drawImage and drawSprite

This commit is contained in:
Emma 2023-02-11 18:39:19 -07:00
parent 3544b7eae4
commit 3d366a1a6c
5 changed files with 59 additions and 4 deletions

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EngineSprites.png Normal file

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PurpleEngine.png Normal file

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@ -59,6 +59,7 @@ class Vector {
this.y += y ?? 0;
this.z += z ?? 0;
}
return this;
}
sub(v, y, z) {
if (arguments.length === 1 && typeof v !== 'number') {
@ -73,6 +74,7 @@ class Vector {
this.y -= y ?? 0;
this.z -= z ?? 0;
}
return this;
}
mult(v) {
if (typeof v === 'number') {
@ -96,6 +98,7 @@ class Vector {
this.y /= v.y;
this.z /= v.z;
}
return this;
}
rotate(angle) {
const prev_x = this.x;
@ -103,6 +106,7 @@ class Vector {
const s = Math.sin(angle);
this.x = c * this.x - s * this.y;
this.y = s * prev_x + c * this.y;
return this;
}
dist(v) {
const dx = this.x - v.x, dy = this.y - v.y, dz = this.z - v.z;
@ -135,6 +139,7 @@ class Vector {
this.x = lerp_val(this.x, x, amt);
this.y = lerp_val(this.y, y, amt);
this.z = lerp_val(this.z, z, amt);
return this;
}
normalize() {
const m = this.mag();
@ -148,6 +153,7 @@ class Vector {
this.normalize();
this.mult(high);
}
return this;
}
heading() {
return -Math.atan2(-this.y, this.x);
@ -251,6 +257,7 @@ class Doodler {
return this.ctx.canvas.height;
}
draggables = [];
clickables = [];
constructor({ width , height , canvas , bg , framerate }){
if (!canvas) {
canvas = document.createElement('canvas');
@ -381,6 +388,12 @@ class Doodler {
cb();
this.ctx.restore();
}
drawImage(img, at, w, h) {
w && h ? this.ctx.drawImage(img, at.x, at.y, w, h) : this.ctx.drawImage(img, at.x, at.y);
}
drawSprite(img, spritePos, sWidth, sHeight, at, width, height) {
this.ctx.drawImage(img, spritePos.x, spritePos.y, sWidth, sHeight, at.x, at.y, width, height);
}
setStyle(style) {
const ctx = this.ctx;
ctx.fillStyle = style?.color || style?.fillColor || 'black';
@ -410,6 +423,19 @@ class Doodler {
}
this.draggables = this.draggables.filter((d)=>d.point !== point);
}
registerClickable(p1, p2, cb) {
const top = Math.min(p1.y, p2.y);
const left = Math.min(p1.x, p2.x);
const bottom = Math.max(p1.y, p2.y);
const right = Math.max(p1.x, p2.x);
this.clickables.push({
onClick: cb,
checkBound: (p)=>p.y >= top && p.x >= left && p.y <= bottom && p.x <= right
});
}
unregisterClickable(cb) {
this.clickables = this.clickables.filter((c)=>c.onClick !== cb);
}
addDragEvents({ onDragEnd , onDragStart , point }) {
const d = this.draggables.find((d)=>d.point === point);
if (d) {
@ -418,12 +444,18 @@ class Doodler {
}
}
onClick(e) {
const mouse = new Vector(this.mouseX, this.mouseY);
for (const d of this.draggables){
if (d.point.dist(new Vector(this.mouseX, this.mouseY)) <= d.radius) {
if (d.point.dist(mouse) <= d.radius) {
d.beingDragged = true;
d.onDragStart?.call(null);
} else d.beingDragged = false;
}
for (const c of this.clickables){
if (c.checkBound(mouse)) {
c.onClick();
}
}
}
offClick(e) {
for (const d of this.draggables){
@ -474,6 +506,10 @@ const movingVector = new Vector(100, 300);
let angleMultiplier = 0;
const v = new Vector(30, 30);
doodler.registerDraggable(v, 20);
const img = new Image();
img.src = './EngineSprites.png';
img.hidden;
document.body.append(img);
doodler.createLayer(()=>{
doodler.line(new Vector(100, 100), new Vector(200, 200));
doodler.dot(new Vector(300, 300));
@ -490,9 +526,11 @@ doodler.createLayer(()=>{
let rotatedOrigin = new Vector(200, 200);
doodler.drawRotated(rotatedOrigin, Math.PI * angleMultiplier, ()=>{
doodler.drawCenteredSquare(rotatedOrigin, 30);
doodler.drawSprite(img, new Vector(0, 40), 80, 20, new Vector(160, 300), 80, 20);
});
movingVector.set((movingVector.x + 1) % 400, movingVector.y);
angleMultiplier += .001;
doodler.drawSprite(img, new Vector(0, 40), 80, 20, new Vector(100, 300), 80, 20);
});
document.addEventListener('keyup', (e)=>{
e.preventDefault();

View File

@ -195,6 +195,15 @@ export class Doodler {
this.ctx.restore();
}
drawImage(img: HTMLImageElement, at: Vector): void;
drawImage(img: HTMLImageElement, at: Vector, w: number, h: number): void;
drawImage(img: HTMLImageElement, at: Vector, w?: number, h?: number) {
w && h ? this.ctx.drawImage(img, at.x, at.y, w, h) : this.ctx.drawImage(img, at.x, at.y);
}
drawSprite(img: HTMLImageElement, spritePos: Vector, sWidth: number, sHeight: number, at: Vector, width: number, height: number) {
this.ctx.drawImage(img, spritePos.x, spritePos.y, sWidth, sHeight, at.x, at.y, width, height);
}
setStyle(style?: IStyle) {
const ctx = this.ctx;
ctx.fillStyle = style?.color || style?.fillColor || 'black';

14
main.ts
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@ -9,8 +9,13 @@ initializeDoodler({
const movingVector = new Vector(100, 300);
let angleMultiplier = 0;
const v = new Vector(30,30);
const v = new Vector(30, 30);
doodler.registerDraggable(v, 20)
const img = new Image();
img.src = './EngineSprites.png'
img.hidden
document.body.append(img)
doodler.createLayer(() => {
doodler.line(new Vector(100, 100), new Vector(200, 200))
@ -22,14 +27,17 @@ doodler.createLayer(() => {
doodler.drawCenteredSquare(new Vector(200, 200), 40, { color: 'purple', weight: 5 })
doodler.drawBezier(new Vector(100, 150), movingVector, new Vector(150, 300), new Vector(100, 250))
let rotatedOrigin = new Vector(200,200)
doodler.drawRotated(rotatedOrigin, Math.PI*angleMultiplier, () => {
let rotatedOrigin = new Vector(200, 200)
doodler.drawRotated(rotatedOrigin, Math.PI * angleMultiplier, () => {
doodler.drawCenteredSquare(rotatedOrigin, 30)
doodler.drawSprite(img, new Vector(0, 40), 80, 20, new Vector(160, 300), 80, 20)
})
movingVector.set((movingVector.x + 1) % 400, movingVector.y);
angleMultiplier += .001;
doodler.drawSprite(img, new Vector(0, 40), 80, 20, new Vector(100, 300), 80, 20)
});
document.addEventListener('keyup', e => {