Compare commits
11 Commits
0.0.1
...
fbcffcde27
Author | SHA1 | Date | |
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fbcffcde27 | ||
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c7ff737690 | ||
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3d366a1a6c | ||
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3544b7eae4 | ||
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ff463c6cee | ||
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6530b928f5 | ||
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32365812df | ||
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880c0be4f1 | ||
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0d6717896e | ||
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ee281b2b19 | ||
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2dbaeb57b9 |
BIN
EngineSprites.png
Normal file
BIN
EngineSprites.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 4.3 KiB |
BIN
PurpleEngine.png
Normal file
BIN
PurpleEngine.png
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After Width: | Height: | Size: 1.5 KiB |
600
bundle.js
600
bundle.js
@@ -5,9 +5,244 @@
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const Constants = {
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TWO_PI: Math.PI * 2
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};
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class Vector {
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x;
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y;
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z;
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constructor(x = 0, y = 0, z = 0){
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this.x = x;
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this.y = y;
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this.z = z;
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}
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set(v, y, z) {
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if (arguments.length === 1 && typeof v !== "number") {
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this.set(v.x || v[0] || 0, v.y || v[1] || 0, v.z || v[2] || 0);
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} else {
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this.x = v;
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this.y = y || 0;
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this.z = z || 0;
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}
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}
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get() {
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return new Vector(this.x, this.y, this.z);
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}
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mag() {
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const x = this.x, y = this.y, z = this.z;
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return Math.sqrt(x * x + y * y + z * z);
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}
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magSq() {
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const x = this.x, y = this.y, z = this.z;
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return x * x + y * y + z * z;
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}
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setMag(v_or_len, len) {
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if (len === undefined) {
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len = v_or_len;
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this.normalize();
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this.mult(len);
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} else {
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const v = v_or_len;
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v.normalize();
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v.mult(len);
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return v;
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}
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}
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add(v, y, z) {
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if (arguments.length === 1 && typeof v !== 'number') {
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this.x += v.x;
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this.y += v.y;
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this.z += v.z;
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} else if (arguments.length === 2) {
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this.x += v;
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this.y += y ?? 0;
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} else {
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this.x += v;
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this.y += y ?? 0;
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this.z += z ?? 0;
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}
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return this;
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}
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sub(v, y, z) {
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if (arguments.length === 1 && typeof v !== 'number') {
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this.x -= v.x;
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this.y -= v.y;
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this.z -= v.z;
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} else if (arguments.length === 2) {
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this.x -= v;
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this.y -= y ?? 0;
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} else {
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this.x -= v;
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this.y -= y ?? 0;
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this.z -= z ?? 0;
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}
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return this;
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}
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mult(v) {
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if (typeof v === 'number') {
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this.x *= v;
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this.y *= v;
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this.z *= v;
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} else {
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this.x *= v.x;
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this.y *= v.y;
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this.z *= v.z;
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}
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return this;
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}
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div(v) {
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if (typeof v === 'number') {
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this.x /= v;
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this.y /= v;
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this.z /= v;
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} else {
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this.x /= v.x;
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this.y /= v.y;
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this.z /= v.z;
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}
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return this;
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}
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rotate(angle) {
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const prev_x = this.x;
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const c = Math.cos(angle);
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const s = Math.sin(angle);
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this.x = c * this.x - s * this.y;
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this.y = s * prev_x + c * this.y;
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return this;
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}
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dist(v) {
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const dx = this.x - v.x, dy = this.y - v.y, dz = this.z - v.z;
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return Math.sqrt(dx * dx + dy * dy + dz * dz);
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}
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dot(v, y, z) {
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if (arguments.length === 1 && typeof v !== 'number') {
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return this.x * v.x + this.y * v.y + this.z * v.z;
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}
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return this.x * v + this.y * y + this.z * z;
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}
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cross(v) {
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const x = this.x, y = this.y, z = this.z;
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return new Vector(y * v.z - v.y * z, z * v.x - v.z * x, x * v.y - v.x * y);
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}
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lerp(v_or_x, amt_or_y, z, amt) {
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const lerp_val = (start, stop, amt)=>{
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return start + (stop - start) * amt;
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};
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let x, y;
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if (arguments.length === 2 && typeof v_or_x !== 'number') {
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amt = amt_or_y;
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x = v_or_x.x;
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y = v_or_x.y;
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z = v_or_x.z;
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} else {
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x = v_or_x;
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y = amt_or_y;
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}
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this.x = lerp_val(this.x, x, amt);
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this.y = lerp_val(this.y, y, amt);
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this.z = lerp_val(this.z, z, amt);
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return this;
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}
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normalize() {
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const m = this.mag();
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if (m > 0) {
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this.div(m);
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}
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return this;
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}
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limit(high) {
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if (this.mag() > high) {
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this.normalize();
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this.mult(high);
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}
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return this;
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}
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heading() {
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return -Math.atan2(-this.y, this.x);
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}
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heading2D() {
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return this.heading();
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}
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toString() {
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return "[" + this.x + ", " + this.y + ", " + this.z + "]";
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}
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array() {
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return [
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this.x,
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this.y,
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this.z
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];
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}
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copy() {
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return new Vector(this.x, this.y, this.z);
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}
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drawDot() {
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if (!doodler) return;
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doodler.dot(this, {
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weight: 2,
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color: 'red'
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});
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}
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static fromAngle(angle, v) {
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if (v === undefined || v === null) {
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v = new Vector();
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}
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v.x = Math.cos(angle);
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v.y = Math.sin(angle);
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return v;
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}
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static random2D(v) {
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return Vector.fromAngle(Math.random() * (Math.PI * 2), v);
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}
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static random3D(v) {
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const angle = Math.random() * Constants.TWO_PI;
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const vz = Math.random() * 2 - 1;
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const mult = Math.sqrt(1 - vz * vz);
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const vx = mult * Math.cos(angle);
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const vy = mult * Math.sin(angle);
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if (v === undefined || v === null) {
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v = new Vector(vx, vy, vz);
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} else {
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v.set(vx, vy, vz);
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}
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return v;
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}
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static dist(v1, v2) {
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return v1.dist(v2);
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}
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static dot(v1, v2) {
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return v1.dot(v2);
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}
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static cross(v1, v2) {
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return v1.cross(v2);
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}
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static add(v1, v2) {
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return new Vector(v1.x + v2.x, v1.y + v2.y, v1.z + v2.z);
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}
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static sub(v1, v2) {
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return new Vector(v1.x - v2.x, v1.y - v2.y, v1.z - v2.z);
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}
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static angleBetween(v1, v2) {
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return Math.acos(v1.dot(v2) / Math.sqrt(v1.magSq() * v2.magSq()));
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}
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static lerp(v1, v2, amt) {
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const retval = new Vector(v1.x, v1.y, v1.z);
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retval.lerp(v2, amt);
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return retval;
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}
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static vectorProjection(v1, v2) {
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v2 = v2.copy();
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v2.normalize();
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const sp = v1.dot(v2);
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v2.mult(sp);
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return v2;
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}
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static hypot2(a, b) {
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return Vector.dot(Vector.sub(a, b), Vector.sub(a, b));
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}
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}
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const init = (opt)=>{
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window['doodler'] = new Doodler(opt);
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window['doodler'].init();
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if (window.doodler) throw 'Doodler has already been initialized in this window';
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window.doodler = new Doodler(opt);
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window.doodler.init();
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};
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class Doodler {
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ctx;
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@@ -21,6 +256,8 @@ class Doodler {
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get height() {
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return this.ctx.canvas.height;
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}
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draggables = [];
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clickables = [];
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constructor({ width , height , canvas , bg , framerate }){
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if (!canvas) {
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canvas = document.createElement('canvas');
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@@ -37,6 +274,16 @@ class Doodler {
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this.ctx = ctx;
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}
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init() {
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this._canvas.addEventListener('mousedown', (e)=>this.onClick(e));
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this._canvas.addEventListener('mouseup', (e)=>this.offClick(e));
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this._canvas.addEventListener('mousemove', (e)=>{
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const rect = this._canvas.getBoundingClientRect();
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this.mouseX = e.clientX - rect.left;
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this.mouseY = e.clientY - rect.top;
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for (const d of this.draggables.filter((d)=>d.beingDragged)){
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d.point.add(e.movementX, e.movementY);
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}
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});
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this.startDrawLoop();
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}
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timer;
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@@ -49,6 +296,7 @@ class Doodler {
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for (const [i, l] of (this.layers || []).entries()){
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l(this.ctx, i);
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}
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this.drawUI();
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}
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createLayer(layer) {
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this.layers.push(layer);
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@@ -132,259 +380,157 @@ class Doodler {
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this.ctx.bezierCurveTo(b.x, b.y, c.x, c.y, d.x, d.y);
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this.ctx.stroke();
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}
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drawRotated(origin, angle, cb) {
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this.ctx.save();
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this.ctx.translate(origin.x, origin.y);
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this.ctx.rotate(angle);
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this.ctx.translate(-origin.x, -origin.y);
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cb();
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this.ctx.restore();
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}
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drawImage(img, at, w, h) {
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w && h ? this.ctx.drawImage(img, at.x, at.y, w, h) : this.ctx.drawImage(img, at.x, at.y);
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}
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drawSprite(img, spritePos, sWidth, sHeight, at, width, height) {
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this.ctx.drawImage(img, spritePos.x, spritePos.y, sWidth, sHeight, at.x, at.y, width, height);
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}
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setStyle(style) {
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const ctx = this.ctx;
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ctx.fillStyle = style?.color || style?.fillColor || 'black';
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ctx.strokeStyle = style?.color || style?.strokeColor || 'black';
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ctx.lineWidth = style?.weight || 1;
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}
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}
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class Vector {
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x;
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y;
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z;
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constructor(x = 0, y = 0, z = 0){
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this.x = x;
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this.y = y;
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this.z = z;
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}
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set(v, y, z) {
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if (arguments.length === 1 && typeof v !== "number") {
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this.set(v.x || v[0] || 0, v.y || v[1] || 0, v.z || v[2] || 0);
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} else {
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this.x = v;
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this.y = y || 0;
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this.z = z || 0;
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}
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}
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get() {
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return new Vector(this.x, this.y, this.z);
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}
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mag() {
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const x = this.x, y = this.y, z = this.z;
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return Math.sqrt(x * x + y * y + z * z);
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}
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magSq() {
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const x = this.x, y = this.y, z = this.z;
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return x * x + y * y + z * z;
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}
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setMag(v_or_len, len) {
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if (len === undefined) {
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len = v_or_len;
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this.normalize();
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this.mult(len);
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} else {
|
||||
const v = v_or_len;
|
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v.normalize();
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v.mult(len);
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return v;
|
||||
}
|
||||
}
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||||
add(v, y, z) {
|
||||
if (arguments.length === 1 && typeof v !== 'number') {
|
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this.x += v.x;
|
||||
this.y += v.y;
|
||||
this.z += v.z;
|
||||
} else if (arguments.length === 2) {
|
||||
this.x += v;
|
||||
this.y += y ?? 0;
|
||||
} else {
|
||||
this.x += v;
|
||||
this.y += y ?? 0;
|
||||
this.z += z ?? 0;
|
||||
}
|
||||
}
|
||||
sub(v, y, z) {
|
||||
if (arguments.length === 1 && typeof v !== 'number') {
|
||||
this.x -= v.x;
|
||||
this.y -= v.y;
|
||||
this.z -= v.z;
|
||||
} else if (arguments.length === 2) {
|
||||
this.x -= v;
|
||||
this.y -= y ?? 0;
|
||||
} else {
|
||||
this.x -= v;
|
||||
this.y -= y ?? 0;
|
||||
this.z -= z ?? 0;
|
||||
}
|
||||
}
|
||||
mult(v) {
|
||||
if (typeof v === 'number') {
|
||||
this.x *= v;
|
||||
this.y *= v;
|
||||
this.z *= v;
|
||||
} else {
|
||||
this.x *= v.x;
|
||||
this.y *= v.y;
|
||||
this.z *= v.z;
|
||||
}
|
||||
return this;
|
||||
}
|
||||
div(v) {
|
||||
if (typeof v === 'number') {
|
||||
this.x /= v;
|
||||
this.y /= v;
|
||||
this.z /= v;
|
||||
} else {
|
||||
this.x /= v.x;
|
||||
this.y /= v.y;
|
||||
this.z /= v.z;
|
||||
}
|
||||
}
|
||||
rotate(angle) {
|
||||
const prev_x = this.x;
|
||||
const c = Math.cos(angle);
|
||||
const s = Math.sin(angle);
|
||||
this.x = c * this.x - s * this.y;
|
||||
this.y = s * prev_x + c * this.y;
|
||||
}
|
||||
dist(v) {
|
||||
const dx = this.x - v.x, dy = this.y - v.y, dz = this.z - v.z;
|
||||
return Math.sqrt(dx * dx + dy * dy + dz * dz);
|
||||
}
|
||||
dot(v, y, z) {
|
||||
if (arguments.length === 1 && typeof v !== 'number') {
|
||||
return this.x * v.x + this.y * v.y + this.z * v.z;
|
||||
}
|
||||
return this.x * v + this.y * y + this.z * z;
|
||||
}
|
||||
cross(v) {
|
||||
const x = this.x, y = this.y, z = this.z;
|
||||
return new Vector(y * v.z - v.y * z, z * v.x - v.z * x, x * v.y - v.x * y);
|
||||
}
|
||||
lerp(v_or_x, amt_or_y, z, amt) {
|
||||
const lerp_val = (start, stop, amt)=>{
|
||||
return start + (stop - start) * amt;
|
||||
};
|
||||
let x, y;
|
||||
if (arguments.length === 2 && typeof v_or_x !== 'number') {
|
||||
amt = amt_or_y;
|
||||
x = v_or_x.x;
|
||||
y = v_or_x.y;
|
||||
z = v_or_x.z;
|
||||
} else {
|
||||
x = v_or_x;
|
||||
y = amt_or_y;
|
||||
}
|
||||
this.x = lerp_val(this.x, x, amt);
|
||||
this.y = lerp_val(this.y, y, amt);
|
||||
this.z = lerp_val(this.z, z, amt);
|
||||
}
|
||||
normalize() {
|
||||
const m = this.mag();
|
||||
if (m > 0) {
|
||||
this.div(m);
|
||||
}
|
||||
return this;
|
||||
}
|
||||
limit(high) {
|
||||
if (this.mag() > high) {
|
||||
this.normalize();
|
||||
this.mult(high);
|
||||
}
|
||||
}
|
||||
heading() {
|
||||
return -Math.atan2(-this.y, this.x);
|
||||
}
|
||||
heading2D() {
|
||||
return this.heading();
|
||||
}
|
||||
toString() {
|
||||
return "[" + this.x + ", " + this.y + ", " + this.z + "]";
|
||||
}
|
||||
array() {
|
||||
return [
|
||||
this.x,
|
||||
this.y,
|
||||
this.z
|
||||
];
|
||||
}
|
||||
copy() {
|
||||
return new Vector(this.x, this.y, this.z);
|
||||
}
|
||||
drawDot() {
|
||||
let doodler1 = window['doodler'];
|
||||
if (!doodler1) return;
|
||||
doodler1.dot(this, {
|
||||
weight: 2,
|
||||
color: 'red'
|
||||
mouseX = 0;
|
||||
mouseY = 0;
|
||||
registerDraggable(point, radius, style) {
|
||||
if (this.draggables.find((d)=>d.point === point)) return;
|
||||
const id = this.addUIElement('circle', point, radius, {
|
||||
fillColor: '#5533ff50',
|
||||
strokeColor: '#5533ff50'
|
||||
});
|
||||
this.draggables.push({
|
||||
point,
|
||||
radius,
|
||||
style,
|
||||
id
|
||||
});
|
||||
}
|
||||
static fromAngle(angle, v) {
|
||||
if (v === undefined || v === null) {
|
||||
v = new Vector();
|
||||
unregisterDraggable(point) {
|
||||
for (const d of this.draggables){
|
||||
if (d.point === point) {
|
||||
this.removeUIElement(d.id);
|
||||
}
|
||||
v.x = Math.cos(angle);
|
||||
v.y = Math.sin(angle);
|
||||
return v;
|
||||
}
|
||||
static random2D(v) {
|
||||
return Vector.fromAngle(Math.random() * (Math.PI * 2), v);
|
||||
this.draggables = this.draggables.filter((d)=>d.point !== point);
|
||||
}
|
||||
static random3D(v) {
|
||||
const angle = Math.random() * Constants.TWO_PI;
|
||||
const vz = Math.random() * 2 - 1;
|
||||
const mult = Math.sqrt(1 - vz * vz);
|
||||
const vx = mult * Math.cos(angle);
|
||||
const vy = mult * Math.sin(angle);
|
||||
if (v === undefined || v === null) {
|
||||
v = new Vector(vx, vy, vz);
|
||||
} else {
|
||||
v.set(vx, vy, vz);
|
||||
registerClickable(p1, p2, cb) {
|
||||
const top = Math.min(p1.y, p2.y);
|
||||
const left = Math.min(p1.x, p2.x);
|
||||
const bottom = Math.max(p1.y, p2.y);
|
||||
const right = Math.max(p1.x, p2.x);
|
||||
this.clickables.push({
|
||||
onClick: cb,
|
||||
checkBound: (p)=>p.y >= top && p.x >= left && p.y <= bottom && p.x <= right
|
||||
});
|
||||
}
|
||||
return v;
|
||||
unregisterClickable(cb) {
|
||||
this.clickables = this.clickables.filter((c)=>c.onClick !== cb);
|
||||
}
|
||||
static dist(v1, v2) {
|
||||
return v1.dist(v2);
|
||||
addDragEvents({ onDragEnd , onDragStart , point }) {
|
||||
const d = this.draggables.find((d)=>d.point === point);
|
||||
if (d) {
|
||||
d.onDragEnd = onDragEnd;
|
||||
d.onDragStart = onDragStart;
|
||||
}
|
||||
static dot(v1, v2) {
|
||||
return v1.dot(v2);
|
||||
}
|
||||
static cross(v1, v2) {
|
||||
return v1.cross(v2);
|
||||
onClick(e) {
|
||||
const mouse = new Vector(this.mouseX, this.mouseY);
|
||||
for (const d of this.draggables){
|
||||
if (d.point.dist(mouse) <= d.radius) {
|
||||
d.beingDragged = true;
|
||||
d.onDragStart?.call(null);
|
||||
} else d.beingDragged = false;
|
||||
}
|
||||
static add(v1, v2) {
|
||||
return new Vector(v1.x + v2.x, v1.y + v2.y, v1.z + v2.z);
|
||||
for (const c of this.clickables){
|
||||
if (c.checkBound(mouse)) {
|
||||
c.onClick();
|
||||
}
|
||||
static sub(v1, v2) {
|
||||
return new Vector(v1.x - v2.x, v1.y - v2.y, v1.z - v2.z);
|
||||
}
|
||||
static angleBetween(v1, v2) {
|
||||
return Math.acos(v1.dot(v2) / Math.sqrt(v1.magSq() * v2.magSq()));
|
||||
}
|
||||
static lerp(v1, v2, amt) {
|
||||
const retval = new Vector(v1.x, v1.y, v1.z);
|
||||
retval.lerp(v2, amt);
|
||||
return retval;
|
||||
offClick(e) {
|
||||
for (const d of this.draggables){
|
||||
d.beingDragged = false;
|
||||
d.onDragEnd?.call(null);
|
||||
}
|
||||
static vectorProjection(v1, v2) {
|
||||
v2 = v2.copy();
|
||||
v2.normalize();
|
||||
const sp = v1.dot(v2);
|
||||
v2.mult(sp);
|
||||
return v2;
|
||||
}
|
||||
static hypot2(a, b) {
|
||||
return Vector.dot(Vector.sub(a, b), Vector.sub(a, b));
|
||||
uiElements = new Map();
|
||||
uiDrawing = {
|
||||
rectangle: (...args)=>{
|
||||
!args[3].noFill && this.fillRect(args[0], args[1], args[2], args[3]);
|
||||
!args[3].noStroke && this.drawRect(args[0], args[1], args[2], args[3]);
|
||||
},
|
||||
square: (...args)=>{
|
||||
!args[2].noFill && this.fillSquare(args[0], args[1], args[2]);
|
||||
!args[2].noStroke && this.drawSquare(args[0], args[1], args[2]);
|
||||
},
|
||||
circle: (...args)=>{
|
||||
!args[2].noFill && this.fillCircle(args[0], args[1], args[2]);
|
||||
!args[2].noStroke && this.drawCircle(args[0], args[1], args[2]);
|
||||
}
|
||||
};
|
||||
drawUI() {
|
||||
for (const [shape, ...args] of this.uiElements.values()){
|
||||
this.uiDrawing[shape].apply(null, args);
|
||||
}
|
||||
}
|
||||
addUIElement(shape, ...args) {
|
||||
const id = crypto.randomUUID();
|
||||
for (const arg of args){
|
||||
delete arg.color;
|
||||
}
|
||||
this.uiElements.set(id, [
|
||||
shape,
|
||||
...args
|
||||
]);
|
||||
return id;
|
||||
}
|
||||
removeUIElement(id) {
|
||||
this.uiElements.delete(id);
|
||||
}
|
||||
}
|
||||
init({
|
||||
width: 400,
|
||||
height: 400
|
||||
});
|
||||
const movingVector = new Vector(100, 300);
|
||||
new Vector(100, 300);
|
||||
const v = new Vector(30, 30);
|
||||
doodler.registerDraggable(v, 20);
|
||||
const img = new Image();
|
||||
img.src = './EngineSprites.png';
|
||||
img.hidden;
|
||||
document.body.append(img);
|
||||
const p = new Vector(200, 200);
|
||||
doodler.createLayer(()=>{
|
||||
doodler.line(new Vector(100, 100), new Vector(200, 200));
|
||||
doodler.dot(new Vector(300, 300));
|
||||
doodler.fillCircle(movingVector, 6, {
|
||||
color: 'red'
|
||||
doodler.line(p.copy().add(-8, 10), p.copy().add(8, 10), {
|
||||
color: 'grey',
|
||||
weight: 2
|
||||
});
|
||||
doodler.drawRect(new Vector(50, 50), movingVector.x, movingVector.y);
|
||||
doodler.fillRect(new Vector(200, 250), 30, 10);
|
||||
doodler.drawCenteredSquare(new Vector(200, 200), 40, {
|
||||
color: 'purple',
|
||||
weight: 5
|
||||
doodler.line(p.copy().add(-8, -10), p.copy().add(8, -10), {
|
||||
color: 'grey',
|
||||
weight: 2
|
||||
});
|
||||
doodler.drawBezier(new Vector(100, 150), movingVector, new Vector(150, 300), new Vector(100, 250));
|
||||
movingVector.set((movingVector.x + 1) % 400, movingVector.y);
|
||||
doodler.line(p, p.copy().add(0, 12), {
|
||||
color: 'brown',
|
||||
weight: 4
|
||||
});
|
||||
doodler.line(p, p.copy().add(0, -12), {
|
||||
color: 'brown',
|
||||
weight: 4
|
||||
});
|
||||
});
|
||||
document.addEventListener('keyup', (e)=>{
|
||||
e.preventDefault();
|
||||
if (e.key === ' ') {
|
||||
doodler.unregisterDraggable(v);
|
||||
}
|
||||
});
|
||||
|
183
canvas.ts
183
canvas.ts
@@ -5,8 +5,9 @@ import { Constants } from "./geometry/constants.ts";
|
||||
import { Vector } from "./geometry/vector.ts";
|
||||
|
||||
export const init = (opt: IDoodlerOptions) => {
|
||||
window['doodler'] = new Doodler(opt);
|
||||
window['doodler'].init();
|
||||
if (window.doodler) throw 'Doodler has already been initialized in this window'
|
||||
window.doodler = new Doodler(opt);
|
||||
window.doodler.init();
|
||||
}
|
||||
|
||||
interface IDoodlerOptions {
|
||||
@@ -35,6 +36,9 @@ export class Doodler {
|
||||
return this.ctx.canvas.height;
|
||||
}
|
||||
|
||||
private draggables: Draggable[] = [];
|
||||
private clickables: Clickable[] = [];
|
||||
|
||||
constructor({
|
||||
width,
|
||||
height,
|
||||
@@ -62,6 +66,18 @@ export class Doodler {
|
||||
}
|
||||
|
||||
init() {
|
||||
this._canvas.addEventListener('mousedown', e => this.onClick(e));
|
||||
this._canvas.addEventListener('mouseup', e => this.offClick(e));
|
||||
this._canvas.addEventListener('mousemove', e => {
|
||||
const rect = this._canvas.getBoundingClientRect();
|
||||
this.mouseX = e.clientX - rect.left;
|
||||
this.mouseY = e.clientY - rect.top;
|
||||
|
||||
for (const d of this.draggables.filter(d => d.beingDragged)) {
|
||||
d.point.add(e.movementX, e.movementY)
|
||||
d.onDrag && d.onDrag({x: e.movementX, y: e.movementY});
|
||||
}
|
||||
})
|
||||
this.startDrawLoop();
|
||||
}
|
||||
|
||||
@@ -73,11 +89,17 @@ export class Doodler {
|
||||
private draw() {
|
||||
this.ctx.fillStyle = this.bg;
|
||||
this.ctx.fillRect(0, 0, this.width, this.height);
|
||||
// for (const d of this.draggables.filter(d => d.beingDragged)) {
|
||||
// d.point.set(this.mouseX,this.mouseY);
|
||||
// }
|
||||
for (const [i, l] of (this.layers || []).entries()) {
|
||||
l(this.ctx, i);
|
||||
}
|
||||
this.drawUI();
|
||||
}
|
||||
|
||||
// Layer management
|
||||
|
||||
createLayer(layer: layer) {
|
||||
this.layers.push(layer);
|
||||
}
|
||||
@@ -94,6 +116,8 @@ export class Doodler {
|
||||
this.layers = temp;
|
||||
}
|
||||
|
||||
// Drawing
|
||||
|
||||
line(start: Vector, end: Vector, style?: IStyle) {
|
||||
this.setStyle(style);
|
||||
this.ctx.beginPath();
|
||||
@@ -163,6 +187,24 @@ export class Doodler {
|
||||
this.ctx.stroke();
|
||||
}
|
||||
|
||||
drawRotated(origin: Vector, angle: number, cb: () => void) {
|
||||
this.ctx.save();
|
||||
this.ctx.translate(origin.x, origin.y);
|
||||
this.ctx.rotate(angle);
|
||||
this.ctx.translate(-origin.x, -origin.y);
|
||||
cb();
|
||||
this.ctx.restore();
|
||||
}
|
||||
|
||||
drawImage(img: HTMLImageElement, at: Vector): void;
|
||||
drawImage(img: HTMLImageElement, at: Vector, w: number, h: number): void;
|
||||
drawImage(img: HTMLImageElement, at: Vector, w?: number, h?: number) {
|
||||
w && h ? this.ctx.drawImage(img, at.x, at.y, w, h) : this.ctx.drawImage(img, at.x, at.y);
|
||||
}
|
||||
drawSprite(img: HTMLImageElement, spritePos: Vector, sWidth: number, sHeight: number, at: Vector, width: number, height: number) {
|
||||
this.ctx.drawImage(img, spritePos.x, spritePos.y, sWidth, sHeight, at.x, at.y, width, height);
|
||||
}
|
||||
|
||||
setStyle(style?: IStyle) {
|
||||
const ctx = this.ctx;
|
||||
ctx.fillStyle = style?.color || style?.fillColor || 'black';
|
||||
@@ -170,6 +212,118 @@ export class Doodler {
|
||||
|
||||
ctx.lineWidth = style?.weight || 1;
|
||||
}
|
||||
|
||||
// Interaction
|
||||
|
||||
mouseX = 0;
|
||||
mouseY = 0;
|
||||
|
||||
|
||||
registerDraggable(point: Vector, radius: number, style?: IStyle & { shape: 'square' | 'circle' }) {
|
||||
if (this.draggables.find(d => d.point === point)) return;
|
||||
const id = this.addUIElement('circle', point, radius, { fillColor: '#5533ff50', strokeColor: '#5533ff50' })
|
||||
this.draggables.push({ point, radius, style, id });
|
||||
}
|
||||
unregisterDraggable(point: Vector) {
|
||||
for (const d of this.draggables) {
|
||||
if (d.point === point) {
|
||||
this.removeUIElement(d.id);
|
||||
}
|
||||
}
|
||||
this.draggables = this.draggables.filter(d => d.point !== point);
|
||||
}
|
||||
|
||||
registerClickable(p1: Vector, p2: Vector, cb: () => void) {
|
||||
const top = Math.min(p1.y, p2.y);
|
||||
const left = Math.min(p1.x, p2.x);
|
||||
const bottom = Math.max(p1.y, p2.y);
|
||||
const right = Math.max(p1.x, p2.x);
|
||||
|
||||
this.clickables.push({
|
||||
onClick: cb,
|
||||
checkBound: (p) => p.y >= top && p.x >= left && p.y <= bottom && p.x <= right
|
||||
})
|
||||
}
|
||||
|
||||
unregisterClickable(cb: () => void) {
|
||||
this.clickables = this.clickables.filter(c => c.onClick !== cb);
|
||||
}
|
||||
|
||||
addDragEvents({
|
||||
onDragEnd,
|
||||
onDragStart,
|
||||
onDrag,
|
||||
point
|
||||
}: { point: Vector, onDragEnd?: () => void, onDragStart?: () => void, onDrag?: (movement?: {x: number, y: number}) => void }) {
|
||||
const d = this.draggables.find(d => d.point === point);
|
||||
if (d) {
|
||||
d.onDragEnd = onDragEnd;
|
||||
d.onDragStart = onDragStart;
|
||||
d.onDrag = onDrag;
|
||||
}
|
||||
}
|
||||
|
||||
onClick(e: MouseEvent) {
|
||||
const mouse = new Vector(this.mouseX, this.mouseY)
|
||||
for (const d of this.draggables) {
|
||||
if (d.point.dist(mouse) <= d.radius) {
|
||||
d.beingDragged = true;
|
||||
d.onDragStart?.call(null);
|
||||
} else d.beingDragged = false;
|
||||
}
|
||||
|
||||
for (const c of this.clickables) {
|
||||
if (c.checkBound(mouse)) {
|
||||
c.onClick();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
offClick(e: MouseEvent) {
|
||||
for (const d of this.draggables) {
|
||||
d.beingDragged = false;
|
||||
d.onDragEnd?.call(null);
|
||||
}
|
||||
}
|
||||
|
||||
// UI Layer
|
||||
uiElements: Map<string, [keyof uiDrawing, ...any]> = new Map();
|
||||
private uiDrawing: uiDrawing = {
|
||||
rectangle: (...args: any[]) => {
|
||||
!args[3].noFill && this.fillRect(args[0], args[1], args[2], args[3])
|
||||
!args[3].noStroke && this.drawRect(args[0], args[1], args[2], args[3])
|
||||
},
|
||||
square: (...args: any[]) => {
|
||||
!args[2].noFill && this.fillSquare(args[0], args[1], args[2])
|
||||
!args[2].noStroke && this.drawSquare(args[0], args[1], args[2])
|
||||
},
|
||||
circle: (...args: any[]) => {
|
||||
!args[2].noFill && this.fillCircle(args[0], args[1], args[2])
|
||||
!args[2].noStroke && this.drawCircle(args[0], args[1], args[2])
|
||||
},
|
||||
}
|
||||
|
||||
private drawUI() {
|
||||
for (const [shape, ...args] of this.uiElements.values()) {
|
||||
this.uiDrawing[shape].apply(null, args as [])
|
||||
}
|
||||
}
|
||||
|
||||
addUIElement(shape: 'rectangle', at: Vector, width: number, height: number, style?: IStyle): string;
|
||||
addUIElement(shape: 'square', at: Vector, size: number, style?: IStyle): string;
|
||||
addUIElement(shape: 'circle', at: Vector, radius: number, style?: IStyle): string;
|
||||
addUIElement(shape: keyof uiDrawing, ...args: any[]) {
|
||||
const id = crypto.randomUUID();
|
||||
for (const arg of args) {
|
||||
delete arg.color;
|
||||
}
|
||||
this.uiElements.set(id, [shape, ...args]);
|
||||
return id;
|
||||
}
|
||||
|
||||
removeUIElement(id: string) {
|
||||
this.uiElements.delete(id);
|
||||
}
|
||||
}
|
||||
|
||||
interface IStyle {
|
||||
@@ -177,8 +331,33 @@ interface IStyle {
|
||||
fillColor?: string;
|
||||
strokeColor?: string;
|
||||
weight?: number;
|
||||
|
||||
noStroke?: boolean;
|
||||
noFill?: boolean;
|
||||
}
|
||||
|
||||
interface IDrawable {
|
||||
draw: () => void;
|
||||
}
|
||||
|
||||
type Draggable = {
|
||||
point: Vector;
|
||||
radius: number;
|
||||
style?: IStyle & { shape: 'square' | 'circle' };
|
||||
beingDragged?: boolean;
|
||||
id: string;
|
||||
onDragStart?: () => void;
|
||||
onDragEnd?: () => void;
|
||||
onDrag?: (dragDistance?: {x: number, y: number}) => void;
|
||||
}
|
||||
|
||||
type Clickable = {
|
||||
onClick: () => void;
|
||||
checkBound: (p: Vector) => boolean;
|
||||
}
|
||||
|
||||
type uiDrawing = {
|
||||
circle: () => void;
|
||||
square: () => void;
|
||||
rectangle: () => void;
|
||||
}
|
||||
|
@@ -56,9 +56,9 @@ export class Vector {
|
||||
return v;
|
||||
}
|
||||
}
|
||||
add(x: number, y: number, z: number): void;
|
||||
add(x: number, y: number): void;
|
||||
add(v: Vector): void;
|
||||
add(x: number, y: number, z: number): Vector;
|
||||
add(x: number, y: number): Vector;
|
||||
add(v: Vector): Vector;
|
||||
add(v: Vector | number, y?: number, z?: number) {
|
||||
if (arguments.length === 1 && typeof v !== 'number') {
|
||||
this.x += v.x;
|
||||
@@ -73,10 +73,11 @@ export class Vector {
|
||||
this.y += y ?? 0;
|
||||
this.z += z ?? 0;
|
||||
}
|
||||
return this;
|
||||
}
|
||||
sub(x: number, y: number, z: number): void;
|
||||
sub(x: number, y: number): void;
|
||||
sub(v: Vector): void;
|
||||
sub(x: number, y: number, z: number): Vector;
|
||||
sub(x: number, y: number): Vector;
|
||||
sub(v: Vector): Vector;
|
||||
sub(v: Vector | number, y?: number, z?: number) {
|
||||
if (arguments.length === 1 && typeof v !== 'number') {
|
||||
this.x -= v.x;
|
||||
@@ -91,6 +92,7 @@ export class Vector {
|
||||
this.y -= y ?? 0;
|
||||
this.z -= z ?? 0;
|
||||
}
|
||||
return this;
|
||||
}
|
||||
mult(v: number | Vector) {
|
||||
if (typeof v === 'number') {
|
||||
@@ -114,6 +116,7 @@ export class Vector {
|
||||
this.y /= v.y;
|
||||
this.z /= v.z;
|
||||
}
|
||||
return this;
|
||||
}
|
||||
rotate(angle: number) {
|
||||
const prev_x = this.x;
|
||||
@@ -121,6 +124,7 @@ export class Vector {
|
||||
const s = Math.sin(angle);
|
||||
this.x = c * this.x - s * this.y;
|
||||
this.y = s * prev_x + c * this.y;
|
||||
return this;
|
||||
}
|
||||
dist(v: Vector) {
|
||||
const dx = this.x - v.x,
|
||||
@@ -165,6 +169,7 @@ export class Vector {
|
||||
this.x = lerp_val(this.x, x, amt!);
|
||||
this.y = lerp_val(this.y, y, amt!);
|
||||
this.z = lerp_val(this.z, z!, amt!);
|
||||
return this;
|
||||
}
|
||||
normalize() {
|
||||
const m = this.mag();
|
||||
@@ -178,6 +183,7 @@ export class Vector {
|
||||
this.normalize();
|
||||
this.mult(high);
|
||||
}
|
||||
return this;
|
||||
}
|
||||
heading() {
|
||||
return (-Math.atan2(-this.y, this.x));
|
||||
@@ -197,7 +203,6 @@ export class Vector {
|
||||
}
|
||||
|
||||
drawDot() {
|
||||
let doodler = window['doodler'];
|
||||
if (!doodler) return;
|
||||
|
||||
doodler.dot(this, {weight: 2, color: 'red'});
|
||||
|
51
main.ts
51
main.ts
@@ -1,4 +1,3 @@
|
||||
import { Doodler } from "./canvas.ts";
|
||||
/// <reference types="./global.d.ts" />
|
||||
|
||||
import { Vector, initializeDoodler } from './mod.ts'
|
||||
@@ -8,19 +7,49 @@ initializeDoodler({
|
||||
height: 400
|
||||
})
|
||||
|
||||
// let doodler = window['doodler'];
|
||||
|
||||
const movingVector = new Vector(100, 300);
|
||||
let angleMultiplier = 0;
|
||||
const v = new Vector(30, 30);
|
||||
doodler.registerDraggable(v, 20)
|
||||
const img = new Image();
|
||||
img.src = './EngineSprites.png'
|
||||
img.hidden
|
||||
document.body.append(img)
|
||||
|
||||
const p = new Vector(200, 200);
|
||||
|
||||
doodler.createLayer(() => {
|
||||
|
||||
doodler.line(new Vector(100, 100), new Vector(200, 200))
|
||||
doodler.dot(new Vector(300, 300))
|
||||
doodler.fillCircle(movingVector, 6, { color: 'red' });
|
||||
doodler.drawRect(new Vector(50, 50), movingVector.x, movingVector.y);
|
||||
doodler.fillRect(new Vector(200, 250), 30, 10)
|
||||
// doodler.line(new Vector(100, 100), new Vector(200, 200))
|
||||
// doodler.dot(new Vector(300, 300))
|
||||
// doodler.fillCircle(movingVector, 6, { color: 'red' });
|
||||
// doodler.drawRect(new Vector(50, 50), movingVector.x, movingVector.y);
|
||||
// doodler.fillRect(new Vector(200, 250), 30, 10)
|
||||
|
||||
doodler.drawCenteredSquare(new Vector(200, 200), 40, { color: 'purple', weight: 5 })
|
||||
doodler.drawBezier(new Vector(100, 150), movingVector, new Vector(150, 300), new Vector(100, 250))
|
||||
// doodler.drawCenteredSquare(new Vector(200, 200), 40, { color: 'purple', weight: 5 })
|
||||
// doodler.drawBezier(new Vector(100, 150), movingVector, new Vector(150, 300), new Vector(100, 250))
|
||||
|
||||
movingVector.set((movingVector.x + 1) % 400, movingVector.y);
|
||||
// let rotatedOrigin = new Vector(200, 200)
|
||||
// doodler.drawRotated(rotatedOrigin, Math.PI * angleMultiplier, () => {
|
||||
// doodler.drawCenteredSquare(rotatedOrigin, 30)
|
||||
// doodler.drawSprite(img, new Vector(0, 40), 80, 20, new Vector(160, 300), 80, 20)
|
||||
// })
|
||||
|
||||
|
||||
// movingVector.set((movingVector.x + 1) % 400, movingVector.y);
|
||||
// angleMultiplier += .001;
|
||||
|
||||
// doodler.drawSprite(img, new Vector(0, 40), 80, 20, new Vector(100, 300), 80, 20)
|
||||
|
||||
doodler.line(p.copy().add(-8,10), p.copy().add(8,10), {color: 'grey', weight: 2})
|
||||
doodler.line(p.copy().add(-8,-10), p.copy().add(8,-10), {color: 'grey', weight: 2})
|
||||
doodler.line(p, p.copy().add(0,12), {color: 'brown', weight: 4})
|
||||
doodler.line(p, p.copy().add(0,-12), {color: 'brown', weight: 4})
|
||||
});
|
||||
|
||||
document.addEventListener('keyup', e => {
|
||||
e.preventDefault();
|
||||
if (e.key === ' ') {
|
||||
doodler.unregisterDraggable(v);
|
||||
}
|
||||
})
|
||||
|
Reference in New Issue
Block a user