.error(e));
|
});
|
||||||
|
|
||||||
const doodler = getContextItem<Doodler>("doodler");
|
const doodler = getContextItem<Doodler>("doodler");
|
||||||
// this.layers.push(doodler.createLayer((_, __, dTime) => {
|
// this.layers.push(doodler.createLayer((_, __, dTime) => {
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
import { Doodler, Point, Vector, ZoomableDoodler } from "@bearmetal/doodler";
|
import { Doodler } from "@bearmetal/doodler";
|
||||||
import { getContext, getContextItem } from "../../lib/context.ts";
|
import { getContext, getContextItem } from "../../lib/context.ts";
|
||||||
import { InputManager } from "../../lib/input.ts";
|
import { InputManager } from "../../lib/input.ts";
|
||||||
import { TrackSystem } from "../../track/system.ts";
|
import { TrackSystem } from "../../track/system.ts";
|
||||||
@ -8,7 +8,6 @@ import { DotFollower } from "../../train/newTrain.ts";
|
|||||||
import { Train } from "../../train/train.ts";
|
import { Train } from "../../train/train.ts";
|
||||||
import { State } from "../machine.ts";
|
import { State } from "../machine.ts";
|
||||||
import { States } from "./index.ts";
|
import { States } from "./index.ts";
|
||||||
import { LargeLady, LargeLadyTender } from "../../train/LargeLady.ts";
|
|
||||||
|
|
||||||
export class RunningState extends State<States> {
|
export class RunningState extends State<States> {
|
||||||
override name: States = States.RUNNING;
|
override name: States = States.RUNNING;
|
||||||
@ -19,20 +18,8 @@ export class RunningState extends State<States> {
|
|||||||
|
|
||||||
layers: number[] = [];
|
layers: number[] = [];
|
||||||
|
|
||||||
activeTrain: Train | undefined;
|
|
||||||
|
|
||||||
override update(dt: number): void {
|
override update(dt: number): void {
|
||||||
const ctx = getContext() as { trains: Train[]; track: TrackSystem };
|
const ctx = getContext() as { trains: Train[]; track: TrackSystem };
|
||||||
const doodler = getContextItem<ZoomableDoodler>(
|
|
||||||
"doodler",
|
|
||||||
);
|
|
||||||
if (this.activeTrain) {
|
|
||||||
// (doodler as any).origin = doodler.worldToScreen(
|
|
||||||
// doodler.width - this.activeTrain.aabb.center.x,
|
|
||||||
// doodler.height - this.activeTrain.aabb.center.y,
|
|
||||||
// );
|
|
||||||
doodler.centerCameraOn(this.activeTrain.aabb.center);
|
|
||||||
}
|
|
||||||
// const ctx = getContext() as { trains: DotFollower[]; track: TrackSystem };
|
// const ctx = getContext() as { trains: DotFollower[]; track: TrackSystem };
|
||||||
// TODO
|
// TODO
|
||||||
// Update trains
|
// Update trains
|
||||||
@ -71,24 +58,12 @@ export class RunningState extends State<States> {
|
|||||||
// const path = track.path;
|
// const path = track.path;
|
||||||
// const follower = new DotFollower(path, path.points[0].copy());
|
// const follower = new DotFollower(path, path.points[0].copy());
|
||||||
// ctx.trains.push(follower);
|
// ctx.trains.push(follower);
|
||||||
const train = new Train(track.path, [
|
const train = new Train(track.path, [new RedEngine(), new Tender()]);
|
||||||
new LargeLady(),
|
|
||||||
new LargeLadyTender(),
|
|
||||||
]);
|
|
||||||
ctx.trains.push(train);
|
ctx.trains.push(train);
|
||||||
});
|
});
|
||||||
// const train = new Train(track.path, [
|
|
||||||
// new LargeLady(),
|
|
||||||
// new LargeLadyTender(),
|
|
||||||
// ]);
|
|
||||||
// ctx.trains.push(train);
|
|
||||||
// this.activeTr0ain = train;
|
|
||||||
// const trainCount = 1000;
|
// const trainCount = 1000;
|
||||||
// for (let i = 0; i < trainCount; i++) {
|
// for (let i = 0; i < trainCount; i++) {
|
||||||
// const train = new Train(track.path, [
|
// const train = new Train(track.path, [new RedEngine(), new Tender()]);
|
||||||
// new LargeLady(),
|
|
||||||
// new LargeLadyTender(),
|
|
||||||
// ]);
|
|
||||||
// ctx.trains.push(train);
|
// ctx.trains.push(train);
|
||||||
// }
|
// }
|
||||||
|
|
||||||
|
@ -1,32 +0,0 @@
|
|||||||
/// <reference no-default-lib="true" />
|
|
||||||
/// <reference lib="esnext" />
|
|
||||||
/// <reference lib="dom" />
|
|
||||||
/// <reference lib="dom.iterable" />
|
|
||||||
/// <reference lib="dom.asynciterable" />
|
|
||||||
/// <reference lib="deno.ns" />
|
|
||||||
|
|
||||||
import { averageAngles, lerpAngle } from "../math/lerp.ts";
|
|
||||||
import { testPerformance } from "./bench.ts";
|
|
||||||
|
|
||||||
Deno.test("angle math", () => {
|
|
||||||
console.log("Average angles");
|
|
||||||
testPerformance(
|
|
||||||
() => {
|
|
||||||
const a = Math.random() * Math.PI * 2;
|
|
||||||
const b = Math.random() * Math.PI * 2;
|
|
||||||
const avg = averageAngles(a, b);
|
|
||||||
},
|
|
||||||
10000,
|
|
||||||
60,
|
|
||||||
);
|
|
||||||
console.log("Lerp angles");
|
|
||||||
testPerformance(
|
|
||||||
() => {
|
|
||||||
const a = Math.random() * Math.PI * 2;
|
|
||||||
const b = Math.random() * Math.PI * 2;
|
|
||||||
const avg = lerpAngle(a, b, .5);
|
|
||||||
},
|
|
||||||
10000,
|
|
||||||
60,
|
|
||||||
);
|
|
||||||
});
|
|
@ -18,9 +18,9 @@ export class SBendLeft extends TrackSegment {
|
|||||||
start = start || new Vector(100, 100);
|
start = start || new Vector(100, 100);
|
||||||
super([
|
super([
|
||||||
start,
|
start,
|
||||||
start.copy().add(80, 0),
|
start.copy().add(60, 0),
|
||||||
start.copy().add(120, -25),
|
start.copy().add(90, -25),
|
||||||
start.copy().add(200, -25),
|
start.copy().add(150, -25),
|
||||||
]);
|
]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -29,9 +29,9 @@ export class SBendRight extends TrackSegment {
|
|||||||
start = start || new Vector(100, 100);
|
start = start || new Vector(100, 100);
|
||||||
super([
|
super([
|
||||||
start,
|
start,
|
||||||
start.copy().add(80, 0),
|
start.copy().add(60, 0),
|
||||||
start.copy().add(120, 25),
|
start.copy().add(90, 25),
|
||||||
start.copy().add(200, 25),
|
start.copy().add(150, 25),
|
||||||
]);
|
]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -44,7 +44,7 @@ export class BankLeft extends TrackSegment {
|
|||||||
const p2 = start.copy();
|
const p2 = start.copy();
|
||||||
const p3 = start.copy();
|
const p3 = start.copy();
|
||||||
const p4 = start.copy();
|
const p4 = start.copy();
|
||||||
const scale = 66;
|
const scale = 33;
|
||||||
|
|
||||||
p2.add(new Vector(1, 0).mult(scale));
|
p2.add(new Vector(1, 0).mult(scale));
|
||||||
p3.set(p2);
|
p3.set(p2);
|
||||||
@ -62,110 +62,6 @@ export class BankLeft extends TrackSegment {
|
|||||||
]);
|
]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
export class WideBankLeft extends TrackSegment {
|
|
||||||
constructor(start?: Vector) {
|
|
||||||
start = start || new Vector(100, 100);
|
|
||||||
|
|
||||||
const p1 = start.copy();
|
|
||||||
const p2 = start.copy();
|
|
||||||
const p3 = start.copy();
|
|
||||||
const p4 = start.copy();
|
|
||||||
const scale = 70.4;
|
|
||||||
|
|
||||||
p2.add(new Vector(1, 0).mult(scale));
|
|
||||||
p3.set(p2);
|
|
||||||
const dirToP3 = Vector.fromAngle(-Math.PI / 12).mult(scale);
|
|
||||||
p3.add(dirToP3);
|
|
||||||
p4.set(p3);
|
|
||||||
const dirToP4 = Vector.fromAngle(-Math.PI / 6).mult(scale);
|
|
||||||
p4.add(dirToP4);
|
|
||||||
|
|
||||||
super([
|
|
||||||
p1,
|
|
||||||
p2,
|
|
||||||
p3,
|
|
||||||
p4,
|
|
||||||
]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
export class TightBankLeft extends TrackSegment {
|
|
||||||
constructor(start?: Vector) {
|
|
||||||
start = start || new Vector(100, 100);
|
|
||||||
|
|
||||||
const p1 = start.copy();
|
|
||||||
const p2 = start.copy();
|
|
||||||
const p3 = start.copy();
|
|
||||||
const p4 = start.copy();
|
|
||||||
const scale = 61.57;
|
|
||||||
|
|
||||||
p2.add(new Vector(1, 0).mult(scale));
|
|
||||||
p3.set(p2);
|
|
||||||
const dirToP3 = Vector.fromAngle(-Math.PI / 12).mult(scale);
|
|
||||||
p3.add(dirToP3);
|
|
||||||
p4.set(p3);
|
|
||||||
const dirToP4 = Vector.fromAngle(-Math.PI / 6).mult(scale);
|
|
||||||
p4.add(dirToP4);
|
|
||||||
|
|
||||||
super([
|
|
||||||
p1,
|
|
||||||
p2,
|
|
||||||
p3,
|
|
||||||
p4,
|
|
||||||
]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
export class TightBankRight extends TrackSegment {
|
|
||||||
constructor(start?: Vector) {
|
|
||||||
start = start || new Vector(100, 100);
|
|
||||||
|
|
||||||
const p1 = start.copy();
|
|
||||||
const p2 = start.copy();
|
|
||||||
const p3 = start.copy();
|
|
||||||
const p4 = start.copy();
|
|
||||||
const scale = 61.57;
|
|
||||||
|
|
||||||
p2.add(new Vector(1, 0).mult(scale));
|
|
||||||
p3.set(p2);
|
|
||||||
const dirToP3 = Vector.fromAngle(Math.PI / 12).mult(scale);
|
|
||||||
p3.add(dirToP3);
|
|
||||||
p4.set(p3);
|
|
||||||
const dirToP4 = Vector.fromAngle(Math.PI / 6).mult(scale);
|
|
||||||
p4.add(dirToP4);
|
|
||||||
|
|
||||||
super([
|
|
||||||
p1,
|
|
||||||
p2,
|
|
||||||
p3,
|
|
||||||
p4,
|
|
||||||
]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
export class WideBankRight extends TrackSegment {
|
|
||||||
constructor(start?: Vector) {
|
|
||||||
start = start || new Vector(100, 100);
|
|
||||||
|
|
||||||
const p1 = start.copy();
|
|
||||||
const p2 = start.copy();
|
|
||||||
const p3 = start.copy();
|
|
||||||
const p4 = start.copy();
|
|
||||||
const scale = 70.4;
|
|
||||||
|
|
||||||
p2.add(new Vector(1, 0).mult(scale));
|
|
||||||
p3.set(p2);
|
|
||||||
const dirToP3 = Vector.fromAngle(Math.PI / 12).mult(scale);
|
|
||||||
p3.add(dirToP3);
|
|
||||||
p4.set(p3);
|
|
||||||
const dirToP4 = Vector.fromAngle(Math.PI / 6).mult(scale);
|
|
||||||
p4.add(dirToP4);
|
|
||||||
|
|
||||||
super([
|
|
||||||
p1,
|
|
||||||
p2,
|
|
||||||
p3,
|
|
||||||
p4,
|
|
||||||
]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
export class BankRight extends TrackSegment {
|
export class BankRight extends TrackSegment {
|
||||||
constructor(start?: Vector) {
|
constructor(start?: Vector) {
|
||||||
start = start || new Vector(100, 100);
|
start = start || new Vector(100, 100);
|
||||||
@ -174,7 +70,7 @@ export class BankRight extends TrackSegment {
|
|||||||
const p2 = start.copy();
|
const p2 = start.copy();
|
||||||
const p3 = start.copy();
|
const p3 = start.copy();
|
||||||
const p4 = start.copy();
|
const p4 = start.copy();
|
||||||
const scale = 66;
|
const scale = 33;
|
||||||
|
|
||||||
p2.add(new Vector(1, 0).mult(scale));
|
p2.add(new Vector(1, 0).mult(scale));
|
||||||
p3.set(p2);
|
p3.set(p2);
|
||||||
|
@ -2,14 +2,12 @@ import { Doodler, Point, Vector } from "@bearmetal/doodler";
|
|||||||
import { ComplexPath, PathSegment } from "../math/path.ts";
|
import { ComplexPath, PathSegment } from "../math/path.ts";
|
||||||
import { getContextItem, setDefaultContext } from "../lib/context.ts";
|
import { getContextItem, setDefaultContext } from "../lib/context.ts";
|
||||||
import { clamp } from "../math/clamp.ts";
|
import { clamp } from "../math/clamp.ts";
|
||||||
import { Debuggable } from "../lib/debuggable.ts";
|
|
||||||
|
|
||||||
export class TrackSystem extends Debuggable {
|
export class TrackSystem {
|
||||||
private _segments: Map<string, TrackSegment> = new Map();
|
private _segments: Map<string, TrackSegment> = new Map();
|
||||||
private doodler: Doodler;
|
private doodler: Doodler;
|
||||||
|
|
||||||
constructor(segments: TrackSegment[]) {
|
constructor(segments: TrackSegment[]) {
|
||||||
super("track");
|
|
||||||
this.doodler = getContextItem<Doodler>("doodler");
|
this.doodler = getContextItem<Doodler>("doodler");
|
||||||
for (const segment of segments) {
|
for (const segment of segments) {
|
||||||
this._segments.set(segment.id, segment);
|
this._segments.set(segment.id, segment);
|
||||||
@ -28,19 +26,6 @@ export class TrackSystem extends Debuggable {
|
|||||||
return this._segments.values().toArray().pop();
|
return this._segments.values().toArray().pop();
|
||||||
}
|
}
|
||||||
|
|
||||||
getNearestSegment(pos: Vector) {
|
|
||||||
let minDistance = Infinity;
|
|
||||||
let nearestSegment: TrackSegment | undefined;
|
|
||||||
for (const segment of this._segments.values()) {
|
|
||||||
const distance = segment.getDistanceTo(pos);
|
|
||||||
if (distance < minDistance) {
|
|
||||||
minDistance = distance;
|
|
||||||
nearestSegment = segment;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return nearestSegment;
|
|
||||||
}
|
|
||||||
|
|
||||||
optimize(percent: number) {
|
optimize(percent: number) {
|
||||||
console.log("Optimizing track", percent * 100 / 4);
|
console.log("Optimizing track", percent * 100 / 4);
|
||||||
for (const segment of this._segments.values()) {
|
for (const segment of this._segments.values()) {
|
||||||
@ -50,7 +35,7 @@ export class TrackSystem extends Debuggable {
|
|||||||
|
|
||||||
recalculateAll() {
|
recalculateAll() {
|
||||||
for (const segment of this._segments.values()) {
|
for (const segment of this._segments.values()) {
|
||||||
segment.update();
|
segment.recalculateRailPoints();
|
||||||
segment.length = segment.calculateApproxLength();
|
segment.length = segment.calculateApproxLength();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -100,15 +85,6 @@ export class TrackSystem extends Debuggable {
|
|||||||
// }
|
// }
|
||||||
}
|
}
|
||||||
|
|
||||||
override debugDraw(): void {
|
|
||||||
const debug = getContextItem("debug");
|
|
||||||
if (debug.track) {
|
|
||||||
for (const segment of this._segments.values()) {
|
|
||||||
segment.drawAABB();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
ends: Map<TrackSegment, [End, End]> = new Map();
|
ends: Map<TrackSegment, [End, End]> = new Map();
|
||||||
endArray: End[] = [];
|
endArray: End[] = [];
|
||||||
|
|
||||||
@ -306,56 +282,14 @@ export class TrackSegment extends PathSegment {
|
|||||||
antiNormalPoints: Vector[] = [];
|
antiNormalPoints: Vector[] = [];
|
||||||
evenPoints: [Vector, number][] = [];
|
evenPoints: [Vector, number][] = [];
|
||||||
|
|
||||||
aabb!: AABB;
|
|
||||||
|
|
||||||
private trackGuage = 12;
|
|
||||||
|
|
||||||
constructor(p: VectorSet, id?: string) {
|
constructor(p: VectorSet, id?: string) {
|
||||||
super(p);
|
super(p);
|
||||||
this.doodler = getContextItem<Doodler>("doodler");
|
this.doodler = getContextItem<Doodler>("doodler");
|
||||||
this.id = id ?? crypto.randomUUID();
|
this.id = id ?? crypto.randomUUID();
|
||||||
this.update();
|
this.recalculateRailPoints();
|
||||||
}
|
|
||||||
|
|
||||||
getDistanceTo(pos: Vector) {
|
const spacing = Math.ceil(this.length / 10);
|
||||||
return Vector.dist(this.aabb.center, pos);
|
this.evenPoints = this.calculateEvenlySpacedPoints(this.length / spacing);
|
||||||
}
|
|
||||||
|
|
||||||
updateAABB() {
|
|
||||||
let minX = Infinity;
|
|
||||||
let maxX = -Infinity;
|
|
||||||
let minY = Infinity;
|
|
||||||
let maxY = -Infinity;
|
|
||||||
|
|
||||||
[...this.normalPoints, ...this.antiNormalPoints].forEach((p) => {
|
|
||||||
minX = Math.min(minX, p.x);
|
|
||||||
maxX = Math.max(maxX, p.x);
|
|
||||||
minY = Math.min(minY, p.y);
|
|
||||||
maxY = Math.max(maxY, p.y);
|
|
||||||
});
|
|
||||||
|
|
||||||
const width = maxX - minX;
|
|
||||||
const height = maxY - minY;
|
|
||||||
if (width < this.trackGuage) {
|
|
||||||
const extra = (this.trackGuage - width) / 2;
|
|
||||||
minX -= extra;
|
|
||||||
maxX += extra;
|
|
||||||
}
|
|
||||||
if (height < this.trackGuage) {
|
|
||||||
const extra = (this.trackGuage - height) / 2;
|
|
||||||
minY -= extra;
|
|
||||||
maxY += extra;
|
|
||||||
}
|
|
||||||
this.aabb = {
|
|
||||||
pos: new Vector(minX, minY),
|
|
||||||
x: minX,
|
|
||||||
y: minY,
|
|
||||||
width: maxX - minX,
|
|
||||||
height: maxY - minY,
|
|
||||||
center: new Vector(minX, minY).add(
|
|
||||||
new Vector(maxX - minX, maxY - minY).div(2),
|
|
||||||
),
|
|
||||||
};
|
|
||||||
}
|
}
|
||||||
|
|
||||||
recalculateRailPoints(resolution = 60) {
|
recalculateRailPoints(resolution = 60) {
|
||||||
@ -364,22 +298,12 @@ export class TrackSegment extends PathSegment {
|
|||||||
for (let i = 0; i <= resolution; i++) {
|
for (let i = 0; i <= resolution; i++) {
|
||||||
const t = i / resolution;
|
const t = i / resolution;
|
||||||
const normal = this.tangent(t).rotate(Math.PI / 2);
|
const normal = this.tangent(t).rotate(Math.PI / 2);
|
||||||
normal.setMag(this.trackGuage / 2);
|
normal.setMag(6);
|
||||||
const p = this.getPointAtT(t);
|
const p = this.getPointAtT(t);
|
||||||
this.normalPoints.push(p.copy().add(normal));
|
this.normalPoints.push(p.copy().add(normal));
|
||||||
this.antiNormalPoints.push(p.copy().add(normal.rotate(Math.PI)));
|
this.antiNormalPoints.push(p.copy().add(normal.rotate(Math.PI)));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
recalculateTiePoints() {
|
|
||||||
const spacing = Math.ceil(this.length / 10);
|
|
||||||
this.evenPoints = this.calculateEvenlySpacedPoints(this.length / spacing);
|
|
||||||
}
|
|
||||||
|
|
||||||
update() {
|
|
||||||
this.recalculateRailPoints();
|
|
||||||
this.recalculateTiePoints();
|
|
||||||
this.updateAABB();
|
|
||||||
}
|
|
||||||
|
|
||||||
setTrack(t: TrackSystem) {
|
setTrack(t: TrackSystem) {
|
||||||
this.track = t;
|
this.track = t;
|
||||||
@ -465,15 +389,6 @@ export class TrackSegment extends PathSegment {
|
|||||||
// });
|
// });
|
||||||
}
|
}
|
||||||
|
|
||||||
drawAABB() {
|
|
||||||
this.doodler.drawRect(this.aabb.pos, this.aabb.width, this.aabb.height, {
|
|
||||||
color: "lime",
|
|
||||||
});
|
|
||||||
this.doodler.drawCircle(this.aabb.center, 2, {
|
|
||||||
color: "cyan",
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
serialize(): SerializedTrackSegment {
|
serialize(): SerializedTrackSegment {
|
||||||
return {
|
return {
|
||||||
p: this.points.map((p) => p.array()),
|
p: this.points.map((p) => p.array()),
|
||||||
@ -516,7 +431,6 @@ export class TrackSegment extends PathSegment {
|
|||||||
rotate(angle: number | Vector) {
|
rotate(angle: number | Vector) {
|
||||||
const [p1, p2, p3, p4] = this.points;
|
const [p1, p2, p3, p4] = this.points;
|
||||||
let newP2;
|
let newP2;
|
||||||
|
|
||||||
if (angle instanceof Vector) {
|
if (angle instanceof Vector) {
|
||||||
const tan = angle;
|
const tan = angle;
|
||||||
angle = tan.heading() - (this.lastHeading ?? 0);
|
angle = tan.heading() - (this.lastHeading ?? 0);
|
||||||
@ -553,7 +467,7 @@ export class TrackSegment extends PathSegment {
|
|||||||
}
|
}
|
||||||
|
|
||||||
rotateAboutPoint(angle: number, point: Vector) {
|
rotateAboutPoint(angle: number, point: Vector) {
|
||||||
// if (!this.points.includes(point)) return;
|
if (!this.points.includes(point)) return;
|
||||||
point = point.copy();
|
point = point.copy();
|
||||||
this.points.forEach((p, i) => {
|
this.points.forEach((p, i) => {
|
||||||
const relativePoint = Vector.sub(p, point);
|
const relativePoint = Vector.sub(p, point);
|
||||||
@ -585,14 +499,7 @@ export class Spline<T extends PathSegment = PathSegment> {
|
|||||||
ctx?: CanvasRenderingContext2D;
|
ctx?: CanvasRenderingContext2D;
|
||||||
|
|
||||||
evenPoints: PathPoint[];
|
evenPoints: PathPoint[];
|
||||||
_pointSpacing: number;
|
pointSpacing: number;
|
||||||
get pointSpacing() {
|
|
||||||
return this._pointSpacing;
|
|
||||||
}
|
|
||||||
set pointSpacing(value: number) {
|
|
||||||
this._pointSpacing = value;
|
|
||||||
this.evenPoints = this.calculateEvenlySpacedPoints(value);
|
|
||||||
}
|
|
||||||
|
|
||||||
get points() {
|
get points() {
|
||||||
return Array.from(new Set(this.segments.flatMap((s) => s.points)));
|
return Array.from(new Set(this.segments.flatMap((s) => s.points)));
|
||||||
@ -607,8 +514,8 @@ export class Spline<T extends PathSegment = PathSegment> {
|
|||||||
if (this.segments.at(-1)?.next === this.segments[0]) {
|
if (this.segments.at(-1)?.next === this.segments[0]) {
|
||||||
this.looped = true;
|
this.looped = true;
|
||||||
}
|
}
|
||||||
this._pointSpacing = 1;
|
this.pointSpacing = 1;
|
||||||
this.evenPoints = this.calculateEvenlySpacedPoints(this._pointSpacing);
|
this.evenPoints = this.calculateEvenlySpacedPoints(1);
|
||||||
this.nodes = [];
|
this.nodes = [];
|
||||||
// for (let i = 0; i < this.points.length; i += 3) {
|
// for (let i = 0; i < this.points.length; i += 3) {
|
||||||
// const node: IControlNode = {
|
// const node: IControlNode = {
|
||||||
@ -642,7 +549,7 @@ export class Spline<T extends PathSegment = PathSegment> {
|
|||||||
}
|
}
|
||||||
|
|
||||||
calculateEvenlySpacedPoints(spacing: number, resolution = 1): PathPoint[] {
|
calculateEvenlySpacedPoints(spacing: number, resolution = 1): PathPoint[] {
|
||||||
// this._pointSpacing = 1;
|
this.pointSpacing = 1;
|
||||||
// return this.segments.flatMap(s => s.calculateEvenlySpacedPoints(spacing, resolution));
|
// return this.segments.flatMap(s => s.calculateEvenlySpacedPoints(spacing, resolution));
|
||||||
const points: PathPoint[] = [];
|
const points: PathPoint[] = [];
|
||||||
|
|
||||||
@ -682,7 +589,7 @@ export class Spline<T extends PathSegment = PathSegment> {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// this.evenPoints = points;
|
this.evenPoints = points;
|
||||||
|
|
||||||
return points;
|
return points;
|
||||||
}
|
}
|
||||||
|
@ -1,194 +0,0 @@
|
|||||||
import { Doodler, Vector } from "@bearmetal/doodler";
|
|
||||||
import { Train, TrainCar } from "./train.ts";
|
|
||||||
import { getContextItem } from "../lib/context.ts";
|
|
||||||
import { ResourceManager } from "../lib/resources.ts";
|
|
||||||
import { debug } from "node:console";
|
|
||||||
import { averageAngles, lerpAngle } from "../math/lerp.ts";
|
|
||||||
|
|
||||||
export class LargeLady extends TrainCar {
|
|
||||||
scale = 1;
|
|
||||||
constructor() {
|
|
||||||
const resources = getContextItem<ResourceManager>("resources");
|
|
||||||
const img = resources.get<HTMLImageElement>("snr:sprite/LargeLady")!;
|
|
||||||
super(50, 10, img, 132, 23, {
|
|
||||||
at: new Vector(0, 0),
|
|
||||||
width: 132,
|
|
||||||
height: 23,
|
|
||||||
});
|
|
||||||
|
|
||||||
this.bogies = [
|
|
||||||
{
|
|
||||||
pos: new Vector(0, 0),
|
|
||||||
angle: 0,
|
|
||||||
length: 35 * this.scale,
|
|
||||||
sprite: {
|
|
||||||
at: new Vector(0, 24),
|
|
||||||
width: 35,
|
|
||||||
height: 23,
|
|
||||||
offset: new Vector(-23, -11.5),
|
|
||||||
},
|
|
||||||
},
|
|
||||||
{
|
|
||||||
pos: new Vector(0, 0),
|
|
||||||
angle: 0,
|
|
||||||
length: 64 * this.scale,
|
|
||||||
// sprite: {
|
|
||||||
// at: new Vector(0, 23),
|
|
||||||
// width: 33,
|
|
||||||
// height: 19,
|
|
||||||
// offset: new Vector(-19, -9.5),
|
|
||||||
// },
|
|
||||||
sprite: {
|
|
||||||
at: new Vector(36, 24),
|
|
||||||
width: 60,
|
|
||||||
height: 23,
|
|
||||||
offset: new Vector(-35, -11.5),
|
|
||||||
},
|
|
||||||
},
|
|
||||||
{
|
|
||||||
pos: new Vector(0, 0),
|
|
||||||
angle: 0,
|
|
||||||
length: 35 * this.scale,
|
|
||||||
sprite: {
|
|
||||||
at: new Vector(36, 24),
|
|
||||||
width: 60,
|
|
||||||
height: 23,
|
|
||||||
offset: new Vector(-35, -11.5),
|
|
||||||
},
|
|
||||||
},
|
|
||||||
{
|
|
||||||
pos: new Vector(0, 0),
|
|
||||||
angle: 0,
|
|
||||||
length: 28,
|
|
||||||
sprite: {
|
|
||||||
at: new Vector(97, 24),
|
|
||||||
width: 22,
|
|
||||||
height: 23,
|
|
||||||
offset: new Vector(-11, -11.5),
|
|
||||||
},
|
|
||||||
},
|
|
||||||
];
|
|
||||||
|
|
||||||
this.leading = 23;
|
|
||||||
}
|
|
||||||
|
|
||||||
drawAngle?: number;
|
|
||||||
|
|
||||||
override draw(): void {
|
|
||||||
const doodler = getContextItem<Doodler>("doodler");
|
|
||||||
for (const b of this.bogies) {
|
|
||||||
if (!b.sprite) continue;
|
|
||||||
doodler.drawRotated(b.pos, b.angle + (b.rotate ? 0 : Math.PI), () => {
|
|
||||||
doodler.drawSprite(
|
|
||||||
this.img,
|
|
||||||
b.sprite!.at,
|
|
||||||
b.sprite!.width,
|
|
||||||
b.sprite!.height,
|
|
||||||
b.pos.copy().add(b.sprite!.offset ?? new Vector(0, 0)),
|
|
||||||
b.sprite!.width,
|
|
||||||
b.sprite!.height,
|
|
||||||
);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
const b = this.bogies[2];
|
|
||||||
const a = this.bogies[1];
|
|
||||||
// const origin = Vector.add(Vector.sub(a.pos, b.pos).div(2), b.pos);
|
|
||||||
// const angle = Vector.sub(b.pos, a.pos).heading();
|
|
||||||
const debug = getContextItem<Debug>("debug");
|
|
||||||
if (debug.bogies) return;
|
|
||||||
|
|
||||||
const difAngle = Vector.sub(a.pos, b.pos).heading();
|
|
||||||
if (this.drawAngle == undefined) this.drawAngle = b.angle + Math.PI;
|
|
||||||
const origin = b.pos.copy().add(new Vector(33, 0).rotate(difAngle));
|
|
||||||
const angle = b.angle;
|
|
||||||
const avgAngle = averageAngles(difAngle, angle) + Math.PI;
|
|
||||||
this.drawAngle = lerpAngle(this.drawAngle, avgAngle, .2);
|
|
||||||
|
|
||||||
doodler.drawRotated(origin, this.drawAngle, () => {
|
|
||||||
this.sprite
|
|
||||||
? doodler.drawSprite(
|
|
||||||
this.img,
|
|
||||||
this.sprite.at,
|
|
||||||
this.sprite.width,
|
|
||||||
this.sprite.height,
|
|
||||||
origin.copy().sub(
|
|
||||||
this.imgWidth * this.scale / 2,
|
|
||||||
this.imgHeight * this.scale / 2,
|
|
||||||
),
|
|
||||||
this.imgWidth * this.scale,
|
|
||||||
this.imgHeight * this.scale,
|
|
||||||
)
|
|
||||||
: doodler.drawImage(
|
|
||||||
this.img,
|
|
||||||
origin.copy().sub(this.imgWidth / 2, this.imgHeight / 2),
|
|
||||||
);
|
|
||||||
});
|
|
||||||
// doodler.drawCircle(origin, 4, { color: "blue" });
|
|
||||||
|
|
||||||
doodler.deferDrawing(() => {
|
|
||||||
doodler.drawRotated(origin, this.drawAngle! + Math.PI, () => {
|
|
||||||
doodler.drawSprite(
|
|
||||||
this.img,
|
|
||||||
new Vector(133, 0),
|
|
||||||
28,
|
|
||||||
23,
|
|
||||||
origin.copy().sub(93, this.imgHeight / 2),
|
|
||||||
28,
|
|
||||||
23,
|
|
||||||
);
|
|
||||||
});
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
export class LargeLadyTender extends TrainCar {
|
|
||||||
constructor() {
|
|
||||||
const resources = getContextItem<ResourceManager>("resources");
|
|
||||||
const sprite = resources.get("snr:sprite/LargeLady");
|
|
||||||
super(40, 39, sprite, 98, 23, {
|
|
||||||
at: new Vector(0, 48),
|
|
||||||
width: 98,
|
|
||||||
height: 23,
|
|
||||||
});
|
|
||||||
|
|
||||||
this.leading = 19;
|
|
||||||
}
|
|
||||||
|
|
||||||
override draw(): void {
|
|
||||||
const doodler = getContextItem<Doodler>("doodler");
|
|
||||||
const b = this.bogies[0];
|
|
||||||
doodler.drawRotated(b.pos, b.angle, () => {
|
|
||||||
doodler.drawSprite(
|
|
||||||
this.img,
|
|
||||||
new Vector(97, 24),
|
|
||||||
22,
|
|
||||||
23,
|
|
||||||
b.pos.copy().sub(11, 11.5),
|
|
||||||
22,
|
|
||||||
23,
|
|
||||||
);
|
|
||||||
});
|
|
||||||
|
|
||||||
const angle = Vector.sub(this.bogies[1].pos, this.bogies[0].pos).heading();
|
|
||||||
const origin = this.bogies[1].pos.copy().add(
|
|
||||||
new Vector(-11, 0).rotate(angle),
|
|
||||||
);
|
|
||||||
doodler.drawRotated(origin, angle, () => {
|
|
||||||
this.sprite
|
|
||||||
? doodler.drawSprite(
|
|
||||||
this.img,
|
|
||||||
this.sprite.at,
|
|
||||||
this.sprite.width,
|
|
||||||
this.sprite.height,
|
|
||||||
origin.copy().sub(this.imgWidth / 2, this.imgHeight / 2),
|
|
||||||
this.imgWidth,
|
|
||||||
this.imgHeight,
|
|
||||||
)
|
|
||||||
: doodler.drawImage(
|
|
||||||
this.img,
|
|
||||||
origin.copy().sub(this.imgWidth / 2, this.imgHeight / 2),
|
|
||||||
);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
@ -6,85 +6,50 @@ import { getContextItem } from "../lib/context.ts";
|
|||||||
export class Tender extends TrainCar {
|
export class Tender extends TrainCar {
|
||||||
constructor() {
|
constructor() {
|
||||||
const resources = getContextItem<ResourceManager>("resources");
|
const resources = getContextItem<ResourceManager>("resources");
|
||||||
super(
|
super(25, resources.get<HTMLImageElement>("engine-sprites")!, 40, 20, {
|
||||||
25,
|
|
||||||
10,
|
|
||||||
resources.get<HTMLImageElement>("snr:sprite/engine")!,
|
|
||||||
40,
|
|
||||||
20,
|
|
||||||
{
|
|
||||||
at: new Vector(80, 0),
|
at: new Vector(80, 0),
|
||||||
width: 40,
|
width: 40,
|
||||||
height: 20,
|
height: 20,
|
||||||
},
|
});
|
||||||
);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
export class Tank extends TrainCar {
|
export class Tank extends TrainCar {
|
||||||
constructor() {
|
constructor() {
|
||||||
const resources = getContextItem<ResourceManager>("resources");
|
const resources = getContextItem<ResourceManager>("resources");
|
||||||
super(
|
super(50, resources.get<HTMLImageElement>("engine-sprites")!, 70, 20, {
|
||||||
50,
|
|
||||||
10,
|
|
||||||
resources.get<HTMLImageElement>("snr:sprite/engine")!,
|
|
||||||
70,
|
|
||||||
20,
|
|
||||||
{
|
|
||||||
at: new Vector(80, 20),
|
at: new Vector(80, 20),
|
||||||
width: 70,
|
width: 70,
|
||||||
height: 20,
|
height: 20,
|
||||||
},
|
});
|
||||||
);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
export class YellowDumpCar extends TrainCar {
|
export class YellowDumpCar extends TrainCar {
|
||||||
constructor() {
|
constructor() {
|
||||||
const resources = getContextItem<ResourceManager>("resources");
|
const resources = getContextItem<ResourceManager>("resources");
|
||||||
super(
|
super(50, resources.get<HTMLImageElement>("engine-sprites")!, 70, 20, {
|
||||||
50,
|
|
||||||
10,
|
|
||||||
resources.get<HTMLImageElement>("snr:sprite/engine")!,
|
|
||||||
70,
|
|
||||||
20,
|
|
||||||
{
|
|
||||||
at: new Vector(80, 40),
|
at: new Vector(80, 40),
|
||||||
width: 70,
|
width: 70,
|
||||||
height: 20,
|
height: 20,
|
||||||
},
|
});
|
||||||
);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
export class GrayDumpCar extends TrainCar {
|
export class GrayDumpCar extends TrainCar {
|
||||||
constructor() {
|
constructor() {
|
||||||
const resources = getContextItem<ResourceManager>("resources");
|
const resources = getContextItem<ResourceManager>("resources");
|
||||||
super(
|
super(50, resources.get<HTMLImageElement>("engine-sprites")!, 70, 20, {
|
||||||
50,
|
|
||||||
10,
|
|
||||||
resources.get<HTMLImageElement>("snr:sprite/engine")!,
|
|
||||||
70,
|
|
||||||
20,
|
|
||||||
{
|
|
||||||
at: new Vector(80, 60),
|
at: new Vector(80, 60),
|
||||||
width: 70,
|
width: 70,
|
||||||
height: 20,
|
height: 20,
|
||||||
},
|
});
|
||||||
);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
export class NullCar extends TrainCar {
|
export class NullCar extends TrainCar {
|
||||||
constructor() {
|
constructor() {
|
||||||
const resources = getContextItem<ResourceManager>("resources");
|
const resources = getContextItem<ResourceManager>("resources");
|
||||||
super(
|
super(50, resources.get<HTMLImageElement>("engine-sprites")!, 70, 20, {
|
||||||
50,
|
|
||||||
10,
|
|
||||||
resources.get<HTMLImageElement>("snr:sprite/engine")!,
|
|
||||||
70,
|
|
||||||
20,
|
|
||||||
{
|
|
||||||
at: new Vector(80, 80),
|
at: new Vector(80, 80),
|
||||||
width: 70,
|
width: 70,
|
||||||
height: 20,
|
height: 20,
|
||||||
},
|
});
|
||||||
);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -6,85 +6,50 @@ import { ResourceManager } from "../lib/resources.ts";
|
|||||||
export class RedEngine extends TrainCar {
|
export class RedEngine extends TrainCar {
|
||||||
constructor() {
|
constructor() {
|
||||||
const resources = getContextItem<ResourceManager>("resources");
|
const resources = getContextItem<ResourceManager>("resources");
|
||||||
super(
|
super(55, resources.get<HTMLImageElement>("engine-sprites")!, 80, 20, {
|
||||||
55,
|
|
||||||
10,
|
|
||||||
resources.get<HTMLImageElement>("snr:sprite/engine")!,
|
|
||||||
80,
|
|
||||||
20,
|
|
||||||
{
|
|
||||||
at: new Vector(0, 60),
|
at: new Vector(0, 60),
|
||||||
width: 80,
|
width: 80,
|
||||||
height: 20,
|
height: 20,
|
||||||
},
|
});
|
||||||
);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
export class PurpleEngine extends TrainCar {
|
export class PurpleEngine extends TrainCar {
|
||||||
constructor() {
|
constructor() {
|
||||||
const resources = getContextItem<ResourceManager>("resources");
|
const resources = getContextItem<ResourceManager>("resources");
|
||||||
super(
|
super(55, resources.get<HTMLImageElement>("engine-sprites")!, 80, 20, {
|
||||||
55,
|
|
||||||
10,
|
|
||||||
resources.get<HTMLImageElement>("snr:sprite/engine")!,
|
|
||||||
80,
|
|
||||||
20,
|
|
||||||
{
|
|
||||||
at: new Vector(0, 60),
|
at: new Vector(0, 60),
|
||||||
width: 80,
|
width: 80,
|
||||||
height: 20,
|
height: 20,
|
||||||
},
|
});
|
||||||
);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
export class GreenEngine extends TrainCar {
|
export class GreenEngine extends TrainCar {
|
||||||
constructor() {
|
constructor() {
|
||||||
const resources = getContextItem<ResourceManager>("resources");
|
const resources = getContextItem<ResourceManager>("resources");
|
||||||
super(
|
super(55, resources.get<HTMLImageElement>("engine-sprites")!, 80, 20, {
|
||||||
55,
|
|
||||||
10,
|
|
||||||
resources.get<HTMLImageElement>("snr:sprite/engine")!,
|
|
||||||
80,
|
|
||||||
20,
|
|
||||||
{
|
|
||||||
at: new Vector(0, 40),
|
at: new Vector(0, 40),
|
||||||
width: 80,
|
width: 80,
|
||||||
height: 20,
|
height: 20,
|
||||||
},
|
});
|
||||||
);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
export class GrayEngine extends TrainCar {
|
export class GrayEngine extends TrainCar {
|
||||||
constructor() {
|
constructor() {
|
||||||
const resources = getContextItem<ResourceManager>("resources");
|
const resources = getContextItem<ResourceManager>("resources");
|
||||||
super(
|
super(55, resources.get<HTMLImageElement>("engine-sprites")!, 80, 20, {
|
||||||
55,
|
|
||||||
10,
|
|
||||||
resources.get<HTMLImageElement>("snr:sprite/engine")!,
|
|
||||||
80,
|
|
||||||
20,
|
|
||||||
{
|
|
||||||
at: new Vector(0, 20),
|
at: new Vector(0, 20),
|
||||||
width: 80,
|
width: 80,
|
||||||
height: 20,
|
height: 20,
|
||||||
},
|
});
|
||||||
);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
export class BlueEngine extends TrainCar {
|
export class BlueEngine extends TrainCar {
|
||||||
constructor() {
|
constructor() {
|
||||||
const resources = getContextItem<ResourceManager>("resources");
|
const resources = getContextItem<ResourceManager>("resources");
|
||||||
super(
|
super(55, resources.get<HTMLImageElement>("engine-sprites")!, 80, 20, {
|
||||||
55,
|
|
||||||
10,
|
|
||||||
resources.get<HTMLImageElement>("snr:sprite/engine")!,
|
|
||||||
80,
|
|
||||||
20,
|
|
||||||
{
|
|
||||||
at: new Vector(0, 0),
|
at: new Vector(0, 0),
|
||||||
width: 80,
|
width: 80,
|
||||||
height: 20,
|
height: 20,
|
||||||
},
|
});
|
||||||
);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2,7 +2,7 @@ import { getContextItem } from "../lib/context.ts";
|
|||||||
import { Doodler, Vector } from "@bearmetal/doodler";
|
import { Doodler, Vector } from "@bearmetal/doodler";
|
||||||
import { Spline, TrackSegment, TrackSystem } from "../track/system.ts";
|
import { Spline, TrackSegment, TrackSystem } from "../track/system.ts";
|
||||||
import { Debuggable } from "../lib/debuggable.ts";
|
import { Debuggable } from "../lib/debuggable.ts";
|
||||||
import { lerp, lerpAngle, map } from "../math/lerp.ts";
|
import { map } from "../math/lerp.ts";
|
||||||
|
|
||||||
export class Train extends Debuggable {
|
export class Train extends Debuggable {
|
||||||
nodes: Vector[] = [];
|
nodes: Vector[] = [];
|
||||||
@ -12,91 +12,64 @@ export class Train extends Debuggable {
|
|||||||
path: Spline<TrackSegment>;
|
path: Spline<TrackSegment>;
|
||||||
t: number;
|
t: number;
|
||||||
|
|
||||||
spacing = 0;
|
spacing = 20;
|
||||||
|
|
||||||
speed = 5;
|
speed = 10;
|
||||||
|
|
||||||
aabb!: AABB;
|
|
||||||
|
|
||||||
get segments() {
|
get segments() {
|
||||||
return Array.from(
|
return Array.from(new Set(this.cars.flatMap((c) => c.segments)));
|
||||||
new Set(this.cars.flatMap((c) => c.segments.values().toArray())),
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
constructor(track: Spline<TrackSegment>, cars: TrainCar[], t = 0) {
|
constructor(track: Spline<TrackSegment>, cars: TrainCar[]) {
|
||||||
super("train", "path");
|
super("train", "path");
|
||||||
this.path = track;
|
this.path = track;
|
||||||
this.path.pointSpacing = 4;
|
this.t = 0;
|
||||||
this.cars = cars;
|
this.cars = cars;
|
||||||
this.t = this.cars.reduce((acc, c) => acc + c.length, 0) +
|
|
||||||
(this.cars.length - 1) * this.spacing;
|
|
||||||
this.t = this.t / this.path.pointSpacing;
|
|
||||||
|
|
||||||
let currentOffset = 0;
|
let currentOffset = 0;
|
||||||
// try {
|
try {
|
||||||
for (const car of this.cars) {
|
for (const car of this.cars) {
|
||||||
car.train = this;
|
currentOffset += this.spacing;
|
||||||
currentOffset += car.moveAlongPath(this.t - currentOffset, true) +
|
const a = this.path.followEvenPoints(this.t - currentOffset);
|
||||||
this.spacing / this.path.pointSpacing;
|
currentOffset += car.length;
|
||||||
|
const b = this.path.followEvenPoints(this.t - currentOffset);
|
||||||
|
car.points = [a.p, b.p];
|
||||||
|
this.nodes.push(a.p, b.p);
|
||||||
|
car.segments = [a.segmentId, b.segmentId];
|
||||||
|
}
|
||||||
|
} catch {
|
||||||
|
currentOffset = 0;
|
||||||
|
for (const car of this.cars.toReversed()) {
|
||||||
|
currentOffset += this.spacing;
|
||||||
|
const a = this.path.followEvenPoints(this.t - currentOffset);
|
||||||
|
currentOffset += car.length;
|
||||||
|
const b = this.path.followEvenPoints(this.t - currentOffset);
|
||||||
|
car.points = [a.p, b.p];
|
||||||
|
this.nodes.push(a.p, b.p);
|
||||||
|
car.segments = [a.segmentId, b.segmentId];
|
||||||
|
}
|
||||||
}
|
}
|
||||||
// } catch {
|
|
||||||
// currentOffset = 0;
|
|
||||||
// console.log("Reversed");
|
|
||||||
// for (const car of this.cars.toReversed()) {
|
|
||||||
// for (const [i, bogie] of car.bogies.entries().toArray().reverse()) {
|
|
||||||
// currentOffset += bogie.length;
|
|
||||||
// const a = this.path.followEvenPoints(this.t - currentOffset);
|
|
||||||
// car.setBogiePosition(a.p, i);
|
|
||||||
// this.nodes.push(a.p);
|
|
||||||
// car.segments.add(a.segmentId);
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
|
|
||||||
this.updateAABB();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
move(dTime: number) {
|
move(dTime: number) {
|
||||||
if (!this.speed) return;
|
if (!this.speed) return;
|
||||||
this.t = this.t + (this.speed / this.path.pointSpacing) * dTime * 10;
|
this.t = this.t + this.speed * dTime * 10;
|
||||||
// % this.path.evenPoints.length; // This should probably be on the track system
|
// % this.path.evenPoints.length; // This should probably be on the track system
|
||||||
let currentOffset = 0;
|
let currentOffset = 0;
|
||||||
for (const car of this.cars) {
|
for (const car of this.cars) {
|
||||||
// This needs to be moved to the car itself
|
// This needs to be moved to the car itself
|
||||||
// if (!car.points) return;
|
if (!car.points) return;
|
||||||
// const [a, b] = car.points;
|
const [a, b] = car.points;
|
||||||
// const nA = this.path.followEvenPoints(this.t - currentOffset);
|
const nA = this.path.followEvenPoints(this.t - currentOffset);
|
||||||
// a.set(nA.p);
|
a.set(nA.p);
|
||||||
// currentOffset += car.length;
|
currentOffset += car.length;
|
||||||
// const nB = this.path.followEvenPoints(this.t - currentOffset);
|
const nB = this.path.followEvenPoints(this.t - currentOffset);
|
||||||
// b.set(nB.p);
|
b.set(nB.p);
|
||||||
// currentOffset += this.spacing;
|
currentOffset += this.spacing;
|
||||||
// car.segments = [nA.segmentId, nB.segmentId];
|
car.segments = [nA.segmentId, nB.segmentId];
|
||||||
// car.draw();
|
// car.draw();
|
||||||
|
|
||||||
currentOffset += car.moveAlongPath(this.t - currentOffset) +
|
|
||||||
(this.spacing / this.path.pointSpacing);
|
|
||||||
}
|
}
|
||||||
// this.draw();
|
// this.draw();
|
||||||
this.updateAABB();
|
|
||||||
}
|
|
||||||
|
|
||||||
updateAABB() {
|
|
||||||
const minX = Math.min(...this.cars.map((c) => c.aabb.x));
|
|
||||||
const maxX = Math.max(...this.cars.map((c) => c.aabb.x + c.aabb.width));
|
|
||||||
const minY = Math.min(...this.cars.map((c) => c.aabb.y));
|
|
||||||
const maxY = Math.max(...this.cars.map((c) => c.aabb.y + c.aabb.height));
|
|
||||||
this.aabb = {
|
|
||||||
pos: new Vector(minX, minY),
|
|
||||||
x: minX,
|
|
||||||
y: minY,
|
|
||||||
width: maxX - minX,
|
|
||||||
height: maxY - minY,
|
|
||||||
center: new Vector(minX, minY).add(
|
|
||||||
new Vector(maxX - minX, maxY - minY).div(2),
|
|
||||||
),
|
|
||||||
};
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// draw() {
|
// draw() {
|
||||||
@ -145,7 +118,7 @@ export class Train extends Debuggable {
|
|||||||
colors.push(colors.shift()!);
|
colors.push(colors.shift()!);
|
||||||
colors.push(colors.shift()!);
|
colors.push(colors.shift()!);
|
||||||
colors.push(colors.shift()!);
|
colors.push(colors.shift()!);
|
||||||
for (const [i, segmentId] of this.segments.entries().toArray()) {
|
for (const [i, segmentId] of this.segments.entries()) {
|
||||||
const segment = track.getSegment(segmentId);
|
const segment = track.getSegment(segmentId);
|
||||||
segment &&
|
segment &&
|
||||||
doodler.drawBezier(...segment.points, {
|
doodler.drawBezier(...segment.points, {
|
||||||
@ -154,16 +127,6 @@ export class Train extends Debuggable {
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (debug.aabb) {
|
|
||||||
doodler.deferDrawing(() => {
|
|
||||||
doodler.drawRect(this.aabb.pos, this.aabb.width, this.aabb.height, {
|
|
||||||
color: "orange",
|
|
||||||
});
|
|
||||||
doodler.drawCircle(this.aabb.center, 2, {
|
|
||||||
color: "lime",
|
|
||||||
});
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
real2Track(length: number) {
|
real2Track(length: number) {
|
||||||
@ -171,14 +134,6 @@ export class Train extends Debuggable {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
interface Bogie {
|
|
||||||
pos: Vector;
|
|
||||||
angle: number;
|
|
||||||
length: number;
|
|
||||||
sprite?: ISprite & { offset?: Vector };
|
|
||||||
rotate?: boolean;
|
|
||||||
}
|
|
||||||
|
|
||||||
export class TrainCar extends Debuggable {
|
export class TrainCar extends Debuggable {
|
||||||
img: HTMLImageElement;
|
img: HTMLImageElement;
|
||||||
imgWidth: number;
|
imgWidth: number;
|
||||||
@ -186,141 +141,31 @@ export class TrainCar extends Debuggable {
|
|||||||
sprite?: ISprite;
|
sprite?: ISprite;
|
||||||
|
|
||||||
points?: [Vector, Vector, ...Vector[]];
|
points?: [Vector, Vector, ...Vector[]];
|
||||||
_length: number;
|
length: number;
|
||||||
leading: number = 0;
|
|
||||||
|
|
||||||
bogies: Bogie[] = [];
|
segments: string[] = [];
|
||||||
|
|
||||||
segments: Set<string> = new Set();
|
|
||||||
|
|
||||||
train?: Train;
|
|
||||||
|
|
||||||
aabb!: AABB;
|
|
||||||
|
|
||||||
constructor(
|
constructor(
|
||||||
length: number,
|
length: number,
|
||||||
trailing: number,
|
|
||||||
img: HTMLImageElement,
|
img: HTMLImageElement,
|
||||||
w: number,
|
w: number,
|
||||||
h: number,
|
h: number,
|
||||||
sprite?: ISprite,
|
sprite?: ISprite,
|
||||||
) {
|
) {
|
||||||
super(true, "car", "bogies", "angles");
|
super(true, "car");
|
||||||
this.img = img;
|
this.img = img;
|
||||||
this.sprite = sprite;
|
this.sprite = sprite;
|
||||||
this.imgWidth = w;
|
this.imgWidth = w;
|
||||||
this.imgHeight = h;
|
this.imgHeight = h;
|
||||||
this._length = length;
|
this.length = length;
|
||||||
|
|
||||||
this.bogies = [
|
|
||||||
{
|
|
||||||
pos: new Vector(0, 0),
|
|
||||||
angle: 0,
|
|
||||||
length: length,
|
|
||||||
},
|
|
||||||
{
|
|
||||||
pos: new Vector(0, 0),
|
|
||||||
angle: 0,
|
|
||||||
length: trailing,
|
|
||||||
},
|
|
||||||
];
|
|
||||||
|
|
||||||
this.updateAABB();
|
|
||||||
}
|
|
||||||
|
|
||||||
get length() {
|
|
||||||
return this.bogies.reduce((acc, b) => acc + b.length, 0) + this.leading;
|
|
||||||
}
|
|
||||||
|
|
||||||
setBogiePosition(pos: Vector, idx: number) {
|
|
||||||
this.bogies[idx].pos.set(pos);
|
|
||||||
}
|
|
||||||
|
|
||||||
update(dTime: number, t: number) {
|
|
||||||
if (this.train) {
|
|
||||||
for (const [i, bogie] of this.bogies.entries()) {
|
|
||||||
const a = this.train.path.followEvenPoints(t - this._length * i);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
updateAABB() {
|
|
||||||
let minX = Infinity;
|
|
||||||
let maxX = -Infinity;
|
|
||||||
let minY = Infinity;
|
|
||||||
let maxY = -Infinity;
|
|
||||||
|
|
||||||
this.bogies.forEach((bogie, index) => {
|
|
||||||
// Unit vector in the direction the bogie is facing.
|
|
||||||
const u = new Vector(Math.cos(bogie.angle), Math.sin(bogie.angle));
|
|
||||||
// Perpendicular vector (to thicken the rectangle).
|
|
||||||
const v = new Vector(-Math.sin(bogie.angle), Math.cos(bogie.angle));
|
|
||||||
|
|
||||||
// For the first bogie, extend in the opposite direction by this.leading.
|
|
||||||
let front = bogie.pos.copy();
|
|
||||||
if (index === 0) {
|
|
||||||
front = front.sub(u.copy().rotate(Math.PI).mult(this.leading));
|
|
||||||
}
|
|
||||||
// Rear point is at bogie.pos plus the bogie length.
|
|
||||||
const rear = bogie.pos.copy().add(
|
|
||||||
u.copy().rotate(Math.PI).mult(bogie.length),
|
|
||||||
);
|
|
||||||
|
|
||||||
// Calculate half the height to offset from the center line.
|
|
||||||
const halfHeight = this.imgHeight / 2;
|
|
||||||
|
|
||||||
// Calculate the four corners of the rectangle.
|
|
||||||
const corners = [
|
|
||||||
front.copy().add(v.copy().mult(halfHeight)),
|
|
||||||
front.copy().add(v.copy().mult(-halfHeight)),
|
|
||||||
rear.copy().add(v.copy().mult(halfHeight)),
|
|
||||||
rear.copy().add(v.copy().mult(-halfHeight)),
|
|
||||||
];
|
|
||||||
|
|
||||||
// Update the overall AABB limits.
|
|
||||||
corners.forEach((corner) => {
|
|
||||||
minX = Math.min(minX, corner.x);
|
|
||||||
minY = Math.min(minY, corner.y);
|
|
||||||
maxX = Math.max(maxX, corner.x);
|
|
||||||
maxY = Math.max(maxY, corner.y);
|
|
||||||
});
|
|
||||||
});
|
|
||||||
this.aabb = {
|
|
||||||
pos: new Vector(minX, minY),
|
|
||||||
center: new Vector(minX, minY).add(
|
|
||||||
new Vector(maxX - minX, maxY - minY).div(2),
|
|
||||||
),
|
|
||||||
x: minX,
|
|
||||||
y: minY,
|
|
||||||
width: maxX - minX,
|
|
||||||
height: maxY - minY,
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
moveAlongPath(t: number, initial = false): number {
|
|
||||||
if (!this.train) return 0;
|
|
||||||
let offset = this.leading / this.train.path.pointSpacing;
|
|
||||||
this.segments.clear();
|
|
||||||
for (const [i, bogie] of this.bogies.entries()) {
|
|
||||||
const a = this.train.path.followEvenPoints(t - offset);
|
|
||||||
a.tangent.rotate(TWO_PI);
|
|
||||||
offset += bogie.length / this.train.path.pointSpacing;
|
|
||||||
this.setBogiePosition(a.p, i);
|
|
||||||
if (initial) bogie.angle = a.tangent.heading();
|
|
||||||
else {
|
|
||||||
bogie.angle = lerpAngle(a.tangent.heading(), bogie.angle, .1);
|
|
||||||
}
|
|
||||||
this.segments.add(a.segmentId);
|
|
||||||
}
|
|
||||||
this.updateAABB();
|
|
||||||
return offset;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
draw() {
|
draw() {
|
||||||
|
if (!this.points) return;
|
||||||
const doodler = getContextItem<Doodler>("doodler");
|
const doodler = getContextItem<Doodler>("doodler");
|
||||||
const [a, b] = this.bogies;
|
const [a, b] = this.points;
|
||||||
const origin = Vector.add(Vector.sub(a.pos, b.pos).div(2), b.pos);
|
const origin = Vector.add(Vector.sub(a, b).div(2), b);
|
||||||
const angle = Vector.sub(b.pos, a.pos).heading();
|
const angle = Vector.sub(b, a).heading();
|
||||||
|
|
||||||
doodler.drawCircle(origin, 4, { color: "blue" });
|
doodler.drawCircle(origin, 4, { color: "blue" });
|
||||||
|
|
||||||
@ -342,93 +187,12 @@ export class TrainCar extends Debuggable {
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
override debugDraw(...args: unknown[]): void {
|
override debugDraw(...args: unknown[]): void {
|
||||||
|
if (!this.points) return;
|
||||||
const doodler = getContextItem<Doodler>("doodler");
|
const doodler = getContextItem<Doodler>("doodler");
|
||||||
const debug = getContextItem<Debug>("debug");
|
doodler.drawLine(this.points, {
|
||||||
if (debug.bogies) {
|
|
||||||
doodler.deferDrawing(() => {
|
|
||||||
for (const [i, b] of this.bogies.entries()) {
|
|
||||||
const next = this.bogies[i + 1];
|
|
||||||
if (!next) continue;
|
|
||||||
const dist = Vector.dist(b.pos, next.pos);
|
|
||||||
doodler.drawCircle(b.pos, 5, { color: "red" });
|
|
||||||
doodler.fillText(
|
|
||||||
dist.toFixed(1).toString(),
|
|
||||||
b.pos.copy().add(10, 10),
|
|
||||||
100,
|
|
||||||
{
|
|
||||||
color: "white",
|
|
||||||
},
|
|
||||||
);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
|
||||||
if (debug.car) {
|
|
||||||
doodler.deferDrawing(() => {
|
|
||||||
doodler.drawLine(this.bogies.map((b) => b.pos), {
|
|
||||||
color: "blue",
|
color: "blue",
|
||||||
weight: 2,
|
weight: 3,
|
||||||
});
|
});
|
||||||
doodler.deferDrawing(() => {
|
|
||||||
const colors = getContextItem<string[]>("colors");
|
|
||||||
for (const [i, b] of this.bogies.entries()) {
|
|
||||||
doodler.drawCircle(b.pos, 5, { color: colors[i % colors.length] });
|
|
||||||
doodler.fillText(
|
|
||||||
b.length.toString(),
|
|
||||||
b.pos.copy().add(10, 0),
|
|
||||||
100,
|
|
||||||
{
|
|
||||||
color: "white",
|
|
||||||
},
|
|
||||||
);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
});
|
|
||||||
|
|
||||||
if (debug.aabb) {
|
|
||||||
doodler.deferDrawing(() => {
|
|
||||||
doodler.drawRect(this.aabb.pos, this.aabb.width, this.aabb.height, {
|
|
||||||
color: "white",
|
|
||||||
weight: .5,
|
|
||||||
});
|
|
||||||
doodler.drawCircle(this.aabb.center, 2, {
|
|
||||||
color: "yellow",
|
|
||||||
});
|
|
||||||
doodler.fillText(
|
|
||||||
this.aabb.width.toFixed(1).toString(),
|
|
||||||
this.aabb.center.copy().add(10, 10),
|
|
||||||
100,
|
|
||||||
{
|
|
||||||
color: "white",
|
|
||||||
},
|
|
||||||
);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (debug.angles) {
|
|
||||||
doodler.deferDrawing(() => {
|
|
||||||
const ps: { pos: Vector; angle: number }[] = [];
|
|
||||||
for (const [i, b] of this.bogies.entries()) {
|
|
||||||
ps.push({ pos: b.pos, angle: b.angle });
|
|
||||||
const next = this.bogies[i + 1];
|
|
||||||
if (!next) continue;
|
|
||||||
const heading = Vector.sub(next.pos, b.pos);
|
|
||||||
const p = b.pos.copy().add(heading.mult(.5));
|
|
||||||
ps.push({ pos: p, angle: heading.heading() });
|
|
||||||
}
|
|
||||||
for (const p of ps) {
|
|
||||||
doodler.dot(p.pos, { color: "green" });
|
|
||||||
doodler.fillText(
|
|
||||||
p.angle.toFixed(2).toString(),
|
|
||||||
p.pos.copy().add(0, 20),
|
|
||||||
100,
|
|
||||||
{
|
|
||||||
color: "white",
|
|
||||||
},
|
|
||||||
);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
25
src/types.ts
@ -18,33 +18,8 @@ declare global {
|
|||||||
|
|
||||||
type Debug = {
|
type Debug = {
|
||||||
track: boolean;
|
track: boolean;
|
||||||
segment: boolean;
|
|
||||||
train: boolean;
|
train: boolean;
|
||||||
car: boolean;
|
car: boolean;
|
||||||
path: boolean;
|
path: boolean;
|
||||||
bogies: boolean;
|
|
||||||
angles: boolean;
|
|
||||||
aabb: boolean;
|
|
||||||
};
|
|
||||||
|
|
||||||
type AABB = {
|
|
||||||
pos: Vector;
|
|
||||||
x: number;
|
|
||||||
y: number;
|
|
||||||
width: number;
|
|
||||||
height: number;
|
|
||||||
center: Vector;
|
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
export function applyMixins(derivedCtor: any, baseCtors: any[]) {
|
|
||||||
baseCtors.forEach((baseCtor) => {
|
|
||||||
Object.getOwnPropertyNames(baseCtor.prototype).forEach((name) => {
|
|
||||||
Object.defineProperty(
|
|
||||||
derivedCtor.prototype,
|
|
||||||
name,
|
|
||||||
Object.getOwnPropertyDescriptor(baseCtor.prototype, name) ?? {},
|
|
||||||
);
|
|
||||||
});
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|