Compare commits
3 Commits
e70787260a
...
main
Author | SHA1 | Date | |
---|---|---|---|
69ab471d22 | |||
ea311a1787 | |||
da77aa10bb |
519
bundle.js
519
bundle.js
@@ -684,8 +684,184 @@ class OriginVector extends Vector {
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return new OriginVector(origin, v);
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}
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}
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const easeInOut = (x)=>x < 0.5 ? 4 * x * x * x : 1 - Math.pow(-2 * x + 2, 3) / 2;
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const map = (value, x1, y1, x2, y2)=>(value - x1) * (y2 - x2) / (y1 - x1) + x2;
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class SplineSegment {
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points;
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length;
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constructor(points){
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this.points = points;
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this.length = this.calculateApproxLength(100);
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}
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draw(color) {
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const [a, b, c, d] = this.points;
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doodler.drawBezier(a, b, c, d, {
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strokeColor: color || "#ffffff50"
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});
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}
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getPointAtT(t) {
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const [a, b, c, d] = this.points;
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const res = a.copy();
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res.add(Vector.add(a.copy().mult(-3), b.copy().mult(3)).mult(t));
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res.add(Vector.add(Vector.add(a.copy().mult(3), b.copy().mult(-6)), c.copy().mult(3)).mult(Math.pow(t, 2)));
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res.add(Vector.add(Vector.add(a.copy().mult(-1), b.copy().mult(3)), Vector.add(c.copy().mult(-3), d.copy())).mult(Math.pow(t, 3)));
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return res;
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}
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getClosestPoint(v) {
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const resolution = 1 / 25;
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let closest = this.points[0];
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let closestDistance = this.points[0].dist(v);
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let closestT = 0;
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for(let i = 0; i < 25; i++){
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const point = this.getPointAtT(i * resolution);
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const distance = v.dist(point);
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if (distance < closestDistance) {
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closest = point;
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closestDistance = distance;
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closestT = i * resolution;
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}
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}
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return [
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closest,
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closestDistance,
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closestT
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];
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}
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getPointsWithinRadius(v, r) {
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const points = [];
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const resolution = 1 / 25;
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for(let i = 0; i < 25 + 1; i++){
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const point = this.getPointAtT(i * resolution);
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const distance = v.dist(point);
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if (distance < r) {
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points.push([
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i * resolution,
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this
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]);
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}
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}
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return points;
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}
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tangent(t) {
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const [a, b, c, d] = this.points;
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const res = Vector.sub(b, a).mult(3 * Math.pow(1 - t, 2));
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res.add(Vector.add(Vector.sub(c, b).mult(6 * (1 - t) * t), Vector.sub(d, c).mult(3 * Math.pow(t, 2))));
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return res;
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}
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doesIntersectCircle(x, y, r) {
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const v = new Vector(x, y);
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const resolution = 1 / 25;
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let distance = Infinity;
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let t;
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for(let i = 0; i < 25 - 1; i++){
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const a = this.getPointAtT(i * resolution);
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const b = this.getPointAtT((i + 1) * resolution);
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const ac = Vector.sub(v, a);
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const ab = Vector.sub(b, a);
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const d = Vector.add(Vector.vectorProjection(ac, ab), a);
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const ad = Vector.sub(d, a);
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const k = Math.abs(ab.x) > Math.abs(ab.y) ? ad.x / ab.x : ad.y / ab.y;
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let dist;
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if (k <= 0.0) {
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dist = Vector.hypot2(v, a);
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} else if (k >= 1.0) {
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dist = Vector.hypot2(v, b);
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}
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dist = Vector.hypot2(v, d);
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if (dist < distance) {
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distance = dist;
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t = i * resolution;
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}
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}
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if (distance < r) return t;
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return false;
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}
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intersectsCircle(circleCenter, radius) {
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for(let i = 0; i < 100; i++){
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const t1 = i / 100;
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const t2 = (i + 1) / 100;
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const segmentStart = this.getPointAtT(t1);
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const segmentEnd = this.getPointAtT(t2);
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const segmentLength = Math.sqrt((segmentEnd.x - segmentStart.x) ** 2 + (segmentEnd.y - segmentStart.y) ** 2);
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const resolution = Math.max(10, Math.ceil(100 * (segmentLength / radius)));
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for(let j = 0; j <= resolution; j++){
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const t = j / resolution;
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const point = this.getPointAtT(t);
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const distance = Math.sqrt((point.x - circleCenter.x) ** 2 + (point.y - circleCenter.y) ** 2);
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if (distance <= radius) {
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return true;
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}
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}
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}
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return false;
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}
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calculateApproxLength(resolution = 25) {
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const stepSize = 1 / resolution;
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const points = [];
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for(let i = 0; i <= resolution; i++){
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const current = stepSize * i;
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points.push(this.getPointAtT(current));
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}
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this.length = points.reduce((acc, cur)=>{
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const prev = acc.prev;
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acc.prev = cur;
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if (!prev) return acc;
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acc.length += cur.dist(prev);
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return acc;
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}, {
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prev: undefined,
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length: 0
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}).length;
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return this.length;
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}
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calculateEvenlySpacedPoints(spacing, resolution = 1) {
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const points = [];
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points.push(this.points[0]);
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let prev = points[0];
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let distSinceLastEvenPoint = 0;
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let t = 0;
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const div = Math.ceil(this.length * resolution * 10);
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while(t < 1){
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t += 1 / div;
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const point = this.getPointAtT(t);
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distSinceLastEvenPoint += prev.dist(point);
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if (distSinceLastEvenPoint >= spacing) {
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const overshoot = distSinceLastEvenPoint - spacing;
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const evenPoint = Vector.add(point, Vector.sub(point, prev).normalize().mult(overshoot));
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distSinceLastEvenPoint = overshoot;
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points.push(evenPoint);
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prev = evenPoint;
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}
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prev = point;
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}
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return points;
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}
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_aabb;
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get AABB() {
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if (!this._aabb) {
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this._aabb = this.recalculateAABB();
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}
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return this._aabb;
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}
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recalculateAABB() {
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let minX = Infinity;
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let minY = Infinity;
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let maxX = -Infinity;
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let maxY = -Infinity;
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for(let i = 0; i < 100; i++){
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const t = i / 100;
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const point = this.getPointAtT(t);
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minX = Math.min(minX, point.x);
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minY = Math.min(minY, point.y);
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maxX = Math.max(maxX, point.x);
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maxY = Math.max(maxY, point.y);
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}
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return {
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x: minX,
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y: minY,
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w: maxX - minX,
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h: maxY - minY
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};
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}
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}
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class Doodler {
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ctx;
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_canvas;
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@@ -707,7 +883,7 @@ class Doodler {
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document.body.append(canvas);
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}
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this.bg = bg || "white";
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this.framerate = framerate || 60;
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this.framerate = framerate;
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canvas.width = fillScreen ? document.body.clientWidth : width;
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canvas.height = fillScreen ? document.body.clientHeight : height;
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if (fillScreen) {
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@@ -735,10 +911,17 @@ class Doodler {
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lastFrameAt = 0;
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startDrawLoop() {
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this.lastFrameAt = Date.now();
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this.timer = setInterval(()=>this.draw(), 1000 / this.framerate);
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if (this.framerate) {
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this.timer = setInterval(()=>this.draw(Date.now()), 1000 / this.framerate);
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} else {
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const cb = (t)=>{
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this.draw(t);
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requestAnimationFrame(cb);
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};
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requestAnimationFrame(cb);
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}
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}
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draw() {
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const time = Date.now();
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draw(time) {
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const frameTime = time - this.lastFrameAt;
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this.ctx.clearRect(0, 0, this.width, this.height);
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this.ctx.fillStyle = this.bg;
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@@ -1013,6 +1196,8 @@ class Doodler {
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this.uiElements.delete(id);
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}
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}
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const easeInOut = (x)=>x < 0.5 ? 4 * x * x * x : 1 - Math.pow(-2 * x + 2, 3) / 2;
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const map = (value, x1, y1, x2, y2)=>(value - x1) * (y2 - x2) / (y1 - x1) + x2;
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class ZoomableDoodler extends Doodler {
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scale = 1;
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dragging = false;
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@@ -1033,6 +1218,7 @@ class ZoomableDoodler extends Doodler {
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y: 0
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};
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maxScale = 4;
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minScale = 1;
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constructor(options, postInit){
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super(options, postInit);
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this._canvas.addEventListener("wheel", (e)=>{
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@@ -1180,7 +1366,7 @@ class ZoomableDoodler extends Doodler {
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}, scaleBy);
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}
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scaleAt(p, scaleBy) {
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this.scale = Math.min(Math.max(this.scale * scaleBy, 1), this.maxScale);
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this.scale = Math.min(Math.max(this.scale * scaleBy, this.minScale), this.maxScale);
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this.origin.x = p.x - (p.x - this.origin.x) * scaleBy;
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this.origin.y = p.y - (p.y - this.origin.y) * scaleBy;
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this.constrainOrigin();
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@@ -1205,12 +1391,12 @@ class ZoomableDoodler extends Doodler {
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this.origin.x = Math.min(Math.max(this.origin.x, -this._canvas.width * this.scale + this._canvas.width), 0);
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this.origin.y = Math.min(Math.max(this.origin.y, -this._canvas.height * this.scale + this._canvas.height), 0);
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}
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draw() {
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draw(time) {
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this.ctx.setTransform(this.scale, 0, 0, this.scale, this.origin.x, this.origin.y);
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this.animateZoom();
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this.ctx.fillStyle = this.bg;
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this.ctx.fillRect(0, 0, this.width / this.scale, this.height / this.scale);
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super.draw();
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super.draw(time);
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}
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getTouchOffset(p) {
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const { x, y } = this._canvas.getBoundingClientRect();
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@@ -1262,60 +1448,12 @@ class ZoomableDoodler extends Doodler {
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events.push(cb);
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}
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}
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const init = (opt, zoomable, postInit)=>{
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function init(opt, zoomable, postInit) {
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if (window.doodler) {
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throw "Doodler has already been initialized in this window";
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}
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window.doodler = zoomable ? new ZoomableDoodler(opt, postInit) : new Doodler(opt, postInit);
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window.doodler.init();
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};
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function satCollisionSpline(p, spline) {
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for(let i = 0; i < 100; i++){
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const t1 = i / 100;
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const t2 = (i + 1) / 100;
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const segmentStart = spline.getPointAtT(t1);
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const segmentEnd = spline.getPointAtT(t2);
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if (segmentIntersectsPolygon(p, segmentStart, segmentEnd)) {
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return true;
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}
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}
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return false;
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}
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function segmentIntersectsPolygon(p, start, end) {
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const edges = p.getEdges();
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for (const edge of edges){
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const axis = edge.copy().normal().normalize();
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const proj1 = projectPolygonOntoAxis(p, axis);
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const proj2 = projectSegmentOntoAxis(start, end, axis);
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if (!overlap(proj1, proj2)) {
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return false;
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}
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}
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return true;
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}
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function projectPolygonOntoAxis(p, axis) {
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let min = Infinity;
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let max = -Infinity;
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for (const point of p.points){
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const dotProduct = point.copy().add(p.center).dot(axis);
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min = Math.min(min, dotProduct);
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max = Math.max(max, dotProduct);
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}
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return {
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min,
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max
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};
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}
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function projectSegmentOntoAxis(start, end, axis) {
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const dotProductStart = start.dot(axis);
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const dotProductEnd = end.dot(axis);
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return {
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min: Math.min(dotProductStart, dotProductEnd),
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max: Math.max(dotProductStart, dotProductEnd)
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};
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}
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function overlap(proj1, proj2) {
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return proj1.min <= proj2.max && proj1.max >= proj2.min;
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}
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class Polygon {
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points;
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@@ -1332,6 +1470,10 @@ class Polygon {
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color
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});
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}
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doodler.dot(this.center, {
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weight: 4,
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color: "yellow"
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});
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}
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calcCenter() {
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if (!this.points.length) return new Vector();
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@@ -1342,7 +1484,12 @@ class Polygon {
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center.div(this.points.length);
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return center;
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}
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get circularHitbox() {
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_circularBoundingBox;
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get circularBoundingBox() {
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this._circularBoundingBox = this.calculateCircularBoundingBox();
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return this._circularBoundingBox;
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}
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calculateCircularBoundingBox() {
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let greatestDistance = 0;
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for (const p of this.points){
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greatestDistance = Math.max(p.copy().add(this.center).dist(this.center), greatestDistance);
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@@ -1354,9 +1501,7 @@ class Polygon {
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}
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_aabb;
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get AABB() {
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if (!this._aabb) {
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this._aabb = this.recalculateAABB();
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}
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this._aabb = this.recalculateAABB();
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return this._aabb;
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}
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recalculateAABB() {
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@@ -1371,8 +1516,8 @@ class Polygon {
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biggestY = Math.max(temp.y, biggestY);
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}
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return {
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x: smallestX,
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y: smallestY,
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x: smallestX + this.center.x,
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y: smallestY + this.center.y,
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w: biggestX - smallestX,
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h: biggestY - smallestY
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};
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@@ -1391,6 +1536,9 @@ class Polygon {
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poly.points.push(pt);
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}
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poly.center = poly.calcCenter();
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for (const p of poly.points){
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p.sub(poly.center);
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}
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return poly;
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}
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getEdges() {
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@@ -1407,197 +1555,62 @@ class Polygon {
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for (const point of this.points){
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if (p.dist(point) < p.dist(nearest)) nearest = point;
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}
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return nearest;
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return nearest.copy().add(this.center);
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}
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}
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class SplineSegment {
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points;
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length;
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constructor(points){
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this.points = points;
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this.length = this.calculateApproxLength(100);
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function satCollisionCircle(p, circle) {
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const center = new Vector(circle.center);
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const nearest = p.getNearestPoint(center);
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const axis = nearest.copy().sub(center).normalize();
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const proj1 = projectPolygonOntoAxis(p, axis);
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const proj2 = projectCircleOntoAxis(circle, axis);
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if (!overlap(proj1, proj2)) return false;
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for (const edge of p.getEdges()){
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const axis = edge.copy().normal().normalize();
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const proj1 = projectPolygonOntoAxis(p, axis);
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const proj2 = projectCircleOntoAxis(circle, axis);
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if (!overlap(proj1, proj2)) return false;
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}
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draw(color) {
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const [a, b, c, d] = this.points;
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doodler.drawBezier(a, b, c, d, {
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strokeColor: color || "#ffffff50"
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});
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}
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getPointAtT(t) {
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const [a, b, c, d] = this.points;
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const res = a.copy();
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res.add(Vector.add(a.copy().mult(-3), b.copy().mult(3)).mult(t));
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res.add(Vector.add(Vector.add(a.copy().mult(3), b.copy().mult(-6)), c.copy().mult(3)).mult(Math.pow(t, 2)));
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res.add(Vector.add(Vector.add(a.copy().mult(-1), b.copy().mult(3)), Vector.add(c.copy().mult(-3), d.copy())).mult(Math.pow(t, 3)));
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return res;
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}
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getClosestPoint(v) {
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const resolution = 1 / 25;
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let closest = this.points[0];
|
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let closestDistance = this.points[0].dist(v);
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let closestT = 0;
|
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for(let i = 0; i < 25; i++){
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const point = this.getPointAtT(i * resolution);
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const distance = v.dist(point);
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if (distance < closestDistance) {
|
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closest = point;
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closestDistance = distance;
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||||
closestT = i * resolution;
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||||
}
|
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}
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return [
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closest,
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closestDistance,
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closestT
|
||||
];
|
||||
}
|
||||
getPointsWithinRadius(v, r) {
|
||||
const points = [];
|
||||
const resolution = 1 / 25;
|
||||
for(let i = 0; i < 25 + 1; i++){
|
||||
const point = this.getPointAtT(i * resolution);
|
||||
const distance = v.dist(point);
|
||||
if (distance < r) {
|
||||
points.push([
|
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i * resolution,
|
||||
this
|
||||
]);
|
||||
}
|
||||
}
|
||||
return points;
|
||||
}
|
||||
tangent(t) {
|
||||
const [a, b, c, d] = this.points;
|
||||
const res = Vector.sub(b, a).mult(3 * Math.pow(1 - t, 2));
|
||||
res.add(Vector.add(Vector.sub(c, b).mult(6 * (1 - t) * t), Vector.sub(d, c).mult(3 * Math.pow(t, 2))));
|
||||
return res;
|
||||
}
|
||||
doesIntersectCircle(x, y, r) {
|
||||
const v = new Vector(x, y);
|
||||
const resolution = 1 / 25;
|
||||
let distance = Infinity;
|
||||
let t;
|
||||
for(let i = 0; i < 25 - 1; i++){
|
||||
const a = this.getPointAtT(i * resolution);
|
||||
const b = this.getPointAtT((i + 1) * resolution);
|
||||
const ac = Vector.sub(v, a);
|
||||
const ab = Vector.sub(b, a);
|
||||
const d = Vector.add(Vector.vectorProjection(ac, ab), a);
|
||||
const ad = Vector.sub(d, a);
|
||||
const k = Math.abs(ab.x) > Math.abs(ab.y) ? ad.x / ab.x : ad.y / ab.y;
|
||||
let dist;
|
||||
if (k <= 0.0) {
|
||||
dist = Vector.hypot2(v, a);
|
||||
} else if (k >= 1.0) {
|
||||
dist = Vector.hypot2(v, b);
|
||||
}
|
||||
dist = Vector.hypot2(v, d);
|
||||
if (dist < distance) {
|
||||
distance = dist;
|
||||
t = i * resolution;
|
||||
}
|
||||
}
|
||||
if (distance < r) return t;
|
||||
return false;
|
||||
}
|
||||
intersectsCircle(circleCenter, radius) {
|
||||
for(let i = 0; i < 100; i++){
|
||||
const t1 = i / 100;
|
||||
const t2 = (i + 1) / 100;
|
||||
const segmentStart = this.getPointAtT(t1);
|
||||
const segmentEnd = this.getPointAtT(t2);
|
||||
const segmentLength = Math.sqrt((segmentEnd.x - segmentStart.x) ** 2 + (segmentEnd.y - segmentStart.y) ** 2);
|
||||
const resolution = Math.max(10, Math.ceil(100 * (segmentLength / radius)));
|
||||
for(let j = 0; j <= resolution; j++){
|
||||
const t = j / resolution;
|
||||
const point = this.getPointAtT(t);
|
||||
const distance = Math.sqrt((point.x - circleCenter.x) ** 2 + (point.y - circleCenter.y) ** 2);
|
||||
if (distance <= radius) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
calculateApproxLength(resolution = 25) {
|
||||
const stepSize = 1 / resolution;
|
||||
const points = [];
|
||||
for(let i = 0; i <= resolution; i++){
|
||||
const current = stepSize * i;
|
||||
points.push(this.getPointAtT(current));
|
||||
}
|
||||
this.length = points.reduce((acc, cur)=>{
|
||||
const prev = acc.prev;
|
||||
acc.prev = cur;
|
||||
if (!prev) return acc;
|
||||
acc.length += cur.dist(prev);
|
||||
return acc;
|
||||
}, {
|
||||
prev: undefined,
|
||||
length: 0
|
||||
}).length;
|
||||
return this.length;
|
||||
}
|
||||
calculateEvenlySpacedPoints(spacing, resolution = 1) {
|
||||
const points = [];
|
||||
points.push(this.points[0]);
|
||||
let prev = points[0];
|
||||
let distSinceLastEvenPoint = 0;
|
||||
let t = 0;
|
||||
const div = Math.ceil(this.length * resolution * 10);
|
||||
while(t < 1){
|
||||
t += 1 / div;
|
||||
const point = this.getPointAtT(t);
|
||||
distSinceLastEvenPoint += prev.dist(point);
|
||||
if (distSinceLastEvenPoint >= spacing) {
|
||||
const overshoot = distSinceLastEvenPoint - spacing;
|
||||
const evenPoint = Vector.add(point, Vector.sub(point, prev).normalize().mult(overshoot));
|
||||
distSinceLastEvenPoint = overshoot;
|
||||
points.push(evenPoint);
|
||||
prev = evenPoint;
|
||||
}
|
||||
prev = point;
|
||||
}
|
||||
return points;
|
||||
}
|
||||
_aabb;
|
||||
get AABB() {
|
||||
if (!this._aabb) {
|
||||
this._aabb = this.recalculateAABB();
|
||||
}
|
||||
return this._aabb;
|
||||
}
|
||||
recalculateAABB() {
|
||||
let minX = Infinity;
|
||||
let minY = Infinity;
|
||||
let maxX = -Infinity;
|
||||
let maxY = -Infinity;
|
||||
for(let i = 0; i < 100; i++){
|
||||
const t = i / 100;
|
||||
const point = this.getPointAtT(t);
|
||||
minX = Math.min(minX, point.x);
|
||||
minY = Math.min(minY, point.y);
|
||||
maxX = Math.max(maxX, point.x);
|
||||
maxY = Math.max(maxY, point.y);
|
||||
}
|
||||
return {
|
||||
x: minX,
|
||||
y: minY,
|
||||
w: maxX - minX,
|
||||
h: maxY - minY
|
||||
};
|
||||
return true;
|
||||
}
|
||||
function projectPolygonOntoAxis(p, axis) {
|
||||
let min = Infinity;
|
||||
let max = -Infinity;
|
||||
for (const point of p.points){
|
||||
const dotProduct = point.copy().add(p.center).dot(axis);
|
||||
min = Math.min(min, dotProduct);
|
||||
max = Math.max(max, dotProduct);
|
||||
}
|
||||
return {
|
||||
min,
|
||||
max
|
||||
};
|
||||
}
|
||||
function projectCircleOntoAxis(c, axis) {
|
||||
const dot = new Vector(c.center).dot(axis);
|
||||
const min = dot - c.radius;
|
||||
const max = dot + c.radius;
|
||||
return {
|
||||
min,
|
||||
max
|
||||
};
|
||||
}
|
||||
function overlap(proj1, proj2) {
|
||||
return proj1.min <= proj2.max && proj1.max >= proj2.min;
|
||||
}
|
||||
init({
|
||||
fillScreen: true,
|
||||
bg: "#333"
|
||||
bg: "#333",
|
||||
minScale: 1,
|
||||
maxScale: 10
|
||||
}, true, (ctx)=>{
|
||||
ctx.imageSmoothingEnabled = false;
|
||||
});
|
||||
doodler.minScale = .1;
|
||||
const img = new Image();
|
||||
img.src = "./pixel fire.gif";
|
||||
const p = new Vector();
|
||||
const gif = new GIFAnimation("./fire-joypixels.gif", p, .5);
|
||||
const p = new Vector(500, 500);
|
||||
new GIFAnimation("./fire-joypixels.gif", p, .5);
|
||||
const spline = new SplineSegment([
|
||||
new Vector({
|
||||
x: -25,
|
||||
@@ -1616,10 +1629,11 @@ const spline = new SplineSegment([
|
||||
y: 25
|
||||
}).mult(10).add(p)
|
||||
]);
|
||||
const poly = Polygon.createPolygon(4);
|
||||
const poly2 = Polygon.createPolygon(4);
|
||||
poly.center = p.copy().add(400, 400);
|
||||
poly2.center = p.copy().add(100, 100);
|
||||
doodler.createLayer((c, i, t)=>{
|
||||
gif.draw(t);
|
||||
for(let i = 0; i < c.canvas.width; i += 50){
|
||||
for(let j = 0; j < c.canvas.height; j += 50){
|
||||
doodler.drawSquare(new Vector(i, j), 50, {
|
||||
@@ -1627,19 +1641,22 @@ doodler.createLayer((c, i, t)=>{
|
||||
});
|
||||
}
|
||||
}
|
||||
poly2.circularHitbox;
|
||||
const intersects = satCollisionSpline(poly2, spline);
|
||||
const intersects = satCollisionCircle(poly, poly2.circularBoundingBox);
|
||||
const color = intersects ? "red" : "aqua";
|
||||
spline.draw(color);
|
||||
poly.draw(color);
|
||||
poly2.draw(color);
|
||||
const [gamepad] = navigator.getGamepads();
|
||||
if (gamepad) {
|
||||
gamepad.axes[0];
|
||||
gamepad.axes[1];
|
||||
const leftX = gamepad.axes[0];
|
||||
const leftY = gamepad.axes[1];
|
||||
const rightX = gamepad.axes[2];
|
||||
const rightY = gamepad.axes[3];
|
||||
let mMulti = 10;
|
||||
const mod = new Vector(Math.min(Math.max(rightX - 0.05, 0), rightX + 0.05), Math.min(Math.max(rightY - 0.05, 0), rightY + 0.05));
|
||||
poly2.center.add(mod.mult(mMulti));
|
||||
let lMulti = 10;
|
||||
const lMod = new Vector(Math.min(Math.max(leftX - 0.05, 0), leftX + 0.05), Math.min(Math.max(leftY - 0.05, 0), leftY + 0.05));
|
||||
poly.center.add(lMod.mult(lMulti));
|
||||
let rMulti = 10;
|
||||
const rMod = new Vector(Math.min(Math.max(rightX - 0.05, 0), rightX + 0.05), Math.min(Math.max(rightY - 0.05, 0), rightY + 0.05));
|
||||
poly2.center.add(rMod.mult(rMulti));
|
||||
}
|
||||
});
|
||||
|
61
canvas.ts
61
canvas.ts
@@ -2,39 +2,7 @@
|
||||
|
||||
import { Constants } from "./geometry/constants.ts";
|
||||
import { Vector } from "./geometry/vector.ts";
|
||||
import { postInit } from "./postInit.ts";
|
||||
import { ZoomableDoodler } from "./zoomableCanvas.ts";
|
||||
|
||||
export const init = (
|
||||
opt: DoodlerOptions,
|
||||
zoomable: boolean,
|
||||
postInit?: postInit,
|
||||
) => {
|
||||
if (window.doodler) {
|
||||
throw "Doodler has already been initialized in this window";
|
||||
}
|
||||
window.doodler = zoomable
|
||||
? new ZoomableDoodler(opt, postInit)
|
||||
: new Doodler(opt, postInit);
|
||||
window.doodler.init();
|
||||
};
|
||||
|
||||
type DoodlerOptionalOptions = {
|
||||
canvas?: HTMLCanvasElement;
|
||||
bg?: string;
|
||||
framerate?: number;
|
||||
};
|
||||
|
||||
type DoodlerRequiredOptions = {
|
||||
width: number;
|
||||
height: number;
|
||||
fillScreen?: false;
|
||||
} | {
|
||||
width?: 0;
|
||||
height?: 0;
|
||||
fillScreen: true;
|
||||
};
|
||||
export type DoodlerOptions = DoodlerOptionalOptions & DoodlerRequiredOptions;
|
||||
import { DoodlerOptions, postInit } from "./init.ts";
|
||||
|
||||
type layer = (
|
||||
ctx: CanvasRenderingContext2D,
|
||||
@@ -49,7 +17,7 @@ export class Doodler {
|
||||
private layers: layer[] = [];
|
||||
|
||||
protected bg: string;
|
||||
private framerate: number;
|
||||
private framerate?: number;
|
||||
|
||||
get width() {
|
||||
return this.ctx.canvas.width;
|
||||
@@ -77,7 +45,7 @@ export class Doodler {
|
||||
}
|
||||
|
||||
this.bg = bg || "white";
|
||||
this.framerate = framerate || 60;
|
||||
this.framerate = framerate;
|
||||
|
||||
canvas.width = fillScreen ? document.body.clientWidth : width;
|
||||
canvas.height = fillScreen ? document.body.clientHeight : height;
|
||||
@@ -113,11 +81,21 @@ export class Doodler {
|
||||
private lastFrameAt = 0;
|
||||
private startDrawLoop() {
|
||||
this.lastFrameAt = Date.now();
|
||||
this.timer = setInterval(() => this.draw(), 1000 / this.framerate);
|
||||
if (this.framerate) {
|
||||
this.timer = setInterval(
|
||||
() => this.draw(Date.now()),
|
||||
1000 / this.framerate,
|
||||
);
|
||||
} else {
|
||||
const cb = (t: number) => {
|
||||
this.draw(t);
|
||||
requestAnimationFrame(cb);
|
||||
};
|
||||
requestAnimationFrame(cb);
|
||||
}
|
||||
}
|
||||
|
||||
protected draw() {
|
||||
const time = Date.now();
|
||||
protected draw(time: number) {
|
||||
const frameTime = time - this.lastFrameAt;
|
||||
this.ctx.clearRect(0, 0, this.width, this.height);
|
||||
this.ctx.fillStyle = this.bg;
|
||||
@@ -254,6 +232,13 @@ export class Doodler {
|
||||
: this.ctx.drawImage(img, at.x, at.y);
|
||||
}
|
||||
|
||||
/**
|
||||
* @description This method is VERY expensive and should be used sparingly - O(n^2) where n is weight. Beyond that, it doesn't work with transparency correctly since the image is overlaid multiple times in drawing and the resulting transparency is dependent on the weight provided
|
||||
*
|
||||
* @param img
|
||||
* @param at
|
||||
* @param style
|
||||
*/
|
||||
drawImageWithOutline(img: HTMLImageElement, at: Vector, style?: IStyle): void;
|
||||
drawImageWithOutline(
|
||||
img: HTMLImageElement,
|
||||
|
@@ -1,6 +1,7 @@
|
||||
import { Polygon } from "../geometry/polygon.ts";
|
||||
import { SplineSegment } from "../geometry/spline.ts";
|
||||
import { Vector } from "../geometry/vector.ts";
|
||||
import { axisAlignedBoundingBox } from "./aa.ts";
|
||||
import { CircleLike } from "./circular.ts";
|
||||
|
||||
export function satCollisionSpline(p: Polygon, spline: SplineSegment): boolean {
|
||||
@@ -39,6 +40,14 @@ export function satCollisionPolygon(poly: Polygon, poly2: Polygon): boolean {
|
||||
return true;
|
||||
}
|
||||
export function satCollisionCircle(p: Polygon, circle: CircleLike): boolean {
|
||||
const center = new Vector(circle.center);
|
||||
const nearest = p.getNearestPoint(center);
|
||||
const axis = nearest.copy().sub(center).normalize();
|
||||
const proj1 = projectPolygonOntoAxis(p, axis);
|
||||
const proj2 = projectCircleOntoAxis(circle, axis);
|
||||
|
||||
if (!overlap(proj1, proj2)) return false;
|
||||
|
||||
for (const edge of p.getEdges()) {
|
||||
const axis = edge.copy().normal().normalize();
|
||||
const proj1 = projectPolygonOntoAxis(p, axis);
|
||||
@@ -46,15 +55,21 @@ export function satCollisionCircle(p: Polygon, circle: CircleLike): boolean {
|
||||
|
||||
if (!overlap(proj1, proj2)) return false;
|
||||
}
|
||||
const center = new Vector(circle.center);
|
||||
const nearest = p.getNearestPoint(center);
|
||||
const axis = nearest.copy().normal(center).normalize();
|
||||
const proj1 = projectPolygonOntoAxis(p, axis);
|
||||
const proj2 = projectCircleOntoAxis(circle, axis);
|
||||
|
||||
if (!overlap(proj1, proj2)) return false;
|
||||
return true;
|
||||
}
|
||||
export function satCollisionAABBCircle(
|
||||
aabb: axisAlignedBoundingBox,
|
||||
circle: CircleLike,
|
||||
): boolean {
|
||||
const p = new Polygon([
|
||||
{ x: aabb.x, y: aabb.y },
|
||||
{ x: aabb.x + aabb.w, y: aabb.y },
|
||||
{ x: aabb.x + aabb.w, y: aabb.y + aabb.h },
|
||||
{ x: aabb.x, y: aabb.y + aabb.h },
|
||||
]);
|
||||
return satCollisionCircle(p, circle);
|
||||
}
|
||||
|
||||
function segmentIntersectsPolygon(
|
||||
p: Polygon,
|
||||
|
@@ -20,6 +20,8 @@ export class Polygon {
|
||||
color,
|
||||
});
|
||||
}
|
||||
|
||||
doodler.dot(this.center, { weight: 4, color: "yellow" });
|
||||
}
|
||||
|
||||
calcCenter() {
|
||||
@@ -33,7 +35,14 @@ export class Polygon {
|
||||
return center;
|
||||
}
|
||||
|
||||
get circularHitbox(): CircleLike {
|
||||
_circularBoundingBox?: CircleLike;
|
||||
|
||||
get circularBoundingBox(): CircleLike {
|
||||
this._circularBoundingBox = this.calculateCircularBoundingBox();
|
||||
return this._circularBoundingBox;
|
||||
}
|
||||
|
||||
private calculateCircularBoundingBox() {
|
||||
let greatestDistance = 0;
|
||||
for (const p of this.points) {
|
||||
greatestDistance = Math.max(
|
||||
@@ -50,13 +59,11 @@ export class Polygon {
|
||||
|
||||
_aabb?: axisAlignedBoundingBox;
|
||||
get AABB(): axisAlignedBoundingBox {
|
||||
if (!this._aabb) {
|
||||
this._aabb = this.recalculateAABB();
|
||||
}
|
||||
this._aabb = this.recalculateAABB();
|
||||
return this._aabb;
|
||||
}
|
||||
|
||||
recalculateAABB(): axisAlignedBoundingBox {
|
||||
private recalculateAABB(): axisAlignedBoundingBox {
|
||||
let smallestX, biggestX, smallestY, biggestY;
|
||||
smallestX =
|
||||
smallestY =
|
||||
@@ -74,8 +81,8 @@ export class Polygon {
|
||||
}
|
||||
|
||||
return {
|
||||
x: smallestX,
|
||||
y: smallestY,
|
||||
x: smallestX + this.center.x,
|
||||
y: smallestY + this.center.y,
|
||||
w: biggestX - smallestX,
|
||||
h: biggestY - smallestY,
|
||||
};
|
||||
@@ -98,6 +105,9 @@ export class Polygon {
|
||||
poly.points.push(pt);
|
||||
}
|
||||
poly.center = poly.calcCenter();
|
||||
for (const p of poly.points) {
|
||||
p.sub(poly.center);
|
||||
}
|
||||
return poly;
|
||||
}
|
||||
|
||||
@@ -118,6 +128,6 @@ export class Polygon {
|
||||
for (const point of this.points) {
|
||||
if (p.dist(point) < p.dist(nearest)) nearest = point;
|
||||
}
|
||||
return nearest;
|
||||
return nearest.copy().add(this.center);
|
||||
}
|
||||
}
|
||||
|
@@ -8,7 +8,7 @@
|
||||
<title>Doodler</title>
|
||||
<style>
|
||||
* {
|
||||
image-rendering: pixelated;
|
||||
/* image-rendering: pixelated; */
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
|
50
init.ts
Normal file
50
init.ts
Normal file
@@ -0,0 +1,50 @@
|
||||
import { Doodler } from "./canvas.ts";
|
||||
import { ZoomableDoodler } from "./zoomableCanvas.ts";
|
||||
|
||||
export type postInit = (ctx: CanvasRenderingContext2D) => void;
|
||||
|
||||
export function init(
|
||||
opt: ZoomableDoodlerOptions,
|
||||
zoomable: true,
|
||||
postInit?: postInit,
|
||||
): void;
|
||||
export function init(
|
||||
opt: DoodlerOptions,
|
||||
zoomable: false,
|
||||
postInit?: postInit,
|
||||
): void;
|
||||
export function init(
|
||||
opt: DoodlerOptions | ZoomableDoodlerOptions,
|
||||
zoomable: boolean,
|
||||
postInit?: postInit,
|
||||
) {
|
||||
if (window.doodler) {
|
||||
throw "Doodler has already been initialized in this window";
|
||||
}
|
||||
window.doodler = zoomable
|
||||
? new ZoomableDoodler(opt, postInit)
|
||||
: new Doodler(opt, postInit);
|
||||
window.doodler.init();
|
||||
}
|
||||
|
||||
type DoodlerOptionalOptions = {
|
||||
canvas?: HTMLCanvasElement;
|
||||
bg?: string;
|
||||
framerate?: number;
|
||||
};
|
||||
|
||||
type DoodlerRequiredOptions = {
|
||||
width: number;
|
||||
height: number;
|
||||
fillScreen?: false;
|
||||
} | {
|
||||
width?: 0;
|
||||
height?: 0;
|
||||
fillScreen: true;
|
||||
};
|
||||
|
||||
export type ZoomableDoodlerOptions = {
|
||||
minScale?: number;
|
||||
maxScale?: number;
|
||||
} & DoodlerOptions;
|
||||
export type DoodlerOptions = DoodlerOptionalOptions & DoodlerRequiredOptions;
|
54
main.ts
54
main.ts
@@ -7,7 +7,11 @@ import { handleGIF } from "./processing/gif.ts";
|
||||
import { ZoomableDoodler } from "./zoomableCanvas.ts";
|
||||
import { axisAlignedCollision, axisAlignedContains } from "./collision/aa.ts";
|
||||
import { circularCollision } from "./collision/circular.ts";
|
||||
import { satCollisionSpline } from "./collision/sat.ts";
|
||||
import {
|
||||
satCollisionAABBCircle,
|
||||
satCollisionCircle,
|
||||
satCollisionSpline,
|
||||
} from "./collision/sat.ts";
|
||||
import { Polygon } from "./geometry/polygon.ts";
|
||||
import { SplineSegment } from "./geometry/spline.ts";
|
||||
// import { ZoomableDoodler } from "./zoomableCanvas.ts";
|
||||
@@ -18,14 +22,17 @@ initializeDoodler(
|
||||
fillScreen: true,
|
||||
// height: 1200,
|
||||
bg: "#333",
|
||||
minScale: 1,
|
||||
maxScale: 10,
|
||||
},
|
||||
true,
|
||||
(ctx) => {
|
||||
ctx.imageSmoothingEnabled = false;
|
||||
// ctx.translate(1200, 600);
|
||||
},
|
||||
);
|
||||
|
||||
(doodler as ZoomableDoodler).minScale = .1;
|
||||
|
||||
// const movingVector = new Vector(100, 300);
|
||||
// let angleMultiplier = 0;
|
||||
// const v = new Vector(30, 30);
|
||||
@@ -33,7 +40,7 @@ initializeDoodler(
|
||||
const img = new Image();
|
||||
img.src = "./pixel fire.gif";
|
||||
|
||||
const p = new Vector();
|
||||
const p = new Vector(500, 500);
|
||||
const gif = new GIFAnimation("./fire-joypixels.gif", p, .5);
|
||||
|
||||
const spline = new SplineSegment([
|
||||
@@ -44,25 +51,27 @@ const spline = new SplineSegment([
|
||||
]);
|
||||
// poly.center = p.copy();
|
||||
|
||||
const poly = Polygon.createPolygon(4);
|
||||
const poly2 = Polygon.createPolygon(4);
|
||||
|
||||
poly.center = p.copy().add(400, 400);
|
||||
poly2.center = p.copy().add(100, 100);
|
||||
// poly.center.add(p);
|
||||
|
||||
doodler.createLayer((c, i, t) => {
|
||||
gif.draw(t);
|
||||
// c.translate(1200, 600);
|
||||
// gif.draw(t);
|
||||
// c.translate(500, 500);
|
||||
for (let i = 0; i < c.canvas.width; i += 50) {
|
||||
for (let j = 0; j < c.canvas.height; j += 50) {
|
||||
doodler.drawSquare(new Vector(i, j), 50, { color: "#00000010" });
|
||||
}
|
||||
}
|
||||
const cir = poly2.circularHitbox;
|
||||
// const cir = poly2.circularHitbox;
|
||||
// const t = spline.getPointsWithinRadius(
|
||||
// new Vector(cir.center),
|
||||
// cir.radius,
|
||||
// ).map((t) => t[0]);
|
||||
const intersects = satCollisionSpline(poly2, spline);
|
||||
const intersects = satCollisionCircle(poly, poly2.circularBoundingBox);
|
||||
const color = intersects ? "red" : "aqua";
|
||||
|
||||
// const point = spline.getPointAtT(t || 0);
|
||||
@@ -80,6 +89,7 @@ doodler.createLayer((c, i, t) => {
|
||||
|
||||
spline.draw(color);
|
||||
|
||||
poly.draw(color);
|
||||
poly2.draw(color);
|
||||
|
||||
// poly2.center.add(Vector.random2D());
|
||||
@@ -112,21 +122,37 @@ doodler.createLayer((c, i, t) => {
|
||||
// Math.min(Math.max(leftY - deadzone, 0), leftY + deadzone),
|
||||
// ).mult(10),
|
||||
// );
|
||||
let mMulti = 10;
|
||||
const mod = new Vector(
|
||||
let lMulti = 10;
|
||||
const lMod = new Vector(
|
||||
Math.min(Math.max(leftX - deadzone, 0), leftX + deadzone),
|
||||
Math.min(Math.max(leftY - deadzone, 0), leftY + deadzone),
|
||||
);
|
||||
// let future = new Vector(cir.center).add(mod.copy().mult(lMulti--));
|
||||
// while (spline.intersectsCircle(future, cir.radius)) {
|
||||
// // if (lMulti === 0) {
|
||||
// // lMulti = 1;
|
||||
// // break;
|
||||
// // }
|
||||
// future = new Vector(cir.center).add(mod.copy().mult(lMulti--));
|
||||
// }
|
||||
poly.center.add(
|
||||
lMod.mult(lMulti),
|
||||
);
|
||||
let rMulti = 10;
|
||||
const rMod = new Vector(
|
||||
Math.min(Math.max(rightX - deadzone, 0), rightX + deadzone),
|
||||
Math.min(Math.max(rightY - deadzone, 0), rightY + deadzone),
|
||||
);
|
||||
// let future = new Vector(cir.center).add(mod.copy().mult(mMulti--));
|
||||
// let future = new Vector(cir.center).add(mod.copy().mult(rMulti--));
|
||||
// while (spline.intersectsCircle(future, cir.radius)) {
|
||||
// // if (mMulti === 0) {
|
||||
// // mMulti = 1;
|
||||
// // if (rMulti === 0) {
|
||||
// // rMulti = 1;
|
||||
// // break;
|
||||
// // }
|
||||
// future = new Vector(cir.center).add(mod.copy().mult(mMulti--));
|
||||
// future = new Vector(cir.center).add(mod.copy().mult(rMulti--));
|
||||
// }
|
||||
poly2.center.add(
|
||||
mod.mult(mMulti),
|
||||
rMod.mult(rMulti),
|
||||
);
|
||||
|
||||
// (doodler as ZoomableDoodler).moveOrigin({ x: -rigthX * 5, y: -rigthY * 5 });
|
||||
|
16
mod.ts
16
mod.ts
@@ -1,5 +1,17 @@
|
||||
/// <reference types="./global.d.ts" />
|
||||
|
||||
export { init as initializeDoodler } from './canvas.ts';
|
||||
export { GIFAnimation } from "./animation/gif.ts";
|
||||
export { SpriteAnimation } from "./animation/sprite.ts";
|
||||
export { axisAlignedCollision, axisAlignedContains } from "./collision/aa.ts";
|
||||
export { circularCollision } from "./collision/circular.ts";
|
||||
export {
|
||||
satCollisionAABBCircle,
|
||||
satCollisionCircle,
|
||||
satCollisionPolygon,
|
||||
satCollisionSpline,
|
||||
} from "./collision/sat.ts";
|
||||
export { Vector } from "./geometry/vector.ts";
|
||||
export { Polygon } from "./geometry/polygon.ts";
|
||||
export { SplineSegment } from "./geometry/spline.ts";
|
||||
|
||||
export { Vector } from './geometry/vector.ts';
|
||||
export { init as initializeDoodler } from "./init.ts";
|
||||
|
@@ -1 +0,0 @@
|
||||
export type postInit = (ctx: CanvasRenderingContext2D) => void;
|
@@ -1,6 +1,6 @@
|
||||
import { Doodler, DoodlerOptions } from "./canvas.ts";
|
||||
import { Doodler } from "./canvas.ts";
|
||||
import { OriginVector, Point } from "./geometry/vector.ts";
|
||||
import { postInit } from "./postInit.ts";
|
||||
import { DoodlerOptions, postInit, ZoomableDoodlerOptions } from "./init.ts";
|
||||
import { easeInOut } from "./timing/EaseInOut.ts";
|
||||
import { map } from "./timing/Map.ts";
|
||||
|
||||
@@ -28,8 +28,9 @@ export class ZoomableDoodler extends Doodler {
|
||||
scaleAround: Point = { x: 0, y: 0 };
|
||||
|
||||
maxScale = 4;
|
||||
minScale = 1;
|
||||
|
||||
constructor(options: DoodlerOptions, postInit?: postInit) {
|
||||
constructor(options: ZoomableDoodlerOptions, postInit?: postInit) {
|
||||
super(options, postInit);
|
||||
|
||||
this._canvas.addEventListener("wheel", (e) => {
|
||||
@@ -190,7 +191,10 @@ export class ZoomableDoodler extends Doodler {
|
||||
}, scaleBy);
|
||||
}
|
||||
scaleAt(p: Point, scaleBy: number) {
|
||||
this.scale = Math.min(Math.max(this.scale * scaleBy, 1), this.maxScale);
|
||||
this.scale = Math.min(
|
||||
Math.max(this.scale * scaleBy, this.minScale),
|
||||
this.maxScale,
|
||||
);
|
||||
this.origin.x = p.x - (p.x - this.origin.x) * scaleBy;
|
||||
this.origin.y = p.y - (p.y - this.origin.y) * scaleBy;
|
||||
this.constrainOrigin();
|
||||
@@ -228,7 +232,7 @@ export class ZoomableDoodler extends Doodler {
|
||||
);
|
||||
}
|
||||
|
||||
draw() {
|
||||
draw(time: number) {
|
||||
this.ctx.setTransform(
|
||||
this.scale,
|
||||
0,
|
||||
@@ -240,7 +244,7 @@ export class ZoomableDoodler extends Doodler {
|
||||
this.animateZoom();
|
||||
this.ctx.fillStyle = this.bg;
|
||||
this.ctx.fillRect(0, 0, this.width / this.scale, this.height / this.scale);
|
||||
super.draw();
|
||||
super.draw(time);
|
||||
}
|
||||
|
||||
getTouchOffset(p: Point) {
|
||||
|
Reference in New Issue
Block a user