trainsim/bundle.js
2025-02-02 23:29:40 -07:00

1534 lines
45 KiB
JavaScript

(() => {
// https://git.cyborggrizzly.com/emma/doodler/raw/tag/0.1.1/geometry/constants.ts
var Constants = {
TWO_PI: Math.PI * 2
};
// https://git.cyborggrizzly.com/emma/doodler/raw/tag/0.1.1/geometry/vector.ts
var Vector = class _Vector {
x;
y;
z;
constructor(x = 0, y = 0, z = 0) {
if (typeof x === "number") {
this.x = x;
this.y = y;
this.z = z;
} else {
this.x = x.x;
this.y = x.y || y;
this.z = x.z || z;
}
}
set(v, y, z) {
if (arguments.length === 1 && typeof v !== "number") {
this.set(
v.x || v[0] || 0,
v.y || v[1] || 0,
v.z || v[2] || 0
);
} else {
this.x = v;
this.y = y || 0;
this.z = z || 0;
}
}
get() {
return new _Vector(this.x, this.y, this.z);
}
mag() {
const x = this.x, y = this.y, z = this.z;
return Math.sqrt(x * x + y * y + z * z);
}
magSq() {
const x = this.x, y = this.y, z = this.z;
return x * x + y * y + z * z;
}
setMag(v_or_len, len) {
if (len === void 0) {
len = v_or_len;
this.normalize();
this.mult(len);
} else {
const v = v_or_len;
v.normalize();
v.mult(len);
return v;
}
}
add(v, y, z) {
if (arguments.length === 1 && typeof v !== "number") {
this.x += v.x;
this.y += v.y;
this.z += v.z;
} else if (arguments.length === 2) {
this.x += v;
this.y += y ?? 0;
} else {
this.x += v;
this.y += y ?? 0;
this.z += z ?? 0;
}
return this;
}
sub(v, y, z) {
if (arguments.length === 1 && typeof v !== "number") {
this.x -= v.x;
this.y -= v.y;
this.z -= v.z || 0;
} else if (arguments.length === 2) {
this.x -= v;
this.y -= y ?? 0;
} else {
this.x -= v;
this.y -= y ?? 0;
this.z -= z ?? 0;
}
return this;
}
mult(v) {
if (typeof v === "number") {
this.x *= v;
this.y *= v;
this.z *= v;
} else {
this.x *= v.x;
this.y *= v.y;
this.z *= v.z;
}
return this;
}
div(v) {
if (typeof v === "number") {
this.x /= v;
this.y /= v;
this.z /= v;
} else {
this.x /= v.x;
this.y /= v.y;
this.z /= v.z;
}
return this;
}
rotate(angle) {
const prev_x = this.x;
const c = Math.cos(angle);
const s = Math.sin(angle);
this.x = c * this.x - s * this.y;
this.y = s * prev_x + c * this.y;
return this;
}
dist(v) {
const dx = this.x - v.x, dy = this.y - v.y, dz = this.z - (v.z || 0);
return Math.sqrt(dx * dx + dy * dy + dz * dz);
}
dot(v, y, z) {
if (arguments.length === 1 && typeof v !== "number") {
return this.x * v.x + this.y * v.y + this.z * v.z;
}
return this.x * v + this.y * y + this.z * z;
}
cross(v) {
const x = this.x, y = this.y, z = this.z;
return new _Vector(y * v.z - v.y * z, z * v.x - v.z * x, x * v.y - v.x * y);
}
lerp(v_or_x, amt_or_y, z, amt) {
const lerp_val = (start, stop, amt2) => {
return start + (stop - start) * amt2;
};
let x, y;
if (arguments.length === 2 && typeof v_or_x !== "number") {
amt = amt_or_y;
x = v_or_x.x;
y = v_or_x.y;
z = v_or_x.z;
} else {
x = v_or_x;
y = amt_or_y;
}
this.x = lerp_val(this.x, x, amt);
this.y = lerp_val(this.y, y, amt);
this.z = lerp_val(this.z, z, amt);
return this;
}
normalize() {
const m = this.mag();
if (m > 0) {
this.div(m);
}
return this;
}
limit(high) {
if (this.mag() > high) {
this.normalize();
this.mult(high);
}
return this;
}
heading() {
return -Math.atan2(-this.y, this.x);
}
heading2D() {
return this.heading();
}
toString() {
return "[" + this.x + ", " + this.y + ", " + this.z + "]";
}
array() {
return [this.x, this.y, this.z];
}
copy() {
return new _Vector(this.x, this.y, this.z);
}
drawDot(color) {
if (!doodler) return;
doodler.dot(this, { weight: 2, color: color || "red" });
}
draw(origin) {
if (!doodler) return;
const startPoint = origin ? new _Vector(origin) : new _Vector();
doodler.line(
startPoint,
startPoint.copy().add(this.copy().normalize().mult(100))
);
}
normal(v) {
if (!v) return new _Vector(-this.y, this.x);
const dx = v.x - this.x;
const dy = v.y - this.y;
return new _Vector(-dy, dx);
}
static fromAngle(angle, v) {
if (v === void 0 || v === null) {
v = new _Vector();
}
v.x = Math.cos(angle);
v.y = Math.sin(angle);
return v;
}
static random2D(v) {
return _Vector.fromAngle(Math.random() * (Math.PI * 2), v);
}
static random3D(v) {
const angle = Math.random() * Constants.TWO_PI;
const vz = Math.random() * 2 - 1;
const mult = Math.sqrt(1 - vz * vz);
const vx = mult * Math.cos(angle);
const vy = mult * Math.sin(angle);
if (v === void 0 || v === null) {
v = new _Vector(vx, vy, vz);
} else {
v.set(vx, vy, vz);
}
return v;
}
static dist(v1, v2) {
return v1.dist(v2);
}
static dot(v1, v2) {
return v1.dot(v2);
}
static cross(v1, v2) {
return v1.cross(v2);
}
static add(v1, v2) {
return new _Vector(v1.x + v2.x, v1.y + v2.y, v1.z + v2.z);
}
static sub(v1, v2) {
return new _Vector(v1.x - v2.x, v1.y - v2.y, v1.z - v2.z);
}
static angleBetween(v1, v2) {
return Math.acos(v1.dot(v2) / Math.sqrt(v1.magSq() * v2.magSq()));
}
static lerp(v1, v2, amt) {
const val = new _Vector(v1.x, v1.y, v1.z);
val.lerp(v2, amt);
return val;
}
static vectorProjection(v1, v2) {
v2 = v2.copy();
v2.normalize();
const sp = v1.dot(v2);
v2.mult(sp);
return v2;
}
static vectorProjectionAndDot(v1, v2) {
v2 = v2.copy();
v2.normalize();
const sp = v1.dot(v2);
v2.mult(sp);
return [v2, sp];
}
static hypot2(a, b) {
return _Vector.dot(_Vector.sub(a, b), _Vector.sub(a, b));
}
};
var OriginVector = class _OriginVector extends Vector {
origin;
get halfwayPoint() {
return {
x: this.mag() / 2 * Math.sin(this.heading()) + this.origin.x,
y: this.mag() / 2 * Math.cos(this.heading()) + this.origin.y
};
}
constructor(origin, p) {
super(p.x, p.y, p.z);
this.origin = origin;
}
static from(origin, p) {
const v = {
x: p.x - origin.x,
y: p.y - origin.y
};
return new _OriginVector(origin, v);
}
};
// https://git.cyborggrizzly.com/emma/doodler/raw/tag/0.1.1/canvas.ts
var Doodler = class {
ctx;
_canvas;
layers = [];
bg;
framerate;
get width() {
return this.ctx.canvas.width;
}
get height() {
return this.ctx.canvas.height;
}
draggables = [];
clickables = [];
dragTarget;
constructor({
width,
height,
fillScreen,
canvas,
bg,
framerate
}, postInit) {
if (!canvas) {
canvas = document.createElement("canvas");
document.body.append(canvas);
}
this.bg = bg || "white";
this.framerate = framerate;
canvas.width = fillScreen ? document.body.clientWidth : width;
canvas.height = fillScreen ? document.body.clientHeight : height;
if (fillScreen) {
const resizeObserver = new ResizeObserver((entries) => {
for (const entry of entries) {
this._canvas.width = entry.target.clientWidth;
this._canvas.height = entry.target.clientHeight;
}
});
resizeObserver.observe(document.body);
}
this._canvas = canvas;
const ctx = canvas.getContext("2d");
if (!ctx) throw "Unable to initialize Doodler: Canvas context not found";
this.ctx = ctx;
postInit?.(this.ctx);
}
init() {
this._canvas.addEventListener("mousedown", (e) => this.onClick(e));
this._canvas.addEventListener("mouseup", (e) => this.offClick(e));
this._canvas.addEventListener("mousemove", (e) => this.onDrag(e));
this.startDrawLoop();
}
timer;
lastFrameAt = 0;
startDrawLoop() {
this.lastFrameAt = Date.now();
if (this.framerate) {
this.timer = setInterval(
() => this.draw(Date.now()),
1e3 / this.framerate
);
} else {
const cb = (t) => {
this.draw(t);
requestAnimationFrame(cb);
};
requestAnimationFrame(cb);
}
}
draw(time) {
const frameTime = time - this.lastFrameAt;
this.ctx.clearRect(0, 0, this.width, this.height);
this.ctx.fillStyle = this.bg;
this.ctx.fillRect(0, 0, this.width, this.height);
for (const [i, l] of (this.layers || []).entries()) {
l(this.ctx, i, frameTime);
this.drawDeferred();
}
this.drawUI();
this.lastFrameAt = time;
}
// Layer management
createLayer(layer) {
this.layers.push(layer);
}
deleteLayer(layer) {
this.layers = this.layers.filter((l) => l !== layer);
}
moveLayer(layer, index) {
let temp = this.layers.filter((l) => l !== layer);
temp = [...temp.slice(0, index), layer, ...temp.slice(index)];
this.layers = temp;
}
// Drawing
line(start, end, style) {
this.setStyle(style);
this.ctx.beginPath();
this.ctx.moveTo(start.x, start.y);
this.ctx.lineTo(end.x, end.y);
this.ctx.stroke();
}
dot(at, style) {
this.setStyle({ ...style, weight: 1 });
this.ctx.beginPath();
this.ctx.arc(at.x, at.y, style?.weight || 1, 0, Constants.TWO_PI);
this.ctx.fill();
}
drawCircle(at, radius, style) {
this.setStyle(style);
this.ctx.beginPath();
this.ctx.arc(at.x, at.y, radius, 0, Constants.TWO_PI);
this.ctx.stroke();
}
fillCircle(at, radius, style) {
this.setStyle(style);
this.ctx.beginPath();
this.ctx.arc(at.x, at.y, radius, 0, Constants.TWO_PI);
this.ctx.fill();
}
drawRect(at, width, height, style) {
this.setStyle(style);
this.ctx.strokeRect(at.x, at.y, width, height);
}
fillRect(at, width, height, style) {
this.setStyle(style);
this.ctx.fillRect(at.x, at.y, width, height);
}
drawSquare(at, size, style) {
this.drawRect(at, size, size, style);
}
fillSquare(at, size, style) {
this.fillRect(at, size, size, style);
}
drawCenteredRect(at, width, height, style) {
this.ctx.save();
this.ctx.translate(-width / 2, -height / 2);
this.drawRect(at, width, height, style);
this.ctx.restore();
}
fillCenteredRect(at, width, height, style) {
this.ctx.save();
this.ctx.translate(-width / 2, -height / 2);
this.fillRect(at, width, height, style);
this.ctx.restore();
}
drawCenteredSquare(at, size, style) {
this.drawCenteredRect(at, size, size, style);
}
fillCenteredSquare(at, size, style) {
this.fillCenteredRect(at, size, size, style);
}
drawBezier(a, b, c, d, style) {
this.setStyle(style);
this.ctx.beginPath();
this.ctx.moveTo(a.x, a.y);
this.ctx.bezierCurveTo(b.x, b.y, c.x, c.y, d.x, d.y);
this.ctx.stroke();
}
drawRotated(origin, angle, cb) {
this.ctx.save();
this.ctx.translate(origin.x, origin.y);
this.ctx.rotate(angle);
this.ctx.translate(-origin.x, -origin.y);
cb();
this.ctx.restore();
}
drawScaled(scale, cb) {
this.ctx.save();
this.ctx.transform(scale, 0, 0, scale, 0, 0);
cb();
this.ctx.restore();
}
drawWithAlpha(alpha, cb) {
this.ctx.save();
this.ctx.globalAlpha = Math.min(Math.max(alpha, 0), 1);
cb();
this.ctx.restore();
}
drawImage(img, at, w, h) {
w && h ? this.ctx.drawImage(img, at.x, at.y, w, h) : this.ctx.drawImage(img, at.x, at.y);
}
drawImageWithOutline(img, at, w, h, style) {
this.ctx.save();
const s = (typeof w === "number" || !w ? style?.weight : w.weight) || 1;
this.ctx.shadowColor = (typeof w === "number" || !w ? style?.color || style?.fillColor : w.color || w.strokeColor) || "red";
this.ctx.shadowBlur = 0;
for (let x = -s; x <= s; x++) {
for (let y = -s; y <= s; y++) {
this.ctx.shadowOffsetX = x;
this.ctx.shadowOffsetY = y;
typeof w === "number" && h ? this.ctx.drawImage(img, at.x, at.y, w, h) : this.ctx.drawImage(img, at.x, at.y);
}
}
this.ctx.restore();
}
drawSprite(img, spritePos, sWidth, sHeight, at, width, height) {
this.ctx.drawImage(
img,
spritePos.x,
spritePos.y,
sWidth,
sHeight,
at.x,
at.y,
width,
height
);
}
deferredDrawings = [];
deferDrawing(cb) {
this.deferredDrawings.push(cb);
}
drawDeferred() {
while (this.deferredDrawings.length) {
this.deferredDrawings.pop()?.();
}
}
setStyle(style) {
const ctx = this.ctx;
ctx.fillStyle = style?.color || style?.fillColor || "black";
ctx.strokeStyle = style?.color || style?.strokeColor || "black";
ctx.lineWidth = style?.weight || 1;
ctx.textAlign = style?.textAlign || ctx.textAlign;
ctx.textBaseline = style?.textBaseline || ctx.textBaseline;
}
fillText(text, pos, maxWidth, style) {
this.setStyle(style);
this.ctx.fillText(text, pos.x, pos.y, maxWidth);
}
strokeText(text, pos, maxWidth, style) {
this.setStyle(style);
this.ctx.strokeText(text, pos.x, pos.y, maxWidth);
}
clearRect(at, width, height) {
this.ctx.clearRect(at.x, at.y, width, height);
}
// Interaction
mouseX = 0;
mouseY = 0;
registerDraggable(point, radius, style) {
if (this.draggables.find((d) => d.point === point)) return;
const id = this.addUIElement("circle", point, radius, {
fillColor: "#5533ff50",
strokeColor: "#5533ff50"
});
this.draggables.push({ point, radius, style, id });
}
unregisterDraggable(point) {
for (const d of this.draggables) {
if (d.point === point) {
this.removeUIElement(d.id);
}
}
this.draggables = this.draggables.filter((d) => d.point !== point);
}
registerClickable(p1, p2, cb) {
const top = Math.min(p1.y, p2.y);
const left = Math.min(p1.x, p2.x);
const bottom = Math.max(p1.y, p2.y);
const right = Math.max(p1.x, p2.x);
this.clickables.push({
onClick: cb,
checkBound: (p) => p.y >= top && p.x >= left && p.y <= bottom && p.x <= right
});
}
unregisterClickable(cb) {
this.clickables = this.clickables.filter((c) => c.onClick !== cb);
}
addDragEvents({
onDragEnd,
onDragStart,
onDrag,
point
}) {
const d = this.draggables.find((d2) => d2.point === point);
if (d) {
d.onDragEnd = onDragEnd;
d.onDragStart = onDragStart;
d.onDrag = onDrag;
}
}
onClick(e) {
const mouse = new Vector(this.mouseX, this.mouseY);
for (const d of this.draggables) {
if (d.point.dist(mouse) <= d.radius) {
d.beingDragged = true;
d.onDragStart?.call(null);
this.dragTarget = d;
} else d.beingDragged = false;
}
for (const c of this.clickables) {
if (c.checkBound(mouse)) {
c.onClick();
}
}
}
offClick(e) {
for (const d of this.draggables) {
d.beingDragged = false;
d.onDragEnd?.call(null);
}
this.dragTarget = void 0;
}
onDrag(e) {
const rect = this._canvas.getBoundingClientRect();
this.mouseX = e.offsetX;
this.mouseY = e.offsetY;
for (const d of this.draggables.filter((d2) => d2.beingDragged)) {
d.point.add(e.movementX, e.movementY);
d.onDrag && d.onDrag({ x: e.movementX, y: e.movementY });
}
}
// UI Layer
uiElements = /* @__PURE__ */ new Map();
uiDrawing = {
rectangle: (...args) => {
!args[3].noFill && this.fillRect(args[0], args[1], args[2], args[3]);
!args[3].noStroke && this.drawRect(args[0], args[1], args[2], args[3]);
},
square: (...args) => {
!args[2].noFill && this.fillSquare(args[0], args[1], args[2]);
!args[2].noStroke && this.drawSquare(args[0], args[1], args[2]);
},
circle: (...args) => {
!args[2].noFill && this.fillCircle(args[0], args[1], args[2]);
!args[2].noStroke && this.drawCircle(args[0], args[1], args[2]);
}
};
drawUI() {
for (const [shape, ...args] of this.uiElements.values()) {
this.uiDrawing[shape].apply(null, args);
}
}
addUIElement(shape, ...args) {
const id = crypto.randomUUID();
for (const arg of args) {
delete arg.color;
}
this.uiElements.set(id, [shape, ...args]);
return id;
}
removeUIElement(id) {
this.uiElements.delete(id);
}
};
// https://git.cyborggrizzly.com/emma/doodler/raw/tag/0.1.1/timing/EaseInOut.ts
var easeInOut = (x) => x < 0.5 ? 4 * x * x * x : 1 - Math.pow(-2 * x + 2, 3) / 2;
// https://git.cyborggrizzly.com/emma/doodler/raw/tag/0.1.1/timing/Map.ts
var map = (value, x1, y1, x2, y2) => (value - x1) * (y2 - x2) / (y1 - x1) + x2;
// https://git.cyborggrizzly.com/emma/doodler/raw/tag/0.1.1/zoomableCanvas.ts
var ZoomableDoodler = class extends Doodler {
scale = 1;
dragging = false;
origin = {
x: 0,
y: 0
};
mouse = {
x: 0,
y: 0
};
previousTouchLength;
touchTimer;
hasDoubleTapped = false;
zooming = false;
scaleAround = { x: 0, y: 0 };
maxScale = 4;
minScale = 1;
constructor(options, postInit) {
super(options, postInit);
this._canvas.addEventListener("wheel", (e) => {
this.scaleAtMouse(e.deltaY < 0 ? 1.1 : 0.9);
if (this.scale === 1) {
this.origin.x = 0;
this.origin.y = 0;
}
});
this._canvas.addEventListener("dblclick", (e) => {
e.preventDefault();
this.scale = 1;
this.origin.x = 0;
this.origin.y = 0;
this.ctx.setTransform(1, 0, 0, 1, 0, 0);
});
this._canvas.addEventListener("mousedown", (e) => {
e.preventDefault();
this.dragging = true;
});
this._canvas.addEventListener("mouseup", (e) => {
e.preventDefault();
this.dragging = false;
});
this._canvas.addEventListener("mouseleave", (_e) => {
this.dragging = false;
});
this._canvas.addEventListener("mousemove", (e) => {
const prev = this.mouse;
this.mouse = {
x: e.offsetX,
y: e.offsetY
};
if (this.dragging && !this.dragTarget) this.drag(prev);
});
this._canvas.addEventListener("touchstart", (e) => {
e.preventDefault();
if (e.touches.length === 1) {
const t1 = e.touches.item(0);
if (t1) {
this.mouse = this.getTouchOffset({
x: t1.clientX,
y: t1.clientY
});
}
} else {
clearTimeout(this.touchTimer);
}
});
this._canvas.addEventListener("touchend", (e) => {
if (e.touches.length !== 2) {
this.previousTouchLength = void 0;
}
switch (e.touches.length) {
case 1:
break;
case 0:
if (!this.zooming) {
this.events.get("touchend")?.map((cb) => cb(e));
}
break;
}
this.dragging = e.touches.length === 1;
clearTimeout(this.touchTimer);
});
this._canvas.addEventListener("touchmove", (e) => {
e.preventDefault();
if (e.touches.length === 2) {
const t1 = e.touches.item(0);
const t2 = e.touches.item(1);
if (t1 && t2) {
const vect = OriginVector.from(
this.getTouchOffset({
x: t1.clientX,
y: t1.clientY
}),
{
x: t2.clientX,
y: t2.clientY
}
);
if (this.previousTouchLength) {
const diff = this.previousTouchLength - vect.mag();
this.scaleAt(vect.halfwayPoint, diff < 0 ? 1.01 : 0.99);
this.scaleAround = { ...vect.halfwayPoint };
}
this.previousTouchLength = vect.mag();
}
}
if (e.touches.length === 1) {
this.dragging === true;
const t1 = e.touches.item(0);
if (t1) {
const prev = this.mouse;
this.mouse = this.getTouchOffset({
x: t1.clientX,
y: t1.clientY
});
this.drag(prev);
}
}
});
this._canvas.addEventListener("touchstart", (e) => {
if (e.touches.length !== 1) return false;
if (!this.hasDoubleTapped) {
this.hasDoubleTapped = true;
setTimeout(() => this.hasDoubleTapped = false, 300);
return false;
}
if (this.scale > 1) {
this.frameCounter = map(this.scale, this.maxScale, 1, 0, 59);
this.zoomDirection = -1;
} else {
this.frameCounter = 0;
this.zoomDirection = 1;
}
if (this.zoomDirection > 0) {
this.scaleAround = { ...this.mouse };
}
this.events.get("doubletap")?.map((cb) => cb(e));
});
}
worldToScreen(x, y) {
x = x * this.scale + this.origin.x;
y = y * this.scale + this.origin.y;
return { x, y };
}
screenToWorld(x, y) {
x = (x - this.origin.x) / this.scale;
y = (y - this.origin.y) / this.scale;
return { x, y };
}
scaleAtMouse(scaleBy) {
if (this.scale === this.maxScale && scaleBy > 1) return;
this.scaleAt({
x: this.mouse.x,
y: this.mouse.y
}, scaleBy);
}
scaleAt(p, scaleBy) {
this.scale = Math.min(
Math.max(this.scale * scaleBy, this.minScale),
this.maxScale
);
this.origin.x = p.x - (p.x - this.origin.x) * scaleBy;
this.origin.y = p.y - (p.y - this.origin.y) * scaleBy;
this.constrainOrigin();
}
moveOrigin(motion) {
if (this.scale > 1) {
this.origin.x += motion.x;
this.origin.y += motion.y;
this.constrainOrigin();
}
}
drag(prev) {
if (this.scale > 1) {
const xOffset = this.mouse.x - prev.x;
const yOffset = this.mouse.y - prev.y;
this.origin.x += xOffset;
this.origin.y += yOffset;
this.constrainOrigin();
}
}
constrainOrigin() {
this.origin.x = Math.min(
Math.max(
this.origin.x,
-this._canvas.width * this.scale + this._canvas.width
),
0
);
this.origin.y = Math.min(
Math.max(
this.origin.y,
-this._canvas.height * this.scale + this._canvas.height
),
0
);
}
draw(time) {
this.ctx.setTransform(
this.scale,
0,
0,
this.scale,
this.origin.x,
this.origin.y
);
this.animateZoom();
this.ctx.fillStyle = this.bg;
this.ctx.fillRect(0, 0, this.width / this.scale, this.height / this.scale);
super.draw(time);
}
getTouchOffset(p) {
const { x, y } = this._canvas.getBoundingClientRect();
const offsetX = p.x - x;
const offsetY = p.y - y;
return {
x: offsetX,
y: offsetY
};
}
onDrag(e) {
const d = {
...e,
movementX: e.movementX / this.scale,
movementY: e.movementY / this.scale
};
super.onDrag(d);
const { x, y } = this.screenToWorld(e.offsetX, e.offsetY);
this.mouseX = x;
this.mouseY = y;
}
zoomDirection = -1;
frameCounter = 60;
animateZoom() {
if (this.frameCounter < 60) {
const frame = easeInOut(map(this.frameCounter, 0, 59, 0, 1));
switch (this.zoomDirection) {
case 1:
{
this.scale = map(frame, 0, 1, 1, this.maxScale);
}
break;
case -1:
{
this.scale = map(frame, 0, 1, this.maxScale, 1);
}
break;
}
this.origin.x = this.scaleAround.x - this.scaleAround.x * this.scale;
this.origin.y = this.scaleAround.y - this.scaleAround.y * this.scale;
this.constrainOrigin();
this.frameCounter++;
}
}
events = /* @__PURE__ */ new Map();
registerEvent(eventName, cb) {
let events = this.events.get(eventName);
if (!events) events = this.events.set(eventName, []).get(eventName);
events.push(cb);
}
};
// https://git.cyborggrizzly.com/emma/doodler/raw/tag/0.1.1/init.ts
function init(opt, zoomable, postInit) {
if (window.doodler) {
throw "Doodler has already been initialized in this window";
}
window.doodler = zoomable ? new ZoomableDoodler(opt, postInit) : new Doodler(opt, postInit);
window.doodler.init();
}
// train.ts
var Train = class {
nodes = [];
cars = [];
path;
t;
engineLength = 40;
spacing = 30;
speed = 0;
constructor(track, cars2 = []) {
this.path = track;
this.t = 0;
this.nodes.push(this.path.followEvenPoints(this.t));
this.nodes.push(this.path.followEvenPoints(this.t - this.real2Track(40)));
const engineSprites2 = document.getElementById(
"engine-sprites"
);
this.cars.push(
new TrainCar(
55,
engineSprites2,
80,
20,
{ at: new Vector(0, 60), width: 80, height: 20 }
),
new TrainCar(
25,
engineSprites2,
40,
20,
{ at: new Vector(80, 0), width: 40, height: 20 }
)
);
this.cars[0].points = this.nodes.map((n) => n);
this.cars[1].points = this.nodes.map((n) => n);
let currentOffset = 40;
for (const car of cars2) {
currentOffset += this.spacing;
const a = this.path.followEvenPoints(this.t - currentOffset);
currentOffset += car.length;
const b = this.path.followEvenPoints(this.t - currentOffset);
car.points = [a, b];
this.cars.push(car);
}
}
move(dTime) {
this.t = (this.t + this.speed * dTime * 10) % this.path.evenPoints.length;
let currentOffset = 0;
for (const car of this.cars) {
if (!car.points) return;
const [a, b] = car.points;
a.set(this.path.followEvenPoints(this.t - currentOffset));
currentOffset += car.length;
b.set(this.path.followEvenPoints(this.t - currentOffset));
currentOffset += this.spacing;
car.draw();
}
}
// draw() {
// for (const [i, node] of this.nodes.entries()) {
// doodler.drawCircle(node.point, 10, { color: 'purple', weight: 3 })
// // const next = this.nodes[i + 1];
// // if (next) {
// // const to = Vector.sub(node.point, next.point);
// // to.setMag(40);
// // doodler.line(next.point, Vector.add(to, next.point))
// // }
// }
// }
real2Track(length2) {
return length2 / this.path.pointSpacing;
}
};
var TrainCar = class {
img;
imgWidth;
imgHeight;
sprite;
points;
length;
constructor(length2, img, w, h, sprite) {
this.img = img;
this.sprite = sprite;
this.imgWidth = w;
this.imgHeight = h;
this.length = length2;
}
draw() {
if (!this.points) return;
const [a, b] = this.points;
const origin = Vector.add(Vector.sub(a, b).div(2), b);
const angle = Vector.sub(b, a).heading();
doodler.drawCircle(origin, 4, { color: "blue" });
doodler.drawRotated(origin, angle, () => {
this.sprite ? doodler.drawSprite(
this.img,
this.sprite.at,
this.sprite.width,
this.sprite.height,
origin.copy().sub(this.imgWidth / 2, this.imgHeight / 2),
this.imgWidth,
this.imgHeight
) : doodler.drawImage(
this.img,
origin.copy().sub(this.imgWidth / 2, this.imgHeight / 2)
);
});
}
};
// math/path.ts
var PathSegment = class {
points;
ctx;
length;
constructor(points) {
this.points = points;
this.length = this.calculateApproxLength(100);
}
setContext(ctx) {
this.ctx = ctx;
}
draw() {
const [a, b, c, d] = this.points;
doodler.drawBezier(a, b, c, d, {
strokeColor: "#ffffff50"
});
}
getPointAtT(t) {
const [a, b, c, d] = this.points;
const res = a.copy();
res.add(Vector.add(a.copy().mult(-3), b.copy().mult(3)).mult(t));
res.add(Vector.add(Vector.add(a.copy().mult(3), b.copy().mult(-6)), c.copy().mult(3)).mult(Math.pow(t, 2)));
res.add(Vector.add(Vector.add(a.copy().mult(-1), b.copy().mult(3)), Vector.add(c.copy().mult(-3), d.copy())).mult(Math.pow(t, 3)));
return res;
}
getClosestPoint(v) {
const samples = 25;
const resolution = 1 / samples;
let closest = this.points[0];
let closestDistance = this.points[0].dist(v);
let closestT = 0;
for (let i = 0; i < samples; i++) {
const point = this.getPointAtT(i * resolution);
const distance = v.dist(point);
if (distance < closestDistance) {
closest = point;
closestDistance = distance;
closestT = i * resolution;
}
}
return [closest, closestDistance, closestT];
}
getPointsWithinRadius(v, r) {
const points = [];
const samples = 25;
const resolution = 1 / samples;
for (let i = 0; i < samples; i++) {
const point = this.getPointAtT(i * resolution);
const distance = v.dist(point);
if (distance < r) {
points.push([i * resolution, this]);
}
}
return points;
}
tangent(t) {
const [a, b, c, d] = this.points;
const res = Vector.sub(b, a).mult(3 * Math.pow(1 - t, 2));
res.add(Vector.add(Vector.sub(c, b).mult(6 * (1 - t) * t), Vector.sub(d, c).mult(3 * Math.pow(t, 2))));
return res;
}
doesIntersectCircle(x, y, r) {
const v = new Vector(x, y);
const samples = 25;
const resolution = 1 / samples;
let distance = Infinity;
let t;
for (let i = 0; i < samples; i++) {
if (i !== samples - 1) {
const a = this.getPointAtT(i * resolution);
const b = this.getPointAtT((i + 1) * resolution);
const ac = Vector.sub(v, a);
const ab = Vector.sub(b, a);
const d = Vector.add(Vector.vectorProjection(ac, ab), a);
const ad = Vector.sub(d, a);
const k = Math.abs(ab.x) > Math.abs(ab.y) ? ad.x / ab.x : ad.y / ab.y;
let dist;
if (k <= 0) {
dist = Vector.hypot2(v, a);
} else if (k >= 1) {
dist = Vector.hypot2(v, b);
}
dist = Vector.hypot2(v, d);
if (dist < distance) {
distance = dist;
t = i * resolution;
}
}
}
if (distance < r) return t;
return false;
}
calculateApproxLength(resolution = 25) {
const stepSize = 1 / resolution;
const points = [];
for (let i = 0; i <= resolution; i++) {
const current = stepSize * i;
points.push(this.getPointAtT(current));
}
this.length = points.reduce((acc, cur) => {
const prev = acc.prev;
acc.prev = cur;
if (!prev) return acc;
acc.length += cur.dist(prev);
return acc;
}, { prev: void 0, length: 0 }).length;
return this.length;
}
calculateEvenlySpacedPoints(spacing, resolution = 1) {
const points = [];
points.push(this.points[0]);
let prev = points[0];
let distSinceLastEvenPoint = 0;
let t = 0;
const div = Math.ceil(this.length * resolution * 10);
while (t < 1) {
t += 1 / div;
const point = this.getPointAtT(t);
distSinceLastEvenPoint += prev.dist(point);
if (distSinceLastEvenPoint >= spacing) {
const overshoot = distSinceLastEvenPoint - spacing;
const evenPoint = Vector.add(point, Vector.sub(point, prev).normalize().mult(overshoot));
distSinceLastEvenPoint = overshoot;
points.push(evenPoint);
prev = evenPoint;
}
prev = point;
}
return points;
}
};
// track.ts
var Track = class extends PathSegment {
editable = false;
next;
prev;
id;
constructor(points, next, prev) {
super(points);
this.id = crypto.randomUUID();
this.next = next || this;
this.prev = prev || this;
}
// followTrack(train: Train): [Vector, number] {
// const predict = train.velocity.copy();
// predict.normalize();
// predict.mult(1);
// const predictpos = Vector.add(train.position, predict)
// // const leading = train.leadingPoint;
// // let closest = this.points[0];
// // let closestDistance = this.getClosestPoint(leading);
// let [closest, closestDistance, closestT] = this.getClosestPoint(predictpos);
// // deno-lint-ignore no-this-alias
// let mostValid: Track = this;
// if (this.next !== this) {
// const [point, distance, t] = this.next.getClosestPoint(predictpos);
// if (distance < closestDistance) {
// closest = point;
// closestDistance = distance;
// mostValid = this.next;
// closestT = t;
// }
// }
// if (this.prev !== this) {
// const [point, distance, t] = this.next.getClosestPoint(predictpos);
// if (distance < closestDistance) {
// closest = point;
// closestDistance = distance;
// mostValid = this.next;
// closestT = t;
// }
// }
// train.currentTrack = mostValid;
// train.arrive(closest);
// // if (predictpos.dist(closest) > 2) train.arrive(closest);
// return [closest, closestT];
// }
getNearestPoint(p) {
let [closest, closestDistance] = this.getClosestPoint(p);
if (this.next !== this) {
const [point, distance, t] = this.next.getClosestPoint(p);
if (distance < closestDistance) {
closest = point;
closestDistance = distance;
}
}
if (this.prev !== this) {
const [point, distance, t] = this.next.getClosestPoint(p);
if (distance < closestDistance) {
closest = point;
closestDistance = distance;
}
}
return closest;
}
getAllPointsInRange(v, r) {
const points = this.getPointsWithinRadius(v, r).concat(this.next.getPointsWithinRadius(v, r), this.prev.getPointsWithinRadius(v, r));
return points;
}
draw() {
super.draw();
if (this.editable) {
const [a, b, c, d] = this.points;
doodler.line(a, b);
doodler.line(c, d);
}
}
setNext(t) {
this.next = t;
this.next.points[0] = this.points[3];
}
setPrev(t) {
this.prev = t;
this.prev.points[3] = this.points[0];
}
};
var Spline = class {
segments = [];
ctx;
evenPoints;
pointSpacing;
get points() {
return Array.from(new Set(this.segments.flatMap((s) => s.points)));
}
nodes;
constructor(segs) {
this.segments = segs;
this.pointSpacing = 1;
this.evenPoints = this.calculateEvenlySpacedPoints(1);
this.nodes = [];
for (let i = 0; i < this.points.length; i += 3) {
const node = {
anchor: this.points[i],
controls: [this.points.at(i - 1), this.points[(i + 1) % this.points.length]],
mirrored: false,
tangent: true
};
this.nodes.push(node);
}
}
setContext(ctx) {
this.ctx = ctx;
for (const segment of this.segments) {
segment.setContext(ctx);
}
}
draw() {
for (const segment of this.segments) {
segment.draw();
}
}
calculateEvenlySpacedPoints(spacing, resolution = 1) {
this.pointSpacing = 1;
const points = [];
points.push(this.segments[0].points[0]);
let prev = points[0];
let distSinceLastEvenPoint = 0;
for (const seg of this.segments) {
let t = 0;
const div = Math.ceil(seg.length * resolution * 10);
while (t < 1) {
t += 1 / div;
const point = seg.getPointAtT(t);
distSinceLastEvenPoint += prev.dist(point);
if (distSinceLastEvenPoint >= spacing) {
const overshoot = distSinceLastEvenPoint - spacing;
const evenPoint = Vector.add(point, Vector.sub(point, prev).normalize().mult(overshoot));
distSinceLastEvenPoint = overshoot;
points.push(evenPoint);
prev = evenPoint;
}
prev = point;
}
}
this.evenPoints = points;
return points;
}
followEvenPoints(t) {
if (t < 0) t += this.evenPoints.length;
const i = Math.floor(t);
const a = this.evenPoints[i];
const b = this.evenPoints[(i + 1) % this.evenPoints.length];
return Vector.lerp(a, b, t % 1);
}
calculateApproxLength() {
for (const s of this.segments) {
s.calculateApproxLength();
}
}
toggleNodeTangent(p) {
const node = this.nodes.find((n) => n.anchor === p);
node && (node.tangent = !node.tangent);
}
toggleNodeMirrored(p) {
const node = this.nodes.find((n) => n.anchor === p);
node && (node.mirrored = !node.mirrored);
}
handleNodeEdit(p, movement) {
const node = this.nodes.find((n) => n.anchor === p || n.controls.includes(p));
if (!node || !(node.mirrored || node.tangent)) return;
if (node.anchor !== p) {
if (node.mirrored || node.tangent) {
const mover = node.controls.find((e) => e !== p);
const v = Vector.sub(node.anchor, p);
if (!node.mirrored) v.setMag(Vector.sub(node.anchor, mover).mag());
mover.set(Vector.add(v, node.anchor));
}
} else {
for (const control of node.controls) {
control.add(movement.x, movement.y);
}
}
}
};
var generateSquareTrack = () => {
const first = new Track([new Vector(20, 40), new Vector(20, 100), new Vector(20, 300), new Vector(20, 360)]);
const second = new Track([first.points[3], new Vector(20, 370), new Vector(30, 380), new Vector(40, 380)]);
const third = new Track([second.points[3], new Vector(100, 380), new Vector(300, 380), new Vector(360, 380)]);
const fourth = new Track([third.points[3], new Vector(370, 380), new Vector(380, 370), new Vector(380, 360)]);
const fifth = new Track([fourth.points[3], new Vector(380, 300), new Vector(380, 100), new Vector(380, 40)]);
const sixth = new Track([fifth.points[3], new Vector(380, 30), new Vector(370, 20), new Vector(360, 20)]);
const seventh = new Track([sixth.points[3], new Vector(300, 20), new Vector(100, 20), new Vector(40, 20)]);
const eighth = new Track([seventh.points[3], new Vector(30, 20), new Vector(20, 30), first.points[0]]);
const tracks = [first, second, third, fourth, fifth, sixth, seventh, eighth];
for (const [i, track] of tracks.entries()) {
track.next = tracks[(i + 1) % tracks.length];
track.prev = tracks.at(i - 1);
}
return new Spline([first, second, third, fourth, fifth, sixth, seventh, eighth]);
};
var loadFromJson = () => {
const json = JSON.parse(localStorage.getItem("railPath") || "");
if (!json) return generateSquareTrack();
const segments = [];
for (const { points } of json.segments) {
segments.push(new Track(points.map((p) => new Vector(p.x, p.y))));
}
for (const [i, s] of segments.entries()) {
s.setNext(segments[(i + 1) % segments.length]);
s.setPrev(segments.at(i - 1));
}
return new Spline(segments);
};
// main.ts
var engineSprites = document.createElement("img");
engineSprites.src = "./sprites/EngineSprites.png";
engineSprites.style.display = "none";
engineSprites.id = "engine-sprites";
document.body.append(engineSprites);
init({
fillScreen: true,
bg: "#333"
}, true);
var doodler2 = window.doodler;
var path;
try {
path = loadFromJson();
} catch {
path = generateSquareTrack();
}
var speed = 1;
var length = Math.floor(Math.random() * 7);
var cars = Array.from(
{ length },
() => new TrainCar(40, engineSprites, 61, 20, {
at: new Vector(80, 20 * Math.ceil(Math.random() * 3)),
width: 61,
height: 20
})
);
var train = new Train(path, cars);
var dragEndCounter = 0;
var selectedNode;
doodler2.createLayer((_1, _2, _3) => {
_1.imageSmoothingEnabled = false;
const dTime = (_3 < 0 ? 1 : _3) / 1e3;
for (let i = 0; i < path.evenPoints.length; i += 10) {
const p = path.evenPoints[i];
const next = path.evenPoints[(i + 1) % path.evenPoints.length];
const last = path.evenPoints.at(i - 1);
if (!last) break;
const tan = Vector.sub(last, next);
doodler2.drawRotated(p, tan.heading(), () => {
doodler2.line(p, p.copy().add(0, 10), { color: "#291b17", weight: 4 });
doodler2.line(p, p.copy().add(0, -10), { color: "#291b17", weight: 4 });
doodler2.line(p.copy().add(-6, 5), p.copy().add(6, 5), {
color: "grey",
weight: 2
});
doodler2.line(p.copy().add(-6, -5), p.copy().add(6, -5), {
color: "grey",
weight: 2
});
});
}
path.draw();
train.move(dTime);
selectedNode?.anchor.drawDot();
selectedNode?.controls.forEach((e) => e.drawDot());
});
var editable = false;
var clickables = /* @__PURE__ */ new Map();
var selectedPoint;
document.addEventListener("keyup", (e) => {
if (e.key === "d") {
}
if (e.key === "ArrowUp") {
speed += 0.1;
train.speed += 1;
}
if (e.key === "ArrowDown") {
speed -= 0.1;
train.speed -= 1;
}
if (e.key === "m" && selectedPoint) {
const points = path.points;
const index = points.findIndex((p) => p === selectedPoint);
if (index > -1) {
const prev = points.at(index - 1);
const next = points[(index + 1) % points.length];
const toPrev = Vector.sub(prev, selectedPoint);
toPrev.setMag(next.dist(selectedPoint));
toPrev.rotate(Math.PI);
const toNext = Vector.add(toPrev, selectedPoint);
next.set(toNext);
path.calculateApproxLength();
path.calculateEvenlySpacedPoints(1);
}
}
let translate = false;
if (e.key === "e" && !translate) {
editable = !editable;
for (const t of path.segments) {
t.editable = !t.editable;
for (const p of t.points) {
if (t.editable) {
doodler2.registerDraggable(p, 10);
doodler2.addDragEvents({
point: p,
onDragEnd: () => {
dragEndCounter++;
t.length = t.calculateApproxLength(100);
path.evenPoints = path.calculateEvenlySpacedPoints(1);
},
onDrag: (movement) => {
path.handleNodeEdit(p, movement);
}
});
} else {
doodler2.unregisterDraggable(p);
}
}
}
for (const p of path.points) {
if (editable) {
const onClick = () => {
selectedPoint = p;
selectedNode = path.nodes.find(
(e2) => e2.anchor === p || e2.controls.includes(p)
);
};
clickables.set(p, onClick);
doodler2.registerClickable(
p.copy().sub(10, 10),
p.copy().add(10, 10),
onClick
);
} else {
const the = clickables.get(p);
doodler2.unregisterClickable(the);
}
}
}
let x = 0;
let y = 0;
const onDrag = (e2) => {
x += e2.movementX;
y += e2.movementY;
console.log("draggin");
};
const dragEnd = () => {
x = 0;
y = 0;
for (const t of path.points) {
t.add(x, y);
}
};
if (e.key === "t" && editable) {
for (const t of path.points) {
t.add(100, 100);
}
path.calculateEvenlySpacedPoints(1);
}
});
document.addEventListener("keydown", (e) => {
if (e.key === "s") {
e.preventDefault();
path.segments.forEach((s) => {
s.next = s.next.id;
s.prev = s.prev.id;
delete s.ctx;
});
delete path.ctx;
const json = JSON.stringify(path);
localStorage.setItem("railPath", json);
}
});
})();