Compare commits
21 Commits
Author | SHA1 | Date | |
---|---|---|---|
69ab471d22 | |||
ea311a1787 | |||
da77aa10bb | |||
e70787260a | |||
31596774df | |||
79e7996d46 | |||
2e039719f6 | |||
c6c4b46312 | |||
9d8a0fc7d2 | |||
62b13e49e7 | |||
601bc51233 | |||
a7e7cd139f | |||
0959386ec2 | |||
65a34f960c | |||
95afbf9bd3 | |||
c58861bc93 | |||
7d6b54825d | |||
f1bd085384 | |||
6661936188 | |||
e4de886646 | |||
|
76f07625dd |
41
.vscode/settings.json
vendored
41
.vscode/settings.json
vendored
@ -1,24 +1,41 @@
|
||||
{
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||||
"workbench.colorCustomizations": {
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||||
"activityBar.activeBackground": "#d816d8",
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||||
"activityBar.background": "#d816d8",
|
||||
"activityBar.activeBackground": "#2f7c47",
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||||
"activityBar.background": "#2f7c47",
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||||
"activityBar.foreground": "#e7e7e7",
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||||
"activityBar.inactiveForeground": "#e7e7e799",
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||||
"activityBarBadge.background": "#caca15",
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||||
"activityBarBadge.foreground": "#15202b",
|
||||
"activityBarBadge.background": "#422c74",
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||||
"activityBarBadge.foreground": "#e7e7e7",
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||||
"commandCenter.border": "#e7e7e799",
|
||||
"sash.hoverBorder": "#d816d8",
|
||||
"statusBar.background": "#aa11aa",
|
||||
"sash.hoverBorder": "#2f7c47",
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||||
"statusBar.background": "#215732",
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||||
"statusBar.foreground": "#e7e7e7",
|
||||
"statusBarItem.hoverBackground": "#d816d8",
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||||
"statusBarItem.remoteBackground": "#aa11aa",
|
||||
"statusBarItem.hoverBackground": "#2f7c47",
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||||
"statusBarItem.remoteBackground": "#215732",
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||||
"statusBarItem.remoteForeground": "#e7e7e7",
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||||
"titleBar.activeBackground": "#aa11aa",
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||||
"titleBar.activeBackground": "#215732",
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||||
"titleBar.activeForeground": "#e7e7e7",
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||||
"titleBar.inactiveBackground": "#aa11aa99",
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||||
"titleBar.inactiveBackground": "#21573299",
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||||
"titleBar.inactiveForeground": "#e7e7e799"
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},
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||||
"peacock.remoteColor": "aa11aa",
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||||
"peacock.remoteColor": "#215732",
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||||
"deno.enable": true,
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"deno.unstable": true
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"deno.unstable": true,
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"liveServer.settings.port": 5501,
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"cSpell.words": [
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"BGRA",
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"blitting",
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"dpng",
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"idat",
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"iend",
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"ihdr",
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"imgscr",
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"Namee",
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"NMAX",
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"omggif's",
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"plte",
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"trns",
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"aabb",
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"deadzone"
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]
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}
|
63
animation/gif.ts
Normal file
63
animation/gif.ts
Normal file
@ -0,0 +1,63 @@
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import { Vector } from "../geometry/vector.ts";
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import { Frame, handleGIF } from "../processing/gif.ts";
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type frame = { canvas: HTMLCanvasElement } & Frame;
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export class GIFAnimation {
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frames: frame[] = [];
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canvas: HTMLCanvasElement;
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ctx!: CanvasRenderingContext2D;
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ready = false;
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constructor(
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url: string,
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private origin: Vector,
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private scale = 1,
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) {
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this.canvas = document.createElement("canvas");
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this.init(url);
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}
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async init(url: string) {
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const res = await fetch(url);
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const buf = new Uint8Array(await res.arrayBuffer());
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const gif = handleGIF(buf);
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this.frames = gif.frames;
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this.frameTimes = this.frames.map((f) => f.delay);
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this.totalAnimationTime = this.frameTimes.reduce(
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(a, b) => a + b,
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0,
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);
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this.canvas.width = gif.w;
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this.canvas.height = gif.h;
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this.ctx = this.canvas.getContext("2d")!;
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this.ready = true;
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}
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frameTimes!: number[];
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totalAnimationTime = 0;
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_frameCounter = 0;
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||||
currentFrameIndex = 0;
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||||
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||||
draw(timeSinceLastFrame: number) {
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if (!this.ready) return;
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this._frameCounter += timeSinceLastFrame;
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||||
|
||||
const currentFrameDelay = this.frames[this.currentFrameIndex].delay * 10;
|
||||
|
||||
while (this._frameCounter >= currentFrameDelay) {
|
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this._frameCounter -= currentFrameDelay;
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this.currentFrameIndex = (this.currentFrameIndex + 1) %
|
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this.frames.length;
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}
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||||
const currentFrame = this.frames[this.currentFrameIndex];
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doodler.drawImage(
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currentFrame.canvas,
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this.origin,
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this.canvas.width * this.scale,
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this.canvas.height * this.scale,
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);
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}
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}
|
45
animation/sprite.ts
Normal file
45
animation/sprite.ts
Normal file
@ -0,0 +1,45 @@
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import { Vector } from "../geometry/vector.ts";
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export class SpriteAnimation {
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image: HTMLImageElement;
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origin: Vector;
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constructor(
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private imageUrl: string,
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private cellWidth: number,
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private cellHeight: number,
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private cellCountX: number,
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private cellCountY: number,
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public timing = 1,
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public scale = 1,
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) {
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this.image = new Image();
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this.image.src = this.imageUrl;
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this.origin = new Vector();
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}
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private _frameCount = 0;
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private get frameCount() {
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return this._frameCount += this.timing;
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}
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getCell() {
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const time = Math.floor(this.frameCount);
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const x = (time % this.cellCountX) * this.cellWidth;
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const y = (Math.floor(time / this.cellCountX) % this.cellCountY) *
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this.cellHeight;
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return { x, y };
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}
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draw() {
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const { x, y } = this.getCell();
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doodler.drawSprite(
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this.image,
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new Vector(x, y),
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||||
this.cellWidth,
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this.cellHeight,
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||||
this.origin,
|
||||
this.cellWidth * this.scale,
|
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this.cellHeight * this.scale,
|
||||
);
|
||||
}
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||||
}
|
312
canvas.ts
312
canvas.ts
@ -1,25 +1,14 @@
|
||||
/// <reference types="./global.d.ts" />
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||||
|
||||
|
||||
import { Constants } from "./geometry/constants.ts";
|
||||
import { Vector } from "./geometry/vector.ts";
|
||||
import { ZoomableDoodler } from "./zoomableCanvas.ts";
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||||
import { DoodlerOptions, postInit } from "./init.ts";
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||||
|
||||
export const init = (opt: IDoodlerOptions, zoomable: boolean) => {
|
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if (window.doodler) throw 'Doodler has already been initialized in this window'
|
||||
window.doodler = zoomable ? new ZoomableDoodler(opt) : new Doodler(opt);
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||||
window.doodler.init();
|
||||
}
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||||
|
||||
export interface IDoodlerOptions {
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||||
width: number;
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||||
height: number;
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||||
canvas?: HTMLCanvasElement;
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||||
bg?: string;
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||||
framerate?: number;
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||||
}
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||||
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type layer = (ctx: CanvasRenderingContext2D, index: number) => void;
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type layer = (
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ctx: CanvasRenderingContext2D,
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index: number,
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frameTime: number,
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||||
) => void;
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||||
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||||
export class Doodler {
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protected ctx: CanvasRenderingContext2D;
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@ -28,7 +17,7 @@ export class Doodler {
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private layers: layer[] = [];
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||||
|
||||
protected bg: string;
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||||
private framerate: number;
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||||
private framerate?: number;
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||||
|
||||
get width() {
|
||||
return this.ctx.canvas.width;
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@ -45,50 +34,82 @@ export class Doodler {
|
||||
constructor({
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||||
width,
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||||
height,
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||||
fillScreen,
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||||
canvas,
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||||
bg,
|
||||
framerate
|
||||
}: IDoodlerOptions) {
|
||||
framerate,
|
||||
}: DoodlerOptions, postInit?: postInit) {
|
||||
if (!canvas) {
|
||||
canvas = document.createElement('canvas');
|
||||
canvas = document.createElement("canvas");
|
||||
document.body.append(canvas);
|
||||
}
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||||
|
||||
this.bg = bg || 'white';
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||||
this.framerate = framerate || 60;
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||||
this.bg = bg || "white";
|
||||
this.framerate = framerate;
|
||||
|
||||
canvas.width = width;
|
||||
canvas.height = height;
|
||||
canvas.width = fillScreen ? document.body.clientWidth : width;
|
||||
canvas.height = fillScreen ? document.body.clientHeight : height;
|
||||
|
||||
if (fillScreen) {
|
||||
const resizeObserver = new ResizeObserver((entries) => {
|
||||
for (const entry of entries) {
|
||||
this._canvas.width = entry.target.clientWidth;
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||||
this._canvas.height = entry.target.clientHeight;
|
||||
// this.ctx = this.c
|
||||
}
|
||||
});
|
||||
resizeObserver.observe(document.body);
|
||||
}
|
||||
|
||||
this._canvas = canvas;
|
||||
|
||||
const ctx = canvas.getContext('2d');
|
||||
if (!ctx) throw 'Unable to initialize Doodler: Canvas context not found';
|
||||
const ctx = canvas.getContext("2d");
|
||||
if (!ctx) throw "Unable to initialize Doodler: Canvas context not found";
|
||||
this.ctx = ctx;
|
||||
|
||||
postInit?.(this.ctx);
|
||||
}
|
||||
|
||||
init() {
|
||||
this._canvas.addEventListener('mousedown', e => this.onClick(e));
|
||||
this._canvas.addEventListener('mouseup', e => this.offClick(e));
|
||||
this._canvas.addEventListener('mousemove', e => this.onDrag(e));
|
||||
this._canvas.addEventListener("mousedown", (e) => this.onClick(e));
|
||||
this._canvas.addEventListener("mouseup", (e) => this.offClick(e));
|
||||
this._canvas.addEventListener("mousemove", (e) => this.onDrag(e));
|
||||
this.startDrawLoop();
|
||||
}
|
||||
|
||||
private timer?: number;
|
||||
private lastFrameAt = 0;
|
||||
private startDrawLoop() {
|
||||
this.timer = setInterval(() => this.draw(), 1000 / this.framerate);
|
||||
this.lastFrameAt = Date.now();
|
||||
if (this.framerate) {
|
||||
this.timer = setInterval(
|
||||
() => this.draw(Date.now()),
|
||||
1000 / this.framerate,
|
||||
);
|
||||
} else {
|
||||
const cb = (t: number) => {
|
||||
this.draw(t);
|
||||
requestAnimationFrame(cb);
|
||||
};
|
||||
requestAnimationFrame(cb);
|
||||
}
|
||||
}
|
||||
|
||||
protected draw() {
|
||||
protected draw(time: number) {
|
||||
const frameTime = time - this.lastFrameAt;
|
||||
this.ctx.clearRect(0, 0, this.width, this.height);
|
||||
this.ctx.fillStyle = this.bg;
|
||||
this.ctx.fillRect(0, 0, this.width, this.height);
|
||||
// for (const d of this.draggables.filter(d => d.beingDragged)) {
|
||||
// d.point.set(this.mouseX,this.mouseY);
|
||||
// }
|
||||
for (const [i, l] of (this.layers || []).entries()) {
|
||||
l(this.ctx, i);
|
||||
l(this.ctx, i, frameTime);
|
||||
this.drawDeferred();
|
||||
}
|
||||
this.drawUI();
|
||||
|
||||
this.lastFrameAt = time;
|
||||
}
|
||||
|
||||
// Layer management
|
||||
@ -98,11 +119,11 @@ export class Doodler {
|
||||
}
|
||||
|
||||
deleteLayer(layer: layer) {
|
||||
this.layers = this.layers.filter(l => l !== layer);
|
||||
this.layers = this.layers.filter((l) => l !== layer);
|
||||
}
|
||||
|
||||
moveLayer(layer: layer, index: number) {
|
||||
let temp = this.layers.filter(l => l !== layer);
|
||||
let temp = this.layers.filter((l) => l !== layer);
|
||||
|
||||
temp = [...temp.slice(0, index), layer, ...temp.slice(index)];
|
||||
|
||||
@ -119,7 +140,7 @@ export class Doodler {
|
||||
this.ctx.stroke();
|
||||
}
|
||||
dot(at: Vector, style?: IStyle) {
|
||||
this.setStyle({ ...style, weight: 1 })
|
||||
this.setStyle({ ...style, weight: 1 });
|
||||
this.ctx.beginPath();
|
||||
|
||||
this.ctx.arc(at.x, at.y, style?.weight || 1, 0, Constants.TWO_PI);
|
||||
@ -196,21 +217,127 @@ export class Doodler {
|
||||
this.ctx.restore();
|
||||
}
|
||||
|
||||
drawImage(img: HTMLImageElement, at: Vector): void;
|
||||
drawImage(img: HTMLImageElement, at: Vector, w: number, h: number): void;
|
||||
drawImage(img: HTMLImageElement, at: Vector, w?: number, h?: number) {
|
||||
w && h ? this.ctx.drawImage(img, at.x, at.y, w, h) : this.ctx.drawImage(img, at.x, at.y);
|
||||
drawWithAlpha(alpha: number, cb: () => void) {
|
||||
this.ctx.save();
|
||||
this.ctx.globalAlpha = Math.min(Math.max(alpha, 0), 1);
|
||||
cb();
|
||||
this.ctx.restore();
|
||||
}
|
||||
drawSprite(img: HTMLImageElement, spritePos: Vector, sWidth: number, sHeight: number, at: Vector, width: number, height: number) {
|
||||
this.ctx.drawImage(img, spritePos.x, spritePos.y, sWidth, sHeight, at.x, at.y, width, height);
|
||||
|
||||
drawImage(img: CanvasImageSource, at: Vector): void;
|
||||
drawImage(img: CanvasImageSource, at: Vector, w: number, h: number): void;
|
||||
drawImage(img: CanvasImageSource, at: Vector, w?: number, h?: number) {
|
||||
w && h
|
||||
? this.ctx.drawImage(img, at.x, at.y, w, h)
|
||||
: this.ctx.drawImage(img, at.x, at.y);
|
||||
}
|
||||
|
||||
/**
|
||||
* @description This method is VERY expensive and should be used sparingly - O(n^2) where n is weight. Beyond that, it doesn't work with transparency correctly since the image is overlaid multiple times in drawing and the resulting transparency is dependent on the weight provided
|
||||
*
|
||||
* @param img
|
||||
* @param at
|
||||
* @param style
|
||||
*/
|
||||
drawImageWithOutline(img: HTMLImageElement, at: Vector, style?: IStyle): void;
|
||||
drawImageWithOutline(
|
||||
img: HTMLImageElement,
|
||||
at: Vector,
|
||||
w: number,
|
||||
h: number,
|
||||
style?: IStyle,
|
||||
): void;
|
||||
drawImageWithOutline(
|
||||
img: HTMLImageElement,
|
||||
at: Vector,
|
||||
w?: number | IStyle,
|
||||
h?: number,
|
||||
style?: IStyle,
|
||||
) {
|
||||
this.ctx.save();
|
||||
const s = (typeof w === "number" || !w ? style?.weight : w.weight) || 1; // thickness scale
|
||||
|
||||
this.ctx.shadowColor =
|
||||
(typeof w === "number" || !w
|
||||
? style?.color || style?.fillColor
|
||||
: w.color || w.strokeColor) || "red";
|
||||
this.ctx.shadowBlur = 0;
|
||||
|
||||
// X offset loop
|
||||
for (let x = -s; x <= s; x++) {
|
||||
// Y offset loop
|
||||
for (let y = -s; y <= s; y++) {
|
||||
// Set shadow offset
|
||||
this.ctx.shadowOffsetX = x;
|
||||
this.ctx.shadowOffsetY = y;
|
||||
|
||||
// Draw image with shadow
|
||||
typeof w === "number" && h
|
||||
? this.ctx.drawImage(img, at.x, at.y, w, h)
|
||||
: this.ctx.drawImage(img, at.x, at.y);
|
||||
}
|
||||
}
|
||||
this.ctx.restore();
|
||||
}
|
||||
|
||||
drawSprite(
|
||||
img: HTMLImageElement,
|
||||
spritePos: Vector,
|
||||
sWidth: number,
|
||||
sHeight: number,
|
||||
at: Vector,
|
||||
width: number,
|
||||
height: number,
|
||||
) {
|
||||
this.ctx.drawImage(
|
||||
img,
|
||||
spritePos.x,
|
||||
spritePos.y,
|
||||
sWidth,
|
||||
sHeight,
|
||||
at.x,
|
||||
at.y,
|
||||
width,
|
||||
height,
|
||||
);
|
||||
}
|
||||
|
||||
private deferredDrawings: (() => void)[] = [];
|
||||
|
||||
deferDrawing(cb: () => void) {
|
||||
this.deferredDrawings.push(cb);
|
||||
}
|
||||
|
||||
drawDeferred() {
|
||||
while (this.deferredDrawings.length) {
|
||||
this.deferredDrawings.pop()?.();
|
||||
}
|
||||
}
|
||||
|
||||
setStyle(style?: IStyle) {
|
||||
const ctx = this.ctx;
|
||||
ctx.fillStyle = style?.color || style?.fillColor || 'black';
|
||||
ctx.strokeStyle = style?.color || style?.strokeColor || 'black';
|
||||
ctx.fillStyle = style?.color || style?.fillColor || "black";
|
||||
ctx.strokeStyle = style?.color || style?.strokeColor || "black";
|
||||
|
||||
ctx.lineWidth = style?.weight || 1;
|
||||
|
||||
ctx.textAlign = style?.textAlign || ctx.textAlign;
|
||||
ctx.textBaseline = style?.textBaseline || ctx.textBaseline;
|
||||
}
|
||||
|
||||
fillText(text: string, pos: Vector, maxWidth: number, style?: IStyle) {
|
||||
this.setStyle(style);
|
||||
// TODO: add text alignment to style
|
||||
this.ctx.fillText(text, pos.x, pos.y, maxWidth);
|
||||
}
|
||||
strokeText(text: string, pos: Vector, maxWidth: number, style?: IStyle) {
|
||||
this.setStyle(style);
|
||||
// TODO: add text alignment to style
|
||||
this.ctx.strokeText(text, pos.x, pos.y, maxWidth);
|
||||
}
|
||||
|
||||
clearRect(at: Vector, width: number, height: number) {
|
||||
this.ctx.clearRect(at.x, at.y, width, height);
|
||||
}
|
||||
|
||||
// Interaction
|
||||
@ -218,10 +345,16 @@ export class Doodler {
|
||||
mouseX = 0;
|
||||
mouseY = 0;
|
||||
|
||||
|
||||
registerDraggable(point: Vector, radius: number, style?: IStyle & { shape: 'square' | 'circle' }) {
|
||||
if (this.draggables.find(d => d.point === point)) return;
|
||||
const id = this.addUIElement('circle', point, radius, { fillColor: '#5533ff50', strokeColor: '#5533ff50' })
|
||||
registerDraggable(
|
||||
point: Vector,
|
||||
radius: number,
|
||||
style?: IStyle & { shape: "square" | "circle" },
|
||||
) {
|
||||
if (this.draggables.find((d) => d.point === point)) return;
|
||||
const id = this.addUIElement("circle", point, radius, {
|
||||
fillColor: "#5533ff50",
|
||||
strokeColor: "#5533ff50",
|
||||
});
|
||||
this.draggables.push({ point, radius, style, id });
|
||||
}
|
||||
unregisterDraggable(point: Vector) {
|
||||
@ -230,7 +363,7 @@ export class Doodler {
|
||||
this.removeUIElement(d.id);
|
||||
}
|
||||
}
|
||||
this.draggables = this.draggables.filter(d => d.point !== point);
|
||||
this.draggables = this.draggables.filter((d) => d.point !== point);
|
||||
}
|
||||
|
||||
registerClickable(p1: Vector, p2: Vector, cb: () => void) {
|
||||
@ -241,21 +374,27 @@ export class Doodler {
|
||||
|
||||
this.clickables.push({
|
||||
onClick: cb,
|
||||
checkBound: (p) => p.y >= top && p.x >= left && p.y <= bottom && p.x <= right
|
||||
})
|
||||
checkBound: (p) =>
|
||||
p.y >= top && p.x >= left && p.y <= bottom && p.x <= right,
|
||||
});
|
||||
}
|
||||
|
||||
unregisterClickable(cb: () => void) {
|
||||
this.clickables = this.clickables.filter(c => c.onClick !== cb);
|
||||
this.clickables = this.clickables.filter((c) => c.onClick !== cb);
|
||||
}
|
||||
|
||||
addDragEvents({
|
||||
onDragEnd,
|
||||
onDragStart,
|
||||
onDrag,
|
||||
point
|
||||
}: { point: Vector, onDragEnd?: () => void, onDragStart?: () => void, onDrag?: (movement: { x: number, y: number }) => void }) {
|
||||
const d = this.draggables.find(d => d.point === point);
|
||||
point,
|
||||
}: {
|
||||
point: Vector;
|
||||
onDragEnd?: () => void;
|
||||
onDragStart?: () => void;
|
||||
onDrag?: (movement: { x: number; y: number }) => void;
|
||||
}) {
|
||||
const d = this.draggables.find((d) => d.point === point);
|
||||
if (d) {
|
||||
d.onDragEnd = onDragEnd;
|
||||
d.onDragStart = onDragStart;
|
||||
@ -264,7 +403,7 @@ export class Doodler {
|
||||
}
|
||||
|
||||
onClick(e: MouseEvent) {
|
||||
const mouse = new Vector(this.mouseX, this.mouseY)
|
||||
const mouse = new Vector(this.mouseX, this.mouseY);
|
||||
for (const d of this.draggables) {
|
||||
if (d.point.dist(mouse) <= d.radius) {
|
||||
d.beingDragged = true;
|
||||
@ -295,8 +434,8 @@ export class Doodler {
|
||||
// this.mouseX = e.clientX - rect.left;
|
||||
// this.mouseY = e.clientY - rect.top;
|
||||
|
||||
for (const d of this.draggables.filter(d => d.beingDragged)) {
|
||||
d.point.add(e.movementX, e.movementY)
|
||||
for (const d of this.draggables.filter((d) => d.beingDragged)) {
|
||||
d.point.add(e.movementX, e.movementY);
|
||||
d.onDrag && d.onDrag({ x: e.movementX, y: e.movementY });
|
||||
}
|
||||
}
|
||||
@ -305,28 +444,44 @@ export class Doodler {
|
||||
uiElements: Map<string, [keyof uiDrawing, ...any]> = new Map();
|
||||
private uiDrawing: uiDrawing = {
|
||||
rectangle: (...args: any[]) => {
|
||||
!args[3].noFill && this.fillRect(args[0], args[1], args[2], args[3])
|
||||
!args[3].noStroke && this.drawRect(args[0], args[1], args[2], args[3])
|
||||
!args[3].noFill && this.fillRect(args[0], args[1], args[2], args[3]);
|
||||
!args[3].noStroke && this.drawRect(args[0], args[1], args[2], args[3]);
|
||||
},
|
||||
square: (...args: any[]) => {
|
||||
!args[2].noFill && this.fillSquare(args[0], args[1], args[2])
|
||||
!args[2].noStroke && this.drawSquare(args[0], args[1], args[2])
|
||||
!args[2].noFill && this.fillSquare(args[0], args[1], args[2]);
|
||||
!args[2].noStroke && this.drawSquare(args[0], args[1], args[2]);
|
||||
},
|
||||
circle: (...args: any[]) => {
|
||||
!args[2].noFill && this.fillCircle(args[0], args[1], args[2])
|
||||
!args[2].noStroke && this.drawCircle(args[0], args[1], args[2])
|
||||
!args[2].noFill && this.fillCircle(args[0], args[1], args[2]);
|
||||
!args[2].noStroke && this.drawCircle(args[0], args[1], args[2]);
|
||||
},
|
||||
}
|
||||
};
|
||||
|
||||
private drawUI() {
|
||||
for (const [shape, ...args] of this.uiElements.values()) {
|
||||
this.uiDrawing[shape].apply(null, args as [])
|
||||
this.uiDrawing[shape].apply(null, args as []);
|
||||
}
|
||||
}
|
||||
|
||||
addUIElement(shape: 'rectangle', at: Vector, width: number, height: number, style?: IStyle): string;
|
||||
addUIElement(shape: 'square', at: Vector, size: number, style?: IStyle): string;
|
||||
addUIElement(shape: 'circle', at: Vector, radius: number, style?: IStyle): string;
|
||||
addUIElement(
|
||||
shape: "rectangle",
|
||||
at: Vector,
|
||||
width: number,
|
||||
height: number,
|
||||
style?: IStyle,
|
||||
): string;
|
||||
addUIElement(
|
||||
shape: "square",
|
||||
at: Vector,
|
||||
size: number,
|
||||
style?: IStyle,
|
||||
): string;
|
||||
addUIElement(
|
||||
shape: "circle",
|
||||
at: Vector,
|
||||
radius: number,
|
||||
style?: IStyle,
|
||||
): string;
|
||||
addUIElement(shape: keyof uiDrawing, ...args: any[]) {
|
||||
const id = crypto.randomUUID();
|
||||
for (const arg of args) {
|
||||
@ -349,6 +504,15 @@ interface IStyle {
|
||||
|
||||
noStroke?: boolean;
|
||||
noFill?: boolean;
|
||||
|
||||
textAlign?: "center" | "end" | "left" | "right" | "start";
|
||||
textBaseline?:
|
||||
| "alphabetic"
|
||||
| "top"
|
||||
| "hanging"
|
||||
| "middle"
|
||||
| "ideographic"
|
||||
| "bottom";
|
||||
}
|
||||
|
||||
interface IDrawable {
|
||||
@ -358,21 +522,21 @@ interface IDrawable {
|
||||
type Draggable = {
|
||||
point: Vector;
|
||||
radius: number;
|
||||
style?: IStyle & { shape: 'square' | 'circle' };
|
||||
style?: IStyle & { shape: "square" | "circle" };
|
||||
beingDragged?: boolean;
|
||||
id: string;
|
||||
onDragStart?: () => void;
|
||||
onDragEnd?: () => void;
|
||||
onDrag?: (dragDistance: { x: number, y: number }) => void;
|
||||
}
|
||||
onDrag?: (dragDistance: { x: number; y: number }) => void;
|
||||
};
|
||||
|
||||
type Clickable = {
|
||||
onClick: () => void;
|
||||
checkBound: (p: Vector) => boolean;
|
||||
}
|
||||
};
|
||||
|
||||
type uiDrawing = {
|
||||
circle: () => void;
|
||||
square: () => void;
|
||||
rectangle: () => void;
|
||||
}
|
||||
};
|
||||
|
BIN
cartoon fire.png
Normal file
BIN
cartoon fire.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 228 KiB |
26
collision/aa.ts
Normal file
26
collision/aa.ts
Normal file
@ -0,0 +1,26 @@
|
||||
import { Point } from "../geometry/vector.ts";
|
||||
|
||||
export type axisAlignedBoundingBox = {
|
||||
w: number;
|
||||
h: number;
|
||||
} & Point;
|
||||
|
||||
export const axisAlignedCollision = (
|
||||
aa1: axisAlignedBoundingBox,
|
||||
aa2: axisAlignedBoundingBox,
|
||||
) => {
|
||||
return aa1.x < aa2.x + aa2.w &&
|
||||
aa1.x + aa1.w > aa2.x &&
|
||||
aa1.y < aa2.y + aa2.h &&
|
||||
aa1.y + aa1.h > aa2.y;
|
||||
};
|
||||
|
||||
export const axisAlignedContains = (
|
||||
aa1: axisAlignedBoundingBox,
|
||||
aa2: axisAlignedBoundingBox,
|
||||
) => {
|
||||
return aa1.x < aa2.x &&
|
||||
aa1.y < aa2.y &&
|
||||
aa1.x + aa1.w > aa2.x + aa2.w &&
|
||||
aa1.y + aa1.h > aa2.y + aa2.h;
|
||||
};
|
15
collision/circular.ts
Normal file
15
collision/circular.ts
Normal file
@ -0,0 +1,15 @@
|
||||
import { Point } from "../geometry/vector.ts";
|
||||
import { Vector } from "../mod.ts";
|
||||
|
||||
export type CircleLike = {
|
||||
center: Point;
|
||||
radius: number;
|
||||
};
|
||||
|
||||
export const circularCollision = (c1: CircleLike, c2: CircleLike) => {
|
||||
const center1 = new Vector(c1.center);
|
||||
const center2 = new Vector(c2.center);
|
||||
const maxDist = c1.radius + c2.radius;
|
||||
|
||||
return Vector.dist(center1, center2) < maxDist;
|
||||
};
|
140
collision/sat.ts
Normal file
140
collision/sat.ts
Normal file
@ -0,0 +1,140 @@
|
||||
import { Polygon } from "../geometry/polygon.ts";
|
||||
import { SplineSegment } from "../geometry/spline.ts";
|
||||
import { Vector } from "../geometry/vector.ts";
|
||||
import { axisAlignedBoundingBox } from "./aa.ts";
|
||||
import { CircleLike } from "./circular.ts";
|
||||
|
||||
export function satCollisionSpline(p: Polygon, spline: SplineSegment): boolean {
|
||||
const numSegments = 100; // You can adjust the number of segments based on your needs
|
||||
|
||||
for (let i = 0; i < numSegments; i++) {
|
||||
const t1 = i / numSegments;
|
||||
const t2 = (i + 1) / numSegments;
|
||||
|
||||
const segmentStart = spline.getPointAtT(t1);
|
||||
const segmentEnd = spline.getPointAtT(t2);
|
||||
|
||||
if (segmentIntersectsPolygon(p, segmentStart, segmentEnd)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
export function satCollisionPolygon(poly: Polygon, poly2: Polygon): boolean {
|
||||
for (const edge of poly.getEdges()) {
|
||||
const axis = edge.copy().normal().normalize();
|
||||
const proj1 = projectPolygonOntoAxis(poly, axis);
|
||||
const proj2 = projectPolygonOntoAxis(poly2, axis);
|
||||
|
||||
if (!overlap(proj1, proj2)) return false;
|
||||
}
|
||||
for (const edge of poly2.getEdges()) {
|
||||
const axis = edge.copy().normal().normalize();
|
||||
const proj1 = projectPolygonOntoAxis(poly, axis);
|
||||
const proj2 = projectPolygonOntoAxis(poly2, axis);
|
||||
|
||||
if (!overlap(proj1, proj2)) return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
export function satCollisionCircle(p: Polygon, circle: CircleLike): boolean {
|
||||
const center = new Vector(circle.center);
|
||||
const nearest = p.getNearestPoint(center);
|
||||
const axis = nearest.copy().sub(center).normalize();
|
||||
const proj1 = projectPolygonOntoAxis(p, axis);
|
||||
const proj2 = projectCircleOntoAxis(circle, axis);
|
||||
|
||||
if (!overlap(proj1, proj2)) return false;
|
||||
|
||||
for (const edge of p.getEdges()) {
|
||||
const axis = edge.copy().normal().normalize();
|
||||
const proj1 = projectPolygonOntoAxis(p, axis);
|
||||
const proj2 = projectCircleOntoAxis(circle, axis);
|
||||
|
||||
if (!overlap(proj1, proj2)) return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
export function satCollisionAABBCircle(
|
||||
aabb: axisAlignedBoundingBox,
|
||||
circle: CircleLike,
|
||||
): boolean {
|
||||
const p = new Polygon([
|
||||
{ x: aabb.x, y: aabb.y },
|
||||
{ x: aabb.x + aabb.w, y: aabb.y },
|
||||
{ x: aabb.x + aabb.w, y: aabb.y + aabb.h },
|
||||
{ x: aabb.x, y: aabb.y + aabb.h },
|
||||
]);
|
||||
return satCollisionCircle(p, circle);
|
||||
}
|
||||
|
||||
function segmentIntersectsPolygon(
|
||||
p: Polygon,
|
||||
start: Vector,
|
||||
end: Vector,
|
||||
): boolean {
|
||||
const edges = p.getEdges();
|
||||
|
||||
for (const edge of edges) {
|
||||
// const axis = new Vector(-edge.y, edge.x).normalize();
|
||||
const axis = edge.copy().normal().normalize();
|
||||
|
||||
const proj1 = projectPolygonOntoAxis(p, axis);
|
||||
const proj2 = projectSegmentOntoAxis(start, end, axis);
|
||||
|
||||
if (!overlap(proj1, proj2)) {
|
||||
return false; // No overlap, no intersection
|
||||
}
|
||||
}
|
||||
|
||||
return true; // Overlapping on all axes, intersection detected
|
||||
}
|
||||
|
||||
function projectPolygonOntoAxis(
|
||||
p: Polygon,
|
||||
axis: Vector,
|
||||
): { min: number; max: number } {
|
||||
let min = Infinity;
|
||||
let max = -Infinity;
|
||||
|
||||
for (const point of p.points) {
|
||||
const dotProduct = point.copy().add(p.center).dot(axis);
|
||||
min = Math.min(min, dotProduct);
|
||||
max = Math.max(max, dotProduct);
|
||||
}
|
||||
|
||||
return { min, max };
|
||||
}
|
||||
|
||||
function projectSegmentOntoAxis(
|
||||
start: Vector,
|
||||
end: Vector,
|
||||
axis: Vector,
|
||||
): { min: number; max: number } {
|
||||
const dotProductStart = start.dot(axis);
|
||||
const dotProductEnd = end.dot(axis);
|
||||
return {
|
||||
min: Math.min(dotProductStart, dotProductEnd),
|
||||
max: Math.max(dotProductStart, dotProductEnd),
|
||||
};
|
||||
}
|
||||
|
||||
function projectCircleOntoAxis(
|
||||
c: CircleLike,
|
||||
axis: Vector,
|
||||
): { min: number; max: number } {
|
||||
const dot = new Vector(c.center).dot(axis);
|
||||
const min = dot - c.radius;
|
||||
const max = dot + c.radius;
|
||||
return { min, max };
|
||||
}
|
||||
|
||||
function overlap(
|
||||
proj1: { min: number; max: number },
|
||||
proj2: { min: number; max: number },
|
||||
): boolean {
|
||||
return proj1.min <= proj2.max && proj1.max >= proj2.min;
|
||||
}
|
@ -2,13 +2,18 @@
|
||||
"compilerOptions": {
|
||||
"lib": [
|
||||
"DOM",
|
||||
"es2015"
|
||||
"es2023"
|
||||
],
|
||||
"types": [
|
||||
"./global.d.ts"
|
||||
]
|
||||
},
|
||||
"tasks": {
|
||||
"dev" : "deno bundle --watch main.ts bundle.js"
|
||||
"dev": "deno bundle --watch main.ts bundle.js"
|
||||
},
|
||||
"imports": {
|
||||
"std": "https://deno.land/std@0.205.0/mod.ts",
|
||||
"std/": "https://deno.land/std@0.205.0/",
|
||||
"dpng": "https://deno.land/x/dpng@0.7.5/mod.ts"
|
||||
}
|
||||
}
|
BIN
fire-joypixels.gif
Normal file
BIN
fire-joypixels.gif
Normal file
Binary file not shown.
After Width: | Height: | Size: 444 KiB |
133
geometry/polygon.ts
Normal file
133
geometry/polygon.ts
Normal file
@ -0,0 +1,133 @@
|
||||
import { axisAlignedBoundingBox } from "../collision/aa.ts";
|
||||
import { CircleLike } from "../collision/circular.ts";
|
||||
import { Vector } from "../mod.ts";
|
||||
import { Point } from "./vector.ts";
|
||||
|
||||
export class Polygon {
|
||||
points: Vector[];
|
||||
center: Vector;
|
||||
|
||||
constructor(points: Point[]) {
|
||||
this.points = points.map((p) => new Vector(p));
|
||||
this.center = this.calcCenter();
|
||||
}
|
||||
|
||||
draw(color?: string) {
|
||||
for (let i = 0; i < this.points.length; i++) {
|
||||
const p1 = this.points[i];
|
||||
const p2 = this.points.at(i - this.points.length + 1)!;
|
||||
doodler.line(p1.copy().add(this.center), p2.copy().add(this.center), {
|
||||
color,
|
||||
});
|
||||
}
|
||||
|
||||
doodler.dot(this.center, { weight: 4, color: "yellow" });
|
||||
}
|
||||
|
||||
calcCenter() {
|
||||
if (!this.points.length) return new Vector();
|
||||
const center = new Vector();
|
||||
|
||||
for (const point of this.points) {
|
||||
center.add(point);
|
||||
}
|
||||
center.div(this.points.length);
|
||||
return center;
|
||||
}
|
||||
|
||||
_circularBoundingBox?: CircleLike;
|
||||
|
||||
get circularBoundingBox(): CircleLike {
|
||||
this._circularBoundingBox = this.calculateCircularBoundingBox();
|
||||
return this._circularBoundingBox;
|
||||
}
|
||||
|
||||
private calculateCircularBoundingBox() {
|
||||
let greatestDistance = 0;
|
||||
for (const p of this.points) {
|
||||
greatestDistance = Math.max(
|
||||
p.copy().add(this.center).dist(this.center),
|
||||
greatestDistance,
|
||||
);
|
||||
}
|
||||
|
||||
return {
|
||||
center: this.center.copy(),
|
||||
radius: greatestDistance,
|
||||
};
|
||||
}
|
||||
|
||||
_aabb?: axisAlignedBoundingBox;
|
||||
get AABB(): axisAlignedBoundingBox {
|
||||
this._aabb = this.recalculateAABB();
|
||||
return this._aabb;
|
||||
}
|
||||
|
||||
private recalculateAABB(): axisAlignedBoundingBox {
|
||||
let smallestX, biggestX, smallestY, biggestY;
|
||||
smallestX =
|
||||
smallestY =
|
||||
Infinity;
|
||||
biggestX =
|
||||
biggestY =
|
||||
-Infinity;
|
||||
|
||||
for (const p of this.points) {
|
||||
const temp = p.copy().add(this.center);
|
||||
smallestX = Math.min(temp.x, smallestX);
|
||||
biggestX = Math.max(temp.x, biggestX);
|
||||
smallestY = Math.min(temp.y, smallestY);
|
||||
biggestY = Math.max(temp.y, biggestY);
|
||||
}
|
||||
|
||||
return {
|
||||
x: smallestX + this.center.x,
|
||||
y: smallestY + this.center.y,
|
||||
w: biggestX - smallestX,
|
||||
h: biggestY - smallestY,
|
||||
};
|
||||
}
|
||||
|
||||
static createPolygon(sides = 3, radius = 100) {
|
||||
sides = Math.round(sides);
|
||||
if (sides < 3) {
|
||||
throw "You need at least 3 sides for a polygon";
|
||||
}
|
||||
|
||||
const poly = new Polygon([]);
|
||||
// figure out the angles required
|
||||
const rotangle = (Math.PI * 2) / sides;
|
||||
let angle = 0;
|
||||
// loop through and generate each point
|
||||
for (let i = 0; i < sides; i++) {
|
||||
angle = (i * rotangle) + ((Math.PI - rotangle) * 0.5);
|
||||
const pt = new Vector(Math.cos(angle) * radius, Math.sin(angle) * radius);
|
||||
poly.points.push(pt);
|
||||
}
|
||||
poly.center = poly.calcCenter();
|
||||
for (const p of poly.points) {
|
||||
p.sub(poly.center);
|
||||
}
|
||||
return poly;
|
||||
}
|
||||
|
||||
getEdges(): Vector[] {
|
||||
const edges: Vector[] = [];
|
||||
for (let i = 0; i < this.points.length; i++) {
|
||||
const nextIndex = (i + 1) % this.points.length;
|
||||
const edge = this.points[nextIndex].copy().add(this.center).sub(
|
||||
this.points[i].copy().add(this.center),
|
||||
);
|
||||
edges.push(edge);
|
||||
}
|
||||
return edges;
|
||||
}
|
||||
|
||||
getNearestPoint(p: Vector) {
|
||||
let nearest = this.points[0];
|
||||
for (const point of this.points) {
|
||||
if (p.dist(point) < p.dist(nearest)) nearest = point;
|
||||
}
|
||||
return nearest.copy().add(this.center);
|
||||
}
|
||||
}
|
246
geometry/spline.ts
Normal file
246
geometry/spline.ts
Normal file
@ -0,0 +1,246 @@
|
||||
import { axisAlignedBoundingBox } from "../collision/aa.ts";
|
||||
import { Point, Vector } from "./vector.ts";
|
||||
|
||||
export class SplineSegment {
|
||||
points: [Vector, Vector, Vector, Vector];
|
||||
|
||||
length: number;
|
||||
|
||||
constructor(points: [Vector, Vector, Vector, Vector]) {
|
||||
this.points = points;
|
||||
this.length = this.calculateApproxLength(100);
|
||||
}
|
||||
|
||||
draw(color?: string) {
|
||||
const [a, b, c, d] = this.points;
|
||||
doodler.drawBezier(a, b, c, d, {
|
||||
strokeColor: color || "#ffffff50",
|
||||
});
|
||||
}
|
||||
|
||||
getPointAtT(t: number) {
|
||||
const [a, b, c, d] = this.points;
|
||||
const res = a.copy();
|
||||
|
||||
res.add(Vector.add(a.copy().mult(-3), b.copy().mult(3)).mult(t));
|
||||
res.add(
|
||||
Vector.add(
|
||||
Vector.add(a.copy().mult(3), b.copy().mult(-6)),
|
||||
c.copy().mult(3),
|
||||
).mult(Math.pow(t, 2)),
|
||||
);
|
||||
res.add(
|
||||
Vector.add(
|
||||
Vector.add(a.copy().mult(-1), b.copy().mult(3)),
|
||||
Vector.add(c.copy().mult(-3), d.copy()),
|
||||
).mult(Math.pow(t, 3)),
|
||||
);
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
getClosestPoint(v: Vector): [Vector, number, number] {
|
||||
const samples = 25;
|
||||
const resolution = 1 / samples;
|
||||
let closest = this.points[0];
|
||||
let closestDistance = this.points[0].dist(v);
|
||||
let closestT = 0;
|
||||
|
||||
for (let i = 0; i < samples; i++) {
|
||||
const point = this.getPointAtT(i * resolution);
|
||||
const distance = v.dist(point);
|
||||
if (distance < closestDistance) {
|
||||
closest = point;
|
||||
closestDistance = distance;
|
||||
closestT = i * resolution;
|
||||
}
|
||||
}
|
||||
|
||||
return [closest, closestDistance, closestT];
|
||||
}
|
||||
|
||||
getPointsWithinRadius(v: Vector, r: number) {
|
||||
const points: [number, SplineSegment][] = [];
|
||||
const samples = 25;
|
||||
const resolution = 1 / samples;
|
||||
|
||||
for (let i = 0; i < samples + 1; i++) {
|
||||
const point = this.getPointAtT(i * resolution);
|
||||
const distance = v.dist(point);
|
||||
if (distance < r) {
|
||||
points.push([i * resolution, this]);
|
||||
}
|
||||
}
|
||||
return points;
|
||||
}
|
||||
|
||||
tangent(t: number) {
|
||||
// dP(t) / dt = -3(1-t)^2 * P0 + 3(1-t)^2 * P1 - 6t(1-t) * P1 - 3t^2 * P2 + 6t(1-t) * P2 + 3t^2 * P3
|
||||
const [a, b, c, d] = this.points;
|
||||
|
||||
const res = Vector.sub(b, a).mult(3 * Math.pow(1 - t, 2));
|
||||
res.add(
|
||||
Vector.add(
|
||||
Vector.sub(c, b).mult(6 * (1 - t) * t),
|
||||
Vector.sub(d, c).mult(3 * Math.pow(t, 2)),
|
||||
),
|
||||
);
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
doesIntersectCircle(x: number, y: number, r: number) {
|
||||
const v = new Vector(x, y);
|
||||
const samples = 25;
|
||||
const resolution = 1 / samples;
|
||||
|
||||
let distance = Infinity;
|
||||
let t;
|
||||
|
||||
for (let i = 0; i < samples - 1; i++) {
|
||||
const a = this.getPointAtT(i * resolution);
|
||||
const b = this.getPointAtT((i + 1) * resolution);
|
||||
const ac = Vector.sub(v, a);
|
||||
const ab = Vector.sub(b, a);
|
||||
|
||||
const d = Vector.add(Vector.vectorProjection(ac, ab), a);
|
||||
const ad = Vector.sub(d, a);
|
||||
|
||||
const k = Math.abs(ab.x) > Math.abs(ab.y) ? ad.x / ab.x : ad.y / ab.y;
|
||||
|
||||
let dist;
|
||||
if (k <= 0.0) {
|
||||
dist = Vector.hypot2(v, a);
|
||||
} else if (k >= 1.0) {
|
||||
dist = Vector.hypot2(v, b);
|
||||
}
|
||||
|
||||
dist = Vector.hypot2(v, d);
|
||||
|
||||
if (dist < distance) {
|
||||
distance = dist;
|
||||
t = i * resolution;
|
||||
}
|
||||
}
|
||||
|
||||
if (distance < r) return t;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
intersectsCircle(circleCenter: Point, radius: number): boolean {
|
||||
const numSegments = 100; // Initial number of segments
|
||||
const minResolution = 10; // Minimum resolution to ensure accuracy
|
||||
|
||||
for (let i = 0; i < numSegments; i++) {
|
||||
const t1 = i / numSegments;
|
||||
const t2 = (i + 1) / numSegments;
|
||||
|
||||
const segmentStart = this.getPointAtT(t1);
|
||||
const segmentEnd = this.getPointAtT(t2);
|
||||
|
||||
const segmentLength = Math.sqrt(
|
||||
(segmentEnd.x - segmentStart.x) ** 2 +
|
||||
(segmentEnd.y - segmentStart.y) ** 2,
|
||||
);
|
||||
|
||||
// Dynamically adjust resolution based on segment length
|
||||
const resolution = Math.max(
|
||||
minResolution,
|
||||
Math.ceil(numSegments * (segmentLength / radius)),
|
||||
);
|
||||
|
||||
for (let j = 0; j <= resolution; j++) {
|
||||
const t = j / resolution;
|
||||
const point = this.getPointAtT(t);
|
||||
const distance = Math.sqrt(
|
||||
(point.x - circleCenter.x) ** 2 + (point.y - circleCenter.y) ** 2,
|
||||
);
|
||||
|
||||
if (distance <= radius) {
|
||||
return true; // Intersection detected
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false; // No intersection found
|
||||
}
|
||||
|
||||
calculateApproxLength(resolution = 25) {
|
||||
const stepSize = 1 / resolution;
|
||||
const points: Vector[] = [];
|
||||
for (let i = 0; i <= resolution; i++) {
|
||||
const current = stepSize * i;
|
||||
points.push(this.getPointAtT(current));
|
||||
}
|
||||
this.length =
|
||||
points.reduce((acc: { prev?: Vector; length: number }, cur) => {
|
||||
const prev = acc.prev;
|
||||
acc.prev = cur;
|
||||
if (!prev) return acc;
|
||||
acc.length += cur.dist(prev);
|
||||
return acc;
|
||||
}, { prev: undefined, length: 0 }).length;
|
||||
return this.length;
|
||||
}
|
||||
|
||||
calculateEvenlySpacedPoints(spacing: number, resolution = 1) {
|
||||
const points: Vector[] = [];
|
||||
|
||||
points.push(this.points[0]);
|
||||
let prev = points[0];
|
||||
let distSinceLastEvenPoint = 0;
|
||||
|
||||
let t = 0;
|
||||
|
||||
const div = Math.ceil(this.length * resolution * 10);
|
||||
while (t < 1) {
|
||||
t += 1 / div;
|
||||
const point = this.getPointAtT(t);
|
||||
distSinceLastEvenPoint += prev.dist(point);
|
||||
|
||||
if (distSinceLastEvenPoint >= spacing) {
|
||||
const overshoot = distSinceLastEvenPoint - spacing;
|
||||
const evenPoint = Vector.add(
|
||||
point,
|
||||
Vector.sub(point, prev).normalize().mult(overshoot),
|
||||
);
|
||||
distSinceLastEvenPoint = overshoot;
|
||||
points.push(evenPoint);
|
||||
prev = evenPoint;
|
||||
}
|
||||
|
||||
prev = point;
|
||||
}
|
||||
|
||||
return points;
|
||||
}
|
||||
|
||||
private _aabb?: axisAlignedBoundingBox;
|
||||
get AABB() {
|
||||
if (!this._aabb) {
|
||||
this._aabb = this.recalculateAABB();
|
||||
}
|
||||
return this._aabb;
|
||||
}
|
||||
recalculateAABB(): axisAlignedBoundingBox {
|
||||
const numPoints = 100; // You can adjust the number of points based on your needs
|
||||
|
||||
let minX = Infinity;
|
||||
let minY = Infinity;
|
||||
let maxX = -Infinity;
|
||||
let maxY = -Infinity;
|
||||
|
||||
for (let i = 0; i < numPoints; i++) {
|
||||
const t = i / numPoints;
|
||||
const point = this.getPointAtT(t);
|
||||
|
||||
minX = Math.min(minX, point.x);
|
||||
minY = Math.min(minY, point.y);
|
||||
maxX = Math.max(maxX, point.x);
|
||||
maxY = Math.max(maxY, point.y);
|
||||
}
|
||||
|
||||
return { x: minX, y: minY, w: maxX - minX, h: maxY - minY };
|
||||
}
|
||||
}
|
@ -7,10 +7,19 @@ export class Vector implements Point {
|
||||
y: number;
|
||||
z: number;
|
||||
|
||||
constructor(x = 0, y = 0, z = 0) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.z = z;
|
||||
constructor();
|
||||
constructor(p: Point);
|
||||
constructor(x: number, y: number, z?: number);
|
||||
constructor(x: number | Point = 0, y = 0, z = 0) {
|
||||
if (typeof x === "number") {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.z = z;
|
||||
} else {
|
||||
this.x = x.x;
|
||||
this.y = x.y || y;
|
||||
this.z = x.z || z;
|
||||
}
|
||||
}
|
||||
|
||||
set(x: number, y: number, z?: number): void;
|
||||
@ -18,9 +27,11 @@ export class Vector implements Point {
|
||||
set(v: [number, number, number]): void;
|
||||
set(v: Vector | [number, number, number] | number, y?: number, z?: number) {
|
||||
if (arguments.length === 1 && typeof v !== "number") {
|
||||
this.set((v as Vector).x || (v as Array<number>)[0] || 0,
|
||||
this.set(
|
||||
(v as Vector).x || (v as Array<number>)[0] || 0,
|
||||
(v as Vector).y || (v as Array<number>)[1] || 0,
|
||||
(v as Vector).z || (v as Array<number>)[2] || 0);
|
||||
(v as Vector).z || (v as Array<number>)[2] || 0,
|
||||
);
|
||||
} else {
|
||||
this.x = v as number;
|
||||
this.y = y || 0;
|
||||
@ -43,7 +54,7 @@ export class Vector implements Point {
|
||||
return (x * x + y * y + z * z);
|
||||
}
|
||||
setMag(len: number): void;
|
||||
setMag(v: Vector, len: number): Vector
|
||||
setMag(v: Vector, len: number): Vector;
|
||||
setMag(v_or_len: Vector | number, len?: number) {
|
||||
if (len === undefined) {
|
||||
len = v_or_len as number;
|
||||
@ -60,7 +71,7 @@ export class Vector implements Point {
|
||||
add(x: number, y: number): Vector;
|
||||
add(v: Vector): Vector;
|
||||
add(v: Vector | number, y?: number, z?: number) {
|
||||
if (arguments.length === 1 && typeof v !== 'number') {
|
||||
if (arguments.length === 1 && typeof v !== "number") {
|
||||
this.x += v.x;
|
||||
this.y += v.y;
|
||||
this.z += v.z;
|
||||
@ -78,11 +89,12 @@ export class Vector implements Point {
|
||||
sub(x: number, y: number, z: number): Vector;
|
||||
sub(x: number, y: number): Vector;
|
||||
sub(v: Vector): Vector;
|
||||
sub(v: Vector | number, y?: number, z?: number) {
|
||||
if (arguments.length === 1 && typeof v !== 'number') {
|
||||
sub(v: Point): Vector;
|
||||
sub(v: Vector | Point | number, y?: number, z?: number) {
|
||||
if (arguments.length === 1 && typeof v !== "number") {
|
||||
this.x -= v.x;
|
||||
this.y -= v.y;
|
||||
this.z -= v.z;
|
||||
this.z -= v.z || 0;
|
||||
} else if (arguments.length === 2) {
|
||||
// 2D Vector
|
||||
this.x -= v as number;
|
||||
@ -95,7 +107,7 @@ export class Vector implements Point {
|
||||
return this;
|
||||
}
|
||||
mult(v: number | Vector) {
|
||||
if (typeof v === 'number') {
|
||||
if (typeof v === "number") {
|
||||
this.x *= v;
|
||||
this.y *= v;
|
||||
this.z *= v;
|
||||
@ -107,7 +119,7 @@ export class Vector implements Point {
|
||||
return this;
|
||||
}
|
||||
div(v: number | Vector) {
|
||||
if (typeof v === 'number') {
|
||||
if (typeof v === "number") {
|
||||
this.x /= v;
|
||||
this.y /= v;
|
||||
this.z /= v;
|
||||
@ -126,27 +138,25 @@ export class Vector implements Point {
|
||||
this.y = s * prev_x + c * this.y;
|
||||
return this;
|
||||
}
|
||||
dist(v: Vector) {
|
||||
dist(v: Vector | Point) {
|
||||
const dx = this.x - v.x,
|
||||
dy = this.y - v.y,
|
||||
dz = this.z - v.z;
|
||||
dz = this.z - (v.z || 0);
|
||||
return Math.sqrt(dx * dx + dy * dy + dz * dz);
|
||||
}
|
||||
dot(x: number, y: number, z: number): number;
|
||||
dot(v: Vector): number;
|
||||
dot(v: Vector | number, y?: number, z?: number) {
|
||||
if (arguments.length === 1 && typeof v !== 'number') {
|
||||
return (this.x * v.x + this.y * v.y + this.z * v.z);
|
||||
if (arguments.length === 1 && typeof v !== "number") {
|
||||
return (this.x * v.x) + (this.y * v.y) + (this.z * v.z);
|
||||
}
|
||||
return (this.x * (v as number) + this.y * y! + this.z * z!);
|
||||
return (this.x * (v as number)) + (this.y * y!) + (this.z * z!);
|
||||
}
|
||||
cross(v: Vector) {
|
||||
const x = this.x,
|
||||
y = this.y,
|
||||
z = this.z;
|
||||
return new Vector(y * v.z - v.y * z,
|
||||
z * v.x - v.z * x,
|
||||
x * v.y - v.x * y);
|
||||
return new Vector(y * v.z - v.y * z, z * v.x - v.z * x, x * v.y - v.x * y);
|
||||
}
|
||||
lerp(x: number, y: number, z: number): void;
|
||||
lerp(v: Vector, amt: number): void;
|
||||
@ -155,7 +165,7 @@ export class Vector implements Point {
|
||||
return start + (stop - start) * amt;
|
||||
};
|
||||
let x, y: number;
|
||||
if (arguments.length === 2 && typeof v_or_x !== 'number') {
|
||||
if (arguments.length === 2 && typeof v_or_x !== "number") {
|
||||
// given vector and amt
|
||||
amt = amt_or_y;
|
||||
x = v_or_x.x;
|
||||
@ -202,10 +212,30 @@ export class Vector implements Point {
|
||||
return new Vector(this.x, this.y, this.z);
|
||||
}
|
||||
|
||||
drawDot() {
|
||||
drawDot(color?: string) {
|
||||
if (!doodler) return;
|
||||
|
||||
doodler.dot(this, {weight: 2, color: 'red'});
|
||||
doodler.dot(this, { weight: 2, color: color || "red" });
|
||||
}
|
||||
|
||||
draw(origin?: Point) {
|
||||
if (!doodler) return;
|
||||
|
||||
const startPoint = origin ? new Vector(origin) : new Vector();
|
||||
doodler.line(
|
||||
startPoint,
|
||||
startPoint.copy().add(this.copy().normalize().mult(100)),
|
||||
);
|
||||
}
|
||||
|
||||
normal(): Vector;
|
||||
normal(v: Vector): Vector;
|
||||
normal(v?: Vector) {
|
||||
if (!v) return new Vector(-this.y, this.x);
|
||||
const dx = v.x - this.x;
|
||||
const dy = v.y - this.y;
|
||||
|
||||
return new Vector(-dy, dx);
|
||||
}
|
||||
|
||||
static fromAngle(angle: number, v?: Vector) {
|
||||
@ -261,9 +291,9 @@ export class Vector implements Point {
|
||||
|
||||
static lerp(v1: Vector, v2: Vector, amt: number) {
|
||||
// non-static lerp mutates object, but this version returns a new vector
|
||||
const retval = new Vector(v1.x, v1.y, v1.z);
|
||||
retval.lerp(v2, amt);
|
||||
return retval;
|
||||
const val = new Vector(v1.x, v1.y, v1.z);
|
||||
val.lerp(v2, amt);
|
||||
return val;
|
||||
}
|
||||
|
||||
static vectorProjection(v1: Vector, v2: Vector) {
|
||||
@ -273,9 +303,16 @@ export class Vector implements Point {
|
||||
v2.mult(sp);
|
||||
return v2;
|
||||
}
|
||||
static vectorProjectionAndDot(v1: Vector, v2: Vector): [Vector, number] {
|
||||
v2 = v2.copy();
|
||||
v2.normalize();
|
||||
const sp = v1.dot(v2);
|
||||
v2.mult(sp);
|
||||
return [v2, sp];
|
||||
}
|
||||
|
||||
static hypot2(a: Vector, b: Vector) {
|
||||
return Vector.dot(Vector.sub(a, b), Vector.sub(a, b))
|
||||
return Vector.dot(Vector.sub(a, b), Vector.sub(a, b));
|
||||
}
|
||||
}
|
||||
|
||||
@ -284,9 +321,9 @@ export class OriginVector extends Vector {
|
||||
|
||||
get halfwayPoint() {
|
||||
return {
|
||||
x: (this.mag()/2 * Math.sin(this.heading())) + this.origin.x,
|
||||
y: (this.mag()/2 * Math.cos(this.heading())) + this.origin.y
|
||||
}
|
||||
x: (this.mag() / 2 * Math.sin(this.heading())) + this.origin.x,
|
||||
y: (this.mag() / 2 * Math.cos(this.heading())) + this.origin.y,
|
||||
};
|
||||
}
|
||||
|
||||
constructor(origin: Point, p: Point) {
|
||||
|
20
index.html
20
index.html
@ -1,12 +1,32 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta http-equiv="X-UA-Compatible" content="IE=edge">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<title>Doodler</title>
|
||||
<style>
|
||||
* {
|
||||
/* image-rendering: pixelated; */
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
body {
|
||||
height: 100vh;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
img {
|
||||
width: 50px;
|
||||
border: 1px aqua solid;
|
||||
margin: 2px;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<script src="bundle.js"></script>
|
||||
</body>
|
||||
|
||||
</html>
|
50
init.ts
Normal file
50
init.ts
Normal file
@ -0,0 +1,50 @@
|
||||
import { Doodler } from "./canvas.ts";
|
||||
import { ZoomableDoodler } from "./zoomableCanvas.ts";
|
||||
|
||||
export type postInit = (ctx: CanvasRenderingContext2D) => void;
|
||||
|
||||
export function init(
|
||||
opt: ZoomableDoodlerOptions,
|
||||
zoomable: true,
|
||||
postInit?: postInit,
|
||||
): void;
|
||||
export function init(
|
||||
opt: DoodlerOptions,
|
||||
zoomable: false,
|
||||
postInit?: postInit,
|
||||
): void;
|
||||
export function init(
|
||||
opt: DoodlerOptions | ZoomableDoodlerOptions,
|
||||
zoomable: boolean,
|
||||
postInit?: postInit,
|
||||
) {
|
||||
if (window.doodler) {
|
||||
throw "Doodler has already been initialized in this window";
|
||||
}
|
||||
window.doodler = zoomable
|
||||
? new ZoomableDoodler(opt, postInit)
|
||||
: new Doodler(opt, postInit);
|
||||
window.doodler.init();
|
||||
}
|
||||
|
||||
type DoodlerOptionalOptions = {
|
||||
canvas?: HTMLCanvasElement;
|
||||
bg?: string;
|
||||
framerate?: number;
|
||||
};
|
||||
|
||||
type DoodlerRequiredOptions = {
|
||||
width: number;
|
||||
height: number;
|
||||
fillScreen?: false;
|
||||
} | {
|
||||
width?: 0;
|
||||
height?: 0;
|
||||
fillScreen: true;
|
||||
};
|
||||
|
||||
export type ZoomableDoodlerOptions = {
|
||||
minScale?: number;
|
||||
maxScale?: number;
|
||||
} & DoodlerOptions;
|
||||
export type DoodlerOptions = DoodlerOptionalOptions & DoodlerRequiredOptions;
|
208
main.ts
208
main.ts
@ -1,25 +1,176 @@
|
||||
/// <reference types="./global.d.ts" />
|
||||
|
||||
import { Vector, initializeDoodler } from './mod.ts'
|
||||
import { GIFAnimation } from "./animation/gif.ts";
|
||||
import { SpriteAnimation } from "./animation/sprite.ts";
|
||||
import { initializeDoodler, Vector } from "./mod.ts";
|
||||
import { handleGIF } from "./processing/gif.ts";
|
||||
import { ZoomableDoodler } from "./zoomableCanvas.ts";
|
||||
import { axisAlignedCollision, axisAlignedContains } from "./collision/aa.ts";
|
||||
import { circularCollision } from "./collision/circular.ts";
|
||||
import {
|
||||
satCollisionAABBCircle,
|
||||
satCollisionCircle,
|
||||
satCollisionSpline,
|
||||
} from "./collision/sat.ts";
|
||||
import { Polygon } from "./geometry/polygon.ts";
|
||||
import { SplineSegment } from "./geometry/spline.ts";
|
||||
// import { ZoomableDoodler } from "./zoomableCanvas.ts";
|
||||
|
||||
initializeDoodler({
|
||||
width: 400,
|
||||
height: 400
|
||||
}, true);
|
||||
initializeDoodler(
|
||||
{
|
||||
// width: 2400,
|
||||
fillScreen: true,
|
||||
// height: 1200,
|
||||
bg: "#333",
|
||||
minScale: 1,
|
||||
maxScale: 10,
|
||||
},
|
||||
true,
|
||||
(ctx) => {
|
||||
ctx.imageSmoothingEnabled = false;
|
||||
},
|
||||
);
|
||||
|
||||
const movingVector = new Vector(100, 300);
|
||||
let angleMultiplier = 0;
|
||||
const v = new Vector(30, 30);
|
||||
doodler.registerDraggable(v, 20)
|
||||
(doodler as ZoomableDoodler).minScale = .1;
|
||||
|
||||
// const movingVector = new Vector(100, 300);
|
||||
// let angleMultiplier = 0;
|
||||
// const v = new Vector(30, 30);
|
||||
// doodler.registerDraggable(v, 20);
|
||||
const img = new Image();
|
||||
img.src = './EngineSprites.png'
|
||||
img.hidden
|
||||
document.body.append(img)
|
||||
img.src = "./pixel fire.gif";
|
||||
|
||||
const p = new Vector(200, 200);
|
||||
const p = new Vector(500, 500);
|
||||
const gif = new GIFAnimation("./fire-joypixels.gif", p, .5);
|
||||
|
||||
doodler.createLayer(() => {
|
||||
const spline = new SplineSegment([
|
||||
new Vector({ x: -25, y: -25 }).mult(10).add(p),
|
||||
new Vector({ x: 25, y: -25 }).mult(10).add(p),
|
||||
new Vector({ x: -25, y: -25 }).mult(10).add(p),
|
||||
new Vector({ x: -25, y: 25 }).mult(10).add(p),
|
||||
]);
|
||||
// poly.center = p.copy();
|
||||
|
||||
const poly = Polygon.createPolygon(4);
|
||||
const poly2 = Polygon.createPolygon(4);
|
||||
|
||||
poly.center = p.copy().add(400, 400);
|
||||
poly2.center = p.copy().add(100, 100);
|
||||
// poly.center.add(p);
|
||||
|
||||
doodler.createLayer((c, i, t) => {
|
||||
// gif.draw(t);
|
||||
// c.translate(500, 500);
|
||||
for (let i = 0; i < c.canvas.width; i += 50) {
|
||||
for (let j = 0; j < c.canvas.height; j += 50) {
|
||||
doodler.drawSquare(new Vector(i, j), 50, { color: "#00000010" });
|
||||
}
|
||||
}
|
||||
// const cir = poly2.circularHitbox;
|
||||
// const t = spline.getPointsWithinRadius(
|
||||
// new Vector(cir.center),
|
||||
// cir.radius,
|
||||
// ).map((t) => t[0]);
|
||||
const intersects = satCollisionCircle(poly, poly2.circularBoundingBox);
|
||||
const color = intersects ? "red" : "aqua";
|
||||
|
||||
// const point = spline.getPointAtT(t || 0);
|
||||
// point.drawDot("pink");
|
||||
|
||||
// console.log(satCollision(
|
||||
// ));
|
||||
|
||||
// for (let i = 0; i < 10; i++) {
|
||||
// for (const i of t) {
|
||||
// // const tan = spline.tangent(i / 10);
|
||||
// const point = spline.getPointAtT(i);
|
||||
// point.drawDot();
|
||||
// }
|
||||
|
||||
spline.draw(color);
|
||||
|
||||
poly.draw(color);
|
||||
poly2.draw(color);
|
||||
|
||||
// poly2.center.add(Vector.random2D());
|
||||
const [gamepad] = navigator.getGamepads();
|
||||
const deadzone = 0.05;
|
||||
if (gamepad) {
|
||||
const leftX = gamepad.axes[0];
|
||||
const leftY = gamepad.axes[1];
|
||||
const rightX = gamepad.axes[2];
|
||||
const rightY = gamepad.axes[3];
|
||||
|
||||
// if (axisAlignedContains(poly2.aaHitbox, poly.aaHitbox)) {
|
||||
// poly.center.add(
|
||||
// new Vector(
|
||||
// Math.min(Math.max(rightX - deadzone, 0), rightX + deadzone),
|
||||
// Math.min(Math.max(rightY - deadzone, 0), rightY + deadzone),
|
||||
// ).mult(10),
|
||||
// );
|
||||
// poly2.center.add(
|
||||
// new Vector(
|
||||
// Math.min(Math.max(leftX - deadzone, 0), leftX + deadzone),
|
||||
// Math.min(Math.max(leftY - deadzone, 0), leftY + deadzone),
|
||||
// ).mult(10),
|
||||
// );
|
||||
// }
|
||||
|
||||
// poly.center.add(
|
||||
// new Vector(
|
||||
// Math.min(Math.max(leftX - deadzone, 0), leftX + deadzone),
|
||||
// Math.min(Math.max(leftY - deadzone, 0), leftY + deadzone),
|
||||
// ).mult(10),
|
||||
// );
|
||||
let lMulti = 10;
|
||||
const lMod = new Vector(
|
||||
Math.min(Math.max(leftX - deadzone, 0), leftX + deadzone),
|
||||
Math.min(Math.max(leftY - deadzone, 0), leftY + deadzone),
|
||||
);
|
||||
// let future = new Vector(cir.center).add(mod.copy().mult(lMulti--));
|
||||
// while (spline.intersectsCircle(future, cir.radius)) {
|
||||
// // if (lMulti === 0) {
|
||||
// // lMulti = 1;
|
||||
// // break;
|
||||
// // }
|
||||
// future = new Vector(cir.center).add(mod.copy().mult(lMulti--));
|
||||
// }
|
||||
poly.center.add(
|
||||
lMod.mult(lMulti),
|
||||
);
|
||||
let rMulti = 10;
|
||||
const rMod = new Vector(
|
||||
Math.min(Math.max(rightX - deadzone, 0), rightX + deadzone),
|
||||
Math.min(Math.max(rightY - deadzone, 0), rightY + deadzone),
|
||||
);
|
||||
// let future = new Vector(cir.center).add(mod.copy().mult(rMulti--));
|
||||
// while (spline.intersectsCircle(future, cir.radius)) {
|
||||
// // if (rMulti === 0) {
|
||||
// // rMulti = 1;
|
||||
// // break;
|
||||
// // }
|
||||
// future = new Vector(cir.center).add(mod.copy().mult(rMulti--));
|
||||
// }
|
||||
poly2.center.add(
|
||||
rMod.mult(rMulti),
|
||||
);
|
||||
|
||||
// (doodler as ZoomableDoodler).moveOrigin({ x: -rigthX * 5, y: -rigthY * 5 });
|
||||
|
||||
// if (gamepad.buttons[7].value) {
|
||||
// (doodler as ZoomableDoodler).scaleAt(
|
||||
// { x: 200, y: 200 },
|
||||
// 1 + (gamepad.buttons[7].value / 5),
|
||||
// );
|
||||
// }
|
||||
// if (gamepad.buttons[6].value) {
|
||||
// (doodler as ZoomableDoodler).scaleAt(
|
||||
// { x: 200, y: 200 },
|
||||
// 1 - (gamepad.buttons[6].value / 5),
|
||||
// );
|
||||
// }
|
||||
}
|
||||
// doodler.drawImageWithOutline(img, p);
|
||||
// doodler.line(new Vector(100, 100), new Vector(200, 200))
|
||||
// doodler.dot(new Vector(300, 300))
|
||||
// doodler.fillCircle(movingVector, 6, { color: 'red' });
|
||||
@ -35,21 +186,28 @@ doodler.createLayer(() => {
|
||||
// doodler.drawSprite(img, new Vector(0, 40), 80, 20, new Vector(160, 300), 80, 20)
|
||||
// })
|
||||
|
||||
|
||||
// movingVector.set((movingVector.x + 1) % 400, movingVector.y);
|
||||
// angleMultiplier += .001;
|
||||
|
||||
// doodler.drawSprite(img, new Vector(0, 40), 80, 20, new Vector(100, 300), 80, 20)
|
||||
|
||||
doodler.drawScaled(1.5, () => {doodler.line(p.copy().add(-8,10), p.copy().add(8,10), {color: 'grey', weight: 2})
|
||||
doodler.line(p.copy().add(-8,-10), p.copy().add(8,-10), {color: 'grey', weight: 2})
|
||||
doodler.line(p, p.copy().add(0,12), {color: 'brown', weight: 4})
|
||||
doodler.line(p, p.copy().add(0,-12), {color: 'brown', weight: 4})})
|
||||
// doodler.drawScaled(1.5, () => {
|
||||
// doodler.line(p.copy().add(-8, 10), p.copy().add(8, 10), {
|
||||
// color: "grey",
|
||||
// weight: 2,
|
||||
// });
|
||||
// doodler.line(p.copy().add(-8, -10), p.copy().add(8, -10), {
|
||||
// color: "grey",
|
||||
// weight: 2,
|
||||
// });
|
||||
// doodler.line(p, p.copy().add(0, 12), { color: "brown", weight: 4 });
|
||||
// doodler.line(p, p.copy().add(0, -12), { color: "brown", weight: 4 });
|
||||
// });
|
||||
});
|
||||
|
||||
document.addEventListener('keyup', e => {
|
||||
e.preventDefault();
|
||||
if (e.key === ' ') {
|
||||
doodler.unregisterDraggable(v);
|
||||
}
|
||||
})
|
||||
// document.addEventListener("keyup", (e) => {
|
||||
// e.preventDefault();
|
||||
// if (e.key === " ") {
|
||||
// doodler.unregisterDraggable(v);
|
||||
// }
|
||||
// });
|
||||
|
16
mod.ts
16
mod.ts
@ -1,5 +1,17 @@
|
||||
/// <reference types="./global.d.ts" />
|
||||
|
||||
export { init as initializeDoodler } from './canvas.ts';
|
||||
export { GIFAnimation } from "./animation/gif.ts";
|
||||
export { SpriteAnimation } from "./animation/sprite.ts";
|
||||
export { axisAlignedCollision, axisAlignedContains } from "./collision/aa.ts";
|
||||
export { circularCollision } from "./collision/circular.ts";
|
||||
export {
|
||||
satCollisionAABBCircle,
|
||||
satCollisionCircle,
|
||||
satCollisionPolygon,
|
||||
satCollisionSpline,
|
||||
} from "./collision/sat.ts";
|
||||
export { Vector } from "./geometry/vector.ts";
|
||||
export { Polygon } from "./geometry/polygon.ts";
|
||||
export { SplineSegment } from "./geometry/spline.ts";
|
||||
|
||||
export { Vector } from './geometry/vector.ts';
|
||||
export { init as initializeDoodler } from "./init.ts";
|
||||
|
BIN
pixel fire.gif
Normal file
BIN
pixel fire.gif
Normal file
Binary file not shown.
After Width: | Height: | Size: 769 B |
573
processing/gif.ts
Normal file
573
processing/gif.ts
Normal file
@ -0,0 +1,573 @@
|
||||
export type Frame = {
|
||||
x: number;
|
||||
y: number;
|
||||
width: number;
|
||||
height: number;
|
||||
hasLocalPalette: boolean;
|
||||
paletteOffset: number | null;
|
||||
paletteSize: number | null;
|
||||
dataOffset: number;
|
||||
dataLength: number;
|
||||
transparentIndex: number | null;
|
||||
interlaced: boolean;
|
||||
delay: number;
|
||||
disposal: number;
|
||||
};
|
||||
|
||||
/**
|
||||
* @classdesc This class is a TS refactoring of 'omggif's GifReader constructor, I simply copy-pasta'd it to be able to include using a deno bundler since they currently do not work properly with npm packages. Due to this, if anything doesn't work, do NOT contact the original author for issues with this class
|
||||
* @author original - Dean McNamee <dean@gmail.com>
|
||||
* @author refactor - Emma Short <emma@cyborggrizzly.com>
|
||||
*/
|
||||
|
||||
export class GifReader {
|
||||
private buf: Uint8Array;
|
||||
private p: number;
|
||||
public width: number;
|
||||
public height: number;
|
||||
private globalPaletteOffset: number | null;
|
||||
private globalPaletteSize: number | null;
|
||||
private frames: Frame[];
|
||||
private loopCountValue: number | null;
|
||||
|
||||
constructor(buf: Uint8Array) {
|
||||
this.buf = buf;
|
||||
this.p = 0;
|
||||
this.width = 0;
|
||||
this.height = 0;
|
||||
this.globalPaletteOffset = null;
|
||||
this.globalPaletteSize = null;
|
||||
this.frames = [];
|
||||
this.loopCountValue = null;
|
||||
|
||||
this.parseHeader();
|
||||
this.parseFrames();
|
||||
}
|
||||
|
||||
public numFrames(): number {
|
||||
return this.frames.length;
|
||||
}
|
||||
|
||||
public loopCount(): number | null {
|
||||
return this.loopCountValue;
|
||||
}
|
||||
|
||||
public frameInfo(frameNum: number): Frame {
|
||||
if (frameNum < 0 || frameNum >= this.frames.length) {
|
||||
throw new Error("Frame index out of range.");
|
||||
}
|
||||
return this.frames[frameNum];
|
||||
}
|
||||
|
||||
public decodeAndBlitFrameBGRA(
|
||||
frameNum: number,
|
||||
pixels: Uint8ClampedArray,
|
||||
): void {
|
||||
const frame = this.frameInfo(frameNum);
|
||||
const numPixels = frame.width * frame.height;
|
||||
const indexStream = new Uint8Array(numPixels); // At most 8-bit indices.
|
||||
GifReaderLZWOutputIndexStream(
|
||||
this.buf,
|
||||
frame.dataOffset,
|
||||
indexStream,
|
||||
numPixels,
|
||||
);
|
||||
const paletteOffset = frame.paletteOffset;
|
||||
|
||||
let trans = frame.transparentIndex;
|
||||
if (trans === null) trans = 256;
|
||||
|
||||
// We are possibly just blitting to a portion of the entire frame.
|
||||
// That is a subRect within the frameRect, so the additional pixels
|
||||
// must be skipped over after we finished a scanline.
|
||||
const frameWidth = frame.width;
|
||||
const frameStride = this.width - frameWidth;
|
||||
let xLeft = frameWidth; // Number of subRect pixels left in scanline.
|
||||
|
||||
// Output index of the top left corner of the subRect.
|
||||
const opBeg = ((frame.y * this.width) + frame.x) * 4;
|
||||
// Output index of what would be the left edge of the subRect, one row
|
||||
// below it, i.e. the index at which an interlace pass should wrap.
|
||||
const opEnd = ((frame.y + frame.height) * this.width + frame.x) * 4;
|
||||
let op = opBeg;
|
||||
|
||||
let scanStride = frameStride * 4;
|
||||
|
||||
// Use scanStride to skip past the rows when interlacing. This is skipping
|
||||
// 7 rows for the first two passes, then 3 then 1.
|
||||
if (frame.interlaced === true) {
|
||||
scanStride += this.width * 4 * 7; // Pass 1.
|
||||
}
|
||||
|
||||
let interlaceSkip = 8; // Tracking the row interval in the current pass.
|
||||
|
||||
for (let i = 0, il = indexStream.length; i < il; ++i) {
|
||||
const index = indexStream[i];
|
||||
|
||||
if (xLeft === 0) { // Beginning of new scan line
|
||||
op += scanStride;
|
||||
xLeft = frameWidth;
|
||||
if (op >= opEnd) { // Catch the wrap to switch passes when interlacing.
|
||||
scanStride = frameStride * 4 + this.width * 4 * (interlaceSkip - 1);
|
||||
// interlaceSkip / 2 * 4 is interlaceSkip << 1.
|
||||
op = opBeg + (frameWidth + frameStride) * (interlaceSkip << 1);
|
||||
interlaceSkip >>= 1;
|
||||
}
|
||||
}
|
||||
|
||||
if (index === trans) {
|
||||
op += 4;
|
||||
} else {
|
||||
const r = this.buf[(paletteOffset || 0) + index * 3];
|
||||
const g = this.buf[(paletteOffset || 0) + index * 3 + 1];
|
||||
const b = this.buf[(paletteOffset || 0) + index * 3 + 2];
|
||||
pixels[op++] = b;
|
||||
pixels[op++] = g;
|
||||
pixels[op++] = r;
|
||||
pixels[op++] = 255;
|
||||
}
|
||||
--xLeft;
|
||||
}
|
||||
}
|
||||
|
||||
public decodeAndBlitFrameRGBA(
|
||||
frameNum: number,
|
||||
pixels: Uint8ClampedArray,
|
||||
): void {
|
||||
const frame = this.frameInfo(frameNum);
|
||||
const numPixels = frame.width * frame.height;
|
||||
const indexStream = new Uint8Array(numPixels); // At most 8-bit indices.
|
||||
GifReaderLZWOutputIndexStream(
|
||||
this.buf,
|
||||
frame.dataOffset,
|
||||
indexStream,
|
||||
numPixels,
|
||||
);
|
||||
// debugger;
|
||||
const paletteOffset = frame.paletteOffset;
|
||||
|
||||
let trans = frame.transparentIndex;
|
||||
if (trans === null) trans = 256;
|
||||
|
||||
// We are possibly just blitting to a portion of the entire frame.
|
||||
// That is a subRect within the frameRect, so the additional pixels
|
||||
// must be skipped over after we finished a scanline.
|
||||
const frameWidth = frame.width;
|
||||
const frameStride = this.width - frameWidth;
|
||||
let xLeft = frameWidth; // Number of subRect pixels left in scanline.
|
||||
|
||||
// Output index of the top left corner of the subRect.
|
||||
const opBeg = ((frame.y * this.width) + frame.x) * 4;
|
||||
// Output index of what would be the left edge of the subRect, one row
|
||||
// below it, i.e. the index at which an interlace pass should wrap.
|
||||
const opEnd = ((frame.y + frame.height) * this.width + frame.x) * 4;
|
||||
let op = opBeg;
|
||||
|
||||
let scanStride = frameStride * 4;
|
||||
|
||||
// Use scanStride to skip past the rows when interlacing. This is skipping
|
||||
// 7 rows for the first two passes, then 3 then 1.
|
||||
if (frame.interlaced === true) {
|
||||
scanStride += this.width * 4 * 7; // Pass 1.
|
||||
}
|
||||
|
||||
let interlaceSkip = 8; // Tracking the row interval in the current pass.
|
||||
|
||||
for (let i = 0, il = indexStream.length; i < il; ++i) {
|
||||
const index = indexStream[i];
|
||||
|
||||
if (xLeft === 0) { // Beginning of new scan line
|
||||
op += scanStride;
|
||||
xLeft = frameWidth;
|
||||
if (op >= opEnd) { // Catch the wrap to switch passes when interlacing.
|
||||
scanStride = frameStride * 4 + this.width * 4 * (interlaceSkip - 1);
|
||||
// interlaceSkip / 2 * 4 is interlaceSkip << 1.
|
||||
op = opBeg + (frameWidth + frameStride) * (interlaceSkip << 1);
|
||||
interlaceSkip >>= 1;
|
||||
}
|
||||
}
|
||||
|
||||
if (index === trans) {
|
||||
op += 4;
|
||||
} else {
|
||||
const rI = (paletteOffset || 0) + index * 3;
|
||||
const r = this.buf[rI];
|
||||
const g = this.buf[rI + 1];
|
||||
const b = this.buf[rI + 2];
|
||||
pixels[op++] = r;
|
||||
pixels[op++] = g;
|
||||
pixels[op++] = b;
|
||||
pixels[op++] = 255;
|
||||
}
|
||||
--xLeft;
|
||||
}
|
||||
}
|
||||
|
||||
// Additional private or public methods should be implemented below
|
||||
|
||||
private parseHeader(): void {
|
||||
// Parse the GIF file header
|
||||
if (
|
||||
this.buf[this.p++] !== 0x47 || this.buf[this.p++] !== 0x49 ||
|
||||
this.buf[this.p++] !== 0x46 ||
|
||||
this.buf[this.p++] !== 0x38 || (this.buf[this.p++] + 1 & 0xfd) !== 0x38 ||
|
||||
this.buf[this.p++] !== 0x61
|
||||
) {
|
||||
throw new Error("Invalid GIF 87a/89a header.");
|
||||
}
|
||||
}
|
||||
|
||||
private parseLogicalScreenDescriptor(): void {
|
||||
// Parse the Logical Screen Descriptor block
|
||||
}
|
||||
|
||||
private parseGlobalColorTable(): void {
|
||||
// Parse the Global Color Table block if it exists
|
||||
}
|
||||
|
||||
private parseFrames(): void {
|
||||
const width = this.buf[this.p++] | this.buf[this.p++] << 8;
|
||||
const height = this.buf[this.p++] | this.buf[this.p++] << 8;
|
||||
const pf0 = this.buf[this.p++]; // <Packed Fields>.
|
||||
const global_palette_flag = pf0 >> 7;
|
||||
const num_global_colors_pow2 = pf0 & 0x7;
|
||||
const num_global_colors = 1 << (num_global_colors_pow2 + 1);
|
||||
const background = this.buf[this.p++];
|
||||
this.buf[this.p++]; // Pixel aspect ratio (unused?).
|
||||
|
||||
let global_palette_offset = null;
|
||||
let global_palette_size = null;
|
||||
|
||||
if (global_palette_flag) {
|
||||
global_palette_offset = this.p;
|
||||
global_palette_size = num_global_colors;
|
||||
this.p += num_global_colors * 3; // Seek past palette.
|
||||
}
|
||||
|
||||
let no_eof = true;
|
||||
|
||||
const frames = [];
|
||||
|
||||
let delay = 0;
|
||||
let transparentIndex = null;
|
||||
let disposal = 0; // 0 - No disposal specified.
|
||||
let loopCount = null;
|
||||
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
|
||||
while (no_eof && this.p < this.buf.length) {
|
||||
switch (this.buf[this.p++]) {
|
||||
case 0x21: // Graphics Control Extension Block
|
||||
switch (this.buf[this.p++]) {
|
||||
case 0xff: // Application specific block
|
||||
// Try if it's a Netscape block (with animation loop counter).
|
||||
if (
|
||||
this.buf[this.p] !== 0x0b || // 21 FF already read, check block size.
|
||||
// NETSCAPE2.0
|
||||
this.buf[this.p + 1] == 0x4e && this.buf[this.p + 2] == 0x45 &&
|
||||
this.buf[this.p + 3] == 0x54 &&
|
||||
this.buf[this.p + 4] == 0x53 &&
|
||||
this.buf[this.p + 5] == 0x43 &&
|
||||
this.buf[this.p + 6] == 0x41 &&
|
||||
this.buf[this.p + 7] == 0x50 &&
|
||||
this.buf[this.p + 8] == 0x45 &&
|
||||
this.buf[this.p + 9] == 0x32 &&
|
||||
this.buf[this.p + 10] == 0x2e &&
|
||||
this.buf[this.p + 11] == 0x30 &&
|
||||
// Sub-block
|
||||
this.buf[this.p + 12] == 0x03 &&
|
||||
this.buf[this.p + 13] == 0x01 && this.buf[this.p + 16] == 0
|
||||
) {
|
||||
this.p += 14;
|
||||
loopCount = this.buf[this.p++] | this.buf[this.p++] << 8;
|
||||
this.p++; // Skip terminator.
|
||||
} else { // We don't know what it is, just try to get past it.
|
||||
this.p += 12;
|
||||
while (true) { // Seek through subblocks.
|
||||
const block_size = this.buf[this.p++];
|
||||
// Bad block size (ex: undefined from an out of bounds read).
|
||||
if (!(block_size >= 0)) throw Error("Invalid block size");
|
||||
if (block_size === 0) break; // 0 size is terminator
|
||||
this.p += block_size;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case 0xf9: { // Graphics Control Extension
|
||||
if (this.buf[this.p++] !== 0x4 || this.buf[this.p + 4] !== 0) {
|
||||
throw new Error("Invalid graphics extension block.");
|
||||
}
|
||||
const pf1 = this.buf[this.p++];
|
||||
delay = this.buf[this.p++] | this.buf[this.p++] << 8;
|
||||
transparentIndex = this.buf[this.p++];
|
||||
if ((pf1 & 1) === 0) transparentIndex = null;
|
||||
disposal = pf1 >> 2 & 0x7;
|
||||
this.p++; // Skip terminator.
|
||||
break;
|
||||
}
|
||||
|
||||
// Plain Text Extension could be present and we just want to be able
|
||||
// to parse past it. It follows the block structure of the comment
|
||||
// extension enough to reuse the path to skip through the blocks.
|
||||
case 0x01: // Plain Text Extension (fallthrough to Comment Extension)
|
||||
case 0xfe: // Comment Extension.
|
||||
while (true) { // Seek through subblocks.
|
||||
const block_size = this.buf[this.p++];
|
||||
// Bad block size (ex: undefined from an out of bounds read).
|
||||
if (!(block_size >= 0)) throw Error("Invalid block size");
|
||||
if (block_size === 0) break; // 0 size is terminator
|
||||
this.p += block_size;
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
throw new Error(
|
||||
"Unknown graphic control label: 0x" +
|
||||
this.buf[this.p - 1].toString(16),
|
||||
);
|
||||
}
|
||||
break;
|
||||
|
||||
case 0x2c: { // Image Descriptor.
|
||||
const x = this.buf[this.p++] | this.buf[this.p++] << 8;
|
||||
const y = this.buf[this.p++] | this.buf[this.p++] << 8;
|
||||
const w = this.buf[this.p++] | this.buf[this.p++] << 8;
|
||||
const h = this.buf[this.p++] | this.buf[this.p++] << 8;
|
||||
const pf2 = this.buf[this.p++];
|
||||
const local_palette_flag = pf2 >> 7;
|
||||
const interlace_flag = pf2 >> 6 & 1;
|
||||
const num_local_colors_pow2 = pf2 & 0x7;
|
||||
const num_local_colors = 1 << (num_local_colors_pow2 + 1);
|
||||
let palette_offset = global_palette_offset;
|
||||
let palette_size = global_palette_size;
|
||||
let has_local_palette = false;
|
||||
if (local_palette_flag) {
|
||||
has_local_palette = true;
|
||||
palette_offset = this.p; // Override with local palette.
|
||||
palette_size = num_local_colors;
|
||||
this.p += num_local_colors * 3; // Seek past palette.
|
||||
}
|
||||
|
||||
const data_offset = this.p;
|
||||
|
||||
this.p++; // codeSize
|
||||
while (true) {
|
||||
const block_size = this.buf[this.p++];
|
||||
// Bad block size (ex: undefined from an out of bounds read).
|
||||
if (!(block_size >= 0)) throw Error("Invalid block size");
|
||||
if (block_size === 0) break; // 0 size is terminator
|
||||
this.p += block_size;
|
||||
}
|
||||
|
||||
this.frames.push({
|
||||
x,
|
||||
y,
|
||||
width: w,
|
||||
height: h,
|
||||
hasLocalPalette: has_local_palette,
|
||||
paletteOffset: palette_offset,
|
||||
paletteSize: palette_size,
|
||||
dataOffset: data_offset,
|
||||
dataLength: this.p - data_offset,
|
||||
transparentIndex: transparentIndex,
|
||||
interlaced: !!interlace_flag,
|
||||
delay: delay,
|
||||
disposal: disposal,
|
||||
});
|
||||
break;
|
||||
}
|
||||
case 0x3b: // Trailer Marker (end of file).
|
||||
no_eof = false;
|
||||
break;
|
||||
|
||||
default:
|
||||
throw new Error(
|
||||
"Unknown gif block: 0x" + this.buf[this.p - 1].toString(16),
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// private readSubBlocks(): string {
|
||||
// // Read a series of sub-blocks
|
||||
// return "";
|
||||
// }
|
||||
|
||||
// private readBlockTerminator(): void {
|
||||
// // Read a block terminator if necessary
|
||||
// }
|
||||
}
|
||||
|
||||
function GifReaderLZWOutputIndexStream(
|
||||
codeStream: Uint8Array,
|
||||
p: number,
|
||||
output: Uint8Array,
|
||||
outputLength: number,
|
||||
) {
|
||||
const minCodeSize = codeStream[p++];
|
||||
|
||||
const clear_code = 1 << minCodeSize;
|
||||
const eoi_code = clear_code + 1;
|
||||
let nextCode = eoi_code + 1;
|
||||
|
||||
let curCodeSize = minCodeSize + 1; // Number of bits per code.
|
||||
// NOTE: This shares the same name as the encoder, but has a different
|
||||
// meaning here. Here this masks each code coming from the code stream.
|
||||
let codeMask = (1 << curCodeSize) - 1;
|
||||
let curShift = 0;
|
||||
let cur = 0;
|
||||
|
||||
let op = 0; // Output pointer.
|
||||
|
||||
let subBlockSize = codeStream[p++];
|
||||
|
||||
const codeTable = new Int32Array(4096); // Can be signed, we only use 20 bits.
|
||||
|
||||
let prevCode = null; // Track code-1.
|
||||
|
||||
while (true) {
|
||||
// Read up to two bytes, making sure we always 12-bits for max sized code.
|
||||
while (curShift < 16) {
|
||||
if (subBlockSize === 0) break; // No more data to be read.
|
||||
|
||||
cur |= codeStream[p++] << curShift;
|
||||
curShift += 8;
|
||||
|
||||
if (subBlockSize === 1) { // Never let it get to 0 to hold logic above.
|
||||
subBlockSize = codeStream[p++]; // Next subBlock.
|
||||
} else {
|
||||
--subBlockSize;
|
||||
}
|
||||
}
|
||||
|
||||
if (curShift < curCodeSize) {
|
||||
break;
|
||||
}
|
||||
|
||||
const code = cur & codeMask;
|
||||
cur >>= curCodeSize;
|
||||
curShift -= curCodeSize;
|
||||
|
||||
if (code === clear_code) {
|
||||
// We don't actually have to clear the table. This could be a good idea
|
||||
// for greater error checking, but we don't really do any anyway. We
|
||||
// will just track it with next_code and overwrite old entries.
|
||||
|
||||
nextCode = eoi_code + 1;
|
||||
curCodeSize = minCodeSize + 1;
|
||||
codeMask = (1 << curCodeSize) - 1;
|
||||
|
||||
// Don't update prev_code ?
|
||||
prevCode = null;
|
||||
continue;
|
||||
} else if (code === eoi_code) {
|
||||
break;
|
||||
}
|
||||
|
||||
// We have a similar situation as the decoder, where we want to store
|
||||
// variable length entries (code table entries), but we want to do in a
|
||||
// faster manner than an array of arrays. The code below stores sort of a
|
||||
// linked list within the code table, and then "chases" through it to
|
||||
// construct the dictionary entries. When a new entry is created, just the
|
||||
// last byte is stored, and the rest (prefix) of the entry is only
|
||||
// referenced by its table entry. Then the code chases through the
|
||||
// prefixes until it reaches a single byte code. We have to chase twice,
|
||||
// first to compute the length, and then to actually copy the data to the
|
||||
// output (backwards, since we know the length). The alternative would be
|
||||
// storing something in an intermediate stack, but that doesn't make any
|
||||
// more sense. I implemented an approach where it also stored the length
|
||||
// in the code table, although it's a bit tricky because you run out of
|
||||
// bits (12 + 12 + 8), but I didn't measure much improvements (the table
|
||||
// entries are generally not the long). Even when I created benchmarks for
|
||||
// very long table entries the complexity did not seem worth it.
|
||||
// The code table stores the prefix entry in 12 bits and then the suffix
|
||||
// byte in 8 bits, so each entry is 20 bits.
|
||||
|
||||
const chaseCode: number = code < nextCode ? code : prevCode as number;
|
||||
|
||||
// Chase what we will output, either {CODE} or {CODE-1}.
|
||||
let chaseLength = 0;
|
||||
let chase = chaseCode as number;
|
||||
while (chase > clear_code) {
|
||||
chase = codeTable[chase] >> 8;
|
||||
++chaseLength;
|
||||
}
|
||||
|
||||
const k = chase;
|
||||
|
||||
const op_end = op + chaseLength + (chaseCode !== code ? 1 : 0);
|
||||
if (op_end > outputLength) {
|
||||
console.log("Warning, gif stream longer than expected.");
|
||||
return;
|
||||
}
|
||||
|
||||
// Already have the first byte from the chase, might as well write it fast.
|
||||
output[op++] = k;
|
||||
|
||||
op += chaseLength;
|
||||
let b = op; // Track pointer, writing backwards.
|
||||
|
||||
if (chaseCode !== code) { // The case of emitting {CODE-1} + k.
|
||||
output[op++] = k;
|
||||
}
|
||||
|
||||
chase = chaseCode;
|
||||
while (chaseLength--) {
|
||||
chase = codeTable[chase];
|
||||
output[--b] = chase & 0xff; // Write backwards.
|
||||
chase >>= 8; // Pull down to the prefix code.
|
||||
}
|
||||
|
||||
if (prevCode !== null && nextCode < 4096) {
|
||||
codeTable[nextCode++] = prevCode << 8 | k;
|
||||
|
||||
if (nextCode >= codeMask + 1 && curCodeSize < 12) {
|
||||
++curCodeSize;
|
||||
codeMask = codeMask << 1 | 1;
|
||||
}
|
||||
}
|
||||
|
||||
prevCode = code;
|
||||
}
|
||||
|
||||
if (op !== outputLength) {
|
||||
console.log("Warning, gif stream shorter than expected.");
|
||||
}
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
export function handleGIF(
|
||||
data: Uint8Array,
|
||||
) {
|
||||
const framesBase64: ({ canvas: HTMLCanvasElement } & Frame)[] = [];
|
||||
const reader = new GifReader(data);
|
||||
|
||||
for (let i = 0; i < reader.numFrames(); i++) {
|
||||
const frameData = reader.frameInfo(i);
|
||||
// const buf = new Uint8Array(frameData.width * frameData.height * 4);
|
||||
const canvas = document.createElement("canvas");
|
||||
canvas.width = reader.width;
|
||||
canvas.height = reader.height;
|
||||
const ctx = canvas.getContext("2d")!;
|
||||
const imageData = ctx.createImageData(reader.width, reader.height);
|
||||
reader.decodeAndBlitFrameRGBA(i, imageData.data);
|
||||
|
||||
ctx.putImageData(
|
||||
imageData,
|
||||
0,
|
||||
0,
|
||||
frameData.x,
|
||||
frameData.y,
|
||||
frameData.width,
|
||||
frameData.height,
|
||||
);
|
||||
framesBase64.push({ ...frameData, canvas });
|
||||
}
|
||||
return {
|
||||
w: reader.width,
|
||||
h: reader.height,
|
||||
frames: framesBase64,
|
||||
};
|
||||
}
|
BIN
skeleton.png
Normal file
BIN
skeleton.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 795 B |
@ -1,24 +1,23 @@
|
||||
import { Doodler, IDoodlerOptions } from "./canvas.ts";
|
||||
import { Doodler } from "./canvas.ts";
|
||||
import { OriginVector, Point } from "./geometry/vector.ts";
|
||||
import { DoodlerOptions, postInit, ZoomableDoodlerOptions } from "./init.ts";
|
||||
import { easeInOut } from "./timing/EaseInOut.ts";
|
||||
import { map } from "./timing/Map.ts";
|
||||
|
||||
type TouchEventCallback = (e: TouchEvent) => void;
|
||||
const maxZoomScale = 4;
|
||||
|
||||
export class ZoomableDoodler extends Doodler {
|
||||
|
||||
private scale = 1;
|
||||
dragging = false;
|
||||
private origin: Point = {
|
||||
x: 0,
|
||||
y: 0
|
||||
}
|
||||
y: 0,
|
||||
};
|
||||
|
||||
mouse = {
|
||||
x: 0,
|
||||
y: 0
|
||||
}
|
||||
y: 0,
|
||||
};
|
||||
|
||||
private previousTouchLength?: number;
|
||||
|
||||
@ -27,52 +26,56 @@ export class ZoomableDoodler extends Doodler {
|
||||
private hasDoubleTapped = false;
|
||||
private zooming = false;
|
||||
scaleAround: Point = { x: 0, y: 0 };
|
||||
constructor(options: IDoodlerOptions) {
|
||||
super(options)
|
||||
|
||||
this._canvas.addEventListener('wheel', (e) => {
|
||||
maxScale = 4;
|
||||
minScale = 1;
|
||||
|
||||
constructor(options: ZoomableDoodlerOptions, postInit?: postInit) {
|
||||
super(options, postInit);
|
||||
|
||||
this._canvas.addEventListener("wheel", (e) => {
|
||||
this.scaleAtMouse(e.deltaY < 0 ? 1.1 : .9);
|
||||
if (this.scale === 1) {
|
||||
this.origin.x = 0
|
||||
this.origin.y = 0
|
||||
this.origin.x = 0;
|
||||
this.origin.y = 0;
|
||||
}
|
||||
})
|
||||
this._canvas.addEventListener('dblclick', (e) => {
|
||||
});
|
||||
this._canvas.addEventListener("dblclick", (e) => {
|
||||
e.preventDefault();
|
||||
this.scale = 1;
|
||||
this.origin.x = 0;
|
||||
this.origin.y = 0;
|
||||
this.ctx.setTransform(1, 0, 0, 1, 0, 0);
|
||||
})
|
||||
this._canvas.addEventListener('mousedown', (e) => {
|
||||
});
|
||||
this._canvas.addEventListener("mousedown", (e) => {
|
||||
e.preventDefault();
|
||||
this.dragging = true;
|
||||
})
|
||||
this._canvas.addEventListener('mouseup', (e) => {
|
||||
});
|
||||
this._canvas.addEventListener("mouseup", (e) => {
|
||||
e.preventDefault();
|
||||
this.dragging = false;
|
||||
})
|
||||
this._canvas.addEventListener('mouseleave', (e) => {
|
||||
});
|
||||
this._canvas.addEventListener("mouseleave", (_e) => {
|
||||
this.dragging = false;
|
||||
})
|
||||
this._canvas.addEventListener('mousemove', (e) => {
|
||||
});
|
||||
this._canvas.addEventListener("mousemove", (e) => {
|
||||
const prev = this.mouse;
|
||||
this.mouse = {
|
||||
x: e.offsetX,
|
||||
y: e.offsetY
|
||||
}
|
||||
y: e.offsetY,
|
||||
};
|
||||
if (this.dragging && !this.dragTarget) this.drag(prev);
|
||||
})
|
||||
});
|
||||
|
||||
this._canvas.addEventListener('touchstart', (e) => {
|
||||
this._canvas.addEventListener("touchstart", (e) => {
|
||||
e.preventDefault();
|
||||
if (e.touches.length === 1) {
|
||||
const t1 = e.touches.item(0);
|
||||
if (t1) {
|
||||
this.mouse = this.getTouchOffset({
|
||||
x: t1.clientX,
|
||||
y: t1.clientY
|
||||
})
|
||||
y: t1.clientY,
|
||||
});
|
||||
}
|
||||
// this.touchTimer = setTimeout(() => {
|
||||
// this.dragging = true;
|
||||
@ -81,7 +84,7 @@ export class ZoomableDoodler extends Doodler {
|
||||
clearTimeout(this.touchTimer);
|
||||
}
|
||||
});
|
||||
this._canvas.addEventListener('touchend', (e) => {
|
||||
this._canvas.addEventListener("touchend", (e) => {
|
||||
if (e.touches.length !== 2) {
|
||||
this.previousTouchLength = undefined;
|
||||
}
|
||||
@ -91,7 +94,7 @@ export class ZoomableDoodler extends Doodler {
|
||||
break;
|
||||
case 0:
|
||||
if (!this.zooming) {
|
||||
this.events.get('touchend')?.map(cb => cb(e));
|
||||
this.events.get("touchend")?.map((cb) => cb(e));
|
||||
}
|
||||
break;
|
||||
}
|
||||
@ -99,7 +102,7 @@ export class ZoomableDoodler extends Doodler {
|
||||
this.dragging = e.touches.length === 1;
|
||||
clearTimeout(this.touchTimer);
|
||||
});
|
||||
this._canvas.addEventListener('touchmove', (e) => {
|
||||
this._canvas.addEventListener("touchmove", (e) => {
|
||||
e.preventDefault();
|
||||
|
||||
if (e.touches.length === 2) {
|
||||
@ -110,18 +113,18 @@ export class ZoomableDoodler extends Doodler {
|
||||
const vect = OriginVector.from(
|
||||
this.getTouchOffset({
|
||||
x: t1.clientX,
|
||||
y: t1.clientY
|
||||
y: t1.clientY,
|
||||
}),
|
||||
{
|
||||
x: t2.clientX,
|
||||
y: t2.clientY
|
||||
y: t2.clientY,
|
||||
},
|
||||
)
|
||||
);
|
||||
|
||||
if (this.previousTouchLength) {
|
||||
const diff = this.previousTouchLength - vect.mag();
|
||||
this.scaleAt(vect.halfwayPoint, diff < 0 ? 1.01 : .99);
|
||||
this.scaleAround = { ...vect.halfwayPoint }
|
||||
this.scaleAround = { ...vect.halfwayPoint };
|
||||
}
|
||||
this.previousTouchLength = vect.mag();
|
||||
}
|
||||
@ -134,14 +137,14 @@ export class ZoomableDoodler extends Doodler {
|
||||
const prev = this.mouse;
|
||||
this.mouse = this.getTouchOffset({
|
||||
x: t1.clientX,
|
||||
y: t1.clientY
|
||||
})
|
||||
y: t1.clientY,
|
||||
});
|
||||
this.drag(prev);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
this._canvas.addEventListener('touchstart', (e) => {
|
||||
this._canvas.addEventListener("touchstart", (e) => {
|
||||
if (e.touches.length !== 1) return false;
|
||||
|
||||
if (!this.hasDoubleTapped) {
|
||||
@ -155,20 +158,19 @@ export class ZoomableDoodler extends Doodler {
|
||||
// this.origin.x = 0;
|
||||
// this.origin.y = 0;
|
||||
|
||||
console.log(this.mouse);
|
||||
|
||||
if (this.scale > 1) {
|
||||
this.frameCounter = map(this.scale, maxZoomScale, 1, 0, 59);
|
||||
this.frameCounter = map(this.scale, this.maxScale, 1, 0, 59);
|
||||
this.zoomDirection = -1;
|
||||
} else {
|
||||
this.frameCounter = 0;
|
||||
this.zoomDirection = 1;
|
||||
}
|
||||
if (this.zoomDirection > 0)
|
||||
if (this.zoomDirection > 0) {
|
||||
this.scaleAround = { ...this.mouse };
|
||||
}
|
||||
|
||||
this.events.get('doubletap')?.map(cb => cb(e));
|
||||
})
|
||||
this.events.get("doubletap")?.map((cb) => cb(e));
|
||||
});
|
||||
}
|
||||
|
||||
worldToScreen(x: number, y: number) {
|
||||
@ -182,18 +184,28 @@ export class ZoomableDoodler extends Doodler {
|
||||
return { x, y };
|
||||
}
|
||||
scaleAtMouse(scaleBy: number) {
|
||||
if (this.scale === 4 && scaleBy > 1) return;
|
||||
if (this.scale === this.maxScale && scaleBy > 1) return;
|
||||
this.scaleAt({
|
||||
x: this.mouse.x,
|
||||
y: this.mouse.y
|
||||
y: this.mouse.y,
|
||||
}, scaleBy);
|
||||
}
|
||||
scaleAt(p: Point, scaleBy: number) {
|
||||
this.scale = Math.min(Math.max(this.scale * scaleBy, 1), maxZoomScale);
|
||||
this.scale = Math.min(
|
||||
Math.max(this.scale * scaleBy, this.minScale),
|
||||
this.maxScale,
|
||||
);
|
||||
this.origin.x = p.x - (p.x - this.origin.x) * scaleBy;
|
||||
this.origin.y = p.y - (p.y - this.origin.y) * scaleBy;
|
||||
this.constrainOrigin();
|
||||
}
|
||||
moveOrigin(motion: Point) {
|
||||
if (this.scale > 1) {
|
||||
this.origin.x += motion.x;
|
||||
this.origin.y += motion.y;
|
||||
this.constrainOrigin();
|
||||
}
|
||||
}
|
||||
drag(prev: Point) {
|
||||
if (this.scale > 1) {
|
||||
const xOffset = this.mouse.x - prev.x;
|
||||
@ -204,16 +216,35 @@ export class ZoomableDoodler extends Doodler {
|
||||
}
|
||||
}
|
||||
constrainOrigin() {
|
||||
this.origin.x = Math.min(Math.max(this.origin.x, (-this._canvas.width * this.scale) + this._canvas.width), 0);
|
||||
this.origin.y = Math.min(Math.max(this.origin.y, (-this._canvas.height * this.scale) + this._canvas.height), 0);
|
||||
this.origin.x = Math.min(
|
||||
Math.max(
|
||||
this.origin.x,
|
||||
(-this._canvas.width * this.scale) + this._canvas.width,
|
||||
),
|
||||
0,
|
||||
);
|
||||
this.origin.y = Math.min(
|
||||
Math.max(
|
||||
this.origin.y,
|
||||
(-this._canvas.height * this.scale) + this._canvas.height,
|
||||
),
|
||||
0,
|
||||
);
|
||||
}
|
||||
|
||||
draw() {
|
||||
this.ctx.setTransform(this.scale, 0, 0, this.scale, this.origin.x, this.origin.y)
|
||||
draw(time: number) {
|
||||
this.ctx.setTransform(
|
||||
this.scale,
|
||||
0,
|
||||
0,
|
||||
this.scale,
|
||||
this.origin.x,
|
||||
this.origin.y,
|
||||
);
|
||||
this.animateZoom();
|
||||
this.ctx.fillStyle = this.bg;
|
||||
this.ctx.fillRect(0, 0, this.width/this.scale, this.height/this.scale);
|
||||
super.draw();
|
||||
this.ctx.fillRect(0, 0, this.width / this.scale, this.height / this.scale);
|
||||
super.draw(time);
|
||||
}
|
||||
|
||||
getTouchOffset(p: Point) {
|
||||
@ -223,18 +254,18 @@ export class ZoomableDoodler extends Doodler {
|
||||
|
||||
return {
|
||||
x: offsetX,
|
||||
y: offsetY
|
||||
}
|
||||
y: offsetY,
|
||||
};
|
||||
}
|
||||
|
||||
onDrag(e: MouseEvent): void {
|
||||
const d = {
|
||||
...e,
|
||||
movementX: e.movementX/this.scale,
|
||||
movementY: e.movementY/this.scale
|
||||
}
|
||||
movementX: e.movementX / this.scale,
|
||||
movementY: e.movementY / this.scale,
|
||||
};
|
||||
super.onDrag(d);
|
||||
const {x, y} = this.screenToWorld(e.offsetX, e.offsetY);
|
||||
const { x, y } = this.screenToWorld(e.offsetX, e.offsetY);
|
||||
this.mouseX = x;
|
||||
this.mouseY = y;
|
||||
}
|
||||
@ -245,13 +276,15 @@ export class ZoomableDoodler extends Doodler {
|
||||
if (this.frameCounter < 60) {
|
||||
const frame = easeInOut(map(this.frameCounter, 0, 59, 0, 1));
|
||||
switch (this.zoomDirection) {
|
||||
case 1: {
|
||||
this.scale = map(frame, 0, 1, 1, maxZoomScale);
|
||||
}
|
||||
case 1:
|
||||
{
|
||||
this.scale = map(frame, 0, 1, 1, this.maxScale);
|
||||
}
|
||||
break;
|
||||
case -1: {
|
||||
this.scale = map(frame, 0, 1, maxZoomScale, 1);
|
||||
}
|
||||
case -1:
|
||||
{
|
||||
this.scale = map(frame, 0, 1, this.maxScale, 1);
|
||||
}
|
||||
break;
|
||||
}
|
||||
this.origin.x = this.scaleAround.x - (this.scaleAround.x * this.scale);
|
||||
@ -263,7 +296,10 @@ export class ZoomableDoodler extends Doodler {
|
||||
}
|
||||
|
||||
events: Map<string, TouchEventCallback[]> = new Map();
|
||||
registerEvent(eventName: 'touchend' | 'touchstart' | 'touchmove' | 'doubletap', cb: TouchEventCallback) {
|
||||
registerEvent(
|
||||
eventName: "touchend" | "touchstart" | "touchmove" | "doubletap",
|
||||
cb: TouchEventCallback,
|
||||
) {
|
||||
let events = this.events.get(eventName);
|
||||
if (!events) events = this.events.set(eventName, []).get(eventName)!;
|
||||
events.push(cb);
|
||||
|
Loading…
x
Reference in New Issue
Block a user